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                const frame = new Frame("fit", 1024, 768, black, black, {font:"Reuben", src:"https://assets.codepen.io/2104200/Reuben.otf"});
frame.on("ready", ()=>{ // ES6 Arrow Function - similar to function(){}
	zog("ready from ZIM Frame"); // logs in console (F12 - choose console)

	// often need below - so consider it part of the template
	const stage = frame.stage;
	const stageW = frame.width;
	const stageH = frame.height;

	// REFERENCES for ZIM at https://zimjs.com
	// see https://zimjs.com/intro.html for an intro example
	// see https://zimjs.com/learn.html for video and code tutorials
	// see https://zimjs.com/docs.html for documentation
	// see https://codepen.io/topic/zim/ for ZIM on CodePen
	
	// *** NOTE: ZIM Cat defaults to time in seconds
	// All previous versions, examples, videos, etc. have time in milliseconds
	// This can be set back with TIME = "milliseconds" but we suggest you give it a try!
	// There will be a warning in the conslole if your animation is not moving ;-)

	// CODE HERE

	const segments = 180; 				// how many lines
	const delta = 360/segments; 		// angle between each line
	const inner = 50; 					// inner radius
	const outer = 300; 					// outer radius
	const variation = outer-inner;	// maximum noise

	let c = 2.5;    // curve factor 
	let s = .05;    // speed factor
	let t = 0;      // time

	const colors = series(red, purple, pink, blue, green, orange, yellow, grey, black, lighter, lighter, black);
	let innerColor = colors(); // each time this is called it returns the next color in the series
	let outerColor = colors();

	// The ZIM Generator() works somewhat like Processing / P5js.
	// Setting stamp instead of draw will draw all generations immediately 
	// rather than one generation at a time.
	const g = new Generator({
		stamp:gen,
		strokeWidth:5,
		maxCount:segments,
		startY:stageH/2+30 // move it down a little to handle title
	});
	function gen(count) {  
		let angle = delta*count*RAD;  // (0-360 degrees in radians)

		// NOISE
		// Noise returns a value along a Simplex Noise equation.
		// Noise will give the same value if you give it the same inputs.
		// For instance noise(1,2,3) will always equal noise(1,2,3) - for a given Noise seed. 
		// A random seed is set when the Generator is made.  
		// There is a seed parameter if a specific seed is desired.

		// The Noise equation is static for a given seed - it does not change.
		// You can imagine it like a wiggly line for 1D noise. 
		// When you change the first parameter it moves along the wiggly line 
		// and the height of the wiggly line is the return result. 
		// For ZIM Noise() this is between -1 and 1. 
		// For Generator() noise() this is between 0 and 1.
		// Smaller parameter changes will mean smaller differences in results 
		// because you are not moving very far along the wiggly line each time.
		// Larger parameter changes will mean larger differences in results 
		// because you are moving farther along the wiggly line each time.
		// You can think of it as zooming in and out on the wiggly line.
		// Zoom in and it looks smoother, zoom out and it looks less smooth.

		// 2D noise can be thought of in two ways.
		// 1. a wiggly line that is moving with the second parameter how fast it moves. 
		// 2. a wiggly plane that is not moving.
		// In this case, the wiggly plane might be best - like a wiggly blanket.        
		// For 3D noise, think of it as a wiggly plane moving in time like the surface of a stream
		// Smaller third parameter changes will result in a slower moving stream 
		// Larger third parameter changes will result in a faster moving stream 

		// The noise is providing the length of each line 
		// which acts like the blob radius as we rotate each line by delta below.
		// We want these to look continuous at the seam where the lines start (0) and end (360).
		// The angle will go from 0 to 360 because gen() is run by the Generator for each segment (maxCount). 
		// Luckily, sin and cos will give numbers that repeat every 360 degrees 
		// so they are perfect for sending in to noise to match at the seam.
		// If we passed in only the sin, then we would see a mirrored blob 
		// about the vertical axis - or cos would be about the horizontal axis.
		// This is because the values go from -1 to 1 
		// effectively going forwards and backwards through the noise repeating the values.
		// The amplitude of 1 will lead to a specific curviness - but we change that with the C Dial.

		// DIAL C (curve)
		// We multiply the sin and cos by c to allow us to change the curve amount
		// Smaller c values will be smoother as we do not move as much in the noise equation 
		// and larger will be more bumpy as we move more along the noise equation each time.

		// DIAL S (speed)
		// In the Ticker function we constantly call restamp().
		// restamp() runs this gen() function for each line. 
		// We pass t into the the third parameter of the noise equation.
		// We can think of t as time and t is being increased by s each restamp().
		// If s is bigger then time (t) changes more quickly and we move farther along the noise equation 
		// which animates the blob faster.
		// If s is smaller time (t) goes slower and if s is negative it goes backwards!
		// We set the dial to go from negative (at left) to positive (at right) so we can see this cool effect.
		// s is zero at the top of the dial - so t does not change 
		// and therefore the blob just stays the same.
		// Using the Speed dial, we can scrub back and forth along the noise equation - very cool!

		let noise = g.noise(c*Math.sin(angle), c*Math.cos(angle), t);
		let radius = inner+variation*noise;
		g.push() // remember the starting position
				.stroke(innerColor)
				.line(0,0,radius,0)
				.stroke(outerColor)
				.line(0,0,outer-radius,0)
		  .pop() // go back to the starting position
		  .rotate(delta); // rotate delta each time
	}

	Ticker.add(()=>{
		t+=s; // set the speed through the noise
		g.restamp();
	});
	// g.drawing.drag();

	// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	// DIALS

	STYLE = {        
		step:0, 
		useTicks:true,
		tickColor:purple,
		tickStep:series(.01,.5)
	}

	const speed = new Dial({min:-.1, max:.1, currentValue:s})
		.pos(120,60,LEFT,BOTTOM)
		.rot(180)
		.change(()=>{s = speed.currentValue;});

	const curve = new Dial({min:0, max:10, step:0, currentValue:c})
		.pos(120,60,RIGHT,BOTTOM)
		.change(()=>{c = curve.currentValue;});

	// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	// HOODS AND TITLES

	const borderColor = purple.darken(.6);
	const borderWidth = 3;
	STYLE = {
		font:"Reuben",
		color:tin,
		align:CENTER,
		valign:CENTER,
		size:50,
		dashed:true,
		backing:new Circle(35, darker, borderColor, borderWidth),
		letterSpacing:0
	}

	const hood = new Circle(outer+45, darker)        
		.pos(0,30,CENTER,CENTER)
		.animate({
			props:{percent:0},
			time:2,
			wait:.2
		});   
	// backing    
	hood.clone().addTo().bot().tap(()=>{
		hood.animate({
			props:{percent:100},
			time:1.5,                
			rewindWait:.1,
			rewind:true,
			rewindCall:()=>{
				innerColor = colors();
				outerColor = colors();
			}
		})
	});     
	new LabelOnArc({
		label:"BLOOB",         
		radius:outer+40
	}).center().mov(0,40).bot();        

	const speedHood = new Circle(speed.width/2+50, darker)        
		.loc(speed)
		.rot(-30)
		.animate({
			props:{percent:0},
			time:2,
			wait:.8
		});        
	speedHood.clone().addTo().bot();
	const speedLabel = new LabelOnArc({
		label:"S", 
		radius:speedHood.radius-10
	}).loc(speedHood).bot().rot(-30);
	

	const curveHood = new Circle(curve.width/2+50, darker)        
		.loc(curve)
		.rot(30)
		.animate({
			props:{percent:0},
			time:2,
			wait:1.2
		});        
	curveHood.clone().addTo().bot();
	const curveLabel = new LabelOnArc({
		label:"C", 
		radius:curveHood.radius-10
	}).loc(curveHood).bot().rot(30);


	STYLE = {
		size:18,
		backgroundColor:grey,
		corner:5,
		color:light,
		align:series(LEFT,RIGHT),
		valign:CENTER
	}
	speedLabel.on(mobile()?"mousedown":"mouseover", ()=>{
		speedTip.show(0,1).mov(0,90);
		stage.update();
	});
	const speedTip = new Tip("SPEED");
	curveLabel.on(mobile()?"mousedown":"mouseover", ()=>{
		curveTip.show(0,1).mov(0,90);
		stage.update();
	});
	const curveTip = new Tip("CURVE");

	// Backing borders
	const hoodBack = hood.clone().addTo().bot();
	hoodBack.radius += borderWidth;
	hoodBack.color = borderColor;

	const speedHoodBack = speedHood.clone().addTo().bot();
	speedHoodBack.radius += borderWidth;
	speedHoodBack.color = borderColor;

	const curveHoodBack = curveHood.clone().addTo().bot();
	curveHoodBack.radius += borderWidth;
	curveHoodBack.color = borderColor;
	
	STYLE = {}


	// g.drawing.centerReg().animate({
	//     props:{rotation:360},
	//     time:50,
	//     loop:true,
	//     ease:"linear"
	// })

	stage.update(); // this is needed to show any changes

	// DOCS FOR ITEMS USED
	// https://zimjs.com/docs.html?item=Frame
	// https://zimjs.com/docs.html?item=Circle
	// https://zimjs.com/docs.html?item=LabelOnArc
	// https://zimjs.com/docs.html?item=Tip
	// https://zimjs.com/docs.html?item=Dial
	// https://zimjs.com/docs.html?item=tap
	// https://zimjs.com/docs.html?item=change
	// https://zimjs.com/docs.html?item=drag
	// https://zimjs.com/docs.html?item=animate
	// https://zimjs.com/docs.html?item=pos
	// https://zimjs.com/docs.html?item=loc
	// https://zimjs.com/docs.html?item=mov
	// https://zimjs.com/docs.html?item=bot
	// https://zimjs.com/docs.html?item=alp
	// https://zimjs.com/docs.html?item=rot
	// https://zimjs.com/docs.html?item=addTo
	// https://zimjs.com/docs.html?item=centerReg
	// https://zimjs.com/docs.html?item=center
	// https://zimjs.com/docs.html?item=Generator
	// https://zimjs.com/docs.html?item=series
	// https://zimjs.com/docs.html?item=Noise
	// https://zimjs.com/docs.html?item=darken
	// https://zimjs.com/docs.html?item=zog
	// https://zimjs.com/docs.html?item=STYLE
	// https://zimjs.com/docs.html?item=Ticker

	frame.madeWith(grey, null, null, black)
		.pos(80,50,RIGHT,TOP)
		.alp(0)
		.sca(1.2)
		.animate({
			wait:3,
			props:{alpha:.8}
		});
	
	createNFT("https://hic.link/187206").sca(.8).loc(30,30);
	

}); // end of ready
              
            
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999px

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