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JS

              
                const frame = new Frame("fit", 1024, 768, black, darker);
frame.on("ready", ()=>{ // ES6 Arrow Function - similar to function(){}
    zog("ready from ZIM Frame"); // logs in console (F12 - choose console)

    // often need below - so consider it part of the template
    let stage = frame.stage;
    let stageW = frame.width;
    let stageH = frame.height;

    // REFERENCES for ZIM at http://zimjs.com
    // see http://zimjs.com/learn.html for video and code tutorials
    // see http://zimjs.com/docs.html for documentation
    // see https://www.youtube.com/watch?v=pUjHFptXspM for INTRO to ZIM
    // see https://www.youtube.com/watch?v=v7OT0YrDWiY for INTRO to CODE

    // CODE HERE
    
	 // MAKE STARS
    // stars will move slightly
    // note the usage of ZIM VEE values that use a Pick Literal
    // Pick Literal formats are as follows to let the class or function pick a value from:
        // [1,3,2] - random;
        // {min:10, max:20} - range;
        // series(1,2,3) - order,
        // function(){return result;} - function
    const stars = new Container(stageW, stageH*1.2).addTo();
    const shades = [white,light,lighter,silver,grey,tin,dark];
    loop(100, i=>{new Circle([1,2,3],shades).loc(rand(stageW), rand(stageH*1.2), stars)})
    stars.loop(star=>{
		 if (rand()>.8) new Circle([4,6,8],shades,shades,{min:2,max:6}).alp(.1).loc(star, null, stars);
	 });
	 stars.cache();

    // MAKE SPACE
    // space will hold the path and spaceship
    // we will move space to keep the spaceship centered on stage
    var space = new Container(stageW, stageH).addTo();

    // MAKE PATH
    // used https://zimjs.com/nio/paths.html to record these numbers
    var path = new Squiggle({
        thickness:8,
        interactive:false,
        points:[[3.3,1.2,0,0,1.4,128.9,-1.4,-128.9],[-82.5,-189.5,0,0,1.9,59.4,-1.9,-59.4],[80.7,-164.6,0,0,15.9,-58.7,-15.9,58.7],[-15,-191,0,0,-14.1,83,14.1,-83],[95,-331.9,0,0,8.8,64.9,-8.8,-64.9],[-66.4,-461.7,0,0,11.3,96.9,-11.3,-96.9],[118.5,-500.3,0,0,27.7,-111.1,-27.7,111.1],[-1.6,-491.6,0,0,-10.5,83.5,11.5,-91.1,"straight"],[-102.8,-621.9,0,0,83.5,-13.3,-83.5,13.3],[-122,-536.3,0,0,-71.8,11.6,71.8,-11.6],[-7.2,-730.3,0,0,7.3,91.3,-7.3,-91.3]]
    })
        .alp(.1)
        .transformPoints("scale", 5)
        .loc(stageW/2,stageH-100,space);

    // MAKE SHIP
    var ship = new Container().center(space).animate({
        props:{path},
        ease:"linear",
        time:30000,
        rewind:true,
        loop:true,
        drag:true,
        startPaused:false
    });
    var fins = new Rectangle(100,70,silver,light,2,[-60,35,35,-60]).center(ship)
    fins.linearGradient([grey,light,dark],[0,.5,1], 0,0, 0,70);
    var body = new Triangle(40,90,90,null,grey,1).sca(1.5).rot(90).center(ship).mov(45)
    body.linearGradient([grey,lighter,dark],[0,.5,1], 0,0, 40,0);
    new Tile({
        obj:new Circle(series(3,4,5),series(pink,green,blue),grey,1),
        rows:3, spacingV:4, align:"center"
    }).center(body).mov(0,18);
    new Emitter({
        life:700,
        decayTime:700,
        gravity:0,
        force:0,
        wind:-10
    }).center(ship).bot().mov(-70);



    // MAKE ASTEROIDS
    let count = 0;
	 let collectRock = null;
    const darkShades = [darker,dark,grey];
    shades.push(yellow, yellow);
    function makeAsteroid() {
        var body = new Circle({min:40, max:60}, null).rot(rand(-30,30));
        body.radialGradient([shuffle(darkShades)[0],light],[.8,1], 0,0,body.radius, -30,-50,0);
        loop(rand(10,20), ()=>{
            let moon = new Circle({min:5, max:10}, shades)
					.loc(rand(-body.width,body.width), rand(-body.height/10,body.height/10), body)
					.alp(rand(.5,.8));
            // if gold then let player collect!
            if (moon.color == yellow) {
                count++;
                body.mouseEnabled = true;
                body.mouseChildren = true;
                moon.alp(1).expand(20).on("mousedown", e=>{
                   if (collectRock) return; // already collecting rock
                    collectRock = e.target;
                    timeout(100, ()=> {
                        collectRock.removeFrom();
                        collectRock = null;
                        ray.graphics.clear();
                        scorer.score = scorer.score-1;
                        if (scorer.score == 0) {
                            var pane = new Pane(800,200,"Zagbot! Now come code with ZIM!",green).show();
                            new Button(160,60,"GO").center(pane).mov(0,100).tap(()=>{
										 zgo("https://zimjs.com", "_blank")
									 });
                        }
                    });
                });
            } else {
                moon.mouseEnabled = false;
            }
        })
        return body;
    }
    makeAsteroid().loc(700,-150,space);
    makeAsteroid().loc(700,-950,space);
    makeAsteroid().loc(800,-1850,space);
    makeAsteroid().loc(-100,-2250,space);
	
	 // MAKE RAY
    var ray = new Shape().addTo().alp(.5);


    // MAKE SCORE
    var scorer = new Scorer({score:count, backgroundColor:yellow}).sca(.8).pos(40,55,true)
    new Label({text:"collect gold space rocks", color:yellow}).sca(.5).alp(.6).pos(40,20,true)
    // MOVE SPACE AND STARS
    // we use damping to make the motion smoother
    const dampX = new Damp();
    const dampY = new Damp();
    // slowly move stars
    // numbers came from rough min and max location if ship.y
    const dampS = new ProportionDamp(-3000,700,-stageH*.2,0,.01,-1); // opposite direction
    Ticker.add(()=>{
        space.x = dampX.convert(stageW/2-ship.x);
        space.y = dampY.convert(stageH/2-ship.y);
        // zog(ship.y) // was used to get min and max y of ship
        stars.y = dampS.convert(ship.y);
		  // collect rocks
        if (collectRock) {
            let r = collectRock.localToGlobal(0,0);
            let s = ship.localToGlobal(0,0);
            ray.graphics.c().f(yellow).mt(s.x, s.y)
					.lt(r.x+collectRock.radius, r.y).lt(r.x-collectRock.radius, r.y);
        }
    });

  
   // DOCS FOR ITEMS USED
	// https://zimjs.com/docs.html?item=Frame
	// https://zimjs.com/docs.html?item=Container
	// https://zimjs.com/docs.html?item=Shape
	// https://zimjs.com/docs.html?item=Circle
	// https://zimjs.com/docs.html?item=Rectangle
	// https://zimjs.com/docs.html?item=Triangle
	// https://zimjs.com/docs.html?item=Squiggle
	// https://zimjs.com/docs.html?item=Label
	// https://zimjs.com/docs.html?item=Button
	// https://zimjs.com/docs.html?item=Pane
	// https://zimjs.com/docs.html?item=Tile
	// https://zimjs.com/docs.html?item=tap
	// https://zimjs.com/docs.html?item=animate
	// https://zimjs.com/docs.html?item=loop
	// https://zimjs.com/docs.html?item=pos
	// https://zimjs.com/docs.html?item=loc
	// https://zimjs.com/docs.html?item=mov
	// https://zimjs.com/docs.html?item=bot
	// https://zimjs.com/docs.html?item=alp
	// https://zimjs.com/docs.html?item=rot
	// https://zimjs.com/docs.html?item=sca
	// https://zimjs.com/docs.html?item=addTo
	// https://zimjs.com/docs.html?item=removeFrom
	// https://zimjs.com/docs.html?item=center
	// https://zimjs.com/docs.html?item=expand
	// https://zimjs.com/docs.html?item=Emitter
	// https://zimjs.com/docs.html?item=rand
	// https://zimjs.com/docs.html?item=timeout
	// https://zimjs.com/docs.html?item=series
	// https://zimjs.com/docs.html?item=Damp
	// https://zimjs.com/docs.html?item=ProportionDamp
	// https://zimjs.com/docs.html?item=transformPoints
	// https://zimjs.com/docs.html?item=zog
	// https://zimjs.com/docs.html?item=zgo
	// https://zimjs.com/docs.html?item=Ticker
  
    // FOOTER
    // Please see a greeting message - then come visit us at ZIM https://zimjs.com
	 createGreet();
	
    // call remote script to make ZIM Foundation for Creative Coding icon
    createIcon(); 

}); // end of ready
              
            
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Console