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JS

              
                const assets = ["robot.jpg", {font:"Reuben", src:"Reuben.otf"}];
const path = "https://assets.codepen.io/2104200/";
const frame = new Frame("fit", 1000, 1000, lighter, dark, assets, path);
frame.on("ready", ()=>{ 
	zog("ready from ZIM Frame"); // logs in console (F12 - choose console)

	// often need below - so consider it part of the template
	const stage = frame.stage;
	const stageW = frame.width;
	const stageH = frame.height;

	// REFERENCES for ZIM at https://zimjs.com
	// see https://zimjs.com/intro.html for an intro example
	// see https://zimjs.com/learn.html for video and code tutorials
	// see https://zimjs.com/docs.html for documentation
	// see https://codepen.io/topic/zim/ for ZIM on CodePen
	
	// CODE HERE
	
	// Here we let people decorate a bot with patterns! 
	// the bot can be saved so we add what we want to save to a Container 
	
	const save = new Container(450, 900).loc(50,20);
	new Label("PATTERNBOT", 30, "Reuben").pos(0,30,CENTER,BOTTOM,save);
	
	// we will put the bot parts in a container too so we can easily process dropping patterns on it
	const bot = new Container(350,750).loc(50,50,save).noMouse(); 

	
	// ~~~~~~~~~~~~~ MAKE BOT
	
	// // used to build - see explore video https://youtu.be/9WoT-FF1oCE
	// asset("robot.jpg").scaleTo(bot,100,102).pos(0,-3,CENTER,TOP,bot);
	// STYLE = {alpha:.5, color:darker}
	
	STYLE = {color:darker};
	
	const neck = new Circle(30).pos(0,108,CENTER,TOP,bot);
	const chest = new Circle(90).center(bot).mov(0,-100);
	const head = new Rectangle({width:80, height:66, corner:[0,0,20,20]}).pos(0,52,CENTER,TOP,bot);
	const helmet = new Circle({radius:80, percent:40}).pos(0,0,CENTER,TOP,bot);
	const sholders = new Rectangle({width:184, height:65, corner:[50,50,0,0]}).pos(0,157,CENTER,TOP,bot);
	
	const arm1 = new Rectangle({width:53, height:234, corner:[50,0,30,0]}).pos(26,250-10,LEFT,TOP,bot);
	const arm2 = new Rectangle({width:53, height:234, corner:[0,50,0,30]}).pos(26,250-10,RIGHT,TOP,bot);	
	const hand1 = new Rectangle({width:40, height:70, corner:[0,40,10,30]}).pos(26,490-10,LEFT,TOP,bot);
	const hand2 = new Rectangle({width:40, height:70, corner:[40,0,30,10]}).pos(26,490-10,RIGHT,TOP,bot);
	
	const leg1 = new Rectangle({width:60, height:200, corner:[0,0,0,40]}).pos(107,490,LEFT,TOP,bot);
	const leg2 = new Rectangle({width:60, height:200, corner:[0,0,40,0]}).pos(107,490,RIGHT,TOP,bot);
	const foot1 = new Rectangle({width:117, height:52, corner:[45,0,0,0]}).pos(50,696,LEFT,TOP,bot);
	const foot2 = new Rectangle({width:117, height:52, corner:[0,45,0,0]}).pos(50,696,RIGHT,TOP,bot);

	const mid = new Rectangle({width:167, height:150, corner:[60,60,10,10]}).pos(0,341,CENTER,TOP,bot);
	
	STYLE = {};		
	
	// // used to build	
	// new Grid(bot, null, false)
	// new Guide(bot, true, false);
	// new Guide(bot, false, false);
	
	// trick to make a single backing border
	STYLE = {borderColor:darker, borderWidth:10};
	const border = bot.clone()
		.loc(bot, null, save, 0) // at bottom
		.cache(-20,-20,bot.width+40,bot.height+40)
		.noMouse();
	STYLE = {}
	
	
	// ~~~~~~~~~~~~~ EYES
	
	// make eyes move to frame.mouseX and frame.mouseY
	// just easier to put the eyes on the stage rather than convert coordinates 
	// so when we save we will add the eyes to the save container 
	// and then when saved put them back on the stage
	
	// there are other ways to move eyes to mouse 
	// but the ProportionDamp makes it sort of mindless to do
	// basically, we set up a min and max range for the mouse 
	// and apply that to a min and max movement for the eye
	// we do each eye and x and y
	// in a Ticker we use the convert() method to apply the proportion 
	// with the current mouse position as the input
	
	const leftEye = makeMove(245, 154);
	const rightEye = makeMove(305, 154);
	function makeMove(x, y) {
		let eye = new Circle(18, dark, lighter, 3).loc(x, y);
		eye.start = {x:x, y:y};  // for later to save bot
		eye.H = new ProportionDamp(eye.x-100,eye.x+100,eye.x-10, eye.x+15, .05);	
		eye.V = new ProportionDamp(eye.y-100,eye.y+300,eye.y-5, eye.y+10, .05);	
		eye.H.immediate(x); // otherwise will damp from 0, 0
		eye.V.immediate(y);
		stage.on("stagemousemove", ()=>{ // wait for mouse or press move
			Ticker.add(()=>{
				eye.x = eye.H.convert(frame.mouseX);			
				eye.y = eye.V.convert(frame.mouseY);
			});
		}, null, true); // true to just do event once		
		return eye;
	} 
	
	// ~~~~~~~~~~~~~ PATTERN PANEL

	// we will Tile the swatches 
	// we use ZIM VEE value (Pick) for dynamic parameters
	// in this case each time the tile object will be made from the makeSwatch() function 
	// here we set up that function 
	
	// the first 8 swatches are patterns
	// the next four are custom colors 
	// all these can be dragged to the bot to add a pattern or color
	// At the bottom (not part of the Tile) is the select color swatches
	// this will remake the Tile with the new colors 
	// There is also a rotate button awkwardly placed off to the right 
	// that will rotate 90 degrees each time and remake the Tile 
	
	let color1 = purple;
	let color2 = green;
	let rotation = 0;	
	
	const size = 70;
	let count = -1;
	const types = ["pixels", "noise", "stripes", "slants", "hatch", "plaid", "dots", "bling", "plain1", "plain2", "linear", "radial"];
	function makeSwatch() { // called by Tile() for each swatch
		count++;
		let rect;
		if (count < 8) {
			rect = new Rectangle(size, size, darker).centerReg({add:false});
			let colors = (count >= 2 && count <= 5) ? series(color1, color2) : [color1, color2];
			pizzazz.makePattern(types[count], colors, 10, 20, 20).center(rect).setMask(rect);
			rect.count = count;
			rect.colors = colors;
			return rect.rot(rotation);
		}		
		rect = new Rectangle(size, size, getColor(null, count, size, size)).centerReg({add:false})
		rect.count = count;
		return rect;
	}
	
	// this function is used for the swatches and for applying the swatches to the bot
	function getColor(part, count, w, h) {
		let color;
		if (count == 8) color = color1;
		if (count == 9) color = color2;
		let a, b, c, d, e, f, g, i;
		let circ = (part && part.type=="Circle");
		if (rotation==0||rotation==180) {
			a = rotation==0?color1:color2;
			b = rotation==0?color2:color1;
			c = 0;
			// linear is fine if not a circle 
			// but if a circle then 0,0 is in the middle 
			// so need half the height above (d) and below (f)
			// c and d get overwritten later if radial color
			d = circ?-h/2:0;
			e = 0;			
			f = circ?h/2:h;	
			g = color1;
			i = color2; // note h is already used
			
		} else {
			a = rotation==90?color2:color1;
			b = rotation==90?color1:color2;
			c = circ?-w/2:0;
			d = 0;
			e = circ?w/2:w;
			f = 0;			
			g = color2;
			i = color1;			
		}		
		
		if (count == 10) {			
			color = new GradientColor([a, b], [0,1], c,d, e,f);
		}		
		if (count == 11) {
			let s = Math.max(w, h);		
			c = circ?0:w/2;
			d = circ?0:h/2;
			color = new RadialColor([g, i], [0,1], c,d,0, c,d, s/2);
		}
		return color;	
	}
	
	// When color or rotation changes, we remake the Tile
	let tile;
	function makeTile() {	
		count = -1; // reset the count used by the makeSwatch function
		if (tile) tile.dispose(); // get rid of the old one if there is one
		STYLE={clone:false};
		tile = new Tile(makeSwatch, 2, 6, 20, 20)
			.pos(150, -37, RIGHT, CENTER)
			.drag();
		tile.loop((swatch,i)=>{ // store for putting swatch back in place
			swatch.startX = swatch.x;
			swatch.startY = swatch.y;
		});
		tile.on("pressup", e=>{
			let pattern = e.target;
			bot.loop(part=>{
				if (part.hitTestReg(pattern)) {	
					clearPart(part);					
					if (pattern.count < 8) {
						// scaleTo() in FILL (or FULL) mode for rotated objects, needs to be put in a non-rotated container
						// sometimes the patterns are rotated so add them to a container
						let holder = new Container();
						pizzazz.makePattern(types[pattern.count], pattern.colors, 10, 20, 20).rot(rotation).addTo(holder);					
						holder.scaleTo(part,100,100,FILL).center(part).setMask(part);	
					} else {
						part.color = getColor(part, pattern.count, part.width, part.height);
					}
					return true; // like a break of a for loop
				}
			}, true); // reverse - so highest to lowest
			pattern.loc(pattern.startX, pattern.startY).alp(0).animate({alpha:1}); // put the swatch back
		})
		STYLE = {};
	}
	makeTile();
	
	// backing for panel
	new Rectangle({
		color:lighter.darken(.03),
		width:tile.width+100,
		height:tile.height+230,
		borderColor:moon,
		borderWidth:3,
		corner:20
	}).loc(tile.x-50, tile.y-65, stage, 0);
	
	// used above when a new swatch is applied to part to clear the old one 
	// also used by reset button 
	function clearPart(part) {
		part.color = darker;
		if (part.numChildren == 3) {
			part.removeChildAt(0); // removes mask under shape
			// makes shape go to child 0
			part.removeChildAt(1); // removes masked object	
		}
	} 
	
	// the pop-up ColorPicker
	const cp = new ColorPicker({alphaPicker:false}).change(()=>{
		if (colorNum == 1) swatch1.color = color1 = cp.selectedColor;
		else swatch2.color = color2 = cp.selectedColor;
		makeTile();
		cp.hide();
	});
	cp.on("close", ()=>{cp.hide();});
	
	// the interactive color swatches (at bottom) to change colors
	let colorNum = 1;
	const swatches = new Page(tile.width, 80, light, darker); // container with easy gradient
	const swatch1 = new Circle(30,color1).center(swatches).mov(-40);
	const swatch2 = new Circle(30,color2).center(swatches).mov(40);
	swatches.loc(tile).mov(0,tile.height+20).tap(e=>{
		// or could have put events on circles
		if (frame.mouseX-(swatches.x+swatches.width/2)<0) {
			colorNum = 1;
			cp.selectedColor = color1;
		} else {
			colorNum = 2;
			cp.selectedColor = color2;
		}
		cp.show();
	});
	
	// rotate button	
	new Button({
		label:"",
		icon:pizzazz.makeIcon("rotate", tin),
		width:70,
		height:70,
		corner:0,
		backgroundColor:lighter,
		rollBackgroundColor:white,
		borderColor:tin,
		shadowColor:-1,
	}).loc(872, 294).tap(()=>{
		rotation += 90;
		rotation %= 360;
		makeTile();
	});
		
	new Label({
		text:"drag to bot",
		align:CENTER
	})
		.sca(.7)
		.alp(.7)
		.centerReg()
		.loc(tile.x+tile.width/2, tile.y-30);
	
	new Label({
		text:"change colors",
		align:CENTER
	})
		.sca(.7)
		.alp(.7)
		.centerReg()
		.loc(swatches.x+swatches.width/2, swatches.y+swatches.height+30);
		

	
	// ~~~~~~~~~~~~~ BUTTONS
	
	// ZIM icon to be added when bot is saved 
	const icon = frame.makeIcon(silver,white).sca(.5);
	icon.getChildAt(0).sha(silver,2,2,6)
		
	STYLE = {
		width:220,
		label:series("SAVE", "RESET"), 
		backgroundColor:series(blue, orange), 
		rollBackgroundColor:green,
		corner:0,
		shadowColor:-1,
		centerReg:true,
		scale:.6,
		x:save.x+save.width/2,
		y:save.y+save.height+20,
		move:series(80,-80)
	}
	new Button().tap(()=>{
		// add extra things to save
		icon.pos(20,20,RIGHT,BOTTOM,save);
		leftEye.loc(leftEye.start).addTo(save);
		rightEye.loc(rightEye.start).addTo(save);
		// save
		loader.save(save, "patternbot");
		// remove extra things from save
		leftEye.addTo(stage);
		rightEye.addTo(stage);
		icon.removeFrom();
	});	
	// add a confirm state to RESET 
	// this works with mousedown - not click or tap
	const clearBut = new Button({
		wait:"CONFIRM", 
		waitBackgroundColor:red,
		rollWaitBackgroundColor:red
	});
	clearBut.on("mousedown", ()=>{
		if (clearBut.waiting) {
			bot.loop(part=>{clearPart(part);});
			clearBut.clearWait();
		}	
	});
	STYLE = {};
	
	// the loader for saving (nothing to load)	
	const loader = new Loader();
	

	// DOCS FOR ITEMS USED
	// https://zimjs.com/docs.html?item=Frame
	// https://zimjs.com/docs.html?item=Container
	// https://zimjs.com/docs.html?item=Circle
	// https://zimjs.com/docs.html?item=Rectangle
	// https://zimjs.com/docs.html?item=Label
	// https://zimjs.com/docs.html?item=Button
	// https://zimjs.com/docs.html?item=Page
	// https://zimjs.com/docs.html?item=ColorPicker
	// https://zimjs.com/docs.html?item=Loader
	// https://zimjs.com/docs.html?item=tap
	// https://zimjs.com/docs.html?item=change
	// https://zimjs.com/docs.html?item=drag
	// https://zimjs.com/docs.html?item=noMouse
	// https://zimjs.com/docs.html?item=hitTestReg
	// https://zimjs.com/docs.html?item=animate
	// https://zimjs.com/docs.html?item=loop
	// https://zimjs.com/docs.html?item=sha
	// https://zimjs.com/docs.html?item=pos
	// https://zimjs.com/docs.html?item=loc
	// https://zimjs.com/docs.html?item=mov
	// https://zimjs.com/docs.html?item=alp
	// https://zimjs.com/docs.html?item=rot
	// https://zimjs.com/docs.html?item=sca
	// https://zimjs.com/docs.html?item=scaleTo
	// https://zimjs.com/docs.html?item=addTo
	// https://zimjs.com/docs.html?item=removeFrom
	// https://zimjs.com/docs.html?item=centerReg
	// https://zimjs.com/docs.html?item=center
	// https://zimjs.com/docs.html?item=setMask
	// https://zimjs.com/docs.html?item=Guide
	// https://zimjs.com/docs.html?item=Grid
	// https://zimjs.com/docs.html?item=Tile
	// https://zimjs.com/docs.html?item=GradientColor
	// https://zimjs.com/docs.html?item=RadialColor
	// https://zimjs.com/docs.html?item=series
	// https://zimjs.com/docs.html?item=ProportionDamp
	// https://zimjs.com/docs.html?item=darken
	// https://zimjs.com/docs.html?item=zog
	// https://zimjs.com/docs.html?item=STYLE
	// https://zimjs.com/docs.html?item=Ticker

	// FOOTER
	// call remote script to make ZIM icon - you will not need this
	createIcon(); 

}); // end of ready
              
            
!
999px

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