var renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setSize( window.innerWidth, window.innerHeight );
if (window.innerWidth > 800) {
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.shadowMap.needsUpdate = true;
};
document.body.appendChild( renderer.domElement );
window.addEventListener('resize', onWindowResize, false);
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
};
var camera = new THREE.PerspectiveCamera( 20, window.innerWidth / window.innerHeight, 1, 500 );
camera.position.set(0, 2, 14);
var scene = new THREE.Scene();
var city = new THREE.Object3D();
var smoke = new THREE.Object3D();
var town = new THREE.Object3D();
var createCarPos = true;
var uSpeed = 0.001;
var setcolor = 0xF02050;
scene.background = new THREE.Color(setcolor);
scene.fog = new THREE.Fog(setcolor, 10, 16);
function mathRandom(num = 8) {
var numValue = - Math.random() * num + Math.random() * num;
return numValue;
};
var setTintNum = true;
function setTintColor() {
if (setTintNum) {
setTintNum = false;
var setColor = 0x000000;
} else {
setTintNum = true;
var setColor = 0x000000;
};
return setColor;
};
function init() {
var segments = 2;
for (var i = 1; i<100; i++) {
var geometry = new THREE.CubeGeometry(1,0,0,segments,segments,segments);
var material = new THREE.MeshStandardMaterial({
color:setTintColor(),
wireframe:false,
shading: THREE.SmoothShading,
side:THREE.DoubleSide});
var wmaterial = new THREE.MeshLambertMaterial({
color:0xFFFFFF,
wireframe:true,
transparent:true,
opacity: 0.03,
side:THREE.DoubleSide
});
var cube = new THREE.Mesh(geometry, material);
var wire = new THREE.Mesh(geometry, wmaterial);
var floor = new THREE.Mesh(geometry, material);
var wfloor = new THREE.Mesh(geometry, wmaterial);
cube.add(wfloor);
cube.castShadow = true;
cube.receiveShadow = true;
cube.rotationValue = 0.1+Math.abs(mathRandom(8));
floor.scale.y = 0.05;
cube.scale.y = 0.1+Math.abs(mathRandom(8));
var cubeWidth = 0.9;
cube.scale.x = cube.scale.z = cubeWidth+mathRandom(1-cubeWidth);
cube.position.x = Math.round(mathRandom());
cube.position.z = Math.round(mathRandom());
floor.position.set(cube.position.x, 0, cube.position.z)
town.add(floor);
town.add(cube);
};
var gmaterial = new THREE.MeshToonMaterial({color:0xFFFF00, side:THREE.DoubleSide});
var gparticular = new THREE.CircleGeometry(0.01, 3);
var aparticular = 5;
for (var h = 1; h<300; h++) {
var particular = new THREE.Mesh(gparticular, gmaterial);
particular.position.set(mathRandom(aparticular), mathRandom(aparticular),mathRandom(aparticular));
particular.rotation.set(mathRandom(),mathRandom(),mathRandom());
smoke.add(particular);
};
var pmaterial = new THREE.MeshPhongMaterial({
color:0x000000,
side:THREE.DoubleSide,
roughness: 10,
metalness: 0.6,
opacity:0.9,
transparent:true});
var pgeometry = new THREE.PlaneGeometry(60,60);
var pelement = new THREE.Mesh(pgeometry, pmaterial);
pelement.rotation.x = -90 * Math.PI / 180;
pelement.position.y = -0.001;
pelement.receiveShadow = true;
city.add(pelement);
};
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2(), INTERSECTED;
var intersected;
function onMouseMove(event) {
event.preventDefault();
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
};
function onDocumentTouchStart( event ) {
if ( event.touches.length == 1 ) {
event.preventDefault();
mouse.x = event.touches[ 0 ].pageX - window.innerWidth / 2;
mouse.y = event.touches[ 0 ].pageY - window.innerHeight / 2;
};
};
function onDocumentTouchMove( event ) {
if ( event.touches.length == 1 ) {
event.preventDefault();
mouse.x = event.touches[ 0 ].pageX - window.innerWidth / 2;
mouse.y = event.touches[ 0 ].pageY - window.innerHeight / 2;
}
}
window.addEventListener('mousemove', onMouseMove, false);
window.addEventListener('touchstart', onDocumentTouchStart, false );
window.addEventListener('touchmove', onDocumentTouchMove, false );
var ambientLight = new THREE.AmbientLight(0xFFFFFF, 4);
var lightFront = new THREE.SpotLight(0xFFFFFF, 20, 10);
var lightBack = new THREE.PointLight(0xFFFFFF, 0.5);
var spotLightHelper = new THREE.SpotLightHelper( lightFront );
lightFront.rotation.x = 45 * Math.PI / 180;
lightFront.rotation.z = -45 * Math.PI / 180;
lightFront.position.set(5, 5, 5);
lightFront.castShadow = true;
lightFront.shadow.mapSize.width = 6000;
lightFront.shadow.mapSize.height = lightFront.shadow.mapSize.width;
lightFront.penumbra = 0.1;
lightBack.position.set(0,6,0);
smoke.position.y = 2;
scene.add(ambientLight);
city.add(lightFront);
scene.add(lightBack);
scene.add(city);
city.add(smoke);
city.add(town);
var gridHelper = new THREE.GridHelper( 60, 120, 0xFF0000, 0x000000);
city.add( gridHelper );
var generateCar = function() {
}
var createCars = function(cScale = 2, cPos = 20, cColor = 0xFFFF00) {
var cMat = new THREE.MeshToonMaterial({color:cColor, side:THREE.DoubleSide});
var cGeo = new THREE.CubeGeometry(1, cScale/40, cScale/40);
var cElem = new THREE.Mesh(cGeo, cMat);
var cAmp = 3;
if (createCarPos) {
createCarPos = false;
cElem.position.x = -cPos;
cElem.position.z = (mathRandom(cAmp));
TweenMax.to(cElem.position, 3, {x:cPos, repeat:-1, yoyo:true, delay:mathRandom(3)});
} else {
createCarPos = true;
cElem.position.x = (mathRandom(cAmp));
cElem.position.z = -cPos;
cElem.rotation.y = 90 * Math.PI / 180;
TweenMax.to(cElem.position, 5, {z:cPos, repeat:-1, yoyo:true, delay:mathRandom(3), ease:Power1.easeInOut});
};
cElem.receiveShadow = true;
cElem.castShadow = true;
cElem.position.y = Math.abs(mathRandom(5));
city.add(cElem);
};
var generateLines = function() {
for (var i = 0; i<60; i++) {
createCars(0.1, 20);
};
};
var cameraSet = function() {
createCars(0.1, 20, 0xFFFFFF);
};
var animate = function() {
var time = Date.now() * 0.00005;
requestAnimationFrame(animate);
city.rotation.y -= ((mouse.x * 8) - camera.rotation.y) * uSpeed;
city.rotation.x -= (-(mouse.y * 2) - camera.rotation.x) * uSpeed;
if (city.rotation.x < -0.05) city.rotation.x = -0.05;
else if (city.rotation.x>1) city.rotation.x = 1;
var cityRotation = Math.sin(Date.now() / 5000) * 13;
for ( let i = 0, l = town.children.length; i < l; i ++ ) {
var object = town.children[ i ];
}
smoke.rotation.y += 0.01;
smoke.rotation.x += 0.01;
camera.lookAt(city.position);
renderer.render( scene, camera );
}
generateLines();
init();
animate();