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                const scaling = "fit"; // this will resize to fit inside the screen dimensions
const width = 1024;
const height = 768;
const color = dark; // ZIM has colors but you can use any HTML color "yellow", "#333", etc.
const outerColor = darker;
const assets = "createjs.png";
const path = "https://s3-us-west-2.amazonaws.com/s.cdpn.io/2104200/"

const frame = new Frame(scaling, width, height, color, outerColor, assets, path);
frame.on("ready", ()=>{ // ES6 Arrow Function - similar to function(){}
    zog("ready from ZIM Frame"); // logs in console (F12 - choose console)

    // often need below - so consider it part of the template
    let stage = frame.stage;
    let stageW = frame.width;
    let stageH = frame.height;

    // REFERENCES for ZIM at http://zimjs.com
    // see http://zimjs.com/learn.html for video and code tutorials
    // see http://zimjs.com/docs.html for documentation
    // see https://www.youtube.com/watch?v=pUjHFptXspM for INTRO to ZIM
    // see https://www.youtube.com/watch?v=v7OT0YrDWiY for INTRO to CODE

    // CODE HERE
		
	 // We are going to animate one Squiggle to match another Squiggle 
	 // and then control these animations with a slider
	 // this will probably be integrated into ZIM animate over the next few releases...
	 // but it interesting to see what is under the hood.
	
	 // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	 // NOTE - since this was coded, ZIM has formalized Shape Tweens in ZIM 10.2.0 
	 // see https://zimjs.com/animation/shapetween.html
	 // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	   
	 // made letter code here: http://zimjs.com/nio/paths.html
    // we have letters for G R A N T and L A N N Y
    // make sure each matching letter has the same number of points
    // to make them morph into the other
    // the type of point does not matter
    // This looks like a lot of work but only took 5 minutes a letter
    // and it is just cut and paste for the code - you never have to make the numbers

    const grant = [
        [[130.3,-10.5,0,0,19.3,49.8,-19.3,-49.8],[22.6,35.5,0,0,-6,-94.5,6,94.5],[135.9,38.5,0,0,-3,82.5,0,0,"free"],[79.2,38.2,0,0,0,0,0,0,"none"]],
        [[41.8,105.8,0,0,-0.6,30,0.6,-30],[41.5,-39.2,0,0,-6,4,6,-4],[130.9,-8.3,0,0,-1,-42.8,1,42.8],[42.5,28.5,0,0,0,0,0,0,"none"],[98.2,35.5,0,0,-14.9,-8,14.9,8],[138.9,104.8,0,0,0,0,0,0,"none"]],
        [[39.8,105.8,0,0,-0.6,30,0.6,-30],[78.3,-39.2,0,0,-39.8,0,39.8,0],[129.9,27.5,0,0,-1,-42.8,-30.8,1,"free"],[46.4,28.5,0,0,0,0,0,0,"none"],[130,27.5,0,0,0,0,0,0,"none"],[136.9,104.8,0,0,0,0,0,0,"none"]],
        [[50.8,105.8,0,0,-0.6,30,0.6,-30],[56.5,-34.2,0,0,-16.9,1,16.9,-1],[128,96.2,0,0,-13.9,0,13.9,0],[134,-44.5,0,0,0,0,0,0,"none"]],
        [[32.8,-31.4,0,0,0,0,0,0,"none"],[85.2,-31.2,0,0,0,0,0,0,"none"],[149.9,-33.2,0,0,0,0,0,0,"none"],[85.1,-31.2,0,0,0,0,0,0,"none"],[88.2,107.8,0,0,0,0,0,0,"none"]]
    ]; // expand this to see data
    const lanny = [
        [[54.8,-48.4,0,0,1.4,-17.8,-1.4,17.8],[54.5,11.5,0,0,0,-29.9,0,29.9],[55.4,93.1,0,0,0,-35.8,0,0,"free"],[156.9,93.8,0,0,0,0,0,0,"none"]],
        [[38.8,105.8,0,0,-0.6,30,0.6,-30],[77.3,-39.2,0,0,-39.8,0,39.8,0],[128.9,27.5,0,0,-1,-42.8,-30.8,1,"free"],[45.4,28.5,0,0,0,0,0,0,"none"],[129,27.5,0,0,0,0,0,0,"none"],[135.9,104.8,0,0,0,0,0,0,"none"]],
        [[48.8,105.8,0,0,-0.6,30,0.6,-30],[54.5,-34.2,0,0,-16.9,1,16.9,-1],[93.1,37.4,0,0,0,0,0,0,"none"],[127,93.2,0,0,-13.9,0,13.9,0],[136,15.6,0,0,0,0,0,0,"none"],[135,-46.4,0,0,0,0,0,0,"none"]],
        [[51.8,-44.3,0,0,0.4,-29.7,-0.4,29.7],[62.5,93.2,0,0,-12.9,0,12.9,0],[130,-36.2,0,0,-13.9,0,13.9,0],[138,105.8,0,0,0,0,0,0,"none"]],
        [[32.8,-31.4,0,0,0,0,0,0,"none"],[86.2,21.5,0,0,0,0,0,0,"none"],[149.9,-33.2,0,0,0,0,0,0,"none"],[87.1,20.5,0,0,0,0,0,0,"none"],[88.2,107.8,0,0,0,0,0,0,"none"]]
    ];

    // We will make a Squiggle for each letter
    // we will only animate the GRANT Squiggles
    // and we animate each point and the two control handles
    // to the location of the LANNY point and control handles
    // so we will add both in the same position but hide the LANNY
    // lines will be an array of Squiggles to animate (GRANT)
    // points will be an array of all control points and handles
    // that we are animating in the Squiggles
    const lines = [];
    const points = [];

    // Could loop through the grant array and easily get each letter:
    // loop(grant, (letter, i)=>{});
    // but we need to get the matching lanny letter anyway
    // so looping with the length and i seems a little more consistent
    // as we get to apply i to grant and lanny the same way
    // note that we are hiding lanny with an alpha of 0
    loop(grant.length, i=>{
        // tile each letter across the stage
        let g = new Squiggle({interactive:false, points:grant[i], thickness:30}).loc(120+i*155, stageH/2-100);
        let l = new Squiggle({interactive:false, points:lanny[i], thickness:30}).loc(120+i*155, stageH/2-100).alp(0);
        // store the grant Squiggles in the lines array for later
        lines.push(g);
        // loop through each pointObject
        // this is an array of parts of the points
        loop(g.pointObjects, function (controls, i) {
            // record a reference the matching pointObject of the lanny data
            let target = l.pointObjects[i];
            // loop through the first four elements of the points array
            // the first element is the point container
            // the second is the circle inside (we leave this alone)
            // the third and forth are the two control rectangles
            loop(4, (n) => {
                // skip the circle
                if (n==1) return;
                // add the control to the points array for later
                points.push(controls[n]);
                // animate the control to the location of the lanny control
                // this will animate the whole control container when n=0
                // and the two rectangle control handles when n=2 and n=3
                controls[n].animate({
                    props:{
                        x:target[n].x,
                        y:target[n].y
                    }
                });
            });
        });
        // throw in an extra color animation on each squiggle
        g.animate({
            props:{color:pink}
        });
    });
    // pause the animations to let the slider control them
    // this pauses all animations
    pauseAnimate();
    // circle.pauseAnimate() would pause animations on the circle
    // pauseAnimate(true, "id"); would pause all animations with id of id
    // circle.pauseAnimate(true, "id"); well... you get the idea

    // we will set the percentComplete of the objects being animated
    // to the slider's currentValue
    // these are all the objects added to the points array
    // and all the Squiggles in the lines array
    // the Squiggles also need to be updated to show any manual changes
    // note how nice ZIM loop is to work with
    Ticker.add(function () {
        loop(points, point=>{
            point.percentComplete = slider.currentValue;
        });
        loop(lines, line=>{
            line.percentComplete = slider.currentValue;
            line.update();
        });
    });

    // create the Slider with custom Button
    const slider = new Slider({
        min:0,
        max:100,
        barWidth:40,
        button:new Button({
            label:"",
            backing:frame.asset("createjs.png").sca(.8).centerReg()
        })
    })
        .center()
        .mov(85,200)
        // animate the slider's currentValue property
        // this then is read in the Ticker
        // to change the various animations
        .animate({
            props:{currentValue:100},
            loop:true,
            rewind:true,
            time:2500,
            rewindWait:500,
            loopWait:500
        });
    // stop the Slider from being used when animating
    // normally just slider.enabled=false would be fine
    // seems to be a delay when adding cursor during slider creation
    // so enabled false works but cursor still shows
    // adding a timeout lets it work properly - sorry!
    timeout(100, ()=>{slider.enabled = false});

    // add a Button to toggle the Slider from manual to auto
    // note the ZIM Button has toggle built in (plus lots more!)
    new Button({
        label:"MANUAL",
        toggle:"AUTO",
        corner:0,
        backgroundColor:blue,
        rollBackgroundColor:pink,
        shadowBlur:4
    })
        .centerReg()
        .sca(.7)
        .loc(slider.x-150, slider.y)
        .tap(e=>{
            // could use an on("click", ()=>{})
            // but tap is chainable so we don't even need a button var
            slider.pauseAnimate(e.target.toggled);
            slider.enabled = e.target.toggled;
            // need to sync up animation with slider
            // when we go back to auto...
            // this is tricky with rewind and waits
            // to set animation percent to current slider
            // and I am brain dead!
            // So just start at the beginning...
            if (!e.target.toggled) slider.currentValue = slider.percentComplete = 0;
        });

    new Label({text:"ZIM - CreateJS Dedication - Grant, Lanny and Team!", color:"white"}).alp(.5).sca(.7).pos(30,30);

    stage.update(); // this is needed to show any changes
  
    	// DOCS FOR ITEMS USED
		// https://zimjs.com/docs.html?item=Frame
		// https://zimjs.com/docs.html?item=Squiggle
		// https://zimjs.com/docs.html?item=Label
		// https://zimjs.com/docs.html?item=Button
		// https://zimjs.com/docs.html?item=Slider
		// https://zimjs.com/docs.html?item=tap
		// https://zimjs.com/docs.html?item=animate
		// https://zimjs.com/docs.html?item=pauseAnimate
		// https://zimjs.com/docs.html?item=loop
		// https://zimjs.com/docs.html?item=pos
		// https://zimjs.com/docs.html?item=mov
		// https://zimjs.com/docs.html?item=alp
		// https://zimjs.com/docs.html?item=sca
		// https://zimjs.com/docs.html?item=centerReg
		// https://zimjs.com/docs.html?item=center
		// https://zimjs.com/docs.html?item=loop
		// https://zimjs.com/docs.html?item=timeout
		// https://zimjs.com/docs.html?item=zog
		// https://zimjs.com/docs.html?item=Ticker
  
    // FOOTER
    // call remote script to make ZIM Foundation for Creative Coding icon
    createIcon(frame); 

}); // end of ready
              
            
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