HTML preprocessors can make writing HTML more powerful or convenient. For instance, Markdown is designed to be easier to write and read for text documents and you could write a loop in Pug.
In CodePen, whatever you write in the HTML editor is what goes within the <body>
tags in a basic HTML5 template. So you don't have access to higher-up elements like the <html>
tag. If you want to add classes there that can affect the whole document, this is the place to do it.
In CodePen, whatever you write in the HTML editor is what goes within the <body>
tags in a basic HTML5 template. If you need things in the <head>
of the document, put that code here.
The resource you are linking to is using the 'http' protocol, which may not work when the browser is using https.
CSS preprocessors help make authoring CSS easier. All of them offer things like variables and mixins to provide convenient abstractions.
It's a common practice to apply CSS to a page that styles elements such that they are consistent across all browsers. We offer two of the most popular choices: normalize.css and a reset. Or, choose Neither and nothing will be applied.
To get the best cross-browser support, it is a common practice to apply vendor prefixes to CSS properties and values that require them to work. For instance -webkit-
or -moz-
.
We offer two popular choices: Autoprefixer (which processes your CSS server-side) and -prefix-free (which applies prefixes via a script, client-side).
Any URLs added here will be added as <link>
s in order, and before the CSS in the editor. You can use the CSS from another Pen by using its URL and the proper URL extension.
You can apply CSS to your Pen from any stylesheet on the web. Just put a URL to it here and we'll apply it, in the order you have them, before the CSS in the Pen itself.
You can also link to another Pen here (use the .css
URL Extension) and we'll pull the CSS from that Pen and include it. If it's using a matching preprocessor, use the appropriate URL Extension and we'll combine the code before preprocessing, so you can use the linked Pen as a true dependency.
JavaScript preprocessors can help make authoring JavaScript easier and more convenient.
Babel includes JSX processing.
Any URL's added here will be added as <script>
s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.
You can apply a script from anywhere on the web to your Pen. Just put a URL to it here and we'll add it, in the order you have them, before the JavaScript in the Pen itself.
If the script you link to has the file extension of a preprocessor, we'll attempt to process it before applying.
You can also link to another Pen here, and we'll pull the JavaScript from that Pen and include it. If it's using a matching preprocessor, we'll combine the code before preprocessing, so you can use the linked Pen as a true dependency.
Search for and use JavaScript packages from npm here. By selecting a package, an import
statement will be added to the top of the JavaScript editor for this package.
Using packages here is powered by esm.sh, which makes packages from npm not only available on a CDN, but prepares them for native JavaScript ESM usage.
All packages are different, so refer to their docs for how they work.
If you're using React / ReactDOM, make sure to turn on Babel for the JSX processing.
If active, Pens will autosave every 30 seconds after being saved once.
If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.
If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.
Visit your global Editor Settings.
<!doctype html>
<html lang="en">
<head>
<title>Happy New Year 2025</title>
<!-- Required meta tags -->
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<!-- Bootstrap CSS -->
<link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.3.1/css/bootstrap.min.css"
integrity="sha384-ggOyR0iXCbMQv3Xipma34MD+dH/1fQ784/j6cY/iJTQUOhcWr7x9JvoRxT2MZw1T" crossorigin="anonymous">
<link rel="stylesheet" href="style.css">
</head>
<body>
<canvas id="canvas"></canvas>
<!-- Optional JavaScript -->
<!-- jQuery first, then Popper.js, then Bootstrap JS -->
<script src="https://code.jquery.com/jquery-3.3.1.slim.min.js"
integrity="sha384-q8i/X+965DzO0rT7abK41JStQIAqVgRVzpbzo5smXKp4YfRvH+8abtTE1Pi6jizo"
crossorigin="anonymous"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/popper.js/1.14.7/umd/popper.min.js"
integrity="sha384-UO2eT0CpHqdSJQ6hJty5KVphtPhzWj9WO1clHTMGa3JDZwrnQq4sF86dIHNDz0W1"
crossorigin="anonymous"></script>
<script src="https://stackpath.bootstrapcdn.com/bootstrap/4.3.1/js/bootstrap.min.js"
integrity="sha384-JjSmVgyd0p3pXB1rRibZUAYoIIy6OrQ6VrjIEaFf/nJGzIxFDsf4x0xIM+B07jRM"
crossorigin="anonymous"></script>
<script src="script.js"></script>
</body>
</html>
canvas {
display: block;
}
$(function () {
var canvas = $('#canvas')[0];
canvas.width = $(window).width();
canvas.height = $(window).height();
var ctx = canvas.getContext('2d');
// resize
$(window).on('resize', function () {
canvas.width = $(window).width();
canvas.height = $(window).height();
ctx.fillStyle = '#000003';
ctx.fillRect(0, 0, canvas.width, canvas.height);
center = { x: canvas.width / 2, y: canvas.height / 2 };
});
// init
ctx.fillStyle = '#000003';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// objects
var listFire = [];
var listFirework = [];
var listText = [];
var listSpecial = [];
var listSpark = [];
var lights = [];
var fireNumber = 10;
var center = { x: canvas.width / 2, y: canvas.height / 2 };
var range = 100;
var fired = 0;
var onHold = 0;
var supprise = false;
var textIndex = 0;
var actions = [makeDoubleFullCircleFirework, makePlanetCircleFirework, makeFullCircleFirework, makeDoubleCircleFirework, makeHeartFirework, makeCircleFirework, makeRandomFirework];
for (var i = 0; i < fireNumber; i++) {
var fire = {
x: Math.random() * range / 2 - range / 4 + center.x,
y: Math.random() * range * 2.5 + canvas.height,
size: Math.random() + 0.5,
fill: '#ff3',
vx: Math.random() - 0.5,
vy: -(Math.random() + 4),
ax: Math.random() * 0.06 - 0.03,
delay: Math.round(Math.random() * range) + range * 4,
hold: false,
alpha: 1,
far: Math.random() * range + (center.y - range)
};
fire.base = {
x: fire.x,
y: fire.y,
vx: fire.vx,
vy: fire.vy
};
//
listFire.push(fire);
// play sound
//playLaunchSound();
}
// define array of sound
var listExpSound = $('audio.exp');
var listLaunchSound = $('audio.launch');
// define array position of text
var textString = 'happynewyear2025';
var textMatrix = [
4.5, 0, 5.5, 0, 6.5, 0, 7.5, 0, 8.5, 0,
0, 1, 1, 1, 2, 1, 4, 1, 5, 1, 6, 1, 7, 1, 9, 1, 10, 1, 11, 1, 12, 1, 13, 1, 14, 1,
5, 2, 6, 2, 7, 2, 8, 2
]
var chars = {
h: [
0, 0, 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7,
1, 3, 2, 3, 3, 3, 4, 3,
5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7
],
a: [
2, 0, 2, 1, 2, 2, 1, 2, 1, 3, 1, 4, 1, 5, 0, 5, 0, 6, 0, 7, 2, 5,
3, 0, 3, 1, 3, 2, 4, 2, 4, 3, 4, 4, 4, 1, 5, 5, 5, 6, 5, 7, 3, 5
],
p: [
0, 0, 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7,
1, 0, 2, 0, 3, 0, 4, 1, 5, 2, 4, 3, 3, 4, 2, 4, 1, 4
],
y: [
0, 0, 0, 1, 1, 1, 1, 2, 1, 3, 2, 3, 2, 4, 2, 5, 2, 6, 2, 7,
3, 2, 3, 3, 4, 1, 4, 2, 5, 0, 5, 1
],
n: [
0, 0, 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7,
1, 1, 1, 2, 2, 2, 2, 3, 2, 4, 3, 4, 3, 5, 4, 5, 4, 6,
5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7
],
e: [
0, 0, 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7,
1, 0, 2, 0, 3, 0, 4, 0, 5, 0,
1, 3, 2, 3, 3, 3, 4, 3,
1, 7, 2, 7, 3, 7, 4, 7, 5, 7
],
w: [
0, 0, 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 1, 6,
2, 1, 2, 2, 2, 3, 2, 4, 2, 5, 2, 6, 2, 7, 3, 7,
5, 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 4, 5, 4, 6
],
r: [
0, 0, 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7,
1, 0, 2, 0, 3, 0, 4, 1, 5, 2, 4, 3, 3, 4, 2, 4, 1, 4,
1, 5, 2, 5, 3, 6, 4, 6, 5, 7
],
2: [
0, 1, 0, 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 5, 1, 5, 2, 5, 3,
4, 3, 3, 3, 2, 3, 2, 4, 1, 4, 1, 5,
0, 5, 0, 6, 0, 7, 1, 7, 2, 7, 3, 7, 4, 7, 5, 7, 5, 6
],
0: [
0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6,
1, 0, 2, 0, 3, 0, 4, 0,
1, 7, 2, 7, 3, 7, 4, 7,
5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6
],
1: [
1, 2, 2, 2, 2, 1, 3, 1, 3, 0,
4, 0, 4, 1, 4, 2, 4, 3, 4, 4, 4, 5, 4, 6, 4, 7,
1, 7, 2, 7, 3, 7, 5, 7
],
5: [
0, 0, 0, 1, 0, 2, 1, 2, 1, 3,
1, 4, 2, 4, 2, 5, 2, 6, 1, 6, 0, 6,
]
}
function initText() {
var i = textIndex;
var velocity = Math.random() * 0.25 + 1;
var shift = { x: -(Math.random() + 2), y: -(Math.random() + 3) };
var char = chars[textString[i]];
var width = 80;
var half = 6.5 * width;
var left = textMatrix[i * 2] * width - half;
var top = textMatrix[i * 2 + 1] * range * 1.2 - range * 2.4;
for (var j = 0; j < fireNumber * char.length * 0.25; j++) {
var rand = Math.floor(Math.random() * char.length * 0.5);
var x = char[rand * 2] + shift.x;
var y = char[rand * 2 + 1] + shift.y;
var text = {
x: center.x + left * 0.9,
y: center.y + top,
left: center.x + left,
size: Math.random() + 0.5,
fill: '#ff3',
vx: x * (velocity + (Math.random() - 0.5) * 0.5),
vy: y * (velocity + (Math.random() - 0.5) * 0.5),
ay: 0.08,
alpha: 1,
life: Math.round(Math.random() * range / 2) + range / 1.5
}
text.base = {
life: text.life,
size: text.size,
};
text.direct = (text.left - text.x) * 0.08;
listText.push(text);
}
// play sound
//playExpSound();
//
lights.push({ x: center.x + left * 0.9, y: center.y + top, color: text.fill, radius: range * 2 });
if (++textIndex < textString.length) {
setTimeout(initText, 10);
}
else {
textIndex = 0;
}
}
function initSpark() {
var x = Math.random() * range * 3 - range * 1.5 + center.x;
var vx = Math.random() - 0.5;
var vy = -(Math.random() + 4);
var ax = Math.random() * 0.04 - 0.02;
var far = Math.random() * range * 4 - range + center.y;
var direct = ax * 10 * Math.PI;
var max = fireNumber * 0.5;
for (var i = 0; i < max; i++) {
var special = {
x: x,
y: Math.random() * range * 0.25 + canvas.height,
size: Math.random() + 2,
fill: '#ff3',
vx: vx,
vy: vy,
ax: ax,
direct: direct,
alpha: 1
};
special.far = far - (special.y - canvas.height);
listSpecial.push(special);
// play sound
//playLaunchSound();
}
}
function randColor() {
var r = Math.floor(Math.random() * 256);
var g = Math.floor(Math.random() * 256);
var b = Math.floor(Math.random() * 256);
var color = 'rgb($r, $g, $b)';
color = color.replace('$r', r);
color = color.replace('$g', g);
color = color.replace('$b', b);
return color;
}
function playExpSound() {
var sound = listExpSound[Math.floor(Math.random() * listExpSound.length)];
sound.volume = Math.random() * 0.4 + 0.1;
sound.play();
}
function playLaunchSound() {
setTimeout(function () {
var sound = listLaunchSound[Math.floor(Math.random() * listLaunchSound.length)];
sound.volume = 0.05;
sound.play();
}, 200);
}
function makeCircleFirework(fire) {
var color = randColor();
var velocity = Math.random() * 2 + 6;
var max = fireNumber * 5;
for (var i = 0; i < max; i++) {
var rad = (i * Math.PI * 2) / max;
var firework = {
x: fire.x,
y: fire.y,
size: Math.random() + 1.5,
fill: color,
vx: Math.cos(rad) * velocity + (Math.random() - 0.5) * 0.5,
vy: Math.sin(rad) * velocity + (Math.random() - 0.5) * 0.5,
ay: 0.04,
alpha: 1,
life: Math.round(Math.random() * range / 2) + range / 2
};
firework.base = {
life: firework.life,
size: firework.size
};
listFirework.push(firework);
}
return color;
}
function makeDoubleCircleFirework(fire) {
var color = randColor();
var velocity = Math.random() * 2 + 8;
var max = fireNumber * 3;
for (var i = 0; i < max; i++) {
var rad = (i * Math.PI * 2) / max;
var firework = {
x: fire.x,
y: fire.y,
size: Math.random() + 1.5,
fill: color,
vx: Math.cos(rad) * velocity + (Math.random() - 0.5) * 0.5,
vy: Math.sin(rad) * velocity + (Math.random() - 0.5) * 0.5,
ay: 0.04,
alpha: 1,
life: Math.round(Math.random() * range / 2) + range / 1.5
};
firework.base = {
life: firework.life,
size: firework.size
};
listFirework.push(firework);
}
color = randColor();
velocity = Math.random() * 3 + 4;
for (var i = 0; i < max; i++) {
var rad = (i * Math.PI * 2) / max;
var firework = {
x: fire.x,
y: fire.y,
size: Math.random() + 1.5,
fill: color,
vx: Math.cos(rad) * velocity + (Math.random() - 0.5) * 0.5,
vy: Math.sin(rad) * velocity + (Math.random() - 0.5) * 0.5,
ay: 0.04,
alpha: 1,
life: Math.round(Math.random() * range / 2) + range / 1.5
};
firework.base = {
life: firework.life,
size: firework.size
};
listFirework.push(firework);
}
return color;
}
function makePlanetCircleFirework(fire) {
var color = '#aa0609';
var velocity = Math.random() * 2 + 4;
var max = fireNumber * 2;
for (var i = 0; i < max; i++) {
var rad = (i * Math.PI * 2) / max;
var firework = {
x: fire.x,
y: fire.y,
size: Math.random() + 1.5,
fill: color,
vx: Math.cos(rad) * velocity + (Math.random() - 0.5) * 0.5,
vy: Math.sin(rad) * velocity + (Math.random() - 0.5) * 0.5,
ay: 0.04,
alpha: 1,
life: Math.round(Math.random() * range / 2) + range / 1.5
};
firework.base = {
life: firework.life,
size: firework.size
};
listFirework.push(firework);
}
max = fireNumber * 4;
for (var i = 0; i < max; i++) {
var rad = (i * Math.PI * 2) / max;
var firework = {
x: fire.x,
y: fire.y,
size: Math.random() + 1.5,
fill: color,
vx: Math.cos(rad) * velocity * Math.random(),
vy: Math.sin(rad) * velocity * Math.random(),
ay: 0.04,
alpha: 1,
life: Math.round(Math.random() * range / 2) + range / 1.5
};
firework.base = {
life: firework.life,
size: firework.size
};
listFirework.push(firework);
}
max = fireNumber * 3;
color = '#ff9';
var rotate = Math.random() * Math.PI * 2;
var vx = velocity * (Math.random() + 2);
var vy = velocity * 0.6;
for (var i = 0; i < max; i++) {
var rad = (i * Math.PI * 2) / max;
// calc x, y for ellipse
var cx = Math.cos(rad) * vx + (Math.random() - 0.5) * 0.5;
var cy = Math.sin(rad) * vy + (Math.random() - 0.5) * 0.5;
var firework = {
x: fire.x,
y: fire.y,
size: Math.random() + 1.5,
fill: color,
vx: cx * Math.cos(rotate) - cy * Math.sin(rotate), // rotate x ellipse
vy: cx * Math.sin(rotate) + cy * Math.cos(rotate), // rotate y ellipse
ay: 0.02,
alpha: 1,
life: Math.round(Math.random() * range / 2) + range / 1.5
};
firework.base = {
life: firework.life,
size: firework.size
};
listFirework.push(firework);
}
return '#aa0609';
}
function makeFullCircleFirework(fire) {
var color = randColor();
var velocity = Math.random() * 8 + 8;
var max = fireNumber * 3;
for (var i = 0; i < max; i++) {
var rad = (i * Math.PI * 2) / max;
var firework = {
x: fire.x,
y: fire.y,
size: Math.random() + 1.5,
fill: color,
vx: Math.cos(rad) * velocity + (Math.random() - 0.5) * 0.5,
vy: Math.sin(rad) * velocity + (Math.random() - 0.5) * 0.5,
ay: 0.06,
alpha: 1,
life: Math.round(Math.random() * range / 2) + range / 1.5
};
firework.base = {
life: firework.life,
size: firework.size
};
listFirework.push(firework);
}
max = fireNumber * Math.round(Math.random() * 4 + 4);
for (var i = 0; i < max; i++) {
var rad = (i * Math.PI * 2) / max;
var firework = {
x: fire.x,
y: fire.y,
size: Math.random() + 1.5,
fill: color,
vx: Math.cos(rad) * velocity * Math.random(),
vy: Math.sin(rad) * velocity * Math.random(),
ay: 0.06,
alpha: 1,
life: Math.round(Math.random() * range / 2) + range / 1.5
};
firework.base = {
life: firework.life,
size: firework.size
};
listFirework.push(firework);
}
return color;
}
function makeDoubleFullCircleFirework(fire) {
var color = randColor();
var velocity = Math.random() * 8 + 8;
var max = fireNumber * 3;
for (var i = 0; i < max; i++) {
var rad = (i * Math.PI * 2) / max;
var firework = {
x: fire.x,
y: fire.y,
size: Math.random() + 1.5,
fill: color,
vx: Math.cos(rad) * velocity + (Math.random() - 0.5) * 0.5,
vy: Math.sin(rad) * velocity + (Math.random() - 0.5) * 0.5,
ay: 0.04,
alpha: 1,
life: Math.round(Math.random() * range / 2) + range / 1.5
};
firework.base = {
life: firework.life,
size: firework.size
};
listFirework.push(firework);
}
color = randColor();
velocity = Math.random() * 3 + 4;
max = fireNumber * 2;
for (var i = 0; i < max; i++) {
var rad = (i * Math.PI * 2) / max;
var firework = {
x: fire.x,
y: fire.y,
size: Math.random() + 1.5,
fill: color,
vx: Math.cos(rad) * velocity + (Math.random() - 0.5) * 0.5,
vy: Math.sin(rad) * velocity + (Math.random() - 0.5) * 0.5,
ay: 0.06,
alpha: 1,
life: Math.round(Math.random() * range / 2) + range / 1.5
};
firework.base = {
life: firework.life,
size: firework.size
};
listFirework.push(firework);
}
max = fireNumber * 4;
for (var i = 0; i < max; i++) {
var rad = (i * Math.PI * 2) / max;
var firework = {
x: fire.x,
y: fire.y,
size: Math.random() + 1.5,
fill: color,
vx: Math.cos(rad) * velocity * Math.random(),
vy: Math.sin(rad) * velocity * Math.random(),
ay: 0.06,
alpha: 1,
life: Math.round(Math.random() * range / 2) + range / 1.5
};
firework.base = {
life: firework.life,
size: firework.size
};
listFirework.push(firework);
}
return color;
}
function makeHeartFirework(fire) {
var color = randColor();
var velocity = Math.random() * 3 + 3;
var max = fireNumber * 5;
var rotate = Math.random() * Math.PI * 2;
for (var i = 0; i < max; i++) {
var rad = (i * Math.PI * 2) / max + rotate;
var v, p;
if (rad - rotate < Math.PI * 0.5) {
p = (rad - rotate) / (Math.PI * 0.5);
v = velocity + velocity * p;
}
else if (rad - rotate > Math.PI * 0.5 && rad - rotate < Math.PI) {
p = (rad - rotate - Math.PI * 0.5) / (Math.PI * 0.5);
v = velocity * (2 - p);
}
else if (rad - rotate > Math.PI && rad - rotate < Math.PI * 1.5) {
p = (rad - rotate - Math.PI) / (Math.PI * 0.5);
v = velocity * (1 - p);
}
else if (rad - rotate > Math.PI * 1.5 && rad - rotate < Math.PI * 2) {
p = (rad - rotate - Math.PI * 1.5) / (Math.PI * 0.5);
v = velocity * p;
}
else {
v = velocity;
}
v = v + (Math.random() - 0.5) * 0.25;
var firework = {
x: fire.x,
y: fire.y,
size: Math.random() + 1.5,
fill: color,
vx: Math.cos(rad) * v,
vy: Math.sin(rad) * v,
ay: 0.02,
alpha: 1,
life: Math.round(Math.random() * range / 2) + range / 1.5
};
firework.base = {
life: firework.life,
size: firework.size
};
listFirework.push(firework);
}
return color;
}
function makeRandomFirework(fire) {
var color = randColor();
for (var i = 0; i < fireNumber * 5; i++) {
var firework = {
x: fire.x,
y: fire.y,
size: Math.random() + 1.5,
fill: color,
vx: Math.random() * 15 - 7.5,
vy: Math.random() * -15 + 5,
ay: 0.05,
alpha: 1,
life: Math.round(Math.random() * range / 2) + range / 2
};
firework.base = {
life: firework.life,
size: firework.size
};
listFirework.push(firework);
}
return color;
}
function makeSpark(special) {
var color = special.fill;
var velocity = Math.random() * 6 + 12;
var max = fireNumber;
for (var i = 0; i < max; i++) {
var rad = (Math.random() * Math.PI * 0.3 + Math.PI * 0.35) + Math.PI + special.direct;
var spark = {
x: special.x,
y: special.y,
size: Math.random() + 1,
fill: color,
vx: Math.cos(rad) * velocity + (Math.random() - 0.5) * 0.5,
vy: Math.sin(rad) * velocity + (Math.random() - 0.5) * 0.5,
ay: 0.02,
alpha: 1,
rad: rad,
direct: special.direct,
chain: Math.round(Math.random() * 2) + 2,
life: Math.round(Math.random() * range / 2) + range / 2
};
spark.base = {
life: spark.life,
velocity: velocity
};
listSpark.push(spark);
}
return color;
}
function chainSpark(parentSpark) {
var color = parentSpark.fill;
if (parentSpark.chain > 0) {
var velocity = parentSpark.base.velocity * 0.6;
var max = Math.round(Math.random() * 5);
for (var i = 0; i < max; i++) {
var rad = (Math.random() * Math.PI * 0.3 - Math.PI * 0.15) + parentSpark.rad + parentSpark.direct;
var spark = {
x: parentSpark.x,
y: parentSpark.y,
size: parentSpark.size * 0.6,
fill: color,
vx: Math.cos(rad) * velocity + (Math.random() - 0.5) * 0.5,
vy: Math.sin(rad) * velocity + (Math.random() - 0.5) * 0.5,
ay: 0.02,
alpha: 1,
rad: rad,
direct: parentSpark.direct,
chain: parentSpark.chain,
life: parentSpark.base.life * 0.8
};
spark.base = {
life: spark.life,
size: spark.size,
velocity: velocity
};
listSpark.push(spark);
}
if (Math.random() > 0.9 && parentSpark.chain > 1) {
// play sound
//playExpSound();
}
}
return color;
}
(function loop() {
requestAnimationFrame(loop);
update();
draw();
})();
function update() {
// update fire logic
for (var i = 0; i < listFire.length; i++) {
var fire = listFire[i];
//
if (fire.y <= fire.far) {
// play sound
//playExpSound();
// case add firework
fired++;
var color = actions[Math.floor(Math.random() * actions.length)](fire);
// light
lights.push({ x: fire.x, y: fire.y, color: color, radius: range * 2 });
// reset
fire.y = fire.base.y;
fire.x = fire.base.x;
// special
if (fired % 33 == 0) {
initSpark();
}
// on hold
supprise = fired % 100 == 0 ? true : supprise;
if (supprise) {
fire.vx = 0;
fire.vy = 0;
fire.ax = 0;
fire.hold = true;
onHold++;
}
else {
fire.vx = fire.base.vx;
fire.vy = fire.base.vy;
fire.ax = Math.random() * 0.06 - 0.03;
// play sound
//playLaunchSound();
}
}
//
if (fire.hold && fire.delay <= 0) {
onHold--;
fire.hold = false;
fire.delay = Math.round(Math.random() * range) + range * 4;
fire.vx = fire.base.vx;
fire.vy = fire.base.vy;
fire.ax = Math.random() * 0.06 - 0.03;
fire.alpha = 1;
// play sound
//playLaunchSound();
}
else if (fire.hold && fire.delay > 0) {
fire.delay--;
}
else {
fire.x += fire.vx;
fire.y += fire.vy;
fire.vx += fire.ax;
fire.alpha = (fire.y - fire.far) / fire.far;
}
}
// update firework logic
for (var i = listFirework.length - 1; i >= 0; i--) {
var firework = listFirework[i];
if (firework) {
firework.vx *= 0.9;
firework.vy *= 0.9;
firework.x += firework.vx;
firework.y += firework.vy;
firework.vy += firework.ay;
firework.alpha = firework.life / firework.base.life;
firework.size = firework.alpha * firework.base.size;
firework.alpha = firework.alpha > 0.6 ? 1 : firework.alpha;
//
firework.life--;
if (firework.life <= 0) {
listFirework.splice(i, 1);
}
}
}
// supprise happy new year!
if (supprise && onHold == 10) {
supprise = false;
setTimeout(initText, 3000);
}
// update text logic
for (var i = listText.length - 1; i >= 0; i--) {
var text = listText[i];
text.vx *= 0.9;
text.vy *= 0.9;
text.direct *= 0.9;
text.x += text.vx + text.direct;
text.y += text.vy;
text.vy += text.ay;
text.alpha = text.life / text.base.life;
text.size = text.alpha * text.base.size;
text.alpha = text.alpha > 0.6 ? 1 : text.alpha;
//
text.life--;
if (text.life <= 0) {
listText.splice(i, 1);
}
}
// update special logic
for (var i = listSpecial.length - 1; i >= 0; i--) {
var special = listSpecial[i];
if (special.y <= special.far) {
// play sound
//playExpSound();
// light
lights.push({ x: special.x, y: special.y, color: special.fill, alpha: 0.02, radius: range * 2 });
//
makeSpark(special);
// remove from list
listSpecial.splice(i, 1);
}
else {
special.x += special.vx;
special.y += special.vy;
special.vx += special.ax;
special.alpha = (special.y - special.far) / special.far;
}
}
// update spark logic
for (var i = listSpark.length - 1; i >= 0; i--) {
var spark = listSpark[i];
if (spark) {
spark.vx *= 0.9;
spark.vy *= 0.9;
spark.x += spark.vx;
spark.y += spark.vy;
spark.vy += spark.ay;
spark.alpha = spark.life / spark.base.life + 0.2;
//
spark.life--;
if (spark.life < spark.base.life * 0.8 && spark.life > 0) {
//
spark.chain--;
chainSpark(spark);
}
if (spark.life <= 0) {
listSpark.splice(i, 1);
}
}
}
}
function draw() {
// clear
ctx.globalCompositeOperation = 'source-over';
ctx.globalAlpha = 0.2;
ctx.fillStyle = '#000003';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// re-draw
ctx.globalCompositeOperation = 'screen';
for (var i = 0; i < listFire.length; i++) {
var fire = listFire[i];
ctx.globalAlpha = fire.alpha;
ctx.beginPath();
ctx.arc(fire.x, fire.y, fire.size, 0, Math.PI * 2);
ctx.closePath();
ctx.fillStyle = fire.fill;
ctx.fill();
}
for (var i = 0; i < listFirework.length; i++) {
var firework = listFirework[i];
ctx.globalAlpha = firework.alpha;
ctx.beginPath();
ctx.arc(firework.x, firework.y, firework.size, 0, Math.PI * 2);
ctx.closePath();
ctx.fillStyle = firework.fill;
ctx.fill();
}
for (var i = 0; i < listSpecial.length; i++) {
var special = listSpecial[i];
ctx.globalAlpha = special.alpha;
ctx.fillStyle = special.fill;
ctx.fillRect(special.x - special.size, special.y - special.size, special.size * 2, special.size * 2);
}
for (var i = 0; i < listSpark.length; i++) {
var spark = listSpark[i];
ctx.globalAlpha = spark.alpha;
ctx.fillStyle = spark.fill;
ctx.fillRect(spark.x - spark.size, spark.y - spark.size, spark.size * 2, spark.size * 2);
}
// light effect
while (lights.length) {
var light = lights.pop();
var gradient = ctx.createRadialGradient(light.x, light.y, 0, light.x, light.y, light.radius);
gradient.addColorStop(0, '#fff');
gradient.addColorStop(0.2, light.color);
gradient.addColorStop(0.5, light.color);
gradient.addColorStop(0.8, 'rgba(0, 0, 0, 0)');
gradient.addColorStop(1, 'rgba(0, 0, 0, 0)');
ctx.globalAlpha = light.alpha ? light.alpha : 0.25;
ctx.fillStyle = gradient;
ctx.fillRect(light.x - light.radius, light.y - light.radius, light.radius * 2, light.radius * 2);
}
// supprise: HAPPY NEW YEAR YEAR 2025!
for (var i = 0; i < listText.length; i++) {
var text = listText[i];
ctx.globalAlpha = text.alpha;
ctx.fillStyle = text.fill;
ctx.fillRect(text.x - text.size, text.y - text.size, text.size * 2, text.size * 2);
}
}
})
Also see: Tab Triggers