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HTML

              
                <div id="three-container"></div>

<div id="instructions">
	click and drag to control the animation
</div>

              
            
!

CSS

              
                body {
	margin: 0;
	overflow: hidden;
}

#instructions {
	position: absolute;
	color: #666;
	bottom: 0;
	padding-bottom: 6px;
	font-family: sans-serif;
	width: 100%;
	text-align: center;
	pointer-events: none;
}
              
            
!

JS

              
                THREE.ShapeUtils.triangulateShape = (function() {
	var pnlTriangulator = new PNLTRI.Triangulator();
	return function triangulateShape(contour, holes) {
		return pnlTriangulator.triangulate_polygon([contour].concat(holes));
	};
})();

window.onload = init;

var settings = {
	letterTimeOffset: 0.075
};

function init() {
	var root = new THREERoot({
		createCameraControls: !true,
		antialias: (window.devicePixelRatio === 1),
		fov: 80
	});

	root.renderer.setClearColor(0x000000);
	root.renderer.setPixelRatio(window.devicePixelRatio || 1);
	root.camera.position.set(0, 0, 250);

	new THREE.FontLoader().load('https://s3-us-west-2.amazonaws.com/s.cdpn.io/175711/droid_sans_bold.typeface.js', function(font) {

		var textAnimationData = createTextAnimation(font);

		var group = new THREE.Group();
		root.scene.add(group);

		var textAnimation = new TextAnimation(textAnimationData);
		group.add(textAnimation);

		var explosionAnimation = new ExplosionAnimation(textAnimationData);
		group.add(explosionAnimation);

		var box = textAnimationData.geometry.boundingBox;
		group.position.copy(box.size()).multiplyScalar(-0.5);

		var light = new THREE.DirectionalLight(0xffffff, 1.0);
		light.position.set(0, 0, 1);
		root.scene.add(light);

		var lightTl = new TimelineMax();

		var maxTime = Math.max(textAnimation.animationDuration, explosionAnimation.animationDuration);
		var duration = 6.0;

		for (var i = 0; i < textAnimationData.info.length; i++) {
			var color = textAnimationData.info[i].color;
			var pos = textAnimationData.info[i].boundingBox.center();

			pos.x += textAnimationData.info[i].glyphOffset;

			light = new THREE.PointLight(color, 2.0, 80, 2);
			light.position.copy(pos);

			group.add(light);

			lightTl.fromTo(light, 0.4, {
					intensity: 0
				}, {
					intensity: 4.0,
					repeat: 1,
					yoyo: true
				},
				(i * settings.letterTimeOffset) * (duration / maxTime));
		}

		var tl = new TimelineMax({
			repeat: -1,
			repeatDelay: 0.5,
			yoyo: true
		});
		tl.to(textAnimation, duration, {
			time: maxTime,
			ease: Power0.easeIn
		}, 0);
		tl.to(explosionAnimation, duration, {
			time: maxTime,
			ease: Power0.easeIn
		}, 0);
		tl.add(lightTl, 0);

		// tl.timeScale(0.1)

		createTweenScrubber(tl);
	});
}

function createTextAnimation(font) {
	var hash = window.location.href.split('#')[1];;
	var text = hash || 'BLOWN APART';

	var params = {
		size: 36,
		height: 8,
		font: font,
		curveSegments: 12,
		bevelEnabled: true,
		bevelSize: 1,
		bevelThickness: 1,
		anchor: {
			x: 0.5,
			y: 0.5,
			z: 0.5
		}
	};

	return generateSplitTextGeometry(text, params);
}

function generateSplitTextGeometry(text, params) {
	var matrix = new THREE.Matrix4();

	var scale = params.size / params.font.data.resolution;
	var offset = 0;

	var data = {
		geometry: new THREE.Geometry(),
		info: []
	};
	var faceOffset = 0;

	for (var i = 0; i < text.length; i++) {
		var char = text[i];
		var glyph = params.font.data.glyphs[char];
		var charGeometry = new THREE.TextGeometry(char, params);

		data.info[i] = {};

		// compute and store char bounding box
		charGeometry.computeBoundingBox();
		data.info[i].boundingBox = charGeometry.boundingBox.clone();

		// translate char based on font data
		matrix.identity().makeTranslation(offset, 0, 0);
		charGeometry.applyMatrix(matrix);

		data.info[i].glyphOffset = offset;
		offset += glyph.ha * scale;

		// store face index offsets
		THREE.BAS.Utils.tessellate(charGeometry, 1.0);
		THREE.BAS.Utils.separateFaces(charGeometry);

		data.info[i].faceCount = charGeometry.faces.length;
		data.info[i].faceOffset = faceOffset;

		faceOffset += charGeometry.faces.length;

		// colors!
		data.info[i].color = new THREE.Color();
		data.info[i].color.setHSL(i / (text.length - 1), 1.0, 0.5);

		// merge char geometry into text geometry
		data.geometry.merge(charGeometry);
	}

	data.geometry.computeBoundingBox();

	return data;
}

////////////////////
// CLASSES
////////////////////

function TextAnimation(data) {
	var textGeometry = data.geometry;

	var bufferGeometry = new TextAnimationGeometry(textGeometry);

	var aAnimation = bufferGeometry.createAttribute('aAnimation', 2);
	var aStartPosition = bufferGeometry.createAttribute('aStartPosition', 3);
	var aEndPosition = bufferGeometry.createAttribute('aEndPosition', 3);
	var aAxisAngle = bufferGeometry.createAttribute('aAxisAngle', 4);

	var minDuration = 1.0;
	var maxDuration = 2.0;

	this.animationDuration = maxDuration + data.info.length * settings.letterTimeOffset;

	var axis = new THREE.Vector3();
	var angle;

	var glyphSize = new THREE.Vector3();
	var glyphCenter = new THREE.Vector3();
	var centroidLocal = new THREE.Vector3();
	var delta = new THREE.Vector3();

	for (var f = 0; f < data.info.length; f++) {
		bufferChar(data.info[f], f);
	}

	function bufferChar(info, index) {
		var s = info.faceOffset;
		var l = info.faceOffset + info.faceCount;
		var box = info.boundingBox;
		var glyphOffset = info.glyphOffset;

		box.size(glyphSize);
		box.center(glyphCenter);

		var i, i2, i3, i4, v;

		var delay = index * settings.letterTimeOffset;

		for (i = s, i2 = s * 6, i3 = s * 9, i4 = s * 12; i < l; i++, i2 += 6, i3 += 9, i4 += 12) {

			var face = textGeometry.faces[i];
			var centroid = THREE.BAS.Utils.computeCentroid(textGeometry, face);

			// animation

			var duration = THREE.Math.randFloat(minDuration, maxDuration);

			for (v = 0; v < 6; v += 2) {
				aAnimation.array[i2 + v] = delay;
				aAnimation.array[i2 + v + 1] = duration;
			}

			// start position (centroid)
			for (v = 0; v < 9; v += 3) {
				aStartPosition.array[i3 + v] = centroid.x;
				aStartPosition.array[i3 + v + 1] = centroid.y;
				aStartPosition.array[i3 + v + 2] = centroid.z;
			}

			// end position
			centroidLocal.copy(centroid);
			centroidLocal.x -= glyphOffset;
			delta.subVectors(centroidLocal, glyphCenter);

			delta.y += THREE.Math.randFloatSpread(10.0);

			var x = delta.x * THREE.Math.randFloat(4.0, 12.0);
			var y = delta.y * THREE.Math.randFloat(4.0, 12.0);
			var z = delta.z * THREE.Math.randFloat(4.0, 12.0);

			for (v = 0; v < 9; v += 3) {
				aEndPosition.array[i3 + v] = centroid.x + x;
				aEndPosition.array[i3 + v + 1] = centroid.y + y;
				aEndPosition.array[i3 + v + 2] = centroid.z + z;
			}

			// axis angle
			axis.x = THREE.Math.randFloatSpread(2);
			axis.y = THREE.Math.randFloatSpread(2);
			axis.z = THREE.Math.randFloatSpread(2);
			axis.normalize();
			angle = Math.PI * THREE.Math.randFloat(4.0, 8.0);

			for (v = 0; v < 12; v += 4) {
				aAxisAngle.array[i4 + v] = axis.x;
				aAxisAngle.array[i4 + v + 1] = axis.y;
				aAxisAngle.array[i4 + v + 2] = axis.z;
				aAxisAngle.array[i4 + v + 3] = angle;
			}
		}
	}

	var material = new THREE.BAS.PhongAnimationMaterial({
		shading: THREE.FlatShading,
		side: THREE.DoubleSide,
		transparent: true,
		uniforms: {
			uTime: {
				type: 'f',
				value: 0
			}
		},
		shaderFunctions: [
			THREE.BAS.ShaderChunk['cubic_bezier'],
			THREE.BAS.ShaderChunk['ease_out_cubic'],
			THREE.BAS.ShaderChunk['quaternion_rotation']
		],
		shaderParameters: [
			'uniform float uTime;',
			'uniform vec3 uAxis;',
			'uniform float uAngle;',
			'attribute vec2 aAnimation;',
			'attribute vec3 aStartPosition;',
			'attribute vec3 aEndPosition;',
			'attribute vec4 aAxisAngle;'
		],
		shaderVertexInit: [
			'float tDelay = aAnimation.x;',
			'float tDuration = aAnimation.y;',
			'float tTime = clamp(uTime - tDelay, 0.0, tDuration);',
			//'float tProgress = ease(tTime, 0.0, 1.0, tDuration);'
			'float tProgress = tTime / tDuration;'
		],
		shaderTransformPosition: [
			// scale
			'transformed *= 1.0 - tProgress;',

			// rotate
			'float angle = aAxisAngle.w * tProgress;',
			'vec4 tQuat = quatFromAxisAngle(aAxisAngle.xyz, angle);',
			'transformed = rotateVector(tQuat, transformed);',

			// translate
			'transformed += mix(aStartPosition, aEndPosition, tProgress);'
		]
	}, {
		//diffuse: 0x444444,
		//specular: 0xcccccc,
		//shininess: 4,
		//emissive: 0x444444
	});

	THREE.Mesh.call(this, bufferGeometry, material);

	this.frustumCulled = false;
}
TextAnimation.prototype = Object.create(THREE.Mesh.prototype);
TextAnimation.prototype.constructor = TextAnimation;
Object.defineProperty(TextAnimation.prototype, 'time', {
	get: function() {
		return this.material.uniforms['uTime'].value;
	},
	set: function(v) {
		this.material.uniforms['uTime'].value = v;
	}
});

function TextAnimationGeometry(model) {
	THREE.BAS.ModelBufferGeometry.call(this, model);
}
TextAnimationGeometry.prototype = Object.create(THREE.BAS.ModelBufferGeometry.prototype);
TextAnimationGeometry.prototype.constructor = TextAnimationGeometry;
TextAnimationGeometry.prototype.bufferPositions = function() {
	var positionBuffer = this.createAttribute('position', 3).array;

	for (var i = 0; i < this.faceCount; i++) {
		var face = this.modelGeometry.faces[i];
		var centroid = THREE.BAS.Utils.computeCentroid(this.modelGeometry, face);

		var a = this.modelGeometry.vertices[face.a];
		var b = this.modelGeometry.vertices[face.b];
		var c = this.modelGeometry.vertices[face.c];

		positionBuffer[face.a * 3] = a.x - centroid.x;
		positionBuffer[face.a * 3 + 1] = a.y - centroid.y;
		positionBuffer[face.a * 3 + 2] = a.z - centroid.z;

		positionBuffer[face.b * 3] = b.x - centroid.x;
		positionBuffer[face.b * 3 + 1] = b.y - centroid.y;
		positionBuffer[face.b * 3 + 2] = b.z - centroid.z;

		positionBuffer[face.c * 3] = c.x - centroid.x;
		positionBuffer[face.c * 3 + 1] = c.y - centroid.y;
		positionBuffer[face.c * 3 + 2] = c.z - centroid.z;
	}
};

function ExplosionAnimation(data) {
	var letterCount = data.info.length;
	var prefabsPerLetter = 750;
	var prefabCount = prefabsPerLetter * letterCount;
	var prefabSize = 2.0;

	// var prefabGeometry = new THREE.TetrahedronGeometry(prefabSize);
	var prefabGeometry = new THREE.PlaneGeometry(prefabSize, prefabSize, 1, 4);

	var geometry = new ExplosionAnimationGeometry(prefabGeometry, prefabCount);

	var aDelayDuration = geometry.createAttribute('aDelayDuration', 2);
	var aColor = geometry.createAttribute('color', 3);
	var aStartPosition = geometry.createAttribute('aStartPosition', 3);
	var aControlPosition0 = geometry.createAttribute('aControlPosition0', 3);
	var aControlPosition1 = geometry.createAttribute('aControlPosition1', 3);
	var aEndPosition = geometry.createAttribute('aEndPosition', 3);
	var aAxisAngle = geometry.createAttribute('aAxisAngle', 4);

	var duration, delay;
	var minDuration = 0.25;
	var maxDuration = 0.5;
	var vertexDelay = 0.0125;

	this.animationDuration = (maxDuration + vertexDelay * prefabGeometry.vertices.length) * letterCount * settings.letterTimeOffset;

	var glyphSize = new THREE.Vector3();
	var glyphCenter = new THREE.Vector3();

	for (var index = 0; index < letterCount; index++) {
		var letterOffset = prefabsPerLetter * index;
		var letterBox = data.info[index].boundingBox;
		letterBox.size(glyphSize);
		letterBox.center(glyphCenter);
		glyphCenter.x += data.info[index].glyphOffset;

		var i, j, offset;

		delay = index * settings.letterTimeOffset;

		for (i = 0, offset = letterOffset * prefabGeometry.vertices.length * 2; i < prefabCount; i++) {
			duration = THREE.Math.randFloat(minDuration, maxDuration);

			for (j = 0; j < prefabGeometry.vertices.length; j++) {

				aDelayDuration.array[offset++] = delay + vertexDelay * j * duration;
				aDelayDuration.array[offset++] = duration;
			}
		}

		var color = data.info[index].color;
		var colorHSL = color.getHSL();
		var h, s, l;

		for (i = 0, offset = letterOffset * prefabGeometry.vertices.length * 3; i < prefabCount; i++) {
			h = colorHSL.h;
			s = THREE.Math.randFloat(0.50, 1.00);
			l = THREE.Math.randFloat(0.25, 0.75);
			color.setHSL(h, s, l);

			for (j = 0; j < geometry.prefabVertexCount; j++) {
				aColor.array[offset] = color.r;
				aColor.array[offset + 1] = color.g;
				aColor.array[offset + 2] = color.b;

				offset += 3;
			}
		}

		var u, v, sp, ep, cp0, cp1;

		for (i = 0, offset = letterOffset * prefabGeometry.vertices.length * 3; i < prefabCount; i++) {
			sp = glyphCenter;

			u = Math.random();
			v = Math.random();
			ep = utils.spherePoint(u, v);
			ep.x *= THREE.Math.randFloat(40, 80);
			ep.y *= THREE.Math.randFloat(80, 120);
			ep.z *= THREE.Math.randFloat(40, 80);

			u *= THREE.Math.randFloat(0.8, 1.2);
			v *= THREE.Math.randFloat(0.8, 1.2);
			cp0 = utils.spherePoint(u, v);
			cp0.x *= THREE.Math.randFloat(10, 20);
			cp0.y *= THREE.Math.randFloat(40, 60);
			cp0.z *= THREE.Math.randFloat(10, 20);

			u *= THREE.Math.randFloat(0.8, 1.2);
			v *= THREE.Math.randFloat(0.8, 1.2);
			cp1 = utils.spherePoint(u, v);
			cp1.x *= THREE.Math.randFloat(20, 40);
			cp1.y *= THREE.Math.randFloat(60, 80);
			cp1.z *= THREE.Math.randFloat(20, 40);

			for (j = 0; j < prefabGeometry.vertices.length; j++) {
				aStartPosition.array[offset] = sp.x;
				aStartPosition.array[offset + 1] = sp.y;
				aStartPosition.array[offset + 2] = sp.z;

				aEndPosition.array[offset] = sp.x + ep.x;
				aEndPosition.array[offset + 1] = sp.y + ep.y;
				aEndPosition.array[offset + 2] = sp.z + ep.z;

				aControlPosition0.array[offset] = sp.x + cp0.x;
				aControlPosition0.array[offset + 1] = sp.y + cp0.y;
				aControlPosition0.array[offset + 2] = sp.z + cp0.z;

				aControlPosition1.array[offset] = sp.x + cp1.x;
				aControlPosition1.array[offset + 1] = sp.y + cp1.y;
				aControlPosition1.array[offset + 2] = sp.z + cp1.z;

				offset += 3;
			}
		}
	}

	var material = new THREE.BAS.BasicAnimationMaterial({
		vertexColors: THREE.VertexColors,
		side: THREE.DoubleSide,
		uniforms: {
			uTime: {
				type: 'f',
				value: 0
			},
			uScale: {
				type: 'f',
				value: 1.0
			}
		},
		shaderFunctions: [
			THREE.BAS.ShaderChunk['quaternion_rotation'],
			THREE.BAS.ShaderChunk['cubic_bezier'],
			THREE.BAS.ShaderChunk['ease_out_cubic']
		],
		shaderParameters: [
			'uniform float uTime;',

			'attribute vec2 aDelayDuration;',
			'attribute vec3 aStartPosition;',
			'attribute vec3 aControlPosition0;',
			'attribute vec3 aControlPosition1;',
			'attribute vec3 aEndPosition;',
			'attribute vec4 aAxisAngle;'
		],
		shaderVertexInit: [
			'float tDelay = aDelayDuration.x;',
			'float tDuration = aDelayDuration.y;',
			'float tTime = clamp(uTime - tDelay, 0.0, tDuration);',
			//'float tProgress = ease(tTime, 0.0, 1.0, tDuration);',
			'float tProgress = tTime / tDuration;'
		],
		shaderTransformPosition: [
			'float scl = tProgress * 2.0 - 1.0;',
			'transformed *= (1.0 - scl * scl);',
			'transformed += cubicBezier(aStartPosition, aControlPosition0, aControlPosition1, aEndPosition, tProgress);'
		]
	}, {});

	THREE.Mesh.call(this, geometry, material);
	this.frustumCulled = false;
}
ExplosionAnimation.prototype = Object.create(THREE.Mesh.prototype);
ExplosionAnimation.prototype.constructor = ExplosionAnimation;
Object.defineProperty(ExplosionAnimation.prototype, 'time', {
	get: function() {
		return this.material.uniforms['uTime'].value;
	},
	set: function(v) {
		this.material.uniforms['uTime'].value = v;
	}
});

function ExplosionAnimationGeometry(prefab, count) {
	THREE.BAS.PrefabBufferGeometry.call(this, prefab, count);
}
ExplosionAnimationGeometry.prototype = Object.create(THREE.BAS.PrefabBufferGeometry.prototype);
ExplosionAnimationGeometry.prototype.constructor = ExplosionAnimationGeometry;
ExplosionAnimationGeometry.prototype.bufferPositions = function() {
	var positionBuffer = this.createAttribute('position', 3).array;

	var scaleMatrix = new THREE.Matrix4();
	var scale;
	var p = new THREE.Vector3();

	for (var i = 0, offset = 0; i < this.prefabCount; i++) {
		for (var j = 0; j < this.prefabVertexCount; j++, offset += 3) {
			var prefabVertex = this.prefabGeometry.vertices[j];

			scale = Math.random();
			scaleMatrix.identity().makeScale(scale, scale, scale);

			p.copy(prefabVertex);
			p.applyMatrix4(scaleMatrix);

			positionBuffer[offset] = p.x;
			positionBuffer[offset + 1] = p.y;
			positionBuffer[offset + 2] = p.z;
		}
	}
};

function THREERoot(params) {
	params = utils.extend({
		fov: 60,
		zNear: 10,
		zFar: 100000,

		createCameraControls: true
	}, params);

	this.renderer = new THREE.WebGLRenderer({
		antialias: params.antialias
	});
	this.renderer.setPixelRatio(Math.min(2, window.devicePixelRatio || 1));
	document.getElementById('three-container').appendChild(this.renderer.domElement);

	this.camera = new THREE.PerspectiveCamera(
		params.fov,
		window.innerWidth / window.innerHeight,
		params.zNear,
		params.zfar
	);

	this.scene = new THREE.Scene();

	if (params.createCameraControls) {
		this.controls = new THREE.OrbitControls(this.camera, this.renderer.domElement);
	}

	this.resize = this.resize.bind(this);
	this.tick = this.tick.bind(this);

	this.resize();
	this.tick();

	window.addEventListener('resize', this.resize, false);
}
THREERoot.prototype = {
	tick: function() {
		this.update();
		this.render();
		requestAnimationFrame(this.tick);
	},
	update: function() {
		this.controls && this.controls.update();
	},
	render: function() {
		this.renderer.render(this.scene, this.camera);
	},
	resize: function() {
		this.camera.aspect = window.innerWidth / window.innerHeight;
		this.camera.updateProjectionMatrix();

		this.renderer.setSize(window.innerWidth, window.innerHeight);
	}
};

////////////////////
// UTILS
////////////////////

var utils = {
	extend: function(dst, src) {
		for (var key in src) {
			dst[key] = src[key];
		}

		return dst;
	},
	randSign: function() {
		return Math.random() > 0.5 ? 1 : -1;
	},
	ease: function(ease, t, b, c, d) {
		return b + ease.getRatio(t / d) * c;
	},
	fibSpherePoint: (function() {
		var vec = {
			x: 0,
			y: 0,
			z: 0
		};
		var G = Math.PI * (3 - Math.sqrt(5));

		return function(i, n, radius) {
			var step = 2.0 / n;
			var r, phi;

			vec.y = i * step - 1 + (step * 0.5);
			r = Math.sqrt(1 - vec.y * vec.y);
			phi = i * G;
			vec.x = Math.cos(phi) * r;
			vec.z = Math.sin(phi) * r;

			radius = radius || 1;

			vec.x *= radius;
			vec.y *= radius;
			vec.z *= radius;

			return vec;
		}
	})(),
	spherePoint: (function() {
		return function(u, v) {
			u === undefined && (u = Math.random());
			v === undefined && (v = Math.random());

			var theta = 2 * Math.PI * u;
			var phi = Math.acos(2 * v - 1);

			var vec = {};
			vec.x = (Math.sin(phi) * Math.cos(theta));
			vec.y = (Math.sin(phi) * Math.sin(theta));
			vec.z = (Math.cos(phi));

			return vec;
		}
	})()
};

function createTweenScrubber(tween, seekSpeed) {
	seekSpeed = seekSpeed || 0.001;

	function stop() {
		TweenMax.to(tween, 1, {
			timeScale: 0
		});
	}

	function resume() {
		TweenMax.to(tween, 1, {
			timeScale: 1
		});
	}

	function seek(dx) {
		var progress = tween.progress();
		var p = THREE.Math.clamp((progress + (dx * seekSpeed)), 0, 1);

		tween.progress(p);
	}

	var _cx = 0;

	// desktop
	var mouseDown = false;
	document.body.style.cursor = 'pointer';

	window.addEventListener('mousedown', function(e) {
		mouseDown = true;
		document.body.style.cursor = 'ew-resize';
		_cx = e.clientX;
		stop();
	});
	window.addEventListener('mouseup', function(e) {
		mouseDown = false;
		document.body.style.cursor = 'pointer';
		resume();
	});
	window.addEventListener('mousemove', function(e) {
		if (mouseDown === true) {
			var cx = e.clientX;
			var dx = cx - _cx;
			_cx = cx;

			seek(dx);
		}
	});
	// mobile
	window.addEventListener('touchstart', function(e) {
		_cx = e.touches[0].clientX;
		stop();
		e.preventDefault();
	});
	window.addEventListener('touchend', function(e) {
		resume();
		e.preventDefault();
	});
	window.addEventListener('touchmove', function(e) {
		var cx = e.touches[0].clientX;
		var dx = cx - _cx;
		_cx = cx;

		seek(dx);
		e.preventDefault();
	});
}
              
            
!
999px

Console