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                <canvas id="bg"></canvas>

<section id='xrc'>
  <p>Pen by <a href="" target="_blank">Webremixer</a></p>


                canvas {
    position: fixed;
    top: 0;
    left: 0;

/* XRC info CSS, not related to the exercise */
@import url('');

body {
  font-family: 'Titillium Web', sans-serif;

a {
#xrc {
  position: fixed;
  top: 0;
  left: 0;
  background-color: #444444;
  padding: 0em 1em;
  border-bottom-right-radius: 10px;


  Spinning Globe
  We adding a texture to the material
  Experimenting with different type of Geometries and multiple objects (THREE.Mesh) on the scene. 


import * as THREE from ''

  The Custom JS Class holding our experiment
  class GettingStarted {
        - here we constructing everything needed for rendering
        - you don't need to edit this
        - here we put the code that will build up our scene
        - this function will run automatically at the beginning once
        - here we add code for animation and interaction
        - this will be call automatically before every frame ( 60x per secound - 60fpd )

class GettingStarted {
    CONSTRUCTOR Function
    In the constructor we setup all the basics needed for rendering
    // RENDERER //////////////////////////////////////////////////
    // Set up the renderer
    this.renderer = new THREE.WebGLRenderer({canvas: document.querySelector('#bg')});
    this.renderer.setSize(window.innerWidth, window.innerHeight);

    // SCENE /////////////////////////////////////////////////
    // Create an empty scene
    this.scene = new THREE.Scene();

    // CAMERA ////////////////////////////////////////////////
    // Create camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);

    // Initialize the time variable for animation purposes              
    this.time = 0;
    START Function
    In the start we building up the scene. 
    The "start" function will be called automatically at the start of the composition.
    // Adding LIGHTS to the scene /////////////////////////////////////////////////
    // Set up ambient light 
    const ambientLight = new THREE.AmbientLightProbe(0xffffff, 0.5);
    // Set up directional light
    //color value: 0xrrggbb hexadecimal values for red, green & blue
    const directionalLight = new THREE.DirectionalLight(0xffff00, 1);
    const directionalLight2 = new THREE.DirectionalLight(0x0000ff, 1);
    // Setting CAMERA POSITION ////////////////////////////////////////
    // Position the camera in the middle of the screen x:0 , y:0 and moved it further out towards the viewer: z:10 0, 0, 10 );
    // BUILDING THE COMPOSITION //////////////////////////////////////////////
    // Create different geometries to play with
    this.cubeGeometry = new THREE.BoxGeometry(2,2,2);
    this.sphereGeometry = new THREE.SphereGeometry( 3, 32, 16 );
    // Load 2D texture image
    this.gridTexture = new THREE.TextureLoader().load( ",h_ih,w_ih/kdsaeye4m3eajlq5m0x4" );

    // Set texture properties
    this.gridTexture.wrapS = THREE.RepeatWrapping;
    this.gridTexture.wrapT = THREE.RepeatWrapping;
    this.gridTexture.repeat.set( 2, 2 );

    // Set up sphere geometry and map texture to the sphere material
    this.gridMaterial = new THREE.MeshStandardMaterial( {
        color: 0xffffff,
        map: this.gridTexture
    } );
    this.whiteMaterial = new THREE.MeshStandardMaterial({color: 0xffffff});
    // Create the first object (THREE.Mesh) and add it to the scene
    this.firstObject = new THREE.Mesh( this.sphereGeometry, this.gridMaterial );
    // Set rotation on Y axes to 45 degrees / Math.PI = 180 degrees
    // Further down in the update function u can enable it's continous rotation on the Y axes 
    // Always remember to add the object to the scene, otherwise it won't be rendederd
    this.scene.add( this.firstObject );
    UPDATE Function
    Updating the composition ( called every frame, 60fps)
    For animation / interaction related code 
    dt - time elapsed since last call to update function, in seconds. Should be close to 0.016 if the rendering is at 60FPS
    // Enable next line to rotate: increment cube rotation by dt for continuous rotation
    this.firstObject.rotation.y += dt;
    this.firstObject.rotation.x += dt*0.2;    
    // Render the scene to the screen ( draw it to the screen )

  End of the Class 
  The code beyond this point is to start the class and setup everything else
  needed for WebGL & ThreeJS .. PLEASE DO NOT CHANGE IT
// Creating the composition
let comp = new GettingStarted();

// Start the composition

// get time at start of animation 
// animation loop
function animate(){
  let oldtime=time;
  // get current time;
  // calculate time elapsed since this function was last called
  let dt = (time-oldtime)/1000;
  // update composition's current time
  // call composition update function
  // request an animation frame
  // the browser will call the animate function during its next animation frame, which will normally be 1/60 seconds later for 60FPS rendering speed
// starting animation loop

// update the renderer and camera so that the rendering canvas fills the screen
function windowResize()
	var width = window.innerWidth;
	var height = window.innerHeight;
	comp.renderer.setSize( width, height ); = width / height;;
// call the above function whenever the window is resized by the user
window.addEventListener('resize', windowResize );