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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

HTML

            
              <div id="stats">
</div>
<div id="stage">
</div>

            
          
!

CSS

            
              #stats {
  position: absolute;
  top:0 ;
  left: 0;
}
            
          
!

JS

            
              $(window).on("load", function() {
  init();//とりあえず最初のドン 
});

var scene = new THREE.Scene();


function init() {



  //カメラ作る
  var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
  camera.position.x = 30;
  camera.position.y = 40;
  camera.position.z = 10;
  camera.lookAt(scene.position);
  
  //レンダラー作る
  var renderer = new THREE.WebGLRenderer();
  renderer.setClearColor(new THREE.Color(0xeeffff));
  renderer.setSize(window.innerWidth, window.innerHeight);

  //axes 便利な座標を出してくれますよ
  var axes = new THREE.AxisHelper(20);
  scene.add(axes);

  //板を出す
  ideyo_ita();
  
  //レンダラー追加
  $("#stage").append(renderer.domElement);
  renderer.render(scene, camera);

  //ステータス表示したかったらどうぞ
  var stats = new Stats();
  stats.setMode(0);
  $("#stats").append(stats.domElement);
}

//板を出す
function ideyo_ita(){
  //1.ジオメトリを新しく作る→PlaneGeometry - 板作るよ
  var planeGeometry = new THREE.PlaneGeometry(10, 10);
  //2.メッシュを作ります → 赤っぽいのにした
  var planeMaterial = new THREE.MeshBasicMaterial({color: 0xeecccc});
  //3.さっき作った1と2をTHREE.Mesh()の引数に入れてnew
  var plane = new THREE.Mesh(planeGeometry, planeMaterial);
  //場所決めないと出てきてくれない
  plane.position.x = 0;
  plane.position.y = 0;
  plane.position.z = 0;
  scene.add(plane);
}


            
          
!
999px

Console