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// ZIM Frame has different scaling modes to fit the window
// most ZIM examples on CodePen use "fit" mode
// try changing to "fit" to see what happens
// outside will fit the stage so it is outside the window
// and usually centered
// we wanted the top of the stage to be at the top of the window
// so we use valign:TOP on the Frame
// There is also "full" mode and "tag" mode but "outside" is easier in this case
const frame = new Frame({
scaling:"outside",
width:1024,
height:768,
color:blue.lighten(.5),
valign:TOP
});
frame.on("ready", ()=>{ // ES6 Arrow Function - similar to function(){}
zog("ready from ZIM Frame"); // logs in console (F12 - choose console)
// often need below - so consider it part of the template
const stage = frame.stage;
const stageW = frame.width;
const stageH = frame.height;
// REFERENCES for ZIM at https://zimjs.com
// see https://zimjs.com/intro.html for an intro example
// see https://zimjs.com/learn.html for video and code tutorials
// see https://zimjs.com/docs.html for documentation
// see https://codepen.io/topic/zim/ for ZIM on CodePen
// *** NOTE: ZIM Cat defaults to time in seconds
// All previous versions, examples, videos, etc. have time in milliseconds
// This can be set back with TIME = "milliseconds" but we suggest you give it a try!
// There will be a warning in the conslole if your animation is not moving ;-)
// CODE HERE
// make a Balloon class
class Balloon extends Container {
constructor (color=red, stripe=white, basket=brown) {
// use the system where we can pass in dynamic parameters (ZIM VEE values)
// The Pick() formats handle:
// 1. a random selection: ["blue", "green", "yellow"] - array format
// 2. a random range: {min:10, max:30} - range object format
// 3. a series: series(10,20,30) - series format also Pick.series()
// 4. a function result: function(){return new Date().minutes} - function format
// 5. a normal value: 7 or "hello" - single-value format
// 6. a noPick object: {noPick:["real", "array"]} - escape format
// 7. a combination: [{min:10, max:20}, 30, 40] - combination format (recursive)
color = Pick.choose(color); // or zik(color) - this was the original ZIM based name
stripe = Pick.choose(stripe);
basket = Pick.choose(basket);
// call the Container which Balloon extends
// Circular things usually have the origin in the middle
// so half the bounds are to the left and top
// then we have the width and height being twice the radius
// these bounds will not take into account the basket
// we will adjust that after adding the basket
const radius = 500;
super(-radius,-radius,radius*2,radius*2);
// make the baloon
const circle = new Circle(radius, color).addTo(this);
new Rectangle(radius*2, radius*rand(.2,.4), stripe).center(this).setMask(circle);
new Circle({radius:radius, color:black, percent:50}).alp(.2).rot(-90).addTo(this);
new Circle(radius, new RadialColor([black.toAlpha(.2), clear],[0,.7], 50,0,radius, 0,0,0)).addTo(this);
// the fade shapes will be used to fade out more distant balloons - see fade() method
this.circleFade = new Circle(radius, frame.color).addTo(this).alp(0);
// make the rope
// a Flare gives us perspective boxes
const rope = new Flare({
color:clear,
borderColor:silver,
borderWidth:2,
thickness:radius*.7, // the base size
lengths:radius*.45, // the length of the flare
angles:90, // the direction of the flare (down)
anglesA:-20 // the angle to set the sides - anglesB will match anglesA if not provided
}).pos(0,-radius*.35,CENTER,BOTTOM,this,0); // below and behind the balloon
const rope2 = new Flare({
color:clear,
borderColor:silver,
borderWidth:2,
thickness:radius*.4,
lengths:radius*.45,
angles:90,
anglesA:-10
}).pos(0,-radius*.35,CENTER,BOTTOM,this,0);
// make the basket - the word basket is already used by the basket color
const flare = new Flare({
color:new GradientColor([basket.darken(.4), basket],[0,1],0,0,radius*.4,27),
borderColor:basket.darken(.5),
borderWidth:4,
thickness:radius*.4,
lengths:[radius*.2,radius*.2/10],
angles:90,
anglesA:[-5,-30]
}).loc(rope.x, rope.y+rope.height-5,this,0).ord(2); // move above ropes
pizzazz.makePattern("pixels").scaleTo(flare,100,100,"biggest").center(flare).setMask(flare).alp(.3);
this.basketFade = flare.clone().addTo(this,flare.level+1).alp(0);
this.basketFade.color = this.basketFade.borderColor = this.basketFade.spine = frame.color;
// make the head(s)
new Circle(20, brown.darken(rand(.5,.9))).pos(rand(-5,5),-25,CENTER,TOP,flare,0)
if (rand()>.5) new Circle(18, brown.darken(rand(.5,.9))).pos(rand(30,60,null,true),-20,CENTER,TOP,flare,0)
// wiggle the baloon in rotation and up and down
// do not use y for wiggling up and down as that is being animated
// so instead use the registration point
this.wiggle("rotation",0,2,5,2,2.5);
this.wiggle("regY",0,10,60,2,4);
// adjust for basket
this.setBounds()
}
fade(amount=.5) {
this.circleFade.alpha = this.basketFade.alpha = amount;
return this; // make chainable
}
}
const ours = new Balloon()
.cache()
.sca(.5)
.loc(stageW/2, 0)
.noMouse();
// all the other balloons
const balloons = new Container(stageW, stageH)
.addTo()
.bot()
.noMouse(); // important for efficiency
const colors = [red,green,blue,pink,yellow,orange,purple,grey,light]
// noticed that each time a balloon was made the animation jittered a little...
// so make balloons ahead of time and just loop 10 or 20 or whatever
loop(10, ()=>{
// passing in colors will let Balloon "pick" from the colors
// because of the ZIM Pick.choose() being used
// passing in a series would pick in order, etc.
let balloon = new Balloon(colors, colors, colors).sca(rand(.1,.4));
balloon.fade(.55-balloon.scale).cache();
balloon.loc(stageW*rand(), -balloon.height, balloons, 0)
});
balloons.sortChildren((a,b)=>{
return a.scale>b.scale?1:-1;
});
TIMECHECK = false; // a time check was added to ZIM for anything over 10s when it was converted from ms to s
interval({min:.5, max:5}, obj=>{
let balloon = balloons.getChildAt(obj.count);
balloon.animate({
props:{y:1000},
ease:"linear",
time:3/balloon.scale,
loop:true,
loopCall:target=>{
target.loc(rand(stageW));
}
});
}, 10, true); // start right away
// FOOTER
// call remote script to make ZIM icon - you will not need this
const icon = createIcon();
frame.on("resize", ()=>{
// for the "outside" scale mode we may only see a small part of the height of the stage
// although we have aligned it at the top
// we want to make sure we see the basket
// so use the frame.visibleBottom which tells the position
// of the bottom of the visible part of the stage
// ours.height-ours.width/2 will be the distance
// from the registration to the bottom of the basket
// this will keep the basket in view when in Details view for instance
ours.y = Math.min(0, frame.visibleBottom-(ours.height-ours.width/2))
icon.loc(frame.visibleRight-icon.width-20, frame.visibleBottom-icon.height-20)
});
// DOCS FOR ITEMS USED
// https://zimjs.com/docs.html?item=Frame
// https://zimjs.com/docs.html?item=Container
// https://zimjs.com/docs.html?item=Circle
// https://zimjs.com/docs.html?item=Rectangle
// https://zimjs.com/docs.html?item=Flare
// https://zimjs.com/docs.html?item=noMouse
// https://zimjs.com/docs.html?item=animate
// https://zimjs.com/docs.html?item=wiggle
// https://zimjs.com/docs.html?item=loop
// https://zimjs.com/docs.html?item=pos
// https://zimjs.com/docs.html?item=loc
// https://zimjs.com/docs.html?item=bot
// https://zimjs.com/docs.html?item=ord
// https://zimjs.com/docs.html?item=alp
// https://zimjs.com/docs.html?item=rot
// https://zimjs.com/docs.html?item=sca
// https://zimjs.com/docs.html?item=scaleTo
// https://zimjs.com/docs.html?item=addTo
// https://zimjs.com/docs.html?item=center
// https://zimjs.com/docs.html?item=setMask
// https://zimjs.com/docs.html?item=interval
// https://zimjs.com/docs.html?item=GradientColor
// https://zimjs.com/docs.html?item=RadialColor
// https://zimjs.com/docs.html?item=series
// https://zimjs.com/docs.html?item=Pick
// https://zimjs.com/docs.html?item=lighten
// https://zimjs.com/docs.html?item=darken
// https://zimjs.com/docs.html?item=toAlpha
// https://zimjs.com/docs.html?item=zog
// https://zimjs.com/docs.html?item=zik
}); // end of ready
Also see: Tab Triggers