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<h2>My 2048</h2>
<div id='msg-board'>
<div id='msg'></div>
<button id='resart-btn'>Restart</button>
</div>
<div id='boxContainer'>
<div id='row0' class='row'>
</div>
<div id='row1' class='row'>
</div>
<div id='row2' class='row'>
</div>
<div id='row3' class='row'>
</div>
</div>
div {
margin: 1px;
padding-top: 1px;
padding-left: 1px;
padding-right: 1px;
border-radius: 10px 10px 10px 10px;
-moz-border-radius: 10px 10px 10px 10px;
-webkit-border-radius: 10px 10px 10px 10px;
}
h2 {
margin: 10px auto;
text-align: center;
}
#msg-board {
height: 50px;
width: 280px;
margin: 10px auto;
text-align: center;
line-height: 50px;
background: #40DBE5;
}
#resart-btn {
height: 50px;
width: 280px;
margin: 10px auto;
line-height: 50px;
background: #40DBE5;
}
div div {
display: inline-block;
text-align: center;
line-height: 50px;
}
.left {
float: left;
margin: 3px;
}
.nleft {
float: right;
margin: 3px;
}
#boxContainer {
height: 295px;
width: 280px;
margin: 100px auto;
background: #BEAEA1;
}
.c2048 {
height: 60px;
width: 60px;
background: #D8A20D;
}
.c1024 {
height: 60px;
width: 60px;
background: #E7B812;
}
.c516 {
height: 60px;
width: 60px;
background: #EFD14D;
}
.c256 {
height: 60px;
width: 60px;
background: #EFD14D;
}
.c128 {
height: 60px;
width: 60px;
background: #E75A3C;
}
.c64 {
height: 60px;
width: 60px;
background: #E75A3C;
}
.c32 {
height: 60px;
width: 60px;
background: #F17F5D;
}
.c16 {
height: 60px;
width: 60px;
background: #ED8D5D;
}
.c8 {
height: 60px;
width: 60px;
background: #EFB279;
}
.c4 {
height: 60px;
width: 60px;
background: #EEDFCA;
}
.c2 {
height: 60px;
width: 60px;
background: #EEE4DA;
}
.e {
height: 60px;
width: 60px;
background: #CCC0B4;
}
(function() {
var My2048 = {
stepCount: 0,
restartBtn: "resart-btn",
msgEle: "msg",
numberboxs: {},
emptyboxIds: [],
init: function() {
//init step count
this.updateMsg("Step Count: " + this.stepCount);
// init restart button
document.getElementById(this.restartBtn).removeEventListener('click', this.restart(), false);
document.getElementById(this.restartBtn).addEventListener('click', this.restart(), false);
// init number boxes
for (var x = 0; x < 4; x++) {
for (var y = 0; y < 4; y++) {
this.numberBoxFactory('row' + x, "", "e left", x, y, "");
}
}
this.generateBox(2, 2);
},
restart: function() {
var that = this;
return function() {
//clearing work
that.stepCount = 0;
that.emptyboxIds = [];
for (var key in that.numberboxs) {
var box = that.numberboxs[key]['ele'];
box.parentElement.removeChild(box);
}
that.numberboxs = {};
// app init
console.log(that);
that.init();
}
},
moveUp: function() {
var columnData = this.arrayDataByColumn();
// console.log('before up'+columnData);
//console.log(columnData);
for (var key in columnData) {
var columnArray = columnData[key];
var columnArrayPost = this.doMovingLogic(columnArray);
columnData[key] = columnArrayPost;
for (var k in columnData[key]) {
//find correspondent Ele And update view
var box = this.numberboxs[k + '_' + key]['ele'];
this.updateNumbox(box, columnData[key][k]);
}
}
this.afterMove();
},
moveDown: function() {
var columnData = this.arrayDataByColumn();
for (var key in columnData) {
var columnArray = columnData[key];
var columnArrayPost = this.doMovingLogic(columnArray.reverse());
columnData[key] = columnArrayPost.reverse();
for (var k in columnData[key]) {
//find correspondent Ele And update view
var box = this.numberboxs[k + '_' + key]['ele'];
this.updateNumbox(box, columnData[key][k]);
}
}
this.afterMove();
},
moveLeft: function() {
var rowData = this.arrayDataByRow();
// console.log(rowData);
for (var key in rowData) {
var rowArray = rowData[key];
var rowArrayPost = this.doMovingLogic(rowArray);
rowData[key] = rowArrayPost;
for (var k in rowArrayPost) {
//find correspondent Ele And update view
var box = this.numberboxs[key + '_' + k]['ele'];
this.updateNumbox(box, rowData[key][k]);
}
}
this.afterMove();
// console.log(rowData);
},
moveRight: function() {
var rowData = this.arrayDataByRow();
//console.log(rowData);
for (var key in rowData) {
var rowArray = rowData[key];
var rowArrayPost = this.doMovingLogic(rowArray.reverse());
rowData[key] = rowArrayPost.reverse();
for (var k in rowData[key]) {
//find correspondent Ele And update view
var box = this.numberboxs[key + '_' + k]['ele'];
this.updateNumbox(box, rowData[key][k]);
}
}
//console.log(rowData);
this.afterMove();
},
afterMove: function() {
// check if sucess OR fail
var status = this.checkGameStatus();
if (status != 'continue') {
return;
}
// update step count
this.stepCount += 1;
this.updateMsg("Step Count: " + this.stepCount);
//getEmptybox object length
var emptyboxIdsLength = this.emptyboxIds.length;
// randomly add 2 box Or 4 box, if empty box is less then expected
var guess = parseInt((Math.random() * 100).toFixed(0)) % 3;
if (!guess) {
if (emptyboxIdsLength < 1) return;
this.generateBox(2, 1)
} else if (guess == 1) {
if (emptyboxIdsLength < 2) return;
this.generateBox(2, 2)
} else {
if (emptyboxIdsLength < 1) return;
this.generateBox(4, 1);
}
},
checkGameStatus: function() {
// check every box in numberboxs, if there is 2048 box, game succeed
for (var key in this.numberboxs) {
var box = this.numberboxs[key];
var name = box['name'];
if (name == 2048) {
this.updateMsg("You Are Awesome!!!");
return 'success';
}
}
// if not success check if failed by row and column
var canMove = false;
// by row
var rowData = this.arrayDataByRow();
for (var i = 0; i < rowData.length; i++) {
var rowArray = rowData[i];
// use doMovingLogic function to check
var pRowArray = this.doMovingLogic(rowArray);
for (var y = 0; y < rowArray.length; y++) {
if (rowArray[y] != pRowArray[y]) {
canMove = true;
}
}
}
// by row reverse
var rowDataReverse = this.arrayDataByRow();
for (var i = 0; i < rowDataReverse.length; i++) {
var rowArray = rowDataReverse[i].reverse();
// use doMovingLogic function to check
var pRowArray = this.doMovingLogic(rowArray.slice(0));
for (var y = 0; y < rowArray.length; y++) {
if (rowArray[y] != pRowArray[y]) {
canMove = true;
}
}
}
//by column
var columnData = this.arrayDataByColumn();
for (var i = 0; i < columnData.length; i++) {
var columnArray = columnData[i];
var pcolumnArray = this.doMovingLogic(rowArray);
for (var y = 0; y < columnArray.length; y++) {
if (columnArray[y] != pcolumnArray[y]) {
canMove = true;
}
}
}
// by column reverse
var columnDataReverse = this.arrayDataByColumn();
for (var i = 0; i < columnDataReverse.length; i++) {
var columnArray = columnDataReverse[i].reverse();
var pcolumnArray = this.doMovingLogic(columnArray.slice(0));
for (var y = 0; y < columnArray.length; y++) {
if (columnArray[y] != pcolumnArray[y]) {
canMove = true;
}
}
}
if (!canMove && this.emptyboxIds.length == 0) {
this.updateMsg("Lack of a little luck, try again.");
return 'failed';
}
// neither succeed or failed, then continue
return 'continue';
},
updateMsg: function(msg) {
var msgEle = document.getElementById(this.msgEle);
msgEle.innerText = msg;
},
arrayDataByRow: function() {
var rowObj = {};
for (var key in this.numberboxs) {
var boxObj = this.numberboxs[key];
var rowIndex = boxObj['x'];
rowObj[rowIndex] = [];
}
for (var key in this.numberboxs) {
var boxObj = this.numberboxs[key];
var rowIndex = boxObj['x'];
var boxSeq = boxObj['y'];
for (var k in rowObj) {
if (rowIndex == k) {
rowObj[k][boxSeq] = boxObj['name'];
}
}
}
return rowObj;
},
arrayDataByColumn: function() {
var columnObj = {};
for (var key in this.numberboxs) {
var boxObj = this.numberboxs[key];
var columnIndex = boxObj['y'];
columnObj[columnIndex] = [];
}
for (var key in this.numberboxs) {
var boxObj = this.numberboxs[key];
var columnIndex = boxObj['y'];
var boxSeq = boxObj['x'];
for (var k in columnObj) {
if (columnIndex == k) {
columnObj[k][boxSeq] = boxObj['name'];
}
}
}
return columnObj;
},
doMovingLogic: function(arr) {
var pFirstHalf = [];
var pSecdHalf = [];
for (var i = 0; i < arr.length; i++) {
if (arr[i] == 0) {
pSecdHalf.push(arr[i]);
} else {
pFirstHalf.push(arr[i]);
}
}
arr = pFirstHalf.concat(pSecdHalf);
//var arr = [4,2,0,4];
for (var i = 0; i < arr.length; i++) {
if (arr[i] == arr[i + 1]) {
arr[i + 1] = arr[i] * 2;
arr[i] = 0;
}
}
//console.log(arr);
//arr = [4,2,0,]
var firstHalf = [];
var secdHalf = [];
for (var i = 0; i < arr.length; i++) {
if (arr[i] == 0) {
secdHalf.push(arr[i]);
} else {
firstHalf.push(arr[i]);
}
}
arr = firstHalf.concat(secdHalf);
return arr;
},
generateBox: function(boxName, count) {
for (var i = 0; i < count; i++) {
var ph1 = Math.random() * this.emptyboxIds.length;
var fEle = this.emptyboxIds[Math.floor(ph1)];
this.updateNumbox(this.numberboxs[fEle].ele, boxName);
}
},
updateNumbox: function(target, name) {
var index = target.getAttribute('id');
var className = target.getAttribute('class');
className = "c" + name + " left";
if (!name) {
className = "e left";
name = "";
}
target.setAttribute('name', name);
target.setAttribute("class", className);
target.innerText = name;
//update related objects in numberboxs
var targetObj = this.numberboxs[index];
targetObj.name = name;
targetObj.className = className;
className.content = name;
//if name is 0 then remove from emptyboxids
// console.log('box before:');
// console.log(this.emptyboxIds);
if (name) {
this.removeFromEmptyBox(index);
// console.log(this.emptyboxIds);
}
// console.log(this.emptyboxIds);
// add to emptyboxIds
if (!name && this.emptyboxIds.indexOf(index) == -1) {
this.emptyboxIds.push(index);
}
// console.log('box after:');
// console.log(this.emptyboxIds);
},
removeFromEmptyBox: function(index) {
var a = this.emptyboxIds.indexOf(index);
if (a >= 0) {
this.emptyboxIds.splice(a, 1);
return true;
}
return false;
},
numberBoxFactory: function(parentEleId, name, className, x, y, content) {
var index = x + "_" + y;
var pEle = document.getElementById(parentEleId);
var box = document.createElement("div");
box.setAttribute('id', index);
box.setAttribute('name', name);
box.setAttribute("class", className);
box.innerText = content;
pEle.appendChild(box);
var obj = {
'id': x * y,
'name': name,
'className': className,
'x': x,
'y': y,
'content': content,
'ele': box
}
this.numberboxs[index] = obj;
this.emptyboxIds.push(index);
},
run: function() {
var self = this;
//init
self.init();
window.onkeydown = function(e) {
//alert(e.keyCode);
e && e.preventDefault();
switch (e.keyCode) {
case 37:
self.moveLeft();
break;
case 38:
self.moveUp();
break;
case 39:
self.moveRight();
break;
case 40:
self.moveDown();
break;
}
};
}
}
return window.My2048 = My2048;
})(window)
window.My2048.run();
Also see: Tab Triggers