HTML preprocessors can make writing HTML more powerful or convenient. For instance, Markdown is designed to be easier to write and read for text documents and you could write a loop in Pug.
In CodePen, whatever you write in the HTML editor is what goes within the <body>
tags in a basic HTML5 template. So you don't have access to higher-up elements like the <html>
tag. If you want to add classes there that can affect the whole document, this is the place to do it.
In CodePen, whatever you write in the HTML editor is what goes within the <body>
tags in a basic HTML5 template. If you need things in the <head>
of the document, put that code here.
The resource you are linking to is using the 'http' protocol, which may not work when the browser is using https.
CSS preprocessors help make authoring CSS easier. All of them offer things like variables and mixins to provide convenient abstractions.
It's a common practice to apply CSS to a page that styles elements such that they are consistent across all browsers. We offer two of the most popular choices: normalize.css and a reset. Or, choose Neither and nothing will be applied.
To get the best cross-browser support, it is a common practice to apply vendor prefixes to CSS properties and values that require them to work. For instance -webkit-
or -moz-
.
We offer two popular choices: Autoprefixer (which processes your CSS server-side) and -prefix-free (which applies prefixes via a script, client-side).
Any URLs added here will be added as <link>
s in order, and before the CSS in the editor. You can use the CSS from another Pen by using its URL and the proper URL extension.
You can apply CSS to your Pen from any stylesheet on the web. Just put a URL to it here and we'll apply it, in the order you have them, before the CSS in the Pen itself.
You can also link to another Pen here (use the .css
URL Extension) and we'll pull the CSS from that Pen and include it. If it's using a matching preprocessor, use the appropriate URL Extension and we'll combine the code before preprocessing, so you can use the linked Pen as a true dependency.
JavaScript preprocessors can help make authoring JavaScript easier and more convenient.
Babel includes JSX processing.
Any URL's added here will be added as <script>
s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.
You can apply a script from anywhere on the web to your Pen. Just put a URL to it here and we'll add it, in the order you have them, before the JavaScript in the Pen itself.
If the script you link to has the file extension of a preprocessor, we'll attempt to process it before applying.
You can also link to another Pen here, and we'll pull the JavaScript from that Pen and include it. If it's using a matching preprocessor, we'll combine the code before preprocessing, so you can use the linked Pen as a true dependency.
Search for and use JavaScript packages from npm here. By selecting a package, an import
statement will be added to the top of the JavaScript editor for this package.
Using packages here is powered by esm.sh, which makes packages from npm not only available on a CDN, but prepares them for native JavaScript ESM usage.
All packages are different, so refer to their docs for how they work.
If you're using React / ReactDOM, make sure to turn on Babel for the JSX processing.
If active, Pens will autosave every 30 seconds after being saved once.
If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.
If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.
Visit your global Editor Settings.
body {
background-image: url("https://assets.codepen.io/2104200/sky.jpg");
}
var scaling = "fit"; // this will resize to fit inside the screen dimensions
var width = 1024;
var height = 768;
var color = clear; // blue.lighten(.65);
var outerColor = color;
var assets = {font:"Reuben", src:"https://assets.codepen.io/2104200/Reuben.otf"};
var path = "assets/"
// as of ZIM 5.5.0 you do not need to put zim before ZIM functions and classes
var frame = new Frame(scaling, width, height, color, outerColor, assets, path);
frame.on("ready", function() {
zog("ready from ZIM Frame"); // logs in console (F12 - choose console)
var stage = frame.stage;
var stageW = frame.width;
var stageH = frame.height;
// could use ES6 classes, I just prefer ES5
// also will be using this on kids site without Babel
// so just leaving it ES5
var Drone = function(color, borderColor, borderWidth, visorColor, number, words, mix) {
if (color==null) color = black;
if (borderColor==null) borderColor = black;
if (borderWidth==null) borderWidth = 2;
if (number==null) number = rand(99);
if (visorColor==null) visorColor = yellow;
if (words==null) words = [
"Hello I am D"+number,
"Will this wind be so mighty ?",
"My belly is a button !",
"Am I droning on ?",
"Press me all over !",
"Thanks Gabbi for the CodePen Love !",
"I levitate !",
"Do you like my gravity rings ?",
"Have you seen a rolling droid ?",
"1 2 3 Beep Bop Boop",
"Are you getting my signals ?"
];
if (mix) shuffle(words);
words = series(words);
this.super_constructor(-100, -100, 200, 200); // registration and origin in middle
var that = this; // to access object within functions
// a series will return the next item each time it is called
var droneColors = series(green, pink, orange, yellow, blue, purple, white, grey, black);
// we make all the sounds using the ZIM Synth
var synth = new Synth();
// There will be three sections to the code
// the parts, the functions they call when tapped
// and the methods that are available outside the drone
// often the functions call the methods too
// ~~~~~~~~~~~~~~~~~~~~~~~~~
// DRONE PARTS
// store the parts on the object so they are available outside as properties
// but also store in a local variable for ease of use
var body = this.body = new Circle(100, color, borderColor, borderWidth)
.center(this) // remember to center on object (would be stage if no argument passed)
.tap(doBody); // only outer edge of body as visor is also interactive
var antenna = this.antenna = new Line({
length: 60,
thickness: Math.max(2, borderWidth+1), // make fatter if border is fatter
endHead: "circle",
color:borderColor?borderColor:black // same as border color if there is one else black
})
.expand(2,10) // for better tap - 2 at ends, 10 out along length
.rot(-90)
.pos(0, -60, CENTER, TOP, this)
.tap(doSignal);
var jet1 = new Circle({
radius: 35,
percent: 80,
color: color,
borderColor: borderColor,
borderWidth: borderWidth
})
.sca(1, 1.2) // make circle an oval
.loc(-100, 55, this) // remember, origin is at center
.bot() // under body
.tap(doJet)
var jet2 = new Circle({
radius: 35,
percent: 80,
color: color,
borderColor: borderColor,
borderWidth: borderWidth
})
.sca(1, 1.2)
.loc(100, 55, this)
.bot()
.tap(doJet);
var visor = this.visor = new Circle(80, visorColor.darken(.8), visorColor, 2)
.center(this)
.tap(doVisor);
var mouth = new Circle({
radius:visor.radius-10,
color:convertColor(visorColor, "rgba", .2),
borderColor:convertColor(visorColor, "rgba", .5),
percent:35
})
.rot(180)
.center(that)
.mov(0,50)
.tap(doWords);
// ~~~~~~~~~~~~~~~~~~~~~~~~~
// EVENT FUNCTIONS
function doBody() {
// set the color to the next color in the droneColors series
that.setColor(droneColors());
}
// make the signal if not made
// otherwise toggle the signal based on signalCheck
// the signal notes are called by an interval
// so need to pause and unpause the interval
var signalTone;
var signalInterval;
var signalCheck = false;
function doSignal() {
signalCheck = !signalCheck;
if (signalCheck) {
if (!signalTone) {
signalTone = synth.tone({
volume: .1,
shape: SINE,
vibratoAmount: 10,
vibratoRate: 12,
vibratoShape: SINE,
})
notes = series(
"C2", "C3", "C2", "C4",
"C2", "C3", "C2", "C4",
"C2", "C3", "D2", "C4",
"C2", "C3", "C2", "C4",
);
signalInterval = interval(.8, function() { // ZIM Cat interval is in seconds, not millisecods
var note = notes(); // get the next note in the notes series
signalTone.note = note;
if (note == "C4") that.signal(series(orange, blue, green, pink), 1, 15);
}, null, true); // true is start interval right away
} else {
signalTone.ramp(.1); // use ramp to adjust volume (use volume if animating)
signalInterval.pause(false);
}
} else {
signalTone.ramp(0);
signalInterval.pause();
}
}
function doJet(e) {
var jet = e.currentTarget;
var inBounds = true; // do not let drone go off stage
if (jet==jet1) inBounds = that.x < stageW-that.width*1.5;
else inBounds = that.x > that.width*1.5;
if (!that.mouseEnabled || !inBounds) return;
that.noMouse(); // do not let drone be interacted with when busy
stopAnimate("hover");
var t = synth.tone({
note: "C1",
volume: .6,
shape: SQUARE,
wahAmount: 4000,
wahThroat: 15,
wahShape: jet==jet1?ZAP:SAW, // different sounds different directions
wahRate: .7,
duration: 1.3
});
that.startWave(t, .2, -10); // visualizer on visor
that.animate({
props: {x: jet==jet1?"100":"-100"},
wait: .2,
time: 1.5,
ease: "backOut"
})
.animate({
wait: .2,
props: {y: "50"},
time: .75,
rewind: true,
call: function() {
that.mouse();
that.hover();
}
});
jet.animate({
props: {rotation: jet==jet1?30:-30},
time: .2,
rewindTime: 1.3,
rewind: true
})
};
var jet1Emitter = new Emitter({
obj: new Circle(22, clear, "rgba(0,0,0,.2)"),
force: 0,
interval: .05
}).loc(jet1, null, jet1).bot();
var jet2Emitter = new Emitter({
obj: new Circle(22, clear, "rgba(0,0,0,.2)"),
force: 0,
interval: .05
}).loc(jet2, null, jet2).bot();
function doVisor() {
that.noMouse();
stopAnimate("hover");
var t = synth.tone({
note: "C2",
volume: 1,
shape: SQUARE,
wahAmount: 3000,
wahThroat: 5,
wahShape: ZAP,
wahRate: .5,
duration: 2
});
that.animate({scale:0}, 2, "backIn");
that.startWave(t, .09, 0);
timeout(3, function() {
that.sca(1)
.loc(stageW/2, stageH + 200)
.animate({
set: {x: stageW/2},
props: {y: stageH/2},
time: 3,
ease: "elasticOut",
call: function () {
that.hover();
}
});
var t = new Synth().tone({
note: "C1",
shape: SINE,
volume: .3
})
.animate({
props: {note: "A4"},
time: 3,
ease: "elasticOut",
call: function(tone) {
tone.stop();
that.mouse();
}
})
.animate({
props: {volume: 0},
wait: 1.5,
time: 1
});
that.startWave(t, .05, -30);
});
}
function doWords() {
that.sayWords();
}
// ~~~~~~~~~~~~~~~~~~~~~~~~~
// METHODS
this.signal = function(color, time, scale) {
if (!that.mouseEnabled) return;
if (zot(color)) color = red;
if (zot(time)) time = 1;
var emitter = new Emitter({
obj: new Circle({
radius: 10,
borderColor: color,
borderWidth: 3,
strokeObj: {ignoreScale: true}
}),
gravity: 0,
force: 0,
interval: .1,
shrink: false,
animation: {
ease: "linear",
props: {scale: scale},
time: 1
},
startPaused: true
})
.spurt(null, time)
.loc(antenna.endHead, null, this);
emitter.on("spurtdecayed", function() {
emitter.dispose();
});
}
// make visualizer on visor
var soundWave;
var bars;
this.startWave = function(tone, range, shift) {
// SoundWave now has a setInput() method
// so we could create one SoundWave and use setInput()
// for each sound to play
// but we added that after coding this so have just left it
if (soundWave) { // clear old soundWave if there is one
soundWave.dispose();
bars.dispose();
}
soundWave = new SoundWave(30, tone, range);
soundWave.on("ready", function() {
bars = new Container(visor.width, visor.height)
.centerReg(visor)
.mov(shift)
.setMask(visor)
.alp(.7)
var width = bars.width;
var gap = 1;
// we can use soundWave.num to tell us how many bars to make
loop(soundWave.num, function(i, total) {
// make each bar
var bar = new Rectangle(width / total - gap, 100, visorColor);
// move the bar over a little each time and set the registration point to the bottom
bar.addTo(bars).mov(i * width / total, bars.height / 2).reg(0, 50);
})
Ticker.add(function() {
var data = soundWave.calculate();
// loop throught the bars and set the height of the bar to the associated soundWave data
// we multiply by 2 to magnify the data a little
loop(bars, function(bar, i) {
bar.heightOnly = data[i];
});
});
});
}
this.sayWords = function (sentence) {
if (sentence==null) sentence = words(); // get next sentence
that.noMouse();
var all = sentence.split(" "); // make each sentence into array of words
var currentNum = 0;
var totalNum = all.length;
if (totalNum <= 0) return;
say(all[0]);
var labelLetters;
function say(word) {
if (labelLetters) labelLetters.removeFrom();
labelLetters = new LabelLetters({
label:new Label({
text:word,
size:30,
font:"Reuben",
color:green,
align:CENTER
}),
letterSpacing:0
})
.center(that);
interval(.2, function () {
// from https://killedbyapixel.github.io/ZzFX/
new Synth().play(...[.2,,1280,.03,,.06,3,.17,-75,-37,1,.03,,,,[.1,.2,.3,.4],.01,.44]);
}, labelLetters.numLetters, true);
animate({
target:labelLetters.labels,
props:{regY:"10"},
rewind:true,
time:.15,
sequence:.2,
call:function () {
if (currentNum < totalNum-1) {
timeout(Math.max(.5, labelLetters.numLetters*.2), function(){say(all[++currentNum]);});
} else {
labelLetters.animate({props:{alpha:0}, wait:.5})
that.animate({
props:{rotation:"360"},
time:1.5,
ease:"backInOut",
call:function () {
that.mouse();
labelLetters.removeFrom();
}
});
var t = new Synth().tone({
note: "C3",
shape: SQUARE,
volume: .05
})
.animate({
props: {note: "A6"},
time: 1.5,
ease: "backInOut",
call: function(tone) {
tone.stop();
that.mouse();
}
})
.animate({
props: {volume: 0},
wait: 1,
time: .5
});
}
}
})
stage.update();
} // end say()
}
this.setColor = function(c) {
// from https://killedbyapixel.github.io/ZzFX/
var t = new Synth().play(...[.2,,69,.23,.09,.94,,1.37,,,347,.08,.08,.2,,,,.53]);
that.startWave(t, .15, 0);
jet1.animate({color:c}, .2);
body.animate({props:{color:c}, time:.2, wait:.3});
jet2.animate({props:{color:c}, time:.2, wait:.6});
stage.update();
}
this.hover = function(amount, speed, direction) {
if (zot(amount)) amount = 10;
if (zot(speed)) speed = 3;
if (zot(direction)) direction = "both";
if (direction.toLowerCase() == "both" || direction.toLowerCase() == "horizontal") {
that.wiggle({
property:"x",
baseAmount:that.x,
minAmount:amount/2,
maxAmount:amount,
minTime:speed/2,
maxTime:speed,
id:"hover"
});
}
if (direction.toLowerCase() == "both" || direction.toLowerCase() == "vertical") {
that.wiggle({
property:"y",
baseAmount:that.y,
minAmount:amount/2,
maxAmount:amount,
minTime:speed/2,
maxTime:speed,
id:"hover"
});
}
}
// wait for drone to be placed
timeout(.2, function () {
that.hover();
});
}
extend(Drone, Container);
// color, borderColor, borderWidth, visorColor, number, words, mix
const drone = new Drone(black, black, 2, yellow).center();
new Label("INTERACTIVE DRONE", 50, "Reuben", dark).pos(0,80,CENTER).animate({
wait:.7,
from:true,
props:{x:-600},
time:.7,
ease:"backOut",
call:function(target) {
target.animate({
wait:1,
ease:"backIn",
props:{x:stageW+100},
time:.6
})
}
});
stage.update(); // this is needed to show any changes
// DOCS FOR ITEMS USED
// https://zimjs.com/docs.html?item=Frame
// https://zimjs.com/docs.html?item=Container
// https://zimjs.com/docs.html?item=Circle
// https://zimjs.com/docs.html?item=Rectangle
// https://zimjs.com/docs.html?item=Line
// https://zimjs.com/docs.html?item=Label
// https://zimjs.com/docs.html?item=LabelLetters
// https://zimjs.com/docs.html?item=tap
// https://zimjs.com/docs.html?item=mouse
// https://zimjs.com/docs.html?item=noMouse
// https://zimjs.com/docs.html?item=animate
// https://zimjs.com/docs.html?item=stopAnimate
// https://zimjs.com/docs.html?item=wiggle
// https://zimjs.com/docs.html?item=loop
// https://zimjs.com/docs.html?item=pos
// https://zimjs.com/docs.html?item=loc
// https://zimjs.com/docs.html?item=mov
// https://zimjs.com/docs.html?item=bot
// https://zimjs.com/docs.html?item=alp
// https://zimjs.com/docs.html?item=rot
// https://zimjs.com/docs.html?item=reg
// https://zimjs.com/docs.html?item=sca
// https://zimjs.com/docs.html?item=addTo
// https://zimjs.com/docs.html?item=removeFrom
// https://zimjs.com/docs.html?item=centerReg
// https://zimjs.com/docs.html?item=center
// https://zimjs.com/docs.html?item=expand
// https://zimjs.com/docs.html?item=setMask
// https://zimjs.com/docs.html?item=Emitter
// https://zimjs.com/docs.html?item=SoundWave
// https://zimjs.com/docs.html?item=Synth
// https://zimjs.com/docs.html?item=shuffle
// https://zimjs.com/docs.html?item=rand
// https://zimjs.com/docs.html?item=timeout
// https://zimjs.com/docs.html?item=interval
// https://zimjs.com/docs.html?item=series
// https://zimjs.com/docs.html?item=darken
// https://zimjs.com/docs.html?item=lighten
// https://zimjs.com/docs.html?item=zog
// https://zimjs.com/docs.html?item=Ticker
// FOOTER
// call remote script to make ZIM icon - you will not need this
createIcon();
createGreet();
createNFT("https://hic.link/237433", "rgba(255,255,255,.4)").sca(.8).pos(100,100,LEFT,BOTTOM);
}); // end of ready
Also see: Tab Triggers