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HTML

              
                <body>
  <link href="https://fonts.googleapis.com/css?family=Londrina+Outline|Sniglet" rel="stylesheet">

  <div class="Q_game-container">
    <div class="Q_game-field">
      <div class="Q_screen Q_screen_splash">
        <h1>20<span class="char1">4</span><span class="char2">8</span></h1>
        <button id="start" onclick="start()">New Game</button>
      </div>

      <div class="Q_screen Q_screen_pause">
        <h1>Paused</h1>
        <button onclick="reset()">reset</button>
        <button onclick="resume()">continue</button>
      </div>

      <div class="Q_screen Q_screen_end">end</div>

      <div class="Q_screen Q_screen_game">
        <h1>2048</h1>
        <div id="info">score:
          <span id="score"></span>
          <button type="button" id="pausebtn" onclick="pause()">Pause</button>
        </div>
        <div id="gamearea">
          <div class="element"></div>
          <div class="element"></div>
          <div class="element"></div>
          <div class="element"></div>
          <div class="element"></div>
          <div class="element"></div>
          <div class="element"></div>
          <div class="element"></div>
          <div class="element"></div>
          <div class="element"></div>
          <div class="element"></div>
          <div class="element"></div>
          <div class="element"></div>
          <div class="element"></div>
          <div class="element"></div>
          <div class="element"></div>
        </div>
      </div>
    </div>
    <div class="Q_control-field">
      <h2>Control</h2>
      <button onclick="left()">left</button>
      <button onclick="up()">up</button>
      <button onclick="down()">down</button>
      <button onclick="right()">right</button>
    </div>

    <div class="Q_info">Arrow keys work too!</div>
  </div>

  <script>
    var q = 4;
    //массив элементов
    var arr = document.getElementsByClassName("element");
    init();
  </script>
</body>
              
            
!

CSS

              
                body {
  background: linear-gradient(
    45deg,
    rgba(189, 245, 152, 1) 0%,
    rgba(50, 87, 81, 1) 100%
  );
  height: 100%;
}

/* Q_css */
.Q_game-container{

}
.Q_game-field {
  margin: 0;
  padding: 0;
  box-sizing: border-box;
  width: 400px;
  height: 500px;
  background: linear-gradient(
    to bottom,
    rgba(242, 246, 248, 1) 0%,
    rgba(216, 225, 231, 0.54) 49%,
    rgba(181, 198, 208, 0.52) 51%,
    rgba(224, 239, 249, 0.06) 100%
  );
  border-radius: 16px 16px 16px 16px;
  border: 1px solid #d6ced6;
  box-shadow: 0px 14px 30px -9px rgba(0, 0, 0, 0.74);
  margin: 20px auto;
  overflow: hidden;
  z-index: 5;
}

.Q_game-container button {
  font-family: "Sniglet", cursive;
}

.Q_game-container h1,
.Q_game-container h2 {
  text-align: center;
  margin-bottom: 20px;
  margin-top: 10px;
  font-family: "Londrina Outline", cursive;
}

.Q_control-field {
  width: 200px;
  margin: 20px auto;
}
.Q_control-field h2 {
  font-family: "Sniglet", cursive;
}
.Q_control-field button {
  padding: 5px;
}

.Q_screen {
  width: inherit;
  height: inherit;
}
.Q_screen_splash {
  display: none;
  text-align: center;
}
.Q_screen_splash h1 {
  margin-top: 70px;
  font-size: 80px;
}
.Q_screen_splash h1 .char1 {
  color: #93c683;
}
.Q_screen_splash h1 .char2 {
  color: rgb(75, 160, 108);
}
.Q_screen_splash #start {
  background: linear-gradient(
    to right,
    rgba(241, 231, 103, 1) 0%,
    rgba(254, 182, 69, 1) 100%
  );
  color: black;
  border-radius: 10px;
  margin-top: 140px;
  padding: 10px;
  font-size: 50px;
}

.Q_screen_pause {
  display: none;
  position: absolute;
  background: rgba(50, 50, 50, 0.4);
  z-index: 1;
  border-radius: 16px 16px 16px 16px;
  text-align: center;
}
.Q_screen_pause h1 {
  margin-top: 150px;
  color: orange;
}
.Q_screen_pause button {
  display: block;
  background: linear-gradient(
    to right,
    rgba(241, 231, 103, 1) 0%,
    rgba(254, 182, 69, 1) 100%
  );
  border-radius: 10px;
  padding: 10px;
  color: black;
  margin: 20px auto;
  font-size: 30px;
}
.Q_screen_end {
  display: none;
}
.Q_screen_game {
  padding: 10px 10px;
  position: relative;
  display: none;
}
.Q_screen_game #info {
  padding: 5px 10px;
  background: gray;
  margin: 0 auto;
  width: 200px;
}
.Q_screen_game #info #pausebtn {
  float: right;
}
.Q_screen_game #gamearea {
  position: absolute;
  bottom: 50px;
  left: 50px;
  width: 300px;
  height: 300px;
  background: gray;
}
.Q_screen_game #gamearea .element {
  width: 75px;
  height: 75px;
  background: transparent;
  border: 1px solid #d6ced6;
  display: inline-block;
  margin-right: -4px;
  margin-bottom: -4px;
  overflow: hidden;
  font-size: 30px;
  line-height: 2.2;
  text-align: center;
  font-family: "Sniglet", cursive;
  color: white;
}

.Q_info {
  border-radius: 10px;
  padding: 5px;
  border: 2px solid white;
  background: lightgray;
  color: black;
  font-size: 18px;
}

              
            
!

JS

              
                window.onload = init();
//массив элементов
var arr = document.getElementsByClassName("element");

/*Движения*/
//сдвиг вправо
function right(){
    var can=false;
    var access = false;
    var k;
    var score = document.getElementById("score");
    //fixed
    for(var i=14; i>0; i-=4){
        //alert("step1");
        access = false;
        for(var j=i; j>=i-2; j--){
            //alert("step2");
            if(arr[j].innerHTML!==""){
                k=j;
                while(k<(i+1) && 
                (parseInt(arr[k+1].innerHTML)===parseInt(arr[k].innerHTML) || arr[k+1].innerHTML==="") ){
                    //alert("i="+i+" j="+j+" k="+k);
                    if( parseInt(arr[k+1].innerHTML)===parseInt(arr[k].innerHTML) && access===false ){
                        arr[k+1].innerHTML=parseInt(arr[k+1].innerHTML)+parseInt(arr[k].innerHTML);
                        score.innerHTML=parseInt(arr[k+1].innerHTML)+parseInt(score.innerHTML);
                        arr[k].innerHTML=""; can=true;access=true;
                    }
                    else if( parseInt(arr[k+1].innerHTML)===parseInt(arr[k].innerHTML) && access===true ){access===false;}
                    else if(arr[k+1].innerHTML===""){arr[k+1].innerHTML=parseInt(arr[k].innerHTML);
                        arr[k].innerHTML=""; can=true;
                    }
                    k+=1;
                }
            }
        }
        
    }
    if(can){av();}
}

//сдвиг влево
function left(){
    var can=false;
    var access = false;
    var k;
    var score = document.getElementById("score");
    //fixed
    for(var i=13; i>0; i-=4){
        //alert("step1");
        access = false;
        for(var j=i; j<=i+2; j++){
            //alert("step2");
            if(arr[j].innerHTML!==""){
                k=j;
                while(k>(i-(i%4)) && 
                (parseInt(arr[k-1].innerHTML)===parseInt(arr[k].innerHTML) 
                || arr[k-1].innerHTML==="")){
                    //alert("i="+i+" j="+j+" k="+k);
                    if( parseInt(arr[k-1].innerHTML)===parseInt(arr[k].innerHTML) && access===false ){
                        arr[k-1].innerHTML=parseInt(arr[k-1].innerHTML)+parseInt(arr[k].innerHTML);
                        arr[k].innerHTML=""; can=true;access=true;
                        score.innerHTML=parseInt(arr[k-1].innerHTML)+parseInt(score.innerHTML);
                    }
                    else if( parseInt(arr[k-1].innerHTML)===parseInt(arr[k].innerHTML) && access===true ){access===false ;}
                    else if(arr[k-1].innerHTML===""){arr[k-1].innerHTML=parseInt(arr[k].innerHTML);
                        arr[k].innerHTML=""; can=true;
                    }
                    k-=1;
                }
            }
        }
        
    }
    if(can){av();}
}

//сдвиг вниз
function down(){
    var can=false;
    var access = false;
    var k;
    var score = document.getElementById("score");
    //fixed
    for(var i=11; i>7; i-=1){
        //alert(arr[i].innerHTML==="");
        access = false;
        for(var j=i; j>=0; j=j-4){
            if(arr[j].innerHTML!==""){
                k=j;
                while(k<12 && 
                (parseInt(arr[k+4].innerHTML)===parseInt(arr[k].innerHTML) 
                || arr[k+4].innerHTML==="")){
                    //alert("i="+i+" j="+j+" k="+k);
                    if( parseInt(arr[k+4].innerHTML)===parseInt(arr[k].innerHTML) && access===false ){
                        arr[k+4].innerHTML=parseInt(arr[k+4].innerHTML)+parseInt(arr[k].innerHTML);
                        arr[k].innerHTML=""; can=true;access=true;
                        score.innerHTML=parseInt(arr[k+4].innerHTML)+parseInt(score.innerHTML);
                    }
                    else if( parseInt(arr[k+4].innerHTML)===parseInt(arr[k].innerHTML) && access===true ){access===false;}
                    else if(arr[k+4].innerHTML===""){arr[k+4].innerHTML=parseInt(arr[k].innerHTML);
                        arr[k].innerHTML=""; can=true;
                    }
                    k+=4;
                }
            }
        }
    }
    if(can){av();}
}

//сдвиг вверх
function up(){
    var can=false;
    var access = false;
    var k;
    var score = document.getElementById("score");
    //fixed
    for(var i=7; i>3; i-=1){
        //alert(arr[i].innerHTML==="");
        access = false;
        for(var j=i; j<(i+9); j+=4){
            if(arr[j].innerHTML!==""){
                k=j;
                while(k>=i && 
                (parseInt(arr[k-4].innerHTML)===parseInt(arr[k].innerHTML) 
                || arr[k-4].innerHTML==="")){
                    //alert("i="+i+" j="+j+" k="+k);
                    if( parseInt(arr[k-4].innerHTML)===parseInt(arr[k].innerHTML) && access===false ){
                        arr[k-4].innerHTML=parseInt(arr[k-4].innerHTML)+parseInt(arr[k].innerHTML);
                        arr[k].innerHTML=""; can=true;access=true;
                        score.innerHTML=parseInt(arr[k-4].innerHTML)+parseInt(score.innerHTML);
                    }
                    else if( parseInt(arr[k-4].innerHTML)===parseInt(arr[k].innerHTML) && access===true ){access===false;}
                    else if(arr[k-4].innerHTML===""){arr[k-4].innerHTML=parseInt(arr[k].innerHTML);
                        arr[k].innerHTML=""; can=true;
                    }
                    k-=4;
                }
            }
        }
    }
    if(can){av();}
}


/*Неигровая Логика*/

//конец игры
function end(){alert("Your Score Is:"+document.getElementById("score").innerHTML+" Game Over");reset();}

//добавить новый элемент в свободной позиции
function random(){
        var done=false;
        while(done===false){
            var num = Math.floor(Math.random()*16);
            if(arr[num].innerHTML===""){
                arr[num].innerHTML=2;
                done=true;
            }
        }
}

//проверка доступности ячеек
function av(){
    var x = false;
    var count=0;
    for(var i=0; i<16;i++){
        if(arr[i].innerHTML===""){x=true;count++;}
    }
    if(x){random();}
    if(count===1){check()};
}

//проверка нового хода или конца игры
function check(){
    var x = false;
    for(var i =0 ;i<16;i++){
        switch(i){
            case (0):
                if(arr[1].innerHTML===arr[0].innerHTML||arr[4].innerHTML===arr[0].innerHTML){
                    x=true;    
                };
                break;
            case (1):
                if(arr[1].innerHTML===arr[0].innerHTML||arr[2].innerHTML===arr[1].innerHTML||arr[1].innerHTML===arr[5].innerHTML){
                    x=true;    
                };
                break;
            case (2):
                if(arr[2].innerHTML===arr[1].innerHTML||arr[3].innerHTML===arr[2].innerHTML||arr[2].innerHTML===arr[6].innerHTML){
                    x=true; 
                };
                break;
            case (3):
                if(arr[3].innerHTML===arr[2].innerHTML||arr[3].innerHTML===arr[7].innerHTML){
                    x=true; 
                };
                break;
            case (4):
                if(arr[4].innerHTML===arr[0].innerHTML||arr[4].innerHTML===arr[8].innerHTML||arr[4].innerHTML===arr[5].innerHTML){
                  x=true;   
                };
                break;
            case (5):
                if(arr[5].innerHTML===arr[1].innerHTML||arr[5].innerHTML===arr[6].innerHTML||arr[4].innerHTML===arr[5].innerHTML||arr[5].innerHTML===arr[9].innerHTML){
                    x=true; 
                };
                break;
            case (6):
                if(arr[6].innerHTML===arr[5].innerHTML||arr[6].innerHTML===arr[2].innerHTML||arr[6].innerHTML===arr[7].innerHTML||arr[6].innerHTML===arr[10].innerHTML){
                    x=true; 
                };
                break;
            case (7):
                if(arr[7].innerHTML===arr[3].innerHTML||arr[7].innerHTML===arr[11].innerHTML||arr[7].innerHTML===arr[6].innerHTML){
                    x=true; 
                };
                break;
            case (8):
                if(arr[8].innerHTML===arr[4].innerHTML||arr[8].innerHTML===arr[12].innerHTML||arr[8].innerHTML===arr[9].innerHTML){
                    x=true; 
                };
                break;
            case (9):
                if(arr[9].innerHTML===arr[8].innerHTML||arr[9].innerHTML===arr[5].innerHTML||arr[9].innerHTML===arr[10].innerHTML||arr[9].innerHTML===arr[13].innerHTML){
                    x=true; 
                };
                break;
            case (10):
                if(arr[10].innerHTML===arr[9].innerHTML||arr[10].innerHTML===arr[11].innerHTML||arr[10].innerHTML===arr[6].innerHTML||arr[10].innerHTML===arr[14].innerHTML){
                    x=true; 
                };
                break;
            case (11):
                if(arr[11].innerHTML===arr[7].innerHTML||arr[11].innerHTML===arr[15].innerHTML||arr[11].innerHTML===arr[10].innerHTML){
                    x=true; 
                };
                break;
            case (12):
                if(arr[12].innerHTML===arr[8].innerHTML||arr[12].innerHTML===arr[13].innerHTML){
                    x=true; 
                };
                break;
            case (13):
                if(arr[13].innerHTML===arr[12].innerHTML||arr[13].innerHTML===arr[9].innerHTML||arr[13].innerHTML===arr[14].innerHTML){
                    x=true; 
                };
                break;
            case (14):
                if(arr[14].innerHTML===arr[13].innerHTML||arr[14].innerHTML===arr[10].innerHTML||arr[14].innerHTML===arr[15].innerHTML){
                    x=true; 
                };
                break;
            case (15):
                if(arr[15].innerHTML===arr[11].innerHTML||arr[15].innerHTML===arr[14].innerHTML){
                    x=true; 
                };
                break;
        }
    }
    if(!x){end();}
}

//начальное состояние  игры
function init(){
    var s = document.querySelector(".Q_screen_splash");
    s.style.display="block";
    var arr = document.getElementsByClassName("element");
    for(var i=0; i<16; i+=1){
        arr[i].innerHTML="";
    }
    var control = document.querySelector("Q_control-field");
    control.style.display="block";
    var score = document.getElementById("score");
    score.innerHTML=0;
}

/*Логика в Меню*/

function pause(){
    var pause = document.querySelector(".Q_screen_pause");
    pause.style.display="block";
    var control = document.querySelector(".Q_control-field");
    control.style.display="none";
}
function reset(){
    var pause = document.querySelector(".Q_screen_pause");
    pause.style.display="none";
    init();
}
function start(){
  var splash = document.querySelector(".Q_screen_splash");
  var game = document.querySelector(".Q_screen_game");
  splash.style.display="none";
  game.style.display="block";
  random();
  random();
  //alert();
}
function resume(){
    var pause = document.querySelector(".Q_screen_pause");
    pause.style.display="none";
    var control = document.querySelector(".Q_control-field");
    control.style.display="block";
}

window.addEventListener("keydown", function(e){
    if(e.code=="ArrowLeft"){left();}
    else if(e.code=="ArrowRight"){right();}
    else if(e.code=="ArrowUp"){up();}
    else if(e.code=="ArrowDown"){down();}
})
              
            
!
999px

Console