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HTML

              
                <canvas id="canvas"></canvas>
              
            
!

CSS

              
                html, body {
  height: 100%;
}
body {
  margin: 0;
}

#canvas {
  width: 100%;
  height: 100%;
}
              
            
!

JS

              
                console.clear()
console.log('lsakdfalskjdflnksd')

const config = {
  src: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/175711/open-peeps-sheet.png',
  rows: 15,
  cols: 7
}

// UTILS

const randomRange = (min, max) => min + Math.random() * (max - min)

const randomIndex = (array) => randomRange(0, array.length) | 0

const removeFromArray = (array, i) => array.splice(i, 1)[0]

const removeItemFromArray = (array, item) => removeFromArray(array, array.indexOf(item))

const removeRandomFromArray = (array) => removeFromArray(array, randomIndex(array))

const getRandomFromArray = (array) => (
  array[randomIndex(array) | 0]
)

// TWEEN FACTORIES

const resetPeep = ({ stage, peep }) => {
  const direction = Math.random() > 0.5 ? 1 : -1
  // using an ease function to skew random to lower values to help hide that peeps have no legs
  const offsetY = 100 - 250 * gsap.parseEase('power2.in')(Math.random())
  const startY = stage.height - peep.height + offsetY
  let startX
  let endX
  
  if (direction === 1) {
    startX = -peep.width
    endX = stage.width
    peep.scaleX = 1
  } else {
    startX = stage.width + peep.width
    endX = 0
    peep.scaleX = -1
  }
  
  peep.x = startX
  peep.y = startY
  peep.anchorY = startY
  
  return {
    startX,
    startY,
    endX
  }
}

const normalWalk = ({ peep, props }) => {
  const {
    startX,
    startY,
    endX
  } = props

  const xDuration = 10
  const yDuration = 0.25
  
  const tl = gsap.timeline()
  tl.timeScale(randomRange(0.5, 1.5))
  tl.to(peep, {
    duration: xDuration,
    x: endX,
    ease: 'none'
  }, 0)
  tl.to(peep, {
    duration: yDuration,
    repeat: xDuration / yDuration,
    yoyo: true,
    y: startY - 10
  }, 0)
    
  return tl
}

const walks = [
  normalWalk,
]

// CLASSES

class Peep {
  constructor({
    image,
    rect,
  }) {
    this.image = image
    this.setRect(rect)
    
    this.x = 0
    this.y = 0
    this.anchorY = 0
    this.scaleX = 1
    this.walk = null
  }
  
  setRect (rect) {
    this.rect = rect
    this.width = rect[2]
    this.height = rect[3]
    
    this.drawArgs = [
      this.image,
      ...rect,
      0, 0, this.width, this.height
    ]  
  }
  
  render (ctx) {
    ctx.save()
    ctx.translate(this.x, this.y)
    ctx.scale(this.scaleX, 1)
    ctx.drawImage(...this.drawArgs)
    ctx.restore()
  }
}

// MAIN

const img = document.createElement('img')
img.onload = init
img.src = config.src

const canvas = document.querySelector('#canvas')
const ctx = canvas.getContext('2d')

const stage = {
  width: 0,
  height: 0,
}

const allPeeps = []
const availablePeeps = []
const crowd = []

function init () {  
  createPeeps()
  
  // resize also (re)populates the stage
  resize()

  gsap.ticker.add(render)
  window.addEventListener('resize', resize)
}

function createPeeps () {
  const {
    rows,
    cols
  } = config
  const {
    naturalWidth: width,
    naturalHeight: height
  } = img
  const total = rows * cols
  const rectWidth = width / rows
  const rectHeight = height / cols
  
  for (let i = 0; i < total; i++) {
    allPeeps.push(new Peep({
      image: img,
      rect: [
        (i % rows) * rectWidth,
        (i / rows | 0) * rectHeight,
        rectWidth,
        rectHeight,
      ]
    }))
  }  
}

function resize () {
  stage.width = canvas.clientWidth
  stage.height = canvas.clientHeight
  canvas.width = stage.width * devicePixelRatio
  canvas.height = stage.height * devicePixelRatio
  
  crowd.forEach((peep) => {
    peep.walk.kill()
  })
  
  crowd.length = 0
  availablePeeps.length = 0
  availablePeeps.push(...allPeeps)
  
  initCrowd()
}

function initCrowd () {
  while (availablePeeps.length) {
    // setting random tween progress spreads the peeps out
    addPeepToCrowd().walk.progress(Math.random())
  }
}

function addPeepToCrowd () {
  const peep = removeRandomFromArray(availablePeeps)
  const walk = getRandomFromArray(walks)({
    peep,
    props: resetPeep({
      peep,
      stage,
    })
  }).eventCallback('onComplete', () => {
    removePeepFromCrowd(peep)
    addPeepToCrowd()
  })
  
  peep.walk = walk
  
  crowd.push(peep)
  crowd.sort((a, b) => a.anchorY - b.anchorY)
  
  return peep
}

function removePeepFromCrowd (peep) {
  removeItemFromArray(crowd, peep)
  availablePeeps.push(peep)
}

function render () {
  canvas.width = canvas.width
  ctx.save()
  ctx.scale(devicePixelRatio, devicePixelRatio)
  
  crowd.forEach((peep) => {
    peep.render(ctx)
  })
  
  ctx.restore()
}

              
            
!
999px

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