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<!-- The scene takes place in the JS panel! -->
<div id="root"></div>
/* The scene takes place in the JS panel! */
// š± Watch the elements pop up!
// š Drag the Sun / Moon around the Earth
// š” Switch off / on the light!
// š¤ This pen is _a bit_ overengineered, ok: I'm a nerd
// š Yet it has been a lot of fun to create and to iterate on it
// šØ Originally inspired by this amazing CSS Pen: https://codepen.io/nicolasraube/pen/OgoeGx
// ā Powered by:
// - āļø React
// - š GreenSock (TweenMax, Draggable, MorphSVGPlugin)
// - š
styled-components
// - ⨠polished
const { Component, Children, cloneElement } = React;
const { default: sc, injectGlobal } = styled;
const { lighten, darken, shade } = polished;
const renderTheScene = () =>
ReactDOM.render(
<Universe>
<World />
<Switch />
</Universe>,
document.getElementById('root')
);
// -------------------------------------------------------------
// ----- Scene Configuration
// -------------------------------------------------------------
// like headings (h1, h2, h3), but for durations
const t1 = 0.5;
const t2 = 0.4;
const t3 = 0.3;
const t4 = 0.2;
const colors = {
tree: 'hsl(123, 43%, 40%)',
mountain: 'hsl(0, 0%, 74%)',
earth: 'hsl(122, 39%, 49%)',
star: {
light: '#FFEB3B',
dark: '#D0E2F5',
},
background: {
light: '#FFF9C4',
dark: '#626F8F',
},
};
const initialSettings = {
earth: {
circularShape: true,
},
earthShadow: {
rotation: 45,
circularShape: true,
},
star: {
opacity: 0,
circularShape: true,
},
};
const morphedPaths = {
star: {
light:
'M150,60 C150,109.70562748479,109.70562748479,150,60,150,10.294372515210007,150,-30,109.70562748479,-30,60,-30,10.294372515210007,10.294372515210007,-30,60,-30,109.70562748479,-30,150,10.294372515210007,150,60z',
dark:
'M0 174.879C9.383 178.195 19.48 180 30 180c49.706 0 90-40.294 90-90S79.706 0 30 0C19.48 0 9.383 1.805 0 5.121 34.956 17.476 60 50.813 60 90c0 39.187-25.044 72.524-60 84.879z',
},
};
// make the star appear after this element
const popUpStarAfterElement = 'BigTree';
// -------------------------------------------------------------
// ----- Utilities
// -------------------------------------------------------------
// only affect luminance
const shadowColor = color => darken(0.1, color);
// may affect hue
const isDayColor = ({ isDayMode, color }) =>
isDayMode ? color : shade(0.7, color);
// star drag events callback updater
const updateShadow = (handleShadowLocation, earthShadow) => {
// return a function because 'this' refers to the dragged element
return function() {
const { rotation } = this.target._gsTransform;
// change shadow on elements of type mountain & tree
handleShadowLocation(rotation % 360);
// keep the earth shadow in sync with the star
TweenMax.set(earthShadow, {
rotation: (rotation + 45) % 360,
});
};
};
// get the right colors for the button depending on
// its current state (inactive, hovered, disabled)
const buttonColor = ({ isDayMode: mode, colorModifier = f => f }) => {
const currentMode = mode ? 'dark' : 'light';
return isDayColor({
isDayMode: !mode,
color: colorModifier(colors.background[currentMode]),
});
};
const extractSettings = props =>
Object.keys(props)
.filter(key => key === 'x' || key === 'y' || key === 'finalScale')
.reduce((settings, key) => ({ ...settings, [key]: props[key] }), {});
// -------------------------------------------------------------
// ----- Container
// -------------------------------------------------------------
class Universe extends Component {
state = {
// is the world completely popped up?
showButton: false, // boolean
// when the world will be popped up,
// the star will be on the left side of the screen
isStarOnRightSide: null, // null -> boolean
// are we on the day mode?
isDayMode: true, // boolean
// are we switching mode day/night?
switchingMode: false, // boolean
// rotate the star on first switch light to
// indicate that it can be dragged
onboardingDone: false,
};
elements = {};
timeline = new TimelineMax();
registerElementRef = ({ name, ...rest }) => ref => {
if (!this.elements[name]) {
this.elements[name] = ref;
let defaultSettings = {
scale: 0,
};
const { circularShape, ...displaySettings } = initialSettings[name] || {};
const originSetting = circularShape
? { svgOrigin: '200 200' }
: { transformOrigin: '50% 100%' };
const { finalScale, ...settings } = extractSettings(rest);
TweenMax.set(ref, {
...defaultSettings,
...originSetting,
...displaySettings,
...settings,
});
this.timeline
.to(
ref,
t1,
{
scale: finalScale || 1,
ease: Bounce.easeOut,
},
`-=${t4}`
)
.add(() => {
// only pop the star if it's the right time and if the star & earth's shadow exists
if (
// note: maybe I should keep track of the elements in the state
// and pop the star from componentDidUpdate?
name === popUpStarAfterElement &&
this.elements.star &&
this.elements.earthShadow
) {
this.popUpStar();
}
});
}
};
popUpStar = () => {
const { star, earthShadow } = this.elements;
// pop the star!
this.timeline
.to(star, t1, { scale: 1, opacity: 1, ease: Sine.easeOut })
// make shadows appear while the star is popping up
// and set the world to poped up
.add(
() => this.setState({ isStarOnRightSide: false, showButton: true }),
`-=${t2}`
)
.add(this.handleOnboarding);
// the star has popped up! make it draggable \o/
Draggable.create(star, {
type: 'rotation',
edgeResistance: 0.65,
bounds: 'svg',
throwProps: true,
onDrag: updateShadow(this.handleShadowLocation, earthShadow),
onThrowUpdate: updateShadow(this.handleShadowLocation, earthShadow),
});
};
handleOnboarding = () => {
this.setState(() => ({ onboardingDone: true }));
const oscillationsNumber = Array(6).fill(null);
oscillationsNumber.forEach((_, index) => {
const orientation = index % 2 === 0 ? 1 : -1;
this.timeline.to(this.elements.star, t4, {
rotation: `${orientation * 3}deg`,
});
});
};
switchLight = () => {
if (!this.state.switchingMode) {
const switchToMode = this.state.isDayMode ? 'dark' : 'light';
this.timeline
.add(() =>
this.setState(prevState => ({
isDayMode: !prevState.isDayMode,
switchingMode: true,
}))
)
.to(this.elements.star, t1, {
morphSVG: morphedPaths.star[switchToMode],
})
.to(
this.elements.star,
t4,
{
fill: colors.star[switchToMode],
filter: 'none',
},
`-=${t1}`
)
.to(
'body',
t3,
{
backgroundColor: colors.background[switchToMode],
},
`-=${t1}`
)
.add(() =>
this.setState(prevState => ({
switchingMode: false,
}))
);
}
};
handleShadowLocation = rotation => {
const shadowShouldBeOnRightSide =
(rotation > 38 && rotation < 220) || rotation < -140;
if (shadowShouldBeOnRightSide) {
if (!this.state.isStarOnRightSide) {
this.setState(() => ({ isStarOnRightSide: true }));
}
} else {
if (this.state.isStarOnRightSide) {
this.setState(() => ({ isStarOnRightSide: false }));
}
}
};
colorElement = ({ name = 'tree', initialSide = 'left' }) => {
// get the current position of the star (left or right?)
const { isStarOnRightSide, isDayMode } = this.state;
// get the colors related to this element
// if the color is defined as a string (mountain, tree),
// darken it automatically else fallback to the object definition
const { light, dark } =
typeof colors[name] === 'string'
? {
light: colors[name],
dark: shadowColor(colors[name]),
}
: colors[name];
// return the element's color relative to the situation and its initialization on screen
// -> default to element's light color when the star isn't there yet
// -> else map the element's colors light/dark depending on the position of the star
const color = {
left:
isStarOnRightSide === null ? light : isStarOnRightSide ? light : dark,
right:
isStarOnRightSide === null ? light : isStarOnRightSide ? dark : light,
}[initialSide];
return isDayColor({ isDayMode, color });
};
render() {
return (
<Wrapper>
{Children.map(this.props.children, child =>
cloneElement(child, {
...this.state,
registerElementRef: this.registerElementRef,
colorElement: this.colorElement,
elements: this.elements,
switchLight: this.switchLight,
})
)}
</Wrapper>
);
}
// uncomment to debug
// componentDidUpdate(prevProps, prevState) {
// console.log('done rendering the universe!', prevState);
// }
}
// -------------------------------------------------------------
// ----- Animated SVG
// -------------------------------------------------------------
class World extends Component {
render() {
return (
<StyledSvg
viewBox="-100 -100 640 640"
xmlns="http://www.w3.org/2000/svg"
height="60vw"
>
<title>A little world animated with a sun/moon, trees and mountains</title>
<Star
innerRef={this.props.registerElementRef({ name: 'star' })}
fill={colors.star.light}
d={morphedPaths.star.light}
/>
<Earth
isStarOnRightSide={this.props.isStarOnRightSide}
isDayMode={this.props.isDayMode}
registerElementRef={this.props.registerElementRef}
colorElement={this.props.colorElement}
elements={this.props.elements}
>
{/*
<Mountain x={60} y={-20} finalScale={1.2} name="OtherMountain" />
*/}
<Mountain x={100} name="Mountain" />
<Tree x={50} y={100} finalScale={0.8} name="SmallTree" />
<Tree x={240} y={50} name="BigTree" />
</Earth>
</StyledSvg>
);
}
}
// -------------------------------------------------------------
// ----- "SVG" Components
// -------------------------------------------------------------
class Earth extends Component {
render() {
return (
<g>
<g ref={this.props.registerElementRef({ name: 'earth' })}>
<circle
fill={isDayColor({
isDayMode: this.props.isDayMode,
color: colors.earth,
})}
cx="200"
cy="200"
r="180"
/>
<path
ref={this.props.registerElementRef({ name: 'earthShadow' })}
transform="translate(190,20)"
d="M0 359.727c3.31.181 6.644.273 10 .273 99.411 0 180-80.589 180-180S109.411 0 10 0C6.644 0 3.31.092 0 .273 94.76 5.462 170 83.944 170 180S94.76 354.538 0 359.727z"
fill={
this.props.isStarOnRightSide === null ? (
'transparent'
) : (
isDayColor({
isDayMode: this.props.isDayMode,
color: shadowColor(colors.earth),
})
)
}
/>
</g>
{Children.map(this.props.children, child => {
const { children, ...otherProps } = this.props;
return cloneElement(child, otherProps);
})}
</g>
);
}
}
class Mountain extends Component {
render() {
const { x, y, finalScale, name } = this.props;
return (
<g ref={this.props.registerElementRef({ x, y, finalScale, name })}>
<LeftTriangle
colorElement={this.props.colorElement}
name="mountain"
d="M100 0v200h100z"
/>
<RightTriangle
name="mountain"
colorElement={this.props.colorElement}
d="M100 0v200H0z"
/>
</g>
);
}
}
class Tree extends Component {
render() {
const { x, y, finalScale, name } = this.props;
return (
<g ref={this.props.registerElementRef({ x, y, finalScale, name })}>
<path d="M40 140h20v60H40z" fill="#795548" />
<LeftTriangle
colorElement={this.props.colorElement}
name="tree"
d="M50 70v100h50z"
/>
<RightTriangle
name="tree"
colorElement={this.props.colorElement}
d="M50 70v100H0z"
/>
<LeftTriangle
colorElement={this.props.colorElement}
name="tree"
d="M50 40v100h50z"
/>
<RightTriangle
name="tree"
colorElement={this.props.colorElement}
d="M50 40v100H0z"
/>
<LeftTriangle
colorElement={this.props.colorElement}
name="tree"
d="M50 10v100h50z"
/>
<RightTriangle
name="tree"
colorElement={this.props.colorElement}
d="M50 10v100H0z"
/>
</g>
);
}
}
const triangleFactory = initialSide => ({ colorElement, name, ...props }) => (
<path
fill={colorElement({ name, initialSide })}
stroke={colorElement({ name, initialSide })}
strokeWidth="1"
{...props}
/>
);
const LeftTriangle = triangleFactory('left');
const RightTriangle = triangleFactory('right');
// -------------------------------------------------------------
// ----- "Classic" Components
// -------------------------------------------------------------
const Switch = ({ switchLight, showButton, isDayMode }) => (
<Box onClick={switchLight} showButton={showButton} isDayMode={isDayMode}>
{isDayMode ? 'Night' : 'Day'} Mode
</Box>
);
const Wrapper = sc.div`
display: flex;
flex-direction: column-reverse;
justify-content: flex-end;
align-items: center;
padding: 2rem;
`;
const Star = sc.path`
cursor: move;
`;
const StyledSvg = sc.svg`
height: 60vh;
`;
const Box = sc.button`
opacity: ${props => (props.showButton ? 1 : 0)};
${props => !props.showButton && 'visibility: hidden;'}
/* used view-width previously, but was messy on big screens */
margin-bottom: 2rem;
padding: 1rem 3rem;
font-size: 2rem;
font-weight: bold;
text-transform: uppercase;
letter-spacing: 0.2rem;
border-color: transparent;
border-radius: 1rem;
transition: opacity ${t1}s ease-out, border-radius ${t3}s ease-in, background ${t3}s ease-in;
cursor: pointer;
color: ${({ isDayMode }) => buttonColor({ isDayMode: !isDayMode })};
background: ${buttonColor};
&:hover {
background: ${({ isDayMode }) =>
buttonColor({ isDayMode, colorModifier: color => lighten(0.1, color) })};
border-radius: 1.5rem;
transition: border-radius ${t3}s ease-out, background ${t3}s ease-out;
}
&:disabled {
cursor: not-allowed;
}
&:focus {
outline: none;
}
`;
injectGlobal`
body {
margin: 0;
background: ${colors.background.light};
}
path {
transition: fill ${t2}s, stroke ${t2}s;
}
`;
// -------------------------------------------------------------
// ----- \o/
// -------------------------------------------------------------
renderTheScene();
Also see: Tab Triggers