<button id="button" class="ready" onclick="clickButton();">
  
  <div class="message submitMessage">
    <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 13 12.2">
      <polyline stroke="currentColor" points="2,7.1 6.5,11.1 11,7.1 "/>
      <line stroke="currentColor" x1="6.5" y1="1.2" x2="6.5" y2="10.3"/>
    </svg> <span class="button-text">Click Me!</span>
  </div>
  
  <div class="message loadingMessage">
    <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 19 17">
      <circle class="loadingCircle" cx="2.2" cy="10" r="1.6"/>
      <circle class="loadingCircle" cx="9.5" cy="10" r="1.6"/>
      <circle class="loadingCircle" cx="16.8" cy="10" r="1.6"/>
    </svg>
  </div>
  
  <div class="message successMessage">
    <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 13 11">
      <polyline stroke="currentColor" points="1.4,5.8 5.1,9.5 11.6,2.1 "/>
    </svg> <span class="button-text">Success</span>
  </div>
</button>

<canvas id="canvas"></canvas>
@keyframes loading {
  0% {
    cy: 10;
  }
  25% {
    cy: 3;
  }
  50% {
    cy: 10;
  }
}
body {
  -webkit-font-smoothing: antialiased;
  background-color: #f4f7ff;
}

canvas {
  height: 100vh;
  pointer-events: none;
  position: fixed;
  width: 100%;
  z-index: 2;
}

button {
  background: none;
  border: none;
  color: #f4f7ff;
  cursor: pointer;
  font-family: 'Roboto', Arial;
  font-size: 14px;
  font-weight: 500;
  height: 40px;
  left: 50%;
  outline: none;
  overflow: hidden;
  padding: 0 10px;
  position: fixed;
  top: 50%;
  transform: translate(-50%, -50%);
  width: 190px;
  z-index: 1;
}
button::before {
  background: #1f2335;
  border-radius: 50px;
  box-shadow: 0 2px 5px rgba(0, 0, 0, 0.4) inset;
  content: '';
  display: block;
  height: 100%;
  margin: 0 auto;
  position: relative;
  transition: width 0.2s cubic-bezier(0.39, 1.86, 0.64, 1) 0.3s;
  width: 100%;
}

button.ready .submitMessage svg {
  opacity: 1;
  top: 1px;
  transition: top .4s ease 600ms, opacity .3s linear 600ms;
}
button.ready .submitMessage .button-text span {
  top: 0;
  opacity: 1;
  transition: all 0.2s ease calc(var(--dr) + 600ms);
}

button.loading::before {
  transition: width .3s ease;
  width: 80%;
}
button.loading .loadingMessage {
  opacity: 1;
}
button.loading .loadingCircle {
  animation-duration: 1s;
  animation-iteration-count: infinite;
  animation-name: loading;
  cy: 10;
}

button.complete .submitMessage svg {
  top: -30px;
  transition: none;
}
button.complete .submitMessage .button-text span {
  top: -8px;
  transition: none;
}
button.complete .loadingMessage {
  top: 80px;
}
button.complete .successMessage .button-text span {
  left: 0;
  opacity: 1;
  transition: all 0.2s ease calc(var(--d) + 1000ms);
}
button.complete .successMessage svg {
  stroke-dashoffset: 0;
  transition: stroke-dashoffset .3s ease-in-out 1.4s;
}

.button-text span {
  opacity: 0;
  position: relative;
}

.message {
  left: 50%;
  position: absolute;
  top: 50%;
  transform: translate(-50%, -50%);
  width: 100%;
}

.message svg {
  display: inline-block;
  fill: none;
  margin-right: 5px;
  stroke-linecap: round;
  stroke-linejoin: round;
  stroke-width: 2;
}

.submitMessage .button-text span {
  top: 8px;
  transition: all 0.2s ease var(--d);
}
.submitMessage svg {
  color: #5c86ff;
  margin-left: -1px;
  opacity: 0;
  position: relative;
  top: 30px;
  transition: top .4s ease, opacity .3s linear;
  width: 14px;
}

.loadingMessage {
  opacity: 0;
  transition: opacity 0.3s linear 0.3s, top 0.4s cubic-bezier(0.22, 0, 0.41, -0.57);
}
.loadingMessage svg {
  fill: #5c86ff;
  margin: 0;
  width: 22px;
}

.successMessage .button-text span {
  left: 5px;
  transition: all 0.2s ease var(--dr);
}
.successMessage svg {
  color: #5cffa1;
  stroke-dasharray: 20;
  stroke-dashoffset: 20;
  transition: stroke-dashoffset .3s ease-in-out;
  width: 14px;
}

.loadingCircle:nth-child(2) {
  animation-delay: 0.1s;
}

.loadingCircle:nth-child(3) {
  animation-delay: 0.2s;
}
const button = document.getElementById('button');
    var disabled = false;
    const canvas = document.getElementById('canvas');
    const ctx = canvas.getContext('2d');
    canvas.width = window.innerWidth;
    canvas.height = window.innerHeight;
    let cx = ctx.canvas.width / 2;
    let cy = ctx.canvas.height / 2;

    // add Confetti/Sequince objects to arrays to draw them
    let confetti = [];
    let sequins = [];

    // ammount to add on each button press
    const confettiCount = 20;
    const sequinCount = 10;

    // "physics" variables
    const gravityConfetti = 0.3;
    const gravitySequins = 0.55;
    const dragConfetti = 0.075;
    const dragSequins = 0.02;
    const terminalVelocity = 3;

    // colors, back side is darker for confetti flipping
    const colors = [
      { front : '#7b5cff', back: '#6245e0' }, // Purple
      { front : '#b3c7ff', back: '#8fa5e5' }, // Light Blue
      { front : '#5c86ff', back: '#345dd1' }  // Darker Blue
    ];

    // helper function to pick a random number within a range
    randomRange = (min, max) => Math.random() * (max - min) + min;

    // helper function to get initial velocities for confetti
    // this weighted spread helps the confetti look more realistic
    initConfettoVelocity = (xRange, yRange) => {
      const x = randomRange(xRange[0], xRange[1]);
      const range = yRange[1] - yRange[0] + 1;
      let y = yRange[1] - Math.abs(randomRange(0, range) + randomRange(0, range) - range);
      if (y >= yRange[1] - 1) {
        // Occasional confetto goes higher than the max
        y += (Math.random() < .25) ? randomRange(1, 3) : 0;
      }
      return {x: x, y: -y};
    }

    // Confetto Class
    function Confetto() {
      this.randomModifier = randomRange(0, 99);
      this.color = colors[Math.floor(randomRange(0, colors.length))];
      this.dimensions = {
        x: randomRange(5, 9),
        y: randomRange(8, 15),
      };
      this.position = {
        x: randomRange(canvas.width/2 - button.offsetWidth/4, canvas.width/2 + button.offsetWidth/4),
        y: randomRange(canvas.height/2 + button.offsetHeight/2 + 8, canvas.height/2 + (1.5 * button.offsetHeight) - 8),
      };
      this.rotation = randomRange(0, 2 * Math.PI);
      this.scale = {
        x: 1,
        y: 1,
      };
      this.velocity = initConfettoVelocity([-9, 9], [6, 11]);
    }
    Confetto.prototype.update = function() {
      // apply forces to velocity
      this.velocity.x -= this.velocity.x * dragConfetti;
      this.velocity.y = Math.min(this.velocity.y + gravityConfetti, terminalVelocity);
      this.velocity.x += Math.random() > 0.5 ? Math.random() : -Math.random();
      
      // set position
      this.position.x += this.velocity.x;
      this.position.y += this.velocity.y;

      // spin confetto by scaling y and set the color, .09 just slows cosine frequency
      this.scale.y = Math.cos((this.position.y + this.randomModifier) * 0.09);    
    }

    // Sequin Class
    function Sequin() {
      this.color = colors[Math.floor(randomRange(0, colors.length))].back,
      this.radius = randomRange(1, 2),
      this.position = {
        x: randomRange(canvas.width/2 - button.offsetWidth/3, canvas.width/2 + button.offsetWidth/3),
        y: randomRange(canvas.height/2 + button.offsetHeight/2 + 8, canvas.height/2 + (1.5 * button.offsetHeight) - 8),
      },
      this.velocity = {
        x: randomRange(-6, 6),
        y: randomRange(-8, -12)
      }
    }
    Sequin.prototype.update = function() {
      // apply forces to velocity
      this.velocity.x -= this.velocity.x * dragSequins;
      this.velocity.y = this.velocity.y + gravitySequins;
      
      // set position
      this.position.x += this.velocity.x;
      this.position.y += this.velocity.y;
    }

    // add elements to arrays to be drawn
    initBurst = () => {
      for (let i = 0; i < confettiCount; i++) {
        confetti.push(new Confetto());
      }
      for (let i = 0; i < sequinCount; i++) {
        sequins.push(new Sequin());
      }
    }

    // draws the elements on the canvas
    render = () => {
      ctx.clearRect(0, 0, canvas.width, canvas.height);
      
      confetti.forEach((confetto, index) => {
        let width = (confetto.dimensions.x * confetto.scale.x);
        let height = (confetto.dimensions.y * confetto.scale.y);
        
        // move canvas to position and rotate
        ctx.translate(confetto.position.x, confetto.position.y);
        ctx.rotate(confetto.rotation);

        // update confetto "physics" values
        confetto.update();
        
        // get front or back fill color
        ctx.fillStyle = confetto.scale.y > 0 ? confetto.color.front : confetto.color.back;
        
        // draw confetto
        ctx.fillRect(-width / 2, -height / 2, width, height);
        
        // reset transform matrix
        ctx.setTransform(1, 0, 0, 1, 0, 0);

        // clear rectangle where button cuts off
        if (confetto.velocity.y < 0) {
          ctx.clearRect(canvas.width/2 - button.offsetWidth/2, canvas.height/2 + button.offsetHeight/2, button.offsetWidth, button.offsetHeight);
        }
      })

      sequins.forEach((sequin, index) => {  
        // move canvas to position
        ctx.translate(sequin.position.x, sequin.position.y);
        
        // update sequin "physics" values
        sequin.update();
        
        // set the color
        ctx.fillStyle = sequin.color;
        
        // draw sequin
        ctx.beginPath();
        ctx.arc(0, 0, sequin.radius, 0, 2 * Math.PI);
        ctx.fill();

        // reset transform matrix
        ctx.setTransform(1, 0, 0, 1, 0, 0);

        // clear rectangle where button cuts off
        if (sequin.velocity.y < 0) {
          ctx.clearRect(canvas.width/2 - button.offsetWidth/2, canvas.height/2 + button.offsetHeight/2, button.offsetWidth, button.offsetHeight);
        }
      })

      // remove confetti and sequins that fall off the screen
      // must be done in seperate loops to avoid noticeable flickering
      confetti.forEach((confetto, index) => {
        if (confetto.position.y >= canvas.height) confetti.splice(index, 1);
      });
      sequins.forEach((sequin, index) => {
        if (sequin.position.y >= canvas.height) sequins.splice(index, 1);
      });

      window.requestAnimationFrame(render);
    }

    // cycle through button states when clicked
    clickButton = () => {
      if (!disabled) {
        disabled = true;
        // Loading stage
        button.classList.add('loading');
        button.classList.remove('ready');
        setTimeout(() => {
          // Completed stage
          button.classList.add('complete');
          button.classList.remove('loading');
          setTimeout(() => {
            window.initBurst();
            setTimeout(() => {
              // Reset button so user can select it again
              disabled = false;
              button.classList.add('ready');
              button.classList.remove('complete');
            }, 4000);
          }, 320);
        }, 1800);
      }
    }

    // re-init canvas if the window size changes
    resizeCanvas = () => {
      canvas.width = window.innerWidth;
      canvas.height = window.innerHeight;
      cx = ctx.canvas.width / 2;
      cy = ctx.canvas.height / 2;
    }

    // resize listenter
    window.addEventListener('resize', () => {
      resizeCanvas();
    });

    // click button on spacebar or return keypress
    document.body.onkeyup = (e) => {
      if (e.keyCode == 13 || e.keyCode == 32) {
        clickButton();
      }
    }

    // Set up button text transition timings on page load
    textElements = button.querySelectorAll('.button-text');
    textElements.forEach((element) => {
      characters = element.innerText.split('');
      let characterHTML = '';
      characters.forEach((letter, index) => {
        characterHTML += `<span class="char${index}" style="--d:${index * 30}ms; --dr:${(characters.length - index - 1) * 30}ms;">${letter}</span>`;
      })
      element.innerHTML = characterHTML;
    })

    // kick off the render loop
    render();

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