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CSS

              
                
              
            
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JS

              
                const assets = [
	"https://assets.codepen.io/t-1/shapelined-Z1xxfm52Htc-unsplash.jpg",
	{font:"eldorado", src:"https://assets.codepen.io/2104200/ElDorado.otf"}
];
const frame = new Frame(FIT, 1024, 768, black, black, assets);
frame.on("ready", ()=>{ // ES6 Arrow Function - similar to function(){}
	zog("ready from ZIM Frame"); // logs in console (F12 - choose console)

	// often need below - so consider it part of the template
	const stage = frame.stage;
	const stageW = frame.width;
	const stageH = frame.height;

	// REFERENCES for ZIM at https://zimjs.com
	// see https://zimjs.com/intro.html for an intro example
	// see https://zimjs.com/learn.html for video and code tutorials
	// see https://zimjs.com/docs.html for documentation
	// see https://codepen.io/topic/zim/ for ZIM on CodePen
	
	// *** NOTE: since ZIM Cat (before ZIM NFT) ZIM defaults to time in seconds
	// All previous versions, examples, videos, etc. have time in milliseconds
	// This can be set back with TIME = "milliseconds" but we suggest you give it a try!

	// CODE HERE
	
	// Add backing picture to canvas
	asset("https://assets.codepen.io/t-1/shapelined-Z1xxfm52Htc-unsplash.jpg").center();

	// the Button will have a flare shape which happens to be one of the ZIM shapes
	// with three states: normal, roll and wait 
	// so set the colors for these states using a STYLE with series 
	// also center the registration but do not add each one
	// or could do this in each Flare below 
	STYLE = {
		Flare:{
			color:series(black, red, yellow), // ZIM VEE values allow you to pick from a series
			centerReg:{add:false} // centerReg usually adds to stage... but we let Button do that
		}
	}
	
	const button = new Button({
		label:new Label({
			text:"SUMMON",
			font:"eldorado",
			size:30,
			shiftHorizontal:12 // so it looks better on the Flare
		}),
		backing:new Flare(),
		rollBacking:new Flare(),
		waitBacking:new Flare(),
		wait:"TRULY?", // this will change the text to a confirm text...
		waitTime:2
	})
		.sca(4)
		.alp(.3)
		.centerReg(); // so it rotates nicely when animated
	
	
	button.on("mousedown", e=>{		
		if (button.waiting) {
			button.clearWait();
			button.label.animate({alpha:0}, .4);
			button.enabled = false;
			button.waitBacking.color = black; // found it was sticking on yellow sometimes
			
			// make a hidden sink object the ghosts will follow and wiggle it about
			const guide = new Circle()
				.center()
				.alp(0) // comment this out to see where it is going
				.wiggle("x",stageW/2,50,500,1,4)
				.wiggle("y",stageH/2,20,200,1,4);
			
			// animate the button
			button.animate({
				wait:.2,
				props:{rotation:-90, y:"650", alpha:1}, // "quotes" make the value relative
				time:1.2,
				call:() => {					
					// create the ghosts
					function ghost() {
						const ghoul = new Container();
						const color = [white,light,lighter]; // ZIM VEE values allow you to pick from an array
						const radius = rand(20,50);
						const percent = rand(50,70);
						new Circle({radius, color, percent}).alp(.6).addTo(ghoul);
						new Circle(2,silver).pos(-radius*.2,radius*.3,CENTER,TOP,ghoul);
						new Circle(2,silver).pos(radius*.2,radius*.3,CENTER,TOP,ghoul);
						ghoul.reg(0,70); // so will rotate around bottom
						return ghoul;
					}					
					const emitter = new Emitter({
						obj:ghost, // ZIM VEE values allow you to emit the results of a function 
						random:{
							scaleY:{min:2.5, max:3.5} // ZIM VEE values allow you to emit a range
						},
						animation:{
							props:{rotation:{min:-20, max:20}, skewX:{min:-10, max:10}},
							rewind:true,
							loop:true,
							time:{min:1, max:4}
						},
						interval:.3,
						num:{min:1, max:3}, // num to send each interval
						angle:{min:-90-25, max:-90+25},
						life:5,
						decayTime:4,
						shrink:false,
						force:{min:1, max:3},
						gravity:0,
						sink:guide,
						sinkForce:2
					})		
						.center(stage,1)
						.mov(0,330);					
				} // end of animate call
			}); // end animate
		} // end confirm conditional 
	}); // end button mousedown

	createGreet();
	
	stage.update(); // this is needed to show any changes

	// DOCS FOR ITEMS USED
	// https://zimjs.com/docs.html?item=Frame
	// https://zimjs.com/docs.html?item=Circle
	// https://zimjs.com/docs.html?item=Flare
	// https://zimjs.com/docs.html?item=Label
	// https://zimjs.com/docs.html?item=Button
	// https://zimjs.com/docs.html?item=animate
	// https://zimjs.com/docs.html?item=wiggle
	// https://zimjs.com/docs.html?item=mov
	// https://zimjs.com/docs.html?item=alp
	// https://zimjs.com/docs.html?item=reg
	// https://zimjs.com/docs.html?item=sca
	// https://zimjs.com/docs.html?item=centerReg
	// https://zimjs.com/docs.html?item=center
	// https://zimjs.com/docs.html?item=Emitter
	// https://zimjs.com/docs.html?item=zog
	// https://zimjs.com/docs.html?item=STYLE

	// FOOTER
	// call remote script to make ZIM icon - you will not need this
	createIcon(); 
	
}); // end of ready
              
            
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