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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.


                <!DOCTYPE html>
<html lang="ja" xml:lang="ja">
	<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
	<script type="text/javascript">
		* 解説ページ
		* 倉田幸暢(Yukinobu Kurata)
		* Copyright (c) 2013 Yukinobu Kurata
		* Released under the MIT license
		* MITライセンスについて
							var videoWidth = 530;
							var videoHeight = 298;
							var youtubeVideoID = "Imj1mR4-yM8";
							var redirectUrl = "";
			//  同じページ内で開くかを設定する
							//新しいウィンドウ(新しいタブ)で開く「1」 / 同じページ内で開く「0」
							var redirectTargetBlank = 0;
    <!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
    <div id="iframe_player_api"></div>

      // 2. This code loads the IFrame Player API code asynchronously.
      var tag = document.createElement('script');

      tag.src = "";
      var firstScriptTag = document.getElementsByTagName('script')[0];
      firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);

      // 3. This function creates an <iframe> (and YouTube player)
      //    after the API code downloads.
      var player;
      function onYouTubeIframeAPIReady() {
        player = new YT.Player('iframe_player_api', {
          width: videoWidth,
          height: videoHeight,
          videoId: youtubeVideoID,
						playerVars: {
								'modestbranding': 1,
								'autohide': 1,
								'controls': 0,
								'showinfo': 0,
								'rel': 0
          events: {
            'onReady': onPlayerReady,
            'onStateChange': onPlayerStateChange

      // 4. The API will call this function when the video player is ready.
      function onPlayerReady(event) {

      // 5. The API calls this function when the player's state changes.
      //    The function indicates that when playing a video (state=1),
      //    the player should play for six seconds and then stop.
		function onPlayerStateChange(event){
						 case YT.PlayerState.ENDED:
									if( redirectTargetBlank ){
										var redirectATag = document.createElement('a');
										redirectATag.href = redirectUrl;
 = '_blank';
										location.href = redirectUrl;
						 case YT.PlayerState.PLAYING:
						 case YT.PlayerState.PAUSED:
						 case YT.PlayerState.BUFFERING:
						 case YT.PlayerState.CUED: