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HTML

              
                <div class="ctrl">
  <div>
    <label>
      <div>Octave loop </div>
      <input type="number" name="loop" min="1" max="7" value="1" /></label>
    <label>
      <div>Repeat keyboard</div>
      <input type="number" name="repeat" min="1" max="5" value="3" /></label>
  </div>
  <div>
    <label>
      <div>Fifth</div>
      <input type="range" name="fifth" min="0" max="1" value="0" step="0.01" />
    </label>
    <label>
      <div>Third</div>
      <input type="range" name="third" min="0" max="1" value="0" step="0.01" />
    </label>
    <label>
      <div>seventh</div>
      <input type="range" name="seventh" min="0" max="1" value="0" step="0.01" />
    </label>
    <label>
      <div>Slide</div>
      <input type="range" name="slide" min="0" max="0.25" value="0" step="0.01" />
    </label>
  </div>
</div>
              
            
!

CSS

              
                *,*:before,*:after {
  box-sizing: border-box;
}
  
html {
  padding: 0;
  margin: 0;
  width: 100%;
  height: 100%;
  background-color: #444;
  color: #fff;
}

body {
  padding: 0;
  margin: 0;
  width: 100%;
  height: 100%;
}

.ctrl {
  display: flex;
  position: absolute;
  top: 0;
  left: 0;
  right: 0;
  bottom: 0;
  width: 180px;
  height: 180px;
  margin: auto;
  text-align: center;
  align-items: center;
  > div {
    flex: 1 1 0;
  }
}

.ctrl label {
  display: block;
}

.ctrl input {
  box-sizing: border-box;
  width: 55px;
  text-align: center;
  color: #000;
  border: 1px solid #000;
  &[type=range] {
    width: 80px;
  }
}

svg {
  height: 100%;
  width: 100%;
  vertical-align: top;
}

svg .keyboard path {
  stroke: #000;
  fill: #fff;
  cursor: pointer;
  vector-effect: non-scaling-stroke;
}

svg .keyboard path.sharp {
  fill: #000;
}

svg .keyboard path.ut {
  fill: #faa;
}

svg .keyboard path.first-ut {
  fill: #f44;
}

svg .keyboard path:hover {
  fill: #888;
}

svg .keyboard:active path:hover {
  fill: #cdf;
  filter: drop-shadow(0 0 20px #acf);
}

              
            
!

JS

              
                window.CP = window.CP || {
  shouldStopExecution:a=>0,
  exitedLoop:()=>0,
}

const svgNS = "http://www.w3.org/2000/svg"
const svg = document.createElementNS(svgNS, "svg")
const group = document.createElementNS(svgNS, "g")
const input = {}
const value = {}
let pointerdown = false
Array.from(document.querySelectorAll(".ctrl input")).forEach(inp => {
  let val
  const name = inp.name
  input[name] = inp
  inp.addEventListener('input', change)
  inp.addEventListener('change', () => inp.value = val)
  change()

  function change() {
    val = Math.min(+inp.max, Math.max(+inp.value, +inp.min))
    const step = +inp.step || 1
    val = Math.round(val / step) * step
    value[name] = val
  }
})
const diam1 = 150
const diam2 = 215
const diam3 = 300
const whites = [0, null, 1, null, 2, 3, null, 4, null, 5, null, 6]
const keyNumber = new WeakMap()
let octaveCount = 3
let octaveLoop = 3

input.loop.addEventListener('input', function() {
  value.repeat = input.repeat.value = 1
})
group.classList.add("keyboard")

function angle(turn) {
  const rad = turn * Math.PI * 2
  const cos = Math.cos(rad)
  const sin = Math.sin(rad)
  return {
    rad,
    cos,
    sin
  }
}

function sharpPos(note) {
  if (note <= 5)
    return note * 3 / 7 / 5
  else
    return 3 / 7 + (note - 5) * 4 / 7 / 7
}

function draw() {
  octaveLoop = value.loop
  octaveCount = octaveLoop * input.repeat.value
  group.replaceChildren()
  for (let octave = 0; octave < octaveCount; octave++) {
    for (let i = 0; i < 12; i++) {
      const white = whites[i]
      const a1 = angle((octave + sharpPos(i)) / octaveCount)
      const a2 = angle((octave + sharpPos(i + 1)) / octaveCount)
      const elm = document.createElementNS(svgNS, "path")
      if (i === 0) {
        elm.classList.add('ut')
        if (octave % octaveLoop === 0) {
          elm.classList.add('first-ut')
        }
      }
      let path = `\
M ${a1.cos * diam2} ${a1.sin * diam2}\
L ${a1.cos * diam3} ${a1.sin * diam3}\
A ${diam3} ${diam3} 0 0 1 ${a2.cos * diam3},${a2.sin * diam3}\
L ${a2.cos * diam2},${a2.sin * diam2}`
      if (white == null) {
        path += `A ${diam2} ${diam2} 0 0 0 ${a1.cos * diam2} ${a1.sin * diam2}`
        elm.classList.add("sharp")
      } else {
        const a0 = angle((octave + (white / 7)) / octaveCount)
        const a3 = angle((octave + ((white + 1) / 7)) / octaveCount)
        path += `\
A ${diam2} ${diam2} 0 0 1 ${a3.cos * diam2},${a3.sin * diam2}\
L ${a3.cos * diam1},${a3.sin * diam1}\
A ${diam1} ${diam1} 0 0 0 ${a0.cos * diam1},${a0.sin * diam1}\
L ${a0.cos * diam2},${a0.sin * diam2}\
A ${diam2} ${diam2} 0 0 1 ${a1.cos * diam2},${a1.sin * diam2}`
      }
      elm.setAttribute("d", path)
      group.appendChild(elm)
      keyNumber.set(elm, (i + octave * 12) % (12 * octaveLoop))
    }
  }
  svg.appendChild(group)
  document.body.appendChild(svg)
}
draw()
input.loop.addEventListener("input", draw)
input.repeat.addEventListener("input", draw)

function resize() {
  const vw = window.innerWidth
  const vh = window.innerHeight
  const min = Math.min(vw, vh)
  const scale = min / diam3 / 2
  const transform = `translate(${vw / 2}, ${vh / 2}) scale(${scale})`
  group.setAttribute('transform', transform)
}
resize()
window.addEventListener("resize", resize)
group.addEventListener('pointerdown', e => {
  ac.resume()
  pointerdown = true
  play(keyNumber.get(e.target))
})
window.addEventListener('pointerup', () => {
  pointerdown = false
  stop()
})
group.addEventListener('pointerover', e => pointerdown && play(keyNumber.get(e.target)))
group.addEventListener('pointerleave', stop)

const ac = new AudioContext()
const volume = ac.createGain()
let wave
let oldNote = null
volume.gain.value = 0
volume.connect(ac.destination)
const osc = ac.createOscillator()

function createWave() {
  const max = 13
  const real = new Float32Array(Math.pow(2, max))
  for (let i = 0; i < max; i += octaveLoop) {
    real[Math.pow(2, i)] = 1
    real[Math.pow(2, i) * 3] = value.fifth
    real[Math.pow(2, i) * 5] = value.third
    real[Math.pow(2, i) * 7] = value.seventh
  }
  wave = ac.createPeriodicWave(real, real)
  osc.setPeriodicWave(wave)
}
input.loop.addEventListener("input", createWave)
input.fifth.addEventListener("input", createWave)
input.third.addEventListener("input", createWave)
input.seventh.addEventListener("input", createWave)
createWave()
osc.connect(volume)
osc.start()

function play(note) {
  volume.gain.value = .3
  if (oldNote === null || value.slide === 0) {
    const freq = 440 * (Math.pow(2, (note - 9) / 12)) / 32
    osc.frequency.setValueAtTime(freq, ac.currentTime)
    oldNote = note
    return
  }
  const note2 = note
  if (oldNote !== null) {
    while (note - oldNote > 6)
      note -= 12
    while (note - oldNote < -6)
      note += 12
  }
  const oldFreq = 440 * (Math.pow(2, (oldNote - 9) / 12)) / 32
  const freq = 440 * (Math.pow(2, (note - 9) / 12)) / 32
  osc.frequency.cancelScheduledValues(ac.currentTime)
  osc.frequency.setValueAtTime(oldFreq, ac.currentTime)
  osc.frequency.linearRampToValueAtTime(freq, ac.currentTime + value.slide)
  oldNote = note2
}

function stop() {
  volume.gain.value = 0
  oldNote = null
}
              
            
!
999px

Console