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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              .wrap {
  position: relative;
}
.square {
  top: 0;
  left: 0;
  position: absolute;
  background-color: orange;
  width: 50px;
  height: 50px;
}
            
          
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              const secondPerFrame = 16.66666666;//1フレーム何ミリ秒にするか
const FPS = 1000 / secondPerFrame;
//そして、毎秒何フレームを表示するか: 約60フレーム = 60FPS
//この変数は下の関数では使ってません。一応参考で用意しました。

let animation = ($el) => {
  let leftPos = 0;//箱のポジション値を保存
  let goalVal = 1000;//最終的にいてほしいポジション
  let duration = 1000;//適当に決めたトータル秒
  let elapsedTime = 0;//経過した時間(秒)を保存
  
  //1コマの関数(1フレームで行われる処理がこの関数に書いてある)
  let tick = () => {
    
    if(elapsedTime >= duration) {//1秒たったら終わり
      leftPos = goalVal;
      $el.css('left',leftPos);
      return;//アニメーション終了
    }
    
    let elapsedTimeRate = elapsedTime / duration;
    //経過時間割合(進捗率) 〜 どれくらい時間が経過したか?
    
    let valueChangeRate = elapsedTimeRate;
    //値の変化割合 〜 とりあえず経過時間割合と同じに
    //これがイージング。例えば2乗したり3乗したり。。
    
    leftPos = goalVal * valueChangeRate;
    //値の変化割合に『最終目的値』をかけると、1フレーム後にいてほしい場所が出る
    
    $el.css('left', leftPos);
    elapsedTime += secondPerFrame;
    //1フレーム分の時間を進める
    
    setTimeout(tick, secondPerFrame);
    //以後、ずっとこれの繰り返し。。。
  }
  
  tick();//アニメーション開始!
}

$(function(){
  $('.square').on('click', function(){
    animation($(this));
  });  
});


            
          
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