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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

HTML

              
                .container-fluid.fixed-top.header.disable-selection
  .row
    .col
    .col-md-6
      .row
        .col
          h1
            strong Lab City 3D
          p.small – Back to the red –
          //.btn.btn-danger(href='#',role='button', onclick='cameraSet()') + ADD LINE
    .col

//.container-fluid.fixed-bottom.footer
 .row
  .col
   h4 Experiment N.3
   small
    a(href='https://dribbble.com/victorvergara', target='_blank') dribbble.com/victorvergara
              
            
!

CSS

              
                body {
  color: white;
  margin: 0;
  text-align: center;
  background-color: black;
  cursor: crosshair;
}
canvas {
  display: block;
  width: 100%;
  height: 100%;
}
p {
  color: rgba(255,255,255, 0.5)
}
.header {
  top: 42%;
}
.header-content {
  padding: 50px;
  background-color: rgba(0,0,0,0.3);
  border-radius: 10px;
}
.footer {
  bottom:3%;
}
.description {
  color: gray;
  padding-top: 50px;
}
a, a:hover, a:visited {
  color: white;
  text-decoration: none;
} 
.disable-selection {
     -moz-user-select: none; /* Firefox */
      -ms-user-select: none; /* Internet Explorer */
   -khtml-user-select: none; /* KHTML browsers (e.g. Konqueror) */
  -webkit-user-select: none; /* Chrome, Safari, and Opera */
  -webkit-touch-callout: none; /* Disable Android and iOS callouts*/
}
h1::after {
  content: ' Three JS';
  font-size: 12px;
  position:absolute;
  top: 3px;
  padding-left: 5px;
  font-weight: 400;
}
h2::after {
  content: '2';
  font-size: 12px;
  position:absolute;
  top: 14px;
  padding-left: 5px;
}

.btn {
  border-radius: 100px;
  padding: 10px 25px;
}
              
            
!

JS

              
                // Three JS Template
//----------------------------------------------------------------- BASIC parameters
var renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setSize( window.innerWidth, window.innerHeight );

if (window.innerWidth > 800) {
  renderer.shadowMap.enabled = true;
  renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  renderer.shadowMap.needsUpdate = true;
  //renderer.toneMapping = THREE.ReinhardToneMapping;
  //console.log(window.innerWidth);
};
//---

document.body.appendChild( renderer.domElement );

window.addEventListener('resize', onWindowResize, false);
function onWindowResize() {
  camera.aspect = window.innerWidth / window.innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize( window.innerWidth, window.innerHeight );
};

var camera = new THREE.PerspectiveCamera( 20, window.innerWidth / window.innerHeight, 1, 500 );

camera.position.set(0, 2, 14);

var scene = new THREE.Scene();
var city = new THREE.Object3D();
var smoke = new THREE.Object3D();
var town = new THREE.Object3D();

var createCarPos = true;
var uSpeed = 0.001;

//----------------------------------------------------------------- FOG background

var setcolor = 0xF02050;
//var setcolor = 0xF2F111;
//var setcolor = 0xFF6347;

scene.background = new THREE.Color(setcolor);
scene.fog = new THREE.Fog(setcolor, 10, 16);
//scene.fog = new THREE.FogExp2(setcolor, 0.05);
//----------------------------------------------------------------- RANDOM Function
function mathRandom(num = 8) {
  var numValue = - Math.random() * num + Math.random() * num;
  return numValue;
};
//----------------------------------------------------------------- CHANGE bluilding colors
var setTintNum = true;
function setTintColor() {
  if (setTintNum) {
    setTintNum = false;
    var setColor = 0x000000;
  } else {
    setTintNum = true;
    var setColor = 0x000000;
  };
  //setColor = 0x222222;
  return setColor;
};

//----------------------------------------------------------------- CREATE City

function init() {
  var segments = 2;
  for (var i = 1; i<100; i++) {
    var geometry = new THREE.CubeGeometry(1,0,0,segments,segments,segments);
    var material = new THREE.MeshStandardMaterial({
      color:setTintColor(),
      wireframe:false,
      //opacity:0.9,
      //transparent:true,
      //roughness: 0.3,
      //metalness: 1,
      shading: THREE.SmoothShading,
      //shading:THREE.FlatShading,
      side:THREE.DoubleSide});
    var wmaterial = new THREE.MeshLambertMaterial({
      color:0xFFFFFF,
      wireframe:true,
      transparent:true,
      opacity: 0.03,
      side:THREE.DoubleSide/*,
      shading:THREE.FlatShading*/});

    var cube = new THREE.Mesh(geometry, material);
    var wire = new THREE.Mesh(geometry, wmaterial);
    var floor = new THREE.Mesh(geometry, material);
    var wfloor = new THREE.Mesh(geometry, wmaterial);
    
    cube.add(wfloor);
    cube.castShadow = true;
    cube.receiveShadow = true;
    cube.rotationValue = 0.1+Math.abs(mathRandom(8));
    
    //floor.scale.x = floor.scale.z = 1+mathRandom(0.33);
    floor.scale.y = 0.05;//+mathRandom(0.5);
    cube.scale.y = 0.1+Math.abs(mathRandom(8));
    //TweenMax.to(cube.scale, 1, {y:cube.rotationValue, repeat:-1, yoyo:true, delay:i*0.005, ease:Power1.easeInOut});
    /*cube.setScale = 0.1+Math.abs(mathRandom());
    
    TweenMax.to(cube.scale, 4, {y:cube.setScale, ease:Elastic.easeInOut, delay:0.2*i, yoyo:true, repeat:-1});
    TweenMax.to(cube.position, 4, {y:cube.setScale / 2, ease:Elastic.easeInOut, delay:0.2*i, yoyo:true, repeat:-1});*/
    
    var cubeWidth = 0.9;
    cube.scale.x = cube.scale.z = cubeWidth+mathRandom(1-cubeWidth);
    //cube.position.y = cube.scale.y / 2;
    cube.position.x = Math.round(mathRandom());
    cube.position.z = Math.round(mathRandom());
    
    floor.position.set(cube.position.x, 0/*floor.scale.y / 2*/, cube.position.z)
    
    town.add(floor);
    town.add(cube);
  };
  //----------------------------------------------------------------- Particular
  
  var gmaterial = new THREE.MeshToonMaterial({color:0xFFFF00, side:THREE.DoubleSide});
  var gparticular = new THREE.CircleGeometry(0.01, 3);
  var aparticular = 5;
  
  for (var h = 1; h<300; h++) {
    var particular = new THREE.Mesh(gparticular, gmaterial);
    particular.position.set(mathRandom(aparticular), mathRandom(aparticular),mathRandom(aparticular));
    particular.rotation.set(mathRandom(),mathRandom(),mathRandom());
    smoke.add(particular);
  };
  
  var pmaterial = new THREE.MeshPhongMaterial({
    color:0x000000,
    side:THREE.DoubleSide,
    roughness: 10,
    metalness: 0.6,
    opacity:0.9,
    transparent:true});
  var pgeometry = new THREE.PlaneGeometry(60,60);
  var pelement = new THREE.Mesh(pgeometry, pmaterial);
  pelement.rotation.x = -90 * Math.PI / 180;
  pelement.position.y = -0.001;
  pelement.receiveShadow = true;
  //pelement.material.emissive.setHex(0xFFFFFF + Math.random() * 100000);

  city.add(pelement);
};

//----------------------------------------------------------------- MOUSE function
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2(), INTERSECTED;
var intersected;

function onMouseMove(event) {
  event.preventDefault();
  mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
  mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
};
function onDocumentTouchStart( event ) {
  if ( event.touches.length == 1 ) {
    event.preventDefault();
    mouse.x = event.touches[ 0 ].pageX -  window.innerWidth / 2;
    mouse.y = event.touches[ 0 ].pageY - window.innerHeight / 2;
  };
};
function onDocumentTouchMove( event ) {
  if ( event.touches.length == 1 ) {
    event.preventDefault();
    mouse.x = event.touches[ 0 ].pageX -  window.innerWidth / 2;
    mouse.y = event.touches[ 0 ].pageY - window.innerHeight / 2;
  }
}
window.addEventListener('mousemove', onMouseMove, false);
window.addEventListener('touchstart', onDocumentTouchStart, false );
window.addEventListener('touchmove', onDocumentTouchMove, false );

//----------------------------------------------------------------- Lights
var ambientLight = new THREE.AmbientLight(0xFFFFFF, 4);
var lightFront = new THREE.SpotLight(0xFFFFFF, 20, 10);
var lightBack = new THREE.PointLight(0xFFFFFF, 0.5);

var spotLightHelper = new THREE.SpotLightHelper( lightFront );
//scene.add( spotLightHelper );

lightFront.rotation.x = 45 * Math.PI / 180;
lightFront.rotation.z = -45 * Math.PI / 180;
lightFront.position.set(5, 5, 5);
lightFront.castShadow = true;
lightFront.shadow.mapSize.width = 6000;
lightFront.shadow.mapSize.height = lightFront.shadow.mapSize.width;
lightFront.penumbra = 0.1;
lightBack.position.set(0,6,0);

smoke.position.y = 2;

scene.add(ambientLight);
city.add(lightFront);
scene.add(lightBack);
scene.add(city);
city.add(smoke);
city.add(town);

//----------------------------------------------------------------- GRID Helper
var gridHelper = new THREE.GridHelper( 60, 120, 0xFF0000, 0x000000);
city.add( gridHelper );

//----------------------------------------------------------------- CAR world
var generateCar = function() {
  
}
//----------------------------------------------------------------- LINES world

var createCars = function(cScale = 2, cPos = 20, cColor = 0xFFFF00) {
  var cMat = new THREE.MeshToonMaterial({color:cColor, side:THREE.DoubleSide});
  var cGeo = new THREE.CubeGeometry(1, cScale/40, cScale/40);
  var cElem = new THREE.Mesh(cGeo, cMat);
  var cAmp = 3;
  
  if (createCarPos) {
    createCarPos = false;
    cElem.position.x = -cPos;
    cElem.position.z = (mathRandom(cAmp));

    TweenMax.to(cElem.position, 3, {x:cPos, repeat:-1, yoyo:true, delay:mathRandom(3)});
  } else {
    createCarPos = true;
    cElem.position.x = (mathRandom(cAmp));
    cElem.position.z = -cPos;
    cElem.rotation.y = 90 * Math.PI / 180;
  
    TweenMax.to(cElem.position, 5, {z:cPos, repeat:-1, yoyo:true, delay:mathRandom(3), ease:Power1.easeInOut});
  };
  cElem.receiveShadow = true;
  cElem.castShadow = true;
  cElem.position.y = Math.abs(mathRandom(5));
  city.add(cElem);
};

var generateLines = function() {
  for (var i = 0; i<60; i++) {
    createCars(0.1, 20);
  };
};

//----------------------------------------------------------------- CAMERA position

var cameraSet = function() {
  createCars(0.1, 20, 0xFFFFFF);
  //TweenMax.to(camera.position, 1, {y:1+Math.random()*4, ease:Expo.easeInOut})
};

//----------------------------------------------------------------- ANIMATE

var animate = function() {
  var time = Date.now() * 0.00005;
  requestAnimationFrame(animate);
  
  city.rotation.y -= ((mouse.x * 8) - camera.rotation.y) * uSpeed;
  city.rotation.x -= (-(mouse.y * 2) - camera.rotation.x) * uSpeed;
  if (city.rotation.x < -0.05) city.rotation.x = -0.05;
  else if (city.rotation.x>1) city.rotation.x = 1;
  var cityRotation = Math.sin(Date.now() / 5000) * 13;
  //city.rotation.x = cityRotation * Math.PI / 180;
  
  //console.log(city.rotation.x);
  //camera.position.y -= (-(mouse.y * 20) - camera.rotation.y) * uSpeed;;
  
  for ( let i = 0, l = town.children.length; i < l; i ++ ) {
    var object = town.children[ i ];
    //object.scale.y = Math.sin(time*50) * object.rotationValue;
    //object.rotation.y = (Math.sin((time/object.rotationValue) * Math.PI / 180) * 180);
    //object.rotation.z = (Math.cos((time/object.rotationValue) * Math.PI / 180) * 180);
  }
  
  smoke.rotation.y += 0.01;
  smoke.rotation.x += 0.01;
  
  camera.lookAt(city.position);
  renderer.render( scene, camera );  
}

//----------------------------------------------------------------- START functions
generateLines();
init();
animate();
              
            
!
999px

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