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HTML

CSS

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HTML

              
                <div class="sound button front noclick"><i class="fa fa-volume-up" aria-hidden="true"></i></div>
<div class="score front">0</div>
<div class="start deetz">Click/tap/space bar to begin</div> 
<div class="end title deetz front hide">Game Over</div>
<div class="end button deetz front hide">Play Again?</div>

              
            
!

CSS

              
                body {
   background-color:#E3C77B;
   min-height:100vh;
   margin:0;
   font-family: 'Lato', sans-serif;
   overflow:hidden;
   &, * {
      user-select:none;
   }
   .sound {
      position: absolute;
      top:20px;
      left:20px;
      font-size:20px;
      cursor: pointer;
      width:32px;
      height:32px;
      background-color:#574C41;
      color:#E3C77B;
      border-radius:100%;
         z-index:10;
      i {
         position: absolute;
         top:50%;
         left:50%;
         transform:translate(-50%,-50%);
      }
   }
   .logo {
      position: absolute;
      bottom:20px;
      left:20px;
      z-index:10;
      opacity:0.5;
      img {
         width:48px;
         height:48px;
      }
      &:hover {
         opacity:1;
      }
   }
   .score {
      position: absolute;
      top:75px;
      left:50%;
      transform:translate(-50%,-50%);
      font-size:100px;
      color:#574C41;
      user-select:none;
   }
   .deetz {
      position: absolute;
      top:25%;
      left:50%;
      transform:translate(-50%,-50%);
      font-size:20px;
      transition: opacity .25s ease;
      color:#574C41;
      user-select:none;
      text-wrap:no-wrap;
      &.hide {
         opacity:0;
         pointer-events:none;
      }
      &.front {
         z-index:10;
      }
      &.end.title {
         top:50%;
         background-color:#574C41;
         padding:40px 20px;
         font-size:60px;
         border-radius:3px;
         color:#E3C77B;
         font-weight:bold;
         letter-spacing:2px;
         width:500px;
         text-align:center;
      }
      &.end.button {
         top:75%;
         background-color:#574C41;
         padding:20px;
         font-size:40px;
         border-radius:3px;
         color:#E3C77B;
         font-weight:bold;
         letter-spacing:2px;
         cursor: pointer;
      }
      &.end.tweet {
         background-color:#1da1f2;
         color:#E3C77B;
         padding:10px;
         border-radius:3px;
         text-decoration:none;
      }
   }
   canvas {
      position: absolute;
      top:50%;
      left:50%;
      transform:translate(-50%,-50%);
      display:block;
      z-index:1;
   }
}
              
            
!

JS

              
                
//http://www.colourlovers.com/palette/408962/Monkey_Announcemts
var settings = {
   general: {
      speed: 4.2,
      gravity: 15,
      jump: -3.5,
      margin: 154,
      biggestGradient: 5,
      step: 300,
      ring: {
         x: 100,
         height: 130,
         thickness: 10
      }
   },
   game: {
      audio: true,
      score:0,
      process: 0,
      elements: [],
      x: -1,
      y: -1,
      ay: -5,
      draw: function() {
         var prex = 0;
         var prey = 0;
         strokeWeight(6);
         stroke("#574C41");
         console.log(settings.game.elements.length);
         for(var i = 1; i < settings.game.elements.length; i++) {
            //settings.game.elements[i].move();
            if(settings.game.elements[i][0] - settings.game.x < -2*settings.general.step) {
               settings.game.elements.splice(0, 1);
            } else {
               noStroke();
               fill("#574C41");
               ellipse(settings.game.elements[i][0] - settings.game.x,settings.game.elements[i][1], 12, 12);

               noFill();
               strokeWeight(6);
               stroke("#574C41");
               line(settings.game.elements[i-1][0] - settings.game.x,settings.game.elements[i-1][1],settings.game.elements[i][0] - settings.game.x,settings.game.elements[i][1]);
               if(settings.game.elements[i][0] - settings.game.x < 550 && i == settings.game.elements.length -1) {
                  var par = (settings.game.elements[i][1] - settings.general.margin)/(windowHeight - 2*settings.general.margin);
                  var apar = 1 - par;

                  var min = -200 * par;
                  var max = 200 * apar;

                  var h = Math.floor(random(min,max)) + settings.game.elements[i][1];

                  settings.game.elements.push([settings.game.elements[i][0]+=settings.general.step,h]);
               }
            }
            if((settings.game.elements[i][0] - settings.game.x - settings.general.step < settings.general.ring.x && settings.game.elements[i][0] - settings.game.x > settings.general.ring.x)) {
               var per = ((settings.game.x + settings.general.ring.x)%settings.general.step)/settings.general.step;
               var newy = settings.game.elements[i-1][1] 
+ ((settings.game.elements[i][1] - settings.game.elements[i-1][1])*per);
               strokeWeight(1);
               if(Math.abs(newy - settings.game.y) > settings.general.ring.height/2-settings.general.ring.thickness-1) {
                  settings.game.process = 2;
                  $(".end").removeClass("hide");
                  if(settings.game.audio) {
                     deathAudio.play();
                  }
               }
            }
            if(settings.game.x < 600 && Math.abs(settings.game.elements[0][1] - settings.game.y) > settings.general.ring.height/2-settings.general.ring.thickness-1) {
                  settings.game.process = 2;
                  $(".end").removeClass("hide");
                  if(settings.game.audio) {
                     deathAudio.play();
                  }
            }
         }
         
      },
      start: function() {
         settings.game.elements.push([0,windowHeight / 2]);
         settings.game.elements.push([600,windowHeight / 2]);
         //settings.game.elements.push([600,windowHeight / 3]);
      }
   },
   tools: {
      setup: function() {
         //console.clear();
         settings.game.y = windowHeight / 2;
      }
   }
}
var deathAudio= new Audio('https://freesound.org/data/previews/204/204450_2801113-lq.mp3'),
    jumpAudio= new Audio('https://freesound.org/data/previews/187/187025_2567799-lq.mp3'),
    pointAudio= new Audio('https://freesound.org/data/previews/135/135125_2337290-lq.mp3');

function setup() {
   settings.tools.setup();
   createCanvas(500, windowHeight);
   setInterval(function(){
      if (settings.game.process == 1) {
         settings.game.ay += settings.general.gravity / 120;
         settings.game.y += settings.game.ay;
         settings.game.x += settings.general.speed/2;
      }
   }, 8);
}

function windowResized() {
   switch (settings.game.process) {
      case 0:
      case 1:
      case 2:
         resizeCanvas(500, windowHeight);
         settings.game.y = windowHeight / 2;
         break;
   }
}

function draw() {
   if (settings.game.process != 2) {
      clear();
      noFill();
      
      //First
      strokeWeight(settings.general.ring.thickness);
      stroke("#E3A56B");
      bezier(settings.general.ring.x, settings.game.y - settings.general.ring.height / 2, settings.general.ring.x - settings.general.ring.height * 0.3, settings.game.y - settings.general.ring.height / 2, settings.general.ring.x - settings.general.ring.height * 0.3, settings.game.y + settings.general.ring.height / 2, settings.general.ring.x, settings.game.y + settings.general.ring.height / 2);

      //Lines
      strokeWeight(6);
      stroke("#574C41");
      if (settings.game.process == 0) {
         line(0, windowHeight / 2, 500, windowHeight / 2);
      } else {
         settings.game.draw();
      }
      //Last
      strokeWeight(settings.general.ring.thickness);
      stroke("#E3A56B");
      bezier(settings.general.ring.x, settings.game.y - settings.general.ring.height / 2, settings.general.ring.x + settings.general.ring.height * 0.3, settings.game.y - settings.general.ring.height / 2, settings.general.ring.x + settings.general.ring.height * 0.3, settings.game.y + settings.general.ring.height / 2, settings.general.ring.x, settings.game.y + settings.general.ring.height / 2);
      if (settings.game.process == 1) {
      }
      //Page
      if(settings.game.score != Math.max(Math.floor((settings.game.x+settings.general.ring.x-settings.general.step*2)/settings.general.step),0)) {
         settings.game.score = Math.max(Math.floor((settings.game.x+settings.general.ring.x-settings.general.step*2)/settings.general.step),0);
         $(".score").text(settings.game.score);
         $(".end.tweet").attr("href", `https://twitter.com/intent/tweet?original_referer=http%3A%2F%2Fflappyring.koya.io%2F&ref_src=twsrc%5Etfw&text=I%20got%20${settings.game.score}%20points%20in%20Flappy%20Ring!%20%23flappyring&tw_p=tweetbutton&url=http%3A%2F%2Fflappyring.koya.io%2F&via=koya_io`);
         $(".end.tweet span").text(`I got ${settings.game.score} points in Flappy Ring!`);
         if(settings.game.process == 1 && settings.game.audio) {
            pointAudio.play();
         }
      }
   } else {

   }

   //Frame
   strokeWeight(10);
   stroke("#574C41");
   line(0, 0, 0, windowHeight);
   line(499, 0, 499, windowHeight);
   
}

$('body').click(function(evt){ 
   if($(this).hasClass("noclick") || $(evt.target).closest('.noclick').length) {
          return;
   }
   
   tap();
});
$(document).on("touchstart", "body", function(evt) {
   if($(this).hasClass("noclick") || $(evt.target).closest('.noclick').length) {
          return;
   }
   tap();
});

$(document).keydown(function(evt) {
    if (evt.keyCode == 32) {
       if(settings.game.process != 2) {
         tap();
       }
       else {
         restart();
       }
    }
  });

function tap() {
   if(settings.game.process != 2 && settings.game.audio) {
      jumpAudio.play();
   }
   if(settings.game.process == 0) {
      settings.game.start();
      settings.game.process = 1;
      $(".start").addClass("hide");
   }
   settings.game.ay = settings.general.jump;
}

$(".end.button").click(function(){
   restart();
});

function restart() {
   $(".end").addClass("hide");
   $(".start").removeClass("hide");
   settings.game.elements = [];
   settings.game.x = 0;
   settings.game.y = windowHeight / 2;
   settings.game.ay = 0;
   setTimeout(function(){settings.game.process = 0;}, 100);
}

$(".sound").click(function(){
   settings.game.audio = !settings.game.audio;
   if(settings.game.audio) {
      $(".sound i").removeClass("fa-volume-off").addClass("fa-volume-up");
   } else {
      $(".sound i").addClass("fa-volume-off").removeClass("fa-volume-up");
   }
});
              
            
!
999px

Console