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HTML

              
                
              
            
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CSS

              
                
              
            
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JS

              
                
import zim from "https://zimjs.org/cdn/017/zim";

// REFERENCES for ZIM at https://zimjs.com
// see https://zimjs.com/intro.html for an intro example
// see https://zimjs.com/learn.html for video and code tutorials
// see https://zimjs.com/docs.html for documentation
// see https://codepen.io/topic/zim/ for ZIM on CodePen

// ~~~~~~~~~~~~~~~~ FRAME ~~~~~~~~~~ 
// will use FULL mode 
// most of the CodePen ZIM apps are in FIT mode 
// which means we do not have to worry about scaling 
// With FULL mode we will scale things at the bottom in a resize event 
// For more options, also see the Layout class which is made to scale things in FULL mode
// but this app just had a simple top and bottom bar
// We have not scaled to content... but might want to for smaller mobile 
// but the circles are not that big so it fits well on all devices

const frame = new Frame({
	scaling:FULL, 
	color:dark, 
	assets:{font:"reuben", src:"Reuben.otf"}, 
	path:"https://assets.codepen.io/2104200/"
});

frame.on("ready", () => {
	const stage = frame.stage;
	let stageW = frame.width;
	let stageH = frame.height;

	// ~~~~~~~~~~~~~~~~ TOP BAR ~~~~~~~~~~ 
	// here is the top bar - we will scale the backing in the resize event at the bottom 
	const topBar = new Container(stageW, 70).addTo();
	topBar.backing = new Rectangle(stageW, 70, darker).addTo(topBar).sha(null,0,5,15)
	frame.makeIcon(null,darker).scaleTo(topBar,null,80).pos(30,0,LEFT,CENTER,topBar).tap(() => {
		zgo("https://zimjs.com", "_blank")
	});
	const updates = new Button({
		label:"UPDATES",
		width:240,
		backgroundColor:purple,
		rollBackgroundColor:pink,
		corner:[40,0,40,0]
	}).sca(.4).alp(.7).tap(()=>{zgo("https://zimjs.com/updates.html", "_black");}); // will position in resize
	// used place then commented it out
	new Label("HISTORY", 20, "reuben", light).loc(76, 41, topBar); //.place(); 


	// ~~~~~~~~~~~~~~~~ HAPPENINGS ~~~~~~~~~~ 
	// We call the events happenings (or circles) 
	// We are going to spread them along a ZIM Squiggle() using ZIM Beads()
	// Each bead will be made by calling the happening function 
	// Here we prepare the data for the happenings    

	// The colors will be in a series so they repeat 
	// we could use an array then use color = colors[i%colors.length] 
	// but ZIM has a series to make that easier 
	// every time we call colors() it gets the next one in the series  
	const colors = series(pink.darken(.3), green.darken(.3), orange.darken(.3));

	// We will use real date data for the different versions of ZIM
	// month is 0 indexed
	const dates = [
		new Date(2014,10,24),   // one
		new Date(2015,11,23),   // duo
		new Date(2016,3,16),    // tri
		new Date(2016,8,15),    // 4th
		new Date(2017,5,5),     // vee
		new Date(2017,8,9),     // six        
		new Date(2018,1,6),     // hep
		new Date(2018,6,28),    // oct
		new Date(2018,8,25),    // nio
		new Date(2019,1,10),    // ten        
		new Date(2020,4,1),     // cat
		new Date(2021,6,21),    // nft        
		new Date(2022,3,11),     // zim        
		new Date(2023,5,30),     // 014        
		new Date(2023,10,11),      // 015       
		new Date(2024,0,24),      // 016       
		new Date(2024,9,2)      // 017       
	]

	// convert the dates to percents which is what the beads use
	const percents = [];

	// dates can be converted to seconds from 1970 with the JS getTime()
	const firstTime = dates[0].getTime();
	const lastTime = dates[dates.length-1].getTime();
	const range = lastTime-firstTime;
	loop(dates, date=>{
		percents.push((date.getTime()-firstTime)/range*100);
	});
	const names = ["ONE","DUO","TRI","4TH","VEE","SIX","HEP","OCT","NIO","TEN","CAT","NFT","ZIM","014","015","016","017"]
	let count = 0;

	function happening() {
		let circle = new Circle(100,colors(),lighter,5);
		STYLE = {align:CENTER, valign:CENTER, color:lighter}
		new Label("ZIM\n"+names[count], null, "reuben").centerReg(circle).mov(0,-20);
		new Label(dates[count].toLocaleString('en-us',{month:'short', year:'numeric'}), 20).centerReg(circle).mov(0,40)
		STYLE = {}
		// will turn this on when the happening is selected
		circle.highLight = new Circle(circle.radius+20,white).addTo(circle).bot().alp(0)
		circle.cur().tap((e) => {
			go(null,e.target.beadNum);
		});
		count++;        
		return circle; // gets added as a bead
	}    

	// ~~~~~~~~~~~~~~~~ PATH AND BEADS ~~~~~~~~~~    
	// Here is the path that the Beads will follow 
	// made at https://zimjs.com/paths
	const points = [[34.6,23.4,0,0,-12.8,18.7,12.8,-18.7],[79.9,-10.8,0,0,-24.6,-3,24.6,3],[118.4,15.6,0,0,-21.7,-1,21.7,1],[153,-9.8,0,0,-20.7,4.9,20.7,-4.9],[189.5,5.7,0,0,-17.7,0,17.7,0],[219.1,-27.6,0,0,-16.7,6.9,16.7,-6.9],[258.6,-15.9,0,0,-17.7,0,17.7,0],[289.2,-39.4,0,0,0,0,0,0]];
	const path = new Squiggle({points:points, thickness:10})
	.transformPoints("scaleX", 12) // scales points
	.transformPoints("scaleY", 9)
	.approximateBounds()
	.sca(3) // scales everything      

	const beads = new Beads({
		path:path, 
		obj:happening, 
		count:names.length,
		percents:percents,
		interactive:false,
		clone:false // IMPORTANT - so Beads keep the circle made in function
	}).center();

	// make a white line follow the path - just for the look!
	const line = path.clone().loc(path,null,beads).bot().ord(1);    
	line.thickness = 2;
	line.color = white;


	// ~~~~~~~~~~~~~~~~ SWIPER ~~~~~~~~~~     
	// normally we use drag() to drag things 
	// but here we use a couple swipers to easily move the happenings around
	const swiperX = new Swiper(stage, beads, "x");
	const swiperY = new Swiper(stage, beads, "y", null, VERTICAL);


	// ~~~~~~~~~~~~~~~~ BOTTOM BAR ~~~~~~~~~~    
	// prepare the controls for the bottom bar

	const left = new Arrow().rot(180).tap(()=>{go(LEFT);});
	left.activate(false);   

	const right = new Arrow().tap(()=>{go(RIGHT);});

	const indicator = new Indicator({
		width:440,
		height:30,
		num:dates.length,
		interactive:true,
		foregroundColor:blue,
		selectedIndex:-1
	}).change(() => {
		go(null,indicator.selectedIndex)
	});

	STYLE = {valign:CENTER}
	const botBar = new Tile([left,indicator,right],3,1,0,0,true);
	STYLE = {}
	botBar.widthStart = botBar.width;

	// ~~~~~~~~~~~~~~~~ GO FUNCTION ~~~~~~~~~~ 
	let lastCircle; // will use to deselect last selected
	let animating = false; // do not want to interupt animation
	let waiting = null; // will remember if want to go again

	// we might be going left or right - or pass in a specific happening
	function go(dir, num) { 
		if (animating) { // do not interupt animation
			waiting = dir; // we check this once animation is done
			return;
		}
		waiting = null;
		animating = true;   
		swiperX.enabled = false; // do not swipe while animating
		swiperY.enabled = false; 
		indicator.enabled = false;
		let location = getLocation(dir, num); // find out where to animate    
		beads.animate({
			props:location,
			ease:"quintInOut",
			// make for shorter time with shorter distance, etc.
			time:constrain(Math.max(Math.abs(location.x),Math.abs(location.y))/500, 0, 3),
			call:() => {
				// swipers use damping
				// set immediate or they will try and go to last remembered location
				swiperX.immediate(beads.x);
				swiperX.enabled = true;
				swiperY.immediate(beads.y);
				swiperY.enabled = true;
				indicator.enabled = true;
				testEnds(); // set the arrows if past the ends
				animating = false;
				// here is where we help the user experience
				// otherwise, it is a pain to keep waiting for the animation to finish 
				// to make the next move - this at least seems to help a little 
				// so the user can keep clicing and it flows quickly from one to the next
				if (waiting) go(waiting); 
			}
		});
	}

	// ~~~~~~~~~~~~~~~~ TESTING ARROWS ~~~~~~~~~~ 
	swiperX.on("swipestop", testEnds);
	function testEnds() {
		// circles are inside beads which moves around 
		// so use localToGlobal() on the first and last centers 0,0 for a circle 
		// and compare to stageW/2 to see if we need to grey out arrows
		let point1 = beads.items[0].localToGlobal(0,0);
		let point2 = beads.items[beads.items.length-1].localToGlobal(0,0);
		left.activate(point1.x < stageW/2-5);
		right.activate(point2.x > stageW/2+5);
	}

	// ~~~~~~~~~~~~~~~~ CALCULATING LOCATIONS ~~~~~~~~~~ 
	function getLocation(dir, num) {        
		if (num==null) {
			if (dir==null) dir = RIGHT;
			num = dir==LEFT?beads.items.length-1:0;
			// loop through the beads to find the next one to go to
			// if going right then it will be the next circle past the center 
			// if going left then it will be the next circle before the center
			let val = beads.beads.loop((bead, i)=>{
				// circles are in beads so this locates their center on the stage
				let point = bead.localToGlobal(0,0);
				// if this is the next in the direction we are going return it to val 
				// returning a value stops the loop - like break in for loop
				// if we wanted to go to the next loop (like continue) we would just return (with no value)
				if (dir==RIGHT && point.x > stageW/2+5) return i;
				else if (dir==LEFT && point.x < stageW/2-5) return i;
			}, dir==LEFT); // if direction is LEFT then loop backwards

			if (val===true) { // this is if no circle is found
				let point1 = beads.items[0].localToGlobal(0,0);
				if (point1.x > stageW/2-5) num = 0;
				let point2 = beads.items[beads.items.length-1].localToGlobal(0,0);
				if (point2.x < stageW/2+5) num = beads.items.length-1;
			} else if (val>=0) num = val;
		} 
		testEnds();
		indicator.selectedIndex = num;
		// animate out and in a selection 
		if (lastCircle) lastCircle.highLight.animate({alpha:0},.5);
		beads.items[num].highLight.animate({alpha:.2},.5);
		lastCircle = beads.items[num]; // remember what is selected for next time
		// finally calculate the relative distance to the center 
		// relative distances are passed in to animate as strings so convert to strings 
		// usually animation is to an absolute postion (numbers) but here we chose relative
		const point = beads.items[num].localToGlobal(0,0);         
		return {x:String(stageW/2-point.x), y:String(stageH/2-point.y)};
	}

	topBar.top(); // make top layer
	go(null,0); // go to the first happening

	// ~~~~~~~~~~~~~~~~ RESIZE ~~~~~~~~~~ 
	frame.on("resize", () => {
		stageW = frame.width; // get the new stageW and stageH
		stageH = frame.height;
		topBar.backing.widthOnly = stageW; // widthOnly not width as width keeps aspect ratio
		updates.pos(30,33,RIGHT,TOP);
		// here is how we can set min and max sizes but still scale if needed
		botBar.width = constrain(stageW*.8, 200, botBar.widthStart)
		// keep the bottom bar centered on the bottom
		botBar.pos(0,30,CENTER,BOTTOM)
	});


	stage.update(); // this is needed to show any changes

	// DOCS FOR ITEMS USED
	// https://zimjs.com/docs.html?item=Frame
	// https://zimjs.com/docs.html?item=Container
	// https://zimjs.com/docs.html?item=Circle
	// https://zimjs.com/docs.html?item=Rectangle
	// https://zimjs.com/docs.html?item=Squiggle
	// https://zimjs.com/docs.html?item=Label
	// https://zimjs.com/docs.html?item=Indicator
	// https://zimjs.com/docs.html?item=tap
	// https://zimjs.com/docs.html?item=change
	// https://zimjs.com/docs.html?item=drag
	// https://zimjs.com/docs.html?item=animate
	// https://zimjs.com/docs.html?item=loop
	// https://zimjs.com/docs.html?item=cur
	// https://zimjs.com/docs.html?item=sha
	// https://zimjs.com/docs.html?item=pos
	// https://zimjs.com/docs.html?item=loc
	// https://zimjs.com/docs.html?item=mov
	// https://zimjs.com/docs.html?item=top
	// https://zimjs.com/docs.html?item=bot
	// https://zimjs.com/docs.html?item=ord
	// https://zimjs.com/docs.html?item=alp
	// https://zimjs.com/docs.html?item=rot
	// https://zimjs.com/docs.html?item=sca
	// https://zimjs.com/docs.html?item=scaleTo
	// https://zimjs.com/docs.html?item=addTo
	// https://zimjs.com/docs.html?item=centerReg
	// https://zimjs.com/docs.html?item=center
	// https://zimjs.com/docs.html?item=place
	// https://zimjs.com/docs.html?item=Arrow
	// https://zimjs.com/docs.html?item=Tile
	// https://zimjs.com/docs.html?item=Beads
	// https://zimjs.com/docs.html?item=Swiper
	// https://zimjs.com/docs.html?item=constrain
	// https://zimjs.com/docs.html?item=series
	// https://zimjs.com/docs.html?item=darken
	// https://zimjs.com/docs.html?item=transformPoints
	// https://zimjs.com/docs.html?item=zgo
	// https://zimjs.com/docs.html?item=STYLE


}); // end of ready
              
            
!
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