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HTML

              
                h1 Sudoku in a Base 4 instead of 3
p Instructions: click and hold on a box, let go on the number of your choice and that will fill the square. Try to solve all 256!
div id="wrapper"
span id="btns"
  button class="control" onclick="check()" check
  button class="control" onclick="restart()" restart
  button class="control" onclick="random()" random<br>(additive)
  button class="control" onclick="random2()" random2
  button class="control" onclick="solve()" solve<br>(greedy)
  button class="control" onclick="solve2()" solve2
  div id="counterWrapper"
    div id="solvedCount"
    
p A true Base 4 sudoku could be 16 layers of this, and you would have to worry about the z dimension as well. This is just a slice of the true base 4 experience.
p EDIT: I was mistaken^: base 3 sudoku is only 2d, so base 4 sudoku would be 2d as well. I just like the idea of 3d sudoku...

div id="selection"
  span id="s1" onmouseup="chooseSelection(s1)" 1
  span id="s2" onmouseup="chooseSelection(s2)" 2
  span id="s3" onmouseup="chooseSelection(s3)" 3
  span id="s4" onmouseup="chooseSelection(s4)" 4
  div class="split"
  span id="s5" onmouseup="chooseSelection(s5)" 5
  span id="s6" onmouseup="chooseSelection(s6)" 6
  span id="s7" onmouseup="chooseSelection(s7)" 7
  span id="s8" onmouseup="chooseSelection(s8)" 8
  div class="split"
  span id="s9" onmouseup="chooseSelection(s9)" 9
  span id="s10" onmouseup="chooseSelection(s10)" 10
  span id="s11" onmouseup="chooseSelection(s11)" 11
  span id="s12" onmouseup="chooseSelection(s12)" 12
  div class="split"
  span id="s13" onmouseup="chooseSelection(s13)" 13
  span id="s14" onmouseup="chooseSelection(s14)" 14
  span id="s15" onmouseup="chooseSelection(s15)" 15
  span id="s16" onmouseup="chooseSelection(s16)" 16
              
            
!

CSS

              
                @import url('https://fonts.googleapis.com/css?family=Share+Tech+Mono&display=swap');

* {
  font-family: 'Share Tech Mono', monospace;
}

h1 { color: #274180; margin-left: 20px; }
p { max-width: 600px; margin-left: 20px; }

#btns { display: flex; margin-left: 20px; margin-top: 10px; align-items: center; }

button {
  width: 30px;
  height: 30px;
  
  margin: 0px;
  padding: 0px;
  border: 0px;
  
  border-left: 1px solid;
  border-top: 1px solid;
}

#counterWrapper {
  display: flex;
  width: 70px;
  height: 26px;
  margin: 0px;
  padding: 0px;
  margin-left: 4px;
  border: 2px solid black;
}

#solvedCount {
  text-align: center;
  margin: auto;
}

button:nth-child(4n) {
  border-right: 1px solid blue;
}

#wrapper {
  width: 480px;
  margin-left: 22px;
}

div:nth-child(4n) {
  border-bottom: 1px solid blueviolet;
}

button:hover {
  box-shadow: inset 0 0 2px 1px blueviolet;
}

button:focus {
  outline: none;
  box-shadow: inset 0 0 1px 1px white;
}

.control {
  width: 100px;
  margin: 4px;
  border: 2px solid black;
}

.control:hover {
  box-shadow: inset 0 0 2px 1px blueviolet;
}

.control:nth-child(4n) {
  border-right: 2px solid black;
}

#selection {
  display: none;
  position: fixed;
}

#selection > .split {
  display: block;
}

#selection > span {
  display: inline-block;
  width: 20px;
  border: 1px solid blueviolet;
  background: #323;
  color: #ddd;
  padding: 2px;
  cursor: pointer;
}

#selection > span:hover {
  background: #55a;
}

.wrong {
  box-shadow: inset 0 0 2px 1px red;
}
              
            
!

JS

              
                const possibleValues = ['1', '2', '3', '4', '5', '6', '7', '8', '9', '10', '11', '12', '13', '14', '15', '16'];

var currentlyEditing;
var currentlyEditingTimeout;
var wrap = document.getElementById('wrapper');
restart();

function update() {
  var counter = document.getElementById("solvedCount");
  var count = 0;
  for (var x = 0; x < 16; ++x) {
    for (var y = 0; y < 16; ++y) {
      if (cellIsFull(XYID(x, y))) {
        count++;
      }
    }
  }
  counter.innerHTML = `${count}/256`;
}

function restart() {
  wrap.innerHTML = "";
  for (var i = 0; i < 16; i++) {
    var row = document.createElement('div');
    for (var j = 0; j < 16; j++) {
      var newb = document.createElement('button');
      newb.innerHTML = '<span style="color: #ccc;">0</span>';
      newb.id = "c" + String(i).padStart(2, '0') + String(j).padStart(2, '0');
      newb.title = String(i).padStart(2, '0') + ", " + String(j).padStart(2, '0');
      newb.setAttribute("onmousedown", "showOptions(" + newb.id + ")");
      row.appendChild(newb);
    }
    wrap.appendChild(row);
  }
  update();
}

// convert x, y coordinate -> element ID
function XYID(x, y) {
  return "c" + String(x).padStart(2, '0') + String(y).padStart(2, '0');
}

// convert element ID -> x, y coordinate
function IDXY(cell) {
  var nums = cell.split("c")[1];
  return [parseInt(nums.substring(0, 2)), parseInt(nums.substring(2))]
}

function checkHBar(cell) {
  var c = document.getElementById(cell);
  var value = c.innerHTML;
  var rc = IDXY(cell);
  for (var x = 0; x < 16; x++) {
    if (x !== rc[0]) {
      if (document.getElementById(XYID(x, rc[1])).innerHTML == value) {
        return false;
      }
    }
  }
  return true;
}

function checkVBar(cell) {
  var c = document.getElementById(cell);
  var value = c.innerHTML;
  var rc = IDXY(cell);
  for (var y = 0; y < 16; y++) {
    if (y !== rc[1]) {
      if (document.getElementById(XYID(rc[0], y)).innerHTML == value) {
        return false;
      }
    }
  }
  return true;
}

function checkBox(cell) {
  var c = document.getElementById(cell);
  var value = c.innerHTML;
  var rc = IDXY(cell);

  var xmult = parseInt(rc[0] / 4);
  var ymult = parseInt(rc[1] / 4);
  var xstart = 4 * xmult;
  var ystart = 4 * ymult;
  var xend = 4 * xmult + 4;
  var yend = 4 * ymult + 4;

  for (var x = xstart; x < xend; x++) {
    for (var y = ystart; y < yend; y++) {
      if (x !== rc[0] && y !== rc[1]) {
        if (document.getElementById(XYID(x, y)).innerHTML === value) {
          return false;
        }
      }
    }
  }
  return true;
}

function isThisValid(cell, value) {
  document.getElementById(cell).innerHTML = value;
  return checkBox(cell) && checkVBar(cell) && checkHBar(cell);
}

function cellIsFull(cell) {
  var v = document.getElementById(cell).innerHTML;
  return possibleValues.includes(v);
}

function check() {
  for (var x = 0; x < 16; ++x) {
    for (var y = 0; y < 16; ++y) {
      if (cellIsFull(XYID(x, y))) {
        if (checkBox(XYID(x, y)) && 
            checkVBar(XYID(x, y)) && 
            checkHBar(XYID(x, y))) {
          document.getElementById(XYID(x, y)).classList.remove("wrong");
        }
        else {
          document.getElementById(XYID(x, y)).classList.add("wrong");
        }
      }
    }
  }
}

function random(level=0) {
  let cellsPerLevel = [195,167,139,110,81,53]; // see footnote

  var attempts = cellsPerLevel[level];
  var listCompletedCells = [];
  while (attempts > 0) {
    var nn = Math.floor(Math.random() * 16);
    if (nn === 0) nn = 16;
    var xx = Math.floor(Math.random() * 16);
    var yy = Math.floor(Math.random() * 16);
    if (!cellIsFull(XYID(xx, yy))) {
      if (!listCompletedCells.includes(XYID(xx, yy))) {
        if (!isThisValid(XYID(xx, yy), nn)) {
          document.getElementById(XYID(xx, yy)).innerHTML = '<span style="color: #ccc;">0</span>';
        } else {
          listCompletedCells.push(XYID(xx, yy));
          attempts--;
        }
      }
    }
  }
  update();
}

// TODO: implement real solver
// This isn't a true solve
function solve() {
  for (var x = 0; x < 16; ++x) {
    for (var y = 0; y < 16; ++y) {
      if (!cellIsFull(XYID(x, y))) {
        for (var n = 1; n <= 16; ++n) {
          if (isThisValid(XYID(x, y), n)) break; 
          else document.getElementById(XYID(x, y)).innerHTML = '_';
        }
      }
    }
  }
  // initialize recursive mumbo jumbo
  // window.requestAnimationFrame(solveHelp);
  update();
}

function solveHelp() {
  // recursive solver
  // http://www.rosettacode.org/wiki/Sudoku
  update();
  window.requestAnimationFrame(solveHelp);
}

function showOptions(newb) {
  clearTimeout(currentlyEditingTimeout);
  currentlyEditing = newb;
  var mousepos = [event.clientX, event.clientY];
  var selector = document.getElementById('selection');
  selector.style.top = +mousepos[1] + 'px';
  selector.style.left = +mousepos[0] + 'px';
  selector.style.display = 'block';
  currentlyEditingTimeout = setTimeout(function(){selector.style.display = 'none';}, 3000);
}

function chooseSelection(sel) {
  var selector = document.getElementById('selection');
  selector.style.display = 'none';
  currentlyEditing.innerHTML = sel.innerHTML;
  currentlyEditing = null;
  update();
  check();
}

/*
according to https://github.com/robatron/sudoku.js/
a normal puzzle has these difficulties:
0 "easy":         62/81 => 0.765
1 "medium":       53/81 => 0.654
2 "hard":         44/81 => 0.543
3 "very-hard":    35/81 => 0.432
4 "insane":       26/81 => 0.320
5 "inhuman":      17/81 => 0.209
meaning x/81 squares revealed at the start...

we have 256 squares so we should have:
0 "easy":         0.765 => 195
1 "medium":       0.654 => 167
2 "hard":         0.543 => 139
3 "very-hard":    0.432 => 110
4 "insane":       0.320 => 81
5 "inhuman":      0.209 => 53
squares revealed at the start
*/

// VERSION 2.0
// redo without messing with the DOM so much
let grid = [];

function gridInit() {
  for (let x=0; x<16; x++) { 
    grid[x] = []; 
    for (let y=0; y<16; y++) { 
      grid[x][y] = {set:false, val:0};  
    }
  };
}

// display prettily
function debugShowGrid(success='true') {
  let out = document.querySelector('#output');
  out.innerHTML = success+'\n';
  out.innerHTML += JSON.stringify(grid)
    .replace(/],/g, '],\n\t')
    .replace(/\[\[/g, '[\n\t[')
    .replace(/]]/g, ']\n]');
}

function checkLeftRight(x, y, value) {
  for (let i=0; i<16; i++) { 
    if ( i === y ) { continue; }
    if ( parseInt(grid[x][i].val) === parseInt(value) ) { return false; } 
  }
  return true;
}

function checkUpDown(x, y, value) {
  for (let i=0; i<16; i++) { 
    if ( i === x ) { continue; }
    if ( parseInt(grid[i][y].val) === parseInt(value) ) { return false; } 
  }
  return true;
}

function checkBlock(x, y, value) {
  var xmult = parseInt(x / 4);
  var ymult = parseInt(y / 4);
  for (let i=xmult*4; i<xmult*4+4; i++) {
    for (let j=ymult*4; j<ymult*4+4; j++) {
      if ( i===x && j===y ) { continue; }
      if ( parseInt(grid[i][j].val) === parseInt(value) ) { return false; }
    }
    return true;
  }
}

function random2(level=5) {
  let cellsPerLevel = [195,167,139,110,81,53]; // see footnote
  let countDone = 0;
  gridInit();

  while(countDone < cellsPerLevel[level]) {

    let n = Math.floor(Math.random() * 16);
    if (n === 0) n = 16;
    let x = Math.floor(Math.random() * 16);
    let y = Math.floor(Math.random() * 16);

    if (!grid[x][y].set &&
        grid[x][y].val === 0 && 
        checkLeftRight(x, y, n) &&
        checkUpDown(x, y, n) &&
        checkBlock(x, y, n)) {
      grid[x][y].val = n;
      grid[x][y].set = true;

      countDone++;
    } 
  }
  grid2dom();
  check();
}

function solve2() {
  for (let x=0; x<16; x++) {
    for (let y=0; y<16; y++) {
      if (!grid[x][y].set && grid[x][y].val === 0) {
        for (let p=1; p<=16; p++) {
          console.log('x:'+x+'y:'+y+JSON.stringify(grid[x][y]) + ' ' + p);
          if (checkLeftRight(x, y, p) && checkUpDown(x, y, p) && checkBlock(x, y, p)) { 
            grid.val = p;
            break;
          }
        }
      }
    }
  }
  grid2dom();
  check();
}

function grid2dom() {
  for (let x=0; x<16; x++) {
    for (let y=0; y<16; y++) {
      if (grid[x][y].set) {
        document.getElementById(XYID(x, y)).innerHTML = '<span style="color: blue;">'+grid[x][y].val+'</span>'; 
      } else {
        document.getElementById(XYID(x, y)).innerHTML = ''+grid[x][y].val; 
      }
    }
  }
}
              
            
!
999px

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