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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

HTML

            
                <div class="hoge">テクスチャはこちら→</div>
<div id="stage"></div>

            
          
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CSS

            
              
            
          
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JS

            
              $(window).on("load", function() {
  init(); //とりあえず最初のドン 
  render();//キャンバスループ!
});

var renderer, canvas, camera;
var texture, textContext, planeMesh;
var textX = 0;//アニメーション用テキスト位置
var scene = new THREE.Scene(); //シーンを作る

function init() {
  
  //カメラ作る
  camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 100);
  camera.position.x = 40;
  camera.position.y = 10;
  camera.position.z = 20;
  camera.lookAt(scene.position);

  //レンダラー作る
  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);

  //axes 便利な座標を出してくれますよ
  var axes = new THREE.AxisHelper(20);
  scene.add(axes);

  //グリッドヘルパーがでる
  var gridHelper = new THREE.GridHelper(10, 5);
  scene.add(gridHelper);
  
  //  メッシュ作り
  var geometry = new THREE.PlaneGeometry(6.4, 3.2, 10, 10);
  var material = new THREE.MeshBasicMaterial({
    map: set_texture()
  });
  planeMesh = new THREE.Mesh(geometry, material);
  planeMesh.material.map.needsUpdate = true;
  scene.add(planeMesh);
  
  //レンダラー追加
  $("#stage").append(renderer.domElement);
  renderer.render(scene, camera);
  
}

//キャンバスのテクスチャ作り
//文字を表示させたの返す
function set_texture() {

  canvas = document.createElement('canvas');
  canvas.width = 64;
  canvas.height = 32;
  textContext = canvas.getContext('2d');
  textContext.font = "20px 'MS Pゴシック'";

  textContext.fillStyle = "rgb(200, 30, 100)";
  textContext.fillText("ぶはははは", 0, 20);

  $(".hoge")[0].appendChild(canvas);
  texture = new THREE.Texture(canvas);
  return texture;

}

function render(){
  window.requestAnimationFrame(render);
  textX--;
  if (textX < -100) {
    textX = 100;
  }
  textContext.fillStyle = "rgb(40, 233, 100)";
  textContext.fillRect(0, 0, 100, 100);
  textContext.fillStyle = "rgb(0, 0, 0)";
  textContext.fillText("ぶはははは", textX, 20);
  planeMesh.material.map.needsUpdate = true;
  
  renderer.render(scene, camera);
}
            
          
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999px

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