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                      label {
          margin: 0;
      input[type=text] {
          width: 100%;
          padding: 6px 10px;
          margin: 8px 0;
          display: inline-block;
          border: 1px solid #ccc;
          border-radius: 4px;
          box-sizing: border-box;
      input[type=submit] {
          width: 100%;
          background-color: #4CAF50;
          color: white;
          padding: 14px 20px;
          margin: 16px 0;
          border: none;
          border-radius: 4px;
          cursor: pointer;
      input[type=submit]:hover {
          background-color: #45a049;
      #signinDiv {
          border-radius: 5px;
          background-color: #f2f2f2;
          padding: 20px;
          width: 425px;
          height: 600px;
          top: 0px;


                (function () {
//function GoApp() {
  'use strict';

  //const bot = new Bot({onRx:Receive, regName:'BigNum2', id:1480868749, apiKey:'527a42577f747ad0', botName:'MyBot', chatName:'wwe4'});
  const bot = new Bot({onRx:Receive});
  //const  tx = bot.tx;
  const lib = new Lib(bot);

  let sm = ['smile','biggrin','wink','eek','tongue','cool','mad','confused','redface','frown','crying','sleepy','rolleyes','d','vampire','pirate2'];
  let board = [];
  let size = 38;
  let gc = 7e7;
  setInterval(gameTick, 1000);

  //entry point
  function main() {   
    let ua = 0;//Object.keys(player); //get an array of all the users
    board = []; // new board
    lib.Init({Commands:'on', Invite:'off'}); // Init the library, trin on the @start command (and set 'game' container)

    tx(ua, {name:'title', parent:'game', type:'Text', x:425/2, y:0, text:'Drag and drop matching smilie!'});        
    tx(ua, {name:'timer', parent:'game', type:'Text', x:330, y:552, text:'30', countDown:true});
    gc = 30; // 30s to finish the game


    for(let a=0;board.length<sm.length && a<100;a++) {
      let x = Math.floor(Math.random()*(425-size))+size/2;
      let y = Math.floor(Math.random()*(520-size))+size/2;

      //check if new smilie is too close
      let b;
        if(Math.abs(x-board[b].x)<size && Math.abs(y-board[b].y)<size)

      if(board.length===b) //no smilie is too close
        board.push({sm:sm[board.length], x:x, y:y, r:Math.random()*2*Math.PI});

    board[sm.length-1].sm = sm[0];

    let j = [];  
    for(let a=0;a<board.length;a++)
      j.push({name:String(a), type:'StripSprite', parent:'game', smilie:board[a].sm, size:30, animationSpeed:0.20, x:board[a].x, y:board[a].y, scale:{x:1, y:1}, rotation:board[a].r, interactive:true, buttonMode:true, draggable:true/*,, tween:{ from:{rotation:r}, to:{rotation:r+6.2831}, time:2094, loop:true}*/ });
    tx(ua, j);

  //a player has sent us a command
  function Receive(u, j) {
    if(j.action=='dragEnd') {
      if(bot.invited && !bot.invited[u]) return; // ignore if not invited

      let id = parseInt(;
      let hit;

      for(let b=0;b<board.length;b++)
        if(id!=b && Math.abs(j.x-board[b].x)<size && Math.abs(j.y-board[b].y)<size) {
          hit = b;

      if(hit===undefined || board[id].sm!==board[hit].sm)
        tx(u, {, tween:{ to:{x:board[id].x, y:board[id].y}, time:300, easing:'inOutQuad' } });
      else {
        if(0)tx(u, {name:'game', destroyChildren:true});

        //tx(u, {name:'result', type:'Text',  parent:'game', x:425/2, y:520/2, text:'winner!'});        
    else if(j.action=='main')

  function gameTick(e)
    if(gc == 0) // game over
      //tx(0, {name:'game', destroyChildren:true}); // clear screen
      lib.SendLeaderBoard(1); // send to all

    if(gc == -5) // restart
      tx(0, {name:'game', destroyChildren:true}); // clear screen
      //tx(0, {name:'leader_container', destroyChildren:true}); // clear screen
      main() ;

  function tx(u, j)
    //console.log(u, j);
    bot.tx(u, j);