Pen Settings

HTML

CSS

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URLs added here will be added as <link>s in order, and before the CSS in the editor. You can use the CSS from another Pen by using its URL and the proper URL extension.

+ add another resource

JavaScript

Babel includes JSX processing.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Packages

Add Packages

Search for and use JavaScript packages from npm here. By selecting a package, an import statement will be added to the top of the JavaScript editor for this package.

Behavior

Auto Save

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

Format on Save

If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.

Editor Settings

Code Indentation

Want to change your Syntax Highlighting theme, Fonts and more?

Visit your global Editor Settings.

HTML

              
                 <canvas id="triangle-ninja" resize="true"></canvas>
              
            
!

CSS

              
                html,
body {
	padding: 0;
	margin: 0;
	width: 100%;
	height: 100%;
	overflow: hidden;
  cursor: move;
}
              
            
!

JS

              
                paper.install(window);
var SQRT_3 = Math.pow(3, 0.5);
var triangle, slash, playTriangleAnimation, playSlashAnimation;

window.onload = function() {
  paper.setup('triangle-ninja');

  slash = new Slash();
  triangle = new Triangle(calcA());
  paper.view.draw();

  paper.view.onFrame = function(event) {
    if (playTriangleAnimation)
      triangle.animateSplits();
    if (playSlashAnimation)
      slash.animate();
  };
};

// ---------------------------------------------------
//  Triangle
// ---------------------------------------------------
var Triangle = function(a) {
  this.a = a;
  this.resize(a);
};

Triangle.prototype.resize = function(a) {
  // Draw the BG
  var background = new Path.Rectangle(view.bounds);
      background.fillColor = '#212232';
  // How to text
  var text = new PointText(new Point(paper.view.size.width - 10, paper.view.size.height - 20));
      text.justification = 'right';
      text.fillColor = '#FE5900';
      text.content = 'swipe or click and drag across the triangle';
  // Offset
  var x_off = paper.view.center.x;
  var y_off = 1.1 * paper.view.center.y;
  // The points of the triangle
  this.top = new paper.Point(0 + x_off, -a / SQRT_3 + y_off);
  this.left = new paper.Point(-a/2 + x_off, a * 0.5 / SQRT_3 + y_off);
  this.right = new paper.Point(a/2 + x_off, a * 0.5 / SQRT_3 + y_off);
  // Draw the triangle
  this.path = new Path({
    segments: [this.top, this.left, this.right],
    fillColor: '#3F2BD1',
    closed: true
  });
  // Reset animations
  playTriangleAnimation = false;
  playSlashAnimation = false;
};

Triangle.prototype.split = function(u, v) {
  var pts = [];
  var anchor, q, dirs;

  for (var i = this.path.curves.length - 1; i >= 0; i--) {
    if (this.path.curves[i].getLocationOf(u) !== null)
      pts.push(i)
    if (this.path.curves[i].getLocationOf(v) !== null)
      pts.push(i)
  };

  // Top
  if (pts.indexOf(1) === -1) {
    anchor = this.top;
    dirs = ['up', 'down'];

    if (u.x > v.x)
      q = [this.left, this.right];
    else
      q = [this.right, this.left];
  }

  // Left
  if (pts.indexOf(2) === -1) {
    anchor = this.left;
    dirs = ['left', 'right'];

    if (u.y > v.y)
      q = [this.top, this.right];
    else
      q = [this.right, this.top];
  }

  // Right
  if (pts.indexOf(0) === -1) {
    anchor = this.right;
    dirs = ['right', 'left'];

    if (u.y < v.y)
      q = [this.left, this.top];
    else
      q = [this.top, this.left];
  }

  this.buildSplitTriangle(u, v, anchor, dirs[0]);
  this.buildSplitQuad(u, v, q, dirs[1]);
  this.path.remove();
};

Triangle.prototype.buildSplitTriangle = function(u, v, anchor, dir) {
  this.splitTriangle = new Path({
    segments: [u, v, anchor],
    fillColor: '#76E1FA',
    closed: true
  });

  this.calcDestination(this.splitTriangle, dir);
};

Triangle.prototype.buildSplitQuad = function(u, v, q, dir) {

  this.splitQuad = new Path({
    segments: [u, v, q[0], q[1]],
    fillColor: '#FE5900',
    closed: true,
  });

  this.calcDestination(this.splitQuad, dir);
  playTriangleAnimation = true;
};

Triangle.prototype.calcDestination = function(path, dir) {
  if (dir === 'up')
    path.destination = new Point(random(path.position.x),
                                 path.position.y - 200);
  if (dir === 'down')
    path.destination = new Point(random(path.position.x),
                                 path.position.y + 200);
  if (dir === 'right')
    path.destination = new Point(path.position.x + 200,
                                 random(path.position.y));
  if (dir === 'left')
    path.destination = new Point(path.position.x - 200,
                                 random(path.position.y));
};

Triangle.prototype.animateSplits = function() {
  this.animate(this.splitTriangle);
  this.animate(this.splitQuad);
};

Triangle.prototype.animate = function(path) {
  var vector = path.destination.subtract(path.position);

  path.position = path.position.add(vector.divide(20));

  if (vector.length < 5) {
    playTriangleAnimation = false;
    project.clear();
    this.resize(this.a);
  }
};


// ---------------------------------------------------
//  Slash
// ---------------------------------------------------
var Slash = function() {
  this.intersections = [];
};

Slash.prototype.init = function(x, y) {
  // Draw the triangle
  this.path = new Path({
    segments: [[x, y], [x, y]],
    strokeColor: '#FE5900'
  });
};

Slash.prototype.drag = function(x, y) {
  this.path.segments[0].point.x = x;
  this.path.segments[0].point.y = y;

  this.intersections = getIntersections(this.path, triangle.path);
};

Slash.prototype.itUp = function(x, y) {
  this.destination = new Point(x, y);

  if (this.intersections.length == 2)
    triangle.split(this.intersections[0].point,
                   this.intersections[1].point);

  this.intersections = [];
  playSlashAnimation = true;
};

Slash.prototype.animate = function() {
  var vector = this.destination.subtract(this.path.segments[1].point);

  this.path.segments[1].point = this.path.segments[1].point
                                              .add(vector.divide(5));

  if (vector.length < 1) {
    playSlashAnimation = false;
    this.path.remove();
  }
};

// ---------------------------------------------------
//  Mouse/Touch Events
// ---------------------------------------------------
var isMouseDown = false;
var onmousedown = function(e) {
  isMouseDown = true;
  e.preventDefault()
  if (!playSlashAnimation && !playTriangleAnimation)
    slash.init(e.x, e.y);
};
var onmousemove = function(e) {
  if (!isMouseDown)
    return;
  e.preventDefault()
  if (!playSlashAnimation && !playTriangleAnimation)
    slash.drag(e.x, e.y);
};
var onmouseup = function(e) {
  isMouseDown = false;
  e.preventDefault()
  if (!playTriangleAnimation)
    slash.itUp(e.x, e.y);
};

document.addEventListener("mousedown", onmousedown, true);
document.addEventListener("mousemove", onmousemove, true);
document.addEventListener("mouseup", onmouseup, true);


var ontouchstart  = function(e) {
  e.preventDefault()
  var touch = e.changedTouches[0];
  if (!playSlashAnimation && !playTriangleAnimation)
    slash.init(touch.clientX, touch.clientY);
};
var ontouchmove  = function(e) {
  e.preventDefault()
  var touch = e.changedTouches[0];
  if (!playSlashAnimation && !playTriangleAnimation)
    slash.drag(touch.clientX, touch.clientY);
};
var ontouchend = function(e) {
  e.preventDefault()
  var touch = e.changedTouches[0];
  if (!playTriangleAnimation)
    slash.itUp(touch.clientX, touch.clientY);
};

document.addEventListener("touchstart", ontouchstart, true);
document.addEventListener("touchmove", ontouchmove, true);
document.addEventListener("touchend", ontouchend, true);

window.onresize = function() {
  project.clear();
  triangle.resize(calcA());
};


// ---------------------------------------------------
//  Helpers
// ---------------------------------------------------
var map = function(n, start1, stop1, start2, stop2) {
  return (n - start1) / (stop1 - start1) * (stop2 - start2) + start2;
};

var random = function(o) {
  var minimum = o - 100;
  var maximum = o + 100;
  return Math.round(Math.random() * (maximum - minimum) + minimum);
}

var calcA = function() {
  return Math.max(250, Math.min(paper.view.size.width, paper.view.size.height) - 400);
};

function getIntersections(path1, path2) {
  var intersections = path1.getIntersections(path2);
  return intersections;
}
              
            
!
999px

Console