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HTML

              
                <canvas id="canvas" width="800" height="600"></canvas>
<div id="howto"><p>Hold and drag the mouse to cut off branches.</p></div>

              
            
!

CSS

              
                #canvas {
  padding: 0px;
  margin-top: 0px;
  margin-left: auto;
  margin-right: auto;
  display: block;
  border: 1px solid black;
}

#howto {
  font-family: sans-serif;
  text-align: center;
}
              
            
!

JS

              
                //// branch
function Branch(startX, startY, angle, length, generation) {
  this.startX = startX;
  this.startY = startY;
  this.angle = angle;
  this.length = length;
  this.generation = generation;
  this.maxX = this.startX + Math.sin(this.angle) * this.length;
  this.maxY = this.startY + -Math.cos(this.angle) * this.length;

  this.width = Math.max(8 - generation * 0.9, 0.5);
  this.color = "black";
  this.waitFrames = 0;

  this.resetGrowthTo(0);

  this.graphics = new createjs.Graphics();
  this.view = new createjs.Shape(this.graphics);
}

Branch.prototype.resetGrowthTo = function(percentage) {
  this.growPercentage = percentage;
  this.growRate = randomRange(0.02, 0.12);
  this.isFullyGrown = false;
  this.hasSpawnedChildren = false;
  this.children = [];
}

Branch.prototype.chopAtPoint = function(x, y) {
  var px = (x - this.startX) / (this.maxX - this.startX);
  var py = (y - this.startY) / (this.maxY - this.startY);

  this.resetGrowthTo(isNaN(px) ? py : px);
  this.waitFrames = 20;
  this.grow();
}

Branch.prototype.update = function() {
  if (this.isFullyGrown === false) {
    if (this.waitFrames > 0) {
      this.waitFrames--;
    } else {
      this.growPercentage += this.growRate;

      if (this.growPercentage >= 1) {
        this.growPercentage = 1;
        this.isFullyGrown = true;
      }

      this.grow();
    }
  }
}

Branch.prototype.grow = function() {
  this.currentLength = this.length * this.growPercentage;
  this.endX = this.startX + Math.sin(this.angle) * this.currentLength;
  this.endY = this.startY + -Math.cos(this.angle) * this.currentLength;

  this.graphics.clear();
  this.graphics.setStrokeStyle(this.width, 1);
  this.graphics.beginStroke(this.color);
  this.graphics.moveTo(this.startX, this.startY);
  this.graphics.lineTo(this.endX, this.endY);
  this.graphics.endStroke();
}

//// chop line
function ChopLine() {
  this.graphics = new createjs.Graphics();
  this.view = new createjs.Shape(this.graphics);

  this.width = 2;
  this.color = "red";
}

ChopLine.prototype.setStartPoint = function(x, y) {
  this.startX = x;
  this.startY = y;
}

ChopLine.prototype.setEndPoint = function(x, y) {
  this.endX = x;
  this.endY = y;
}

ChopLine.prototype.setActive = function(active) {
  this.active = active;
}

ChopLine.prototype.update = function() {
  this.graphics.clear();

  if (this.active === true) {
    this.graphics.setStrokeStyle(this.width);
    this.graphics.beginStroke(this.color);
    this.graphics.moveTo(this.startX, this.startY);
    this.graphics.lineTo(this.endX, this.endY);
    this.graphics.endStroke();
  }
}

//// bird
function Bird(x, y, length, angle, width) {
  this.view = new createjs.Container();
  this.view.x = x;
  this.view.y = y;
  // this.view.rotation = -angle * 180 / Math.PI;

  this.leftWingGraphics = new createjs.Graphics();
  this.leftWingGraphics.setStrokeStyle(width);
  this.leftWingGraphics.beginStroke("black");
  this.leftWingGraphics.moveTo(0, 0);
  this.leftWingGraphics.lineTo(-length * 0.5, 0);
  this.leftWingGraphics.endStroke();
  this.leftWing = new createjs.Shape(this.leftWingGraphics);
  this.view.addChild(this.leftWing);

  this.rightWingGraphics = new createjs.Graphics();
  this.rightWingGraphics.setStrokeStyle(width);
  this.rightWingGraphics.beginStroke("black");
  this.rightWingGraphics.moveTo(0, 0);
  this.rightWingGraphics.lineTo(length * 0.5, 0);
  this.rightWingGraphics.endStroke();
  this.rightWing = new createjs.Shape(this.rightWingGraphics);
  this.view.addChild(this.rightWing);

  this.startFlightAnimation();
}

Bird.prototype.startFlightAnimation = function() {
  var flapDuration = 200;
  var leftWing = this.leftWing;
  var rightWing = this.rightWing;
  var view = this.view;

  leftWing.rotation = -30;
  createjs.Tween.get(leftWing, {
    loop: true
  }).to({
    rotation: 30
  }, flapDuration).to({
    rotation: -30
  }, flapDuration);

  this.rightWing.rotation = 30;
  createjs.Tween.get(rightWing, {
    loop: true
  }).to({
    rotation: -30
  }, flapDuration).to({
    rotation: 30
  }, flapDuration);

  createjs.Tween.get(view).to({
    x: randomRange(0, 800),
    y: -100,
    alpha: 0
  }, randomRange(1000, 3000), createjs.Ease.quadIn).call(tweenComplete);

  function tweenComplete() {
    createjs.Tween.removeTweens(leftWing);
    createjs.Tween.removeTweens(rightWing);

    view.parent.removeChild(view);
  }
}

// main
const FRAME_RATE = 30;
const STAGE_WIDTH = 800;
const STAGE_HEIGHT = 600;
const TREE_START_SIZE = 130;
const MAX_GENERATION = 9;
const DEGENERATION = 0.8;
const H_SPREAD = Math.PI / 2.5;

var _stage = null;

var _tree = [];
var _chopLine = null;

var _mouseDown = false;

function init()
{
	createStage();
	
	//start the tree by creating a branch from the bottom center of the stage (canvas)
	createBranch(STAGE_WIDTH / 2, STAGE_HEIGHT, 0, TREE_START_SIZE, 0)
	createChopLine();

	start();
};

function createStage()
{
	_stage = new createjs.Stage(document.getElementById("canvas"));
	createjs.Ticker.setFPS(FRAME_RATE);
};

function createBranch(startX, startY, angle, length, generation)
{
	var branch = new Branch(startX, startY, angle, length, generation);
	
	_stage.addChild(branch.view);
	_tree.push(branch);

	return branch;
};

function createChopLine()
{
	_chopLine = new ChopLine();
	_stage.addChild(_chopLine.view);
};

function start()
{
	createjs.Ticker.addEventListener("tick", update);
	
	// does not work?
	// _stage.addEventListener("mousedown", mouseDownHandler);
	// _stage.addEventListener("mousemove", mouseMoveHandler);
	// _stage.addEventListener("mouseup", mouseUpHandler);
	// depricated (0.6.1), removed (0.7.0)
	_stage.onMouseMove = mouseMoveHandler;
	_stage.onMouseDown = mouseDownHandler;
	_stage.onMouseUp = mouseUpHandler;
};

function mouseDownHandler(event)
{
	_mouseDown = true;
	console.log(_stage.children.length);

	_chopLine.setStartPoint(event.stageX, event.stageY);
	_stage.setChildIndex(_chopLine.view, _stage.children.length - 1);
};

function mouseMoveHandler(event)
{
	if (_mouseDown)
	{
		_chopLine.setActive(true);
		_chopLine.setEndPoint(event.stageX, event.stageY);
	}
};

function mouseUpHandler(event)
{
	_mouseDown = false;

	_chopLine.setEndPoint(event.stageX, event.stageY);
	_chopLine.setActive(false);

	chop();
};

function chop()
{
	var branch = null;
	var intersection = null;

	for (var i = 0; i < _tree.length; i++)
	{
		branch = _tree[i];
		intersection = checkLineIntersection(_chopLine.startX, _chopLine.startY, _chopLine.endX, _chopLine.endY, branch.startX, branch.startY, branch.endX, branch.endY);
		
		if (intersection.onLine1 && intersection.onLine2)
		{
			birdifyChildren(branch, 0);

			branch.chopAtPoint(intersection.x, intersection.y);
		}
	}
};

function birdifyChildren(branch, delay)
{
	for (var i = 0; i < branch.children.length; i++)
	{
		var child = branch.children[i];
		var f = birdifyBranch.bind(child);

		setTimeout(f, randomRange(150, 300) * delay);

		removeBranchFromTree(child);
		birdifyChildren(child, delay + 1);
	}
};

function birdifyBranch()
{
	var midX = this.startX + (this.endX - this.startX) * 0.5;
	var midY = this.startY + (this.endY - this.startY) * 0.5;
	var bird = new Bird(midX, midY, this.currentLength, this.angle, this.width);
	
	_stage.addChild(bird.view);
	_stage.removeChild(this.view);
}

function removeBranchFromTree(branch)
{
	var index = _tree.indexOf(branch);

	if (index !== -1)
	{
		_tree.splice(index, 1);
	}
};


function update(event)
{
	if (!event.paused)
	{
		var branch = null;

		for (var i = 0; i < _tree.length; i++)
		{
			branch = _tree[i];
			branch.update();

			if (branch.isFullyGrown === true && branch.hasSpawnedChildren === false)
			{
				spawnBranches(branch);
			}
		}

		_chopLine.update();

		_stage.update();
	}
};

function spawnBranches(fromBranch)
{
	var generation = fromBranch.generation + 1;

	if (generation < MAX_GENERATION)
	{
		var length = fromBranch.length * DEGENERATION;
		var startX = fromBranch.endX;
		var startY = fromBranch.endY;
		var leftAngle = randomRange(0.3, H_SPREAD);
		var rightAngle = randomRange(-H_SPREAD, -0.3);

		fromBranch.children.push(createBranch(startX, startY, leftAngle, length, generation));
		fromBranch.children.push(createBranch(startX, startY, rightAngle, length, generation));
	}

	fromBranch.hasSpawnedChildren = true;
};

///////////
// UTILS //
///////////

function randomRange(min, max)
{
	return Math.random() * (max - min) + min;
};

//from http://jsfiddle.net/justin_c_rounds/Gd2S2/
function checkLineIntersection(line1StartX, line1StartY, line1EndX, line1EndY, line2StartX, line2StartY, line2EndX, line2EndY) {
    // if the lines intersect, the result contains the x and y of the intersection (treating the lines as infinite) and booleans for whether line segment 1 or line segment 2 contain the point
    var denominator, a, b, numerator1, numerator2, result = {
        x: null,
        y: null,
        onLine1: false,
        onLine2: false
    };
    denominator = ((line2EndY - line2StartY) * (line1EndX - line1StartX)) - ((line2EndX - line2StartX) * (line1EndY - line1StartY));
    if (denominator == 0) {
        return result;
    }
    a = line1StartY - line2StartY;
    b = line1StartX - line2StartX;
    numerator1 = ((line2EndX - line2StartX) * a) - ((line2EndY - line2StartY) * b);
    numerator2 = ((line1EndX - line1StartX) * a) - ((line1EndY - line1StartY) * b);
    a = numerator1 / denominator;
    b = numerator2 / denominator;

    // if we cast these lines infinitely in both directions, they intersect here:
    result.x = line1StartX + (a * (line1EndX - line1StartX));
    result.y = line1StartY + (a * (line1EndY - line1StartY));
	/*
        // it is worth noting that this should be the same as:
        x = line2StartX + (b * (line2EndX - line2StartX));
        y = line2StartX + (b * (line2EndY - line2StartY));
        */
    // if line1 is a segment and line2 is infinite, they intersect if:
    if (a > 0 && a < 1) {
        result.onLine1 = true;
    }
    // if line2 is a segment and line1 is infinite, they intersect if:
    if (b > 0 && b < 1) {
        result.onLine2 = true;
    }
    // if line1 and line2 are segments, they intersect if both of the above are true
    return result;
};

init();

              
            
!
999px

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