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HTML

              
                <html>
	<head>
	<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<title>[lines]</title>
		<style>
			body {
				margin: 0px;
    			overflow: hidden; 
    			background-color: #FFB347;
    			font-family: 'Arial';
    		}
			
			#help{
				position: absolute;
			    top: 1%;
			    left: 1%;
			    font-size: 30px;
			    color: #489eba;
			}

		</style>
	</head>
	<body>
	</body>
</html>
              
            
!

CSS

              
                
              
            
!

JS

              
                
var contianer, renderer, camera, scene;

var material;
var letters = [];
var vertices=[];
var offsets = [];
var targetVertices,currentVertices;
var mainGeometry
var vertexCount = 32;
var clock = new THREE.Clock();
var boxhelper;
var line;
var helpCube1,helpCube2;
var smallCubes = [];
var mainLines =[];
var time;
var step = 0;
var morphstep = 0; 
var current = 0;
var target = 1;
var wait = true;
var waittimer = 0
var randomTarget = 0;
var randomCurrent = 0;
var prevRandom;
var helpCube3

init()

function init() {
     container = document.createElement('div');
    document.body.appendChild(container);

    camera = new THREE.PerspectiveCamera( 120, window.innerWidth/window.innerHeight, .1, 100000 );

    camera.position.set(0, 0, 5);
    scene = new THREE.Scene();

    scene.fog = new THREE.FogExp2(0x5d4e46, .013);

    renderer = new THREE.WebGLRenderer({ antialias: true });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.shadowMap.enabled = true;
    renderer.shadowMap.type = THREE.PCFSoftShadowMap;
    renderer.setClearColor(0x5d4e46);
    container.appendChild(renderer.domElement);

    var size = 10;
    


    //geometry
    for (var i = 0; i < 256; i++) {

        var curve = new THREE.CubicBezierCurve3();
        
        for (var j = 0; j < 4; j++) {
            var vec = new THREE.Vector3(Math.floor(Math.random()*size)*size,Math.floor(Math.random()*size)*size,Math.floor(Math.random()*size)*size)
            vec.z -= Math.floor(Math.random()*size*j)
            vec.x += Math.floor(Math.random()*size*j)
            vec.y -= Math.floor(Math.random()*size*j)

            curve["v"+j] = vec
        }

        var geometry = new THREE.Geometry();
        geometry.vertices = curve.getPoints( vertexCount );
       
        if (i%32 ==0 ) {
            var lineGeometry = new THREE.Geometry();
            for (var j = 0; j < vertexCount; j++) {
                var x = geometry.vertices[j].x;
                var y = geometry.vertices[j].y;
                var z = geometry.vertices[j].z;
                lineGeometry.vertices.push(
                    new THREE.Vector3( x,  y, z ))
            }
        var material = new THREE.LineBasicMaterial( { color : 0xffffff,linewidth:3} );
        material.color.setHSL(1,0,100);

        var line = new THREE.Line( lineGeometry, material );

            mainLines.push(line)
            scene.add( line );
        } else{
            vertices.push(geometry.vertices) 
        }
    } 
    
    boxhelper = new THREE.BoxHelper( line, 0xffffff );
    scene.add( boxhelper );
   
    //light
    var ambient = new THREE.AmbientLight( 0xffffff );
    scene.add(ambient);


    var material = new THREE.MeshLambertMaterial({color: 0xa69e8f});

    var smallCubeGeometry = new THREE.BoxBufferGeometry(.2,.2,.2);
    var s = 15
    for (var i = 0; i < s; i++) {
        for (var j = 0; j < s; j++) {
            for (var k = 0; k < s; k++) {
                var smallCube = new THREE.Mesh(smallCubeGeometry, material);
                smallCube.position.set(i*10,j*10,k*10)
                scene.add(smallCube)
            }
        }
    }

    var solidMaterial = new THREE.MeshLambertMaterial({color: 0xffffff});
    var helpCubeMesh = new THREE.SphereGeometry(1,32);  
    helpCube1 = new THREE.Mesh(helpCubeMesh, solidMaterial);
    scene.add(helpCube1)
    helpCube2 = new THREE.Mesh(helpCubeMesh, solidMaterial);
    scene.add(helpCube2)
  
    window.addEventListener('resize', onWindowResize, false);
    animate();

}
      

function animate() {
    time = performance.now()*.0002
    morphstep +=4;
    

    if (wait) {        
        waittimer +=1;
        randomTarget = Math.floor(Math.random()*(vertices.length))

        randomCurrent = Math.floor(Math.random()*(mainLines.length))

        wait = false
        waittimer = 0;
        morphstep = 0;  

        mainGeometry = mainLines[randomCurrent].geometry
        targetVertices = vertices[randomTarget]
        
    } else {         
            boxhelper.update(mainLines[randomCurrent]);
       
            helpCube1.position.set(mainGeometry.vertices[0].x,mainGeometry.vertices[0].y,mainGeometry.vertices[0].z)
            helpCube2.position.set(mainGeometry.vertices[vertexCount-1].x,mainGeometry.vertices[vertexCount-1].y,mainGeometry.vertices[vertexCount-1].z)
     
            currentVertices = mainGeometry.vertices

            for (var i = 0; i < vertexCount; i++) {
                var point = currentVertices[i]
                var targetPoint = targetVertices[i]

                var x = point.x+(targetPoint.x - point.x) * morphstep/100;
                var y = point.y+(targetPoint.y - point.y) * morphstep/100;
                var z = point.z+(targetPoint.z - point.z) * morphstep/100;

                mainGeometry.vertices[i].x = x;
                mainGeometry.vertices[i].y = y;
                mainGeometry.vertices[i].z = z;
            } 
            
            mainGeometry.verticesNeedUpdate = true;
        }

        step += 4;
       
        if (step%100 == 0 ) {
            wait = true
            morphstep = 100;
        }
    
    var r = 50//*Math.sqrt(2)/2
    camera.position.set(r*Math.sin(time)+50,50,r*Math.cos(time)+50)
    camera.lookAt(new THREE.Vector3(50,50,50))
    requestAnimationFrame(animate);
    renderer.render(scene, camera);
}

function random(seed) {
    var x = Math.sin(seed) * 10000;
    return x - Math.floor(x);
}

radians = function(degrees) {
  return degrees * Math.PI / 180;
};

function onWindowResize() {
  camera.aspect = window.innerWidth / window.innerHeight;
    camera.updateProjectionMatrix();

    renderer.setSize( window.innerWidth, window.innerHeight );
}


              
            
!
999px

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