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HTML

              
                <html>
	<head>
	<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<title>[-]</title>
		<style>
			body {
				margin: 0px;
    			overflow: hidden; 
    			background-color: #FFB347;
    			font-family: 'Arial';
    		}
			
			#help{
				position: absolute;
			    top: 1%;
			    left: 1%;
			    font-size: 20px;
			    color: white;
			}

		</style>
	</head>
	<body>
		<div id="help">[Kaleidoscope - click to shuffle]</div>
	</body>
</html>
              
            
!

CSS

              
                
              
            
!

JS

              
                //created by XORXOR, #codevember 2016
var contianer, renderer, camera, scene;
var windowWidth = window.innerWidth;
var windowHeight = window.innerHeight;
var cube;
var cubes = [];
var center;

var bufferScene = new THREE.Scene();
var bufferTexture = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter});

var triangleGeometry 
var triangle;
var clock = new THREE.Clock();
var delta =0;
var m; 
var size;
var randomness = 0;
var rnd = 1;
init()
animate();

function init() {

    container = document.createElement('div');
    document.body.appendChild(container);

    camera = new THREE.PerspectiveCamera( 80, window.innerWidth/window.innerHeight, .1, 10000 );
    scene = new THREE.Scene();

    renderer = new THREE.WebGLRenderer({ antialias: true });
    renderer.setSize(window.innerWidth, window.innerHeight);
    container.appendChild(renderer.domElement);

    //geometry
    size = 100
    var rot = Math.PI/3
    m = Math.sqrt(size*size - Math.pow(size/2,2))
    var r =  size/2*Math.sin(Math.PI/3)

    triangle = new THREE.Shape([
        new THREE.Vector2 (0,  0),
        new THREE.Vector2 (size/2,(size/2) / (1/Math.tan(rot))),
        new THREE.Vector2 (-size/2,(size/2) / (1/Math.tan(rot)))
    ]);


    triangleGeometry = new THREE.ShapeGeometry( triangle);
    triangleGeometry.computeFaceNormals();
    triangleGeometry.faceVertexUvs[0][0][0] = new THREE.Vector2( 0, 0 );
    triangleGeometry.faceVertexUvs[0][0][1] = new THREE.Vector2( 0, 1 );
    triangleGeometry.faceVertexUvs[0][0][2] = new THREE.Vector2( 1, 1 );

    triangleMirrored = new THREE.ShapeGeometry( triangle);
    triangleMirrored.computeFaceNormals();
    triangleMirrored.faceVertexUvs[0][0][2] = new THREE.Vector2( 0, 0 );
    triangleMirrored.faceVertexUvs[0][0][1] = new THREE.Vector2( 0, 1 );
    triangleMirrored.faceVertexUvs[0][0][0] = new THREE.Vector2( 1, 1 );

    
    var kaleidoscope = new THREE.Object3D();
    var sides = 6
    for (var i = 0; i < sides+1; i++) {
        if (i%2 == 0) {
            var mesh= new THREE.Mesh( triangleGeometry, new THREE.MeshBasicMaterial({map:bufferTexture.texture,side:THREE.DoubleSide}) );
        } else {
            var mesh= new THREE.Mesh( triangleMirrored, new THREE.MeshBasicMaterial({map:bufferTexture.texture,side:THREE.DoubleSide}) );
        }
        
        kaleidoscope.add(mesh)

        var rot = Math.PI/3*-i 
        var x = size/2*Math.cos(rot) * i;
        var y = size/2*Math.sin(rot) * -i;
        mesh.rotation.set(0,0,rot);
    }
   

    scene.add(kaleidoscope)
    // kaleidoscope.rotation.set(0,0,-Math.PI/6)
    var allElems = new THREE.Object3D();
    
    allElems.add(kaleidoscope)

    var copy = kaleidoscope.clone()
    copy.position.y = m;
    copy.position.x = size*1.5
    allElems.add(copy) 

    var copy = kaleidoscope.clone()
    copy.position.y = m*-1;
    copy.position.x = size*1.5
    allElems.add(copy) 

    var copy = kaleidoscope.clone()
    copy.position.y = m*-1;
    copy.position.x = size*-1.5
    allElems.add(copy) 

    var copy = kaleidoscope.clone()
    copy.position.y = m*1;
    copy.position.x = size*-1.5
    allElems.add(copy) 
    

    scene.add(allElems)
    allElems.rotation.set(0,0,Math.PI/6)
    camera.position.set(0,0,50)

    for (var i = 0; i < 500; i++) {
        var geometry = new THREE.BoxGeometry(Math.random()*5, Math.random()*5,  Math.random()*5);
        var rand = Math.random()
        var material = new THREE.MeshStandardMaterial({color: 0xff0000,metalness:rand});
        material.color.setHex( random(i) * 0xffffff )
        material.depthTest = false
        cube = new THREE.Mesh(geometry, material);
        bufferScene.add(cube)
        
        cube.position.set((Math.random()-.5)*size,(Math.random()-.5)*size,(Math.random()-.5)*size)
        cube.rotation.set(0,Math.random()*Math.PI,Math.random()*Math.PI)
        cubes.push(cube)
        }

    //light
    var ambient = new THREE.AmbientLight( 0xffffff );
    bufferScene.add(ambient);
    
    light = new THREE.SpotLight( 0xffffff, 1, 0, Math.PI / 2 );
    light.position.set( 600, 1500, 1000 );
    light.target.position.set( 0, 0, 0 );
    bufferScene.add(light)

    controls = new THREE.OrbitControls(camera, renderer.domElement);
    controls.maxDistance = 70;
    controls.minDistance = 45
    controls.enableDamping = true;
    controls.enablePan = false;
    controls.enableRotate = false
    controls.dampingFactor = .999;
    
    window.addEventListener('resize', onWindowResize, false);
    window.addEventListener( 'mousedown', randomize );

}
 
function randomize(){
    randomness = Math.floor(time);
    rnd = (Math.random()-.5)*2; 
}

function moveContent(time){
    var t = time*.2
    delta = clock.getDelta()
    for (var i = 0; i < cubes.length; i++) {
        if (randomness%2 == 0) {
            cubes[i].position.x = rnd* random(i+randomness)*Math.sin(t+i)*size +.1;
        } 
        if (randomness%2 == 1)  {
            cubes[i].position.y = random(i*randomness)*Math.cos(t+i)*size;
        }
      
        cubes[i].rotation.set(random(i+randomness)+t,random(i+randomness)+t,random(i+randomness)+t,random(i+randomness)+t);
        cubes[i].material.color.offsetHSL(delta/10,0,0)
    }
    
}      

var time = 0;
function animate() {
    time = performance.now() * 0.001;
    
    moveContent(time);
   
    renderer.render(bufferScene,camera,bufferTexture);

    controls.update() 

    requestAnimationFrame(animate);
    renderer.render(scene, camera);

}


function random(seed) {
    var x = Math.sin(seed) * 10000;
    return x - Math.floor(x);
}

radians = function(degrees) {
  return degrees * Math.PI / 180;
};

function onWindowResize() {
    camera.aspect = window.innerWidth / window.innerHeight;
    camera.updateProjectionMatrix();
    renderer.setSize( window.innerWidth, window.innerHeight );
}


              
            
!
999px

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