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<div class="option-nav">
<div id="player-nav">
Player: <span id="player"></span>
</div>
<div id="option" class="btn">
<i class="fa fa-cog" aria-hidden="true"></i>
<span class="tooltiptext">OPTION</span>
</div>
<div id="undo-btn" class="btn">
<i class="fa fa-undo" aria-hidden="true"></i>
<span class="tooltiptext">UNDO</span>
</div>
</div>
<div id="board">
<div id="result" class="hide"></div>
<div id="pawn-promotion-option" class="hide">
<span id="queen" class="option"></span>
<span id="rook" class="option"></span>
<span id="knight" class="option"></span>
<span id="bishop" class="option"></span>
</div>
<div id="option-menu" class="hide">
<div id="back-btn" class="button">BACK</div>
<div id="theme-menu">
THEME: <span id="theme-option" class="button"></span>
</div>
<div id="color-menu">
COLOR: <span id="color-option" class="button"></span>
</div>
<div id="restart-btn" class="button">NEW GAME</div>
</div>
<div id="game" ng-app="myApp" ng-controller="GameController">
<div class="row" ng-repeat="y in widths">
<div class="box" ng-repeat="x in widths" ng-attr-id="{{'box-' + x + '-' + y}}" piece="">
</div>
</div>
</div>
</div>
html {
background-image: url('http://sakk-klub.hu/wp-content/uploads/2015/12/BvsC_Wallpaper01.jpg');
background-size: cover;
}
body {
width: 580px;
margin: 10px auto;
}
/*=====BOARD GAME=================*/
#board {
width: 480px;
margin: 15px auto 20px auto;
background: #ccc;
border: 25px solid #fff;
border-radius: 10px;
box-shadow: inset -1px 1px 7px rgba(0,0,0,.2),
inset 1px -1px 7px rgba(0,0,0,.2),
1px 12px 5px rgba(0,0,0,.4),
4px 3px 8px rgba(0,0,0,.4),
5px 10px 10px rgba(0,0,0,.2),
-5px 10px 10px rgba(0,0,0,.4);
}
#game {
}
.row {
clear: both;
overflow: hidden;
}
.box {
width: 60px;
height: 60px;
float: left;
text-align: center;
line-height: 60px;
font-size: 50px;
cursor: default;
}
.placed {
cursor: pointer;
}
.selected {
-moz-box-shadow: inset 0 0 10px #311B0B;
-webkit-box-shadow: inset 0 0 10px #311B0B;
box-shadow: inset 0 0 10px #311B0B;
}
.suggest {
-moz-filter: grayscale(50%);
-webkit-filter: grayscale(50%);
filter: grayscale(50%);
-moz-box-shadow: inset 0 0 15px #0f0;
-webkit-box-shadow: inset 0 0 15px #0f0;
box-shadow: inset 0 0 15px #0f0;
cursor: pointer;
}
/*============================================*/
#result {
width: 480px;
height: 480px;
line-height: 480px;
position: absolute;
background: transparent;
text-align: center;
font-size: 90px;
cursor: default;
animation: blur 1.5s ease-out infinite;
z-index: 10;
}
.hide {
display: none;
}
@keyframes blur{
from {
text-shadow:0px 0px 10px #fff,
0px 0px 10px #fff,
0px 0px 25px #fff,
0px 0px 25px #fff,
0px 0px 25px #fff,
0px 0px 25px #fff,
0px 0px 25px #fff,
0px 0px 25px #fff,
0px 0px 50px #fff,
0px 0px 50px #fff,
0px 0px 50px #7B96B8,
0px 0px 150px #7B96B8,
0px 10px 100px #7B96B8,
0px 10px 100px #7B96B8,
0px 10px 100px #7B96B8,
0px 10px 100px #7B96B8,
0px -10px 100px #7B96B8,
0px -10px 100px #7B96B8;
}
}
#pawn-promotion-option {
width: 480px;
height: 480px;
line-height: 480px;
position: absolute;
background: transparent;
text-align: center;
font-size: 90px;
cursor: default;
z-index: 10;
}
#pawn-promotion-option .option {
cursor: pointer;
}
/*========================================*/
.option-nav {
height: 20px;
width: 500px;
font-size: 30px;
margin: 0 auto;
line-height: 15px;
}
#player-nav {
display: inline-block;
cursor: default;
float: left;
width: 200px;
text-align: left;
margin-top: 5px;
}
#player {
font-size: 32px;
color: #000;
}
#undo-btn, #option {
display: inline-block;
float: right;
cursor: pointer;
margin-left: 50px;
position: relative;
}
.btn .tooltiptext {
visibility: hidden;
font-family: monospace;
width: 100px;
background: #000;
color: #ccc;
text-align: center;
border-radius: 6px;
padding: 5px 0;
line-height: 20px;
font-size: 22px;
position: absolute;
z-index: 1;
top: 120%;
left: 50%;
margin-left: -50px;
}
#undo-btn .tooltiptext {
width: 80px;
margin-left: -40px;
}
.btn .tooltiptext::after {
content: "";
position: absolute;
bottom: 100%;
left: 50%;
margin-left: -5px;
border-width: 5px;
border-style: solid;
border-color: transparent transparent #000 transparent;
}
.btn:hover .tooltiptext {
visibility: visible;
}
/*=================*/
#option-menu {
width: 480px;
height: 480px;
position: absolute;
background: transparent;
text-align: center;
font-size: 40px;
cursor: default;
z-index: 10;
letter-spacing: 5px;
}
#back-btn {
width: 100px;
margin: 60px auto 0 auto;
}
#theme-menu {
width: 100%;
margin: 40px auto 0 auto;
}
#color-menu {
width: 100%;
margin: 40px auto 0 auto;
}
#restart-btn {
width: 280px;
margin: 40px auto 0 auto;;
}
.button {
cursor: pointer;
}
/* Responsive design */
@media only screen and (max-width: 570px) {
body {
width: 100%;
}
#board {
width: 320px;
border-width: 13px;
}
.box {
width: 40px;
height: 40px;
line-height: 40px;
font-size: 36px;
font-weight: normal;
}
#option {
width: 80px;
}
#option-menu {
width: 320px;
height: 320px;
font-size: 26px;
}
#back-btn {
margin-top: 25px;
}
.option-nav {
margin: 0 auto;
width: 340px;
font-size: 24px;
line-height: 10px;
}
#player-nav {
width: 30%;
margin-top: 5px;
}
#player {
font-size: 28px;
}
#undo-btn {
margin-left: 20px;
}
#option {
margin-left: 20px;
}
#pawn-promotion-option {
width: 320px;
height: 320px;
font-size: 60px;
line-height: 320px;
}
#result {
width: 320px;
height: 320px;
font-size: 60px;
line-height: 320px;
}
}
angular.module('myApp', []).controller('GameController', ['$scope', function($scope) {
//Draw the board game
$scope.size = 8;
$scope.widths = [];
//Draw board
for(var i = 0; i < $scope.size; i++) {
$scope.widths.push(i);
}
}]);
$(document).ready(function() {
var themes = [
{
name: 'CLASSIC',
boardBorderColor: '#666',
lightBoxColor: '#fff',
darkBoxColor: '#ccc',
optionColor: '#000',
optionHoverColor: '#999'
},
{
name: 'WOOD',
boardBorderColor: '#803E04',
lightBoxColor: '#FFCE9E',
darkBoxColor: '#D18B47',
optionColor: '#803E04',
optionHoverColor: '#311B0B'
},
{
name: 'OCEAN',
boardBorderColor: '#023850',
lightBoxColor: '#fff',
darkBoxColor: '#0A85AE',
optionColor: '#023850',
optionHoverColor: '#3385ff'
},
{
name: 'FOREST',
boardBorderColor: '#005900',
lightBoxColor: '#CAC782',
darkBoxColor: '#008C00',
optionColor: '#005900',
optionHoverColor: '#0c0'
},
{
name: 'BLOOD',
boardBorderColor: '#f3f3f3',
lightBoxColor: '#f3f3f3',
darkBoxColor: '#f00',
optionColor: '#f00',
optionHoverColor: '#f99'
}
];
var colors = [
{
name: 'BLACK',
color: '#000'
},
{
name: 'GREEN',
color: '#030'
},
{
name: 'BLUE',
color: '#036'
},
{
name: 'PINK',
color: '#606'
},
{
name: 'BROWN',
color: '#630'
}
];
var colorOption = 0;
var themeOption = 1;
//Change theme
$('#theme-option').on('click', function() {
themeOption === themes.length - 1 ? themeOption = 0 : themeOption++;
setTheme();
});
//Set up theme
var setTheme = function() {
var theme = themes[themeOption];
$('#theme-option').html(theme.name);
$('#board').css('border-color', theme.boardBorderColor);
$('.light-box').css('background', theme.lightBoxColor);
$('.dark-box').css('background', theme.darkBoxColor);
$('.option-nav').css('color', theme.optionColor);
//Option button effect
$('#option').css('color', theme.optionColor);
$('#option').hover(
function() {
$(this).css('color', theme.optionHoverColor);
}, function() {
$(this).css('color', theme.optionColor);
}
);
//Undo button effect
$('#undo-btn').css('color', theme.optionColor);
$('#undo-btn').hover(
function() {
$(this).css('color', theme.optionHoverColor);
}, function() {
$(this).css('color', theme.optionColor);
}
);
//Option Menu effect
$('#option-menu').css('color', theme.optionColor);
$('.button').css('color', theme.optionColor);
$('.button').hover(
function() {
$(this).css('color', theme.optionHoverColor);
}, function() {
$(this).css('color', theme.optionColor);
}
);
}
//Change color
$('#color-option').on('click', function() {
colorOption === colors.length - 1 ? colorOption = 0 : colorOption++;
setColor();
});
//Set up color for chess pieces
var setColor = function() {
var color = colors[colorOption];
$('#color-option').html(color.name);
$('.box').css('color', color['color']);
$('#pawn-promotion-option').css('color', color['color']);
$('#player').css('color', color['color']);
}
//=====GLOBAL VARIABLES=========//
//Chess pieces
var chessPieces = {
'white': {
'king': '♔',
'queen': '♕',
'rook': '♖',
'bishop': '♗',
'knight': '♘',
'pawn': '♙'
},
'black': {
'king': '♚',
'queen': '♛',
'rook': '♜',
'bishop': '♝',
'knight': '♞',
'pawn': '♟'
}
};
var player = 'black'; //First player
//Selected chess piece to move
var select = {
canMove: false, //Ready to move of not
piece: '', //Color, type of the piece
box: '' //Position of the piece
}
//Game's history (pieces + positions)
var historyMoves = [];
//Position and color of pawn promotion
var promotion = {};
//Set up board game
$(function() {
$('#player').html(chessPieces.black.king);
//Set up color for boxes, chess pieces
for(var i = 0; i < 8; i++) {
for(var j = 0; j < 8; j++) {
var box = $('#box-' + i + '-' + j);
if((i + j) % 2 !== 0) {
box.addClass('light-box');
} else {
box.addClass('dark-box');
}
setNewBoard(box, i, j); //Set up all chess pieces
}
}
setColor();
setTheme();
});
//==============CLICK EVENTS==================//
$(function() {
//Option menu
$('#option').on('click', function() {
if($('#option-menu').hasClass('hide')) {
$('#game').css('opacity', '0.3');
$('#option-menu').removeClass('hide');
} else {
$('#game').css('opacity', '1');
$('#option-menu').addClass('hide');
}
});
//Back button
//Return to game
$('#back-btn').on('click', function() {
$('#option-menu').addClass('hide');
$('#game').css('opacity', '1');
});
//Undo button
$('#undo-btn').on('click', function() {
if(historyMoves.length === 0) {
return;
}
var move = historyMoves.pop();
var previous = move.previous;
setPiece($('#' + previous.box), previous.piece.split('-')[0], previous.piece.split('-')[1]);
var current = move.current;
if(current.piece === '') {
var currentBox = $('#' + current.box);
currentBox.html('');
currentBox.attr('piece', '');
currentBox.removeClass('placed');
} else {
setPiece($('#' + current.box), current.piece.split('-')[0], current.piece.split('-')[1]);
}
//Reset all changes
$('.box').removeClass('selected');
$('.box').removeClass('suggest');
switchPlayer();
select = { canMove: false, piece: '', box: '' };
});
//Pawn promotion event
$('#pawn-promotion-option .option').on('click', function() {
var newType = $(this).attr('id');
promotion.box.html(chessPieces[promotion.color][newType]);
promotion.box.addClass('placed');
promotion.box.attr('piece', promotion.color + '-' + newType);
$('#pawn-promotion-option').addClass('hide');
$('#game').css('opacity', '1');
promotion = {};
});
//Reset game
$('#restart-btn').on('click', function() {
resetGame();
});
//Restart when game over
$('#result').on('click', function() {
resetGame();
});
//Box click event
$('.box').on('click', function() {
if($(this).hasClass('selected')) { //Undo to select new box
$(this).removeClass('selected');
$('.box').removeClass('suggest');
select = { canMove: false, piece: '', box: '' };
return;
}
//Select new box
if(!select.canMove) {
//Check the right color to play
if($(this).attr('piece').indexOf(player) >= 0) {
//Select a piece to move
selectPiece($(this));
}
}
//Set up new destination for selected box
else if(select.canMove) {
var selectedPieceInfo = select.piece.split('-');
var color = selectedPieceInfo[0];
var type = selectedPieceInfo[1];
//Select new piece to move if 2 colors are the same
if($(this).attr('piece').indexOf(color) >= 0) {
$('#' + select.box).removeClass('selected');
$('.box').removeClass('suggest');
//Select a piece to move
selectPiece($(this));
return;
}
//Can move if it is valid
if($(this).hasClass('suggest')) {
//Save move in history
var move = {
previous: {},
current: {}
}
move.previous.piece = select.piece;
move.previous.box = select.box;
move.current.piece = $(this).attr('piece');
move.current.box = $(this).attr('id');
historyMoves.push( move );
//Move selected piece successfully
setPiece($(this), color, type);
//Delete moved box
deleteBox($('#' + select.box));
$('.box').removeClass('suggest');
select = { canMove: false, piece: '', box: '' };
//Switch player
switchPlayer();
}
}
});
});
//Get piece and position of the selected piece
var selectPiece = function(box) {
box.addClass('selected');
select.box = box.attr('id');
select.piece = box.attr('piece');
select.canMove = true;
suggestNextMoves(getNextMoves(select.piece, select.box));
}
//CALCULATE VALID MOVES=======//
//Returns possible moves of the selected piece
var getNextMoves = function(selectedPiece, selectedBox) {
var selectedPieceInfo = selectedPiece.split('-');
var color = selectedPieceInfo[0];
var type = selectedPieceInfo[1];
var id = selectedBox.split('-');
var i = parseInt(id[1]);
var j = parseInt(id[2]);
var nextMoves = [];
switch(type) {
case 'pawn':
if(color === 'black') {
var moves = [
[0, 1], [0, 2], [1, 1], [-1, 1]
];
} else {
var moves = [
[0, -1], [0, -2], [1, -1], [-1, -1]
];
}
nextMoves = getPawnMoves(i, j, color, moves);
break;
case 'rook':
var moves = [
[0, 1], [0, -1], [1, 0], [-1, 0]
];
nextMoves = getQueenMoves(i, j, color, moves);
break;
case 'knight':
var moves = [
[-1, -2], [-2, -1], [1, -2], [-2, 1],
[2, -1], [-1, 2], [2, 1], [1, 2]
];
nextMoves = getKnightMoves(i, j, color, moves);
break;
case 'bishop':
var moves = [
[1, 1], [1, -1], [-1, 1], [-1, -1]
];
nextMoves = getQueenMoves(i, j, color, moves);
break;
case 'queen':
var moves1 = [
[1, 1], [1, -1], [-1, 1], [-1, -1]
];
var moves2 = [
[0, 1], [0, -1], [1, 0], [-1, 0]
];
nextMoves = getQueenMoves(i, j, color, moves1)
.concat(getQueenMoves(i, j, color, moves2));
break;
case 'king':
var moves = [
[1, 1], [1, -1], [-1, 1], [-1, -1],
[0, 1], [0, -1], [1, 0], [-1, 0]
];
nextMoves = getKnightMoves(i, j, color, moves);
break;
default:
break;
}
return nextMoves;
}
//Calculate next moves for pawn pieces
var getPawnMoves = function(i, j, color, moves) {
var nextMoves = [];
for(var index = 0; index < moves.length; index++) {
var tI = i + moves[index][0];
var tJ = j + moves[index][1];
if( !outOfBounds(tI, tJ) ) {
var box = $('#box-' + tI + '-' + tJ);
if(index === 0) { //First line
if(!box.hasClass('placed')) {
nextMoves.push([tI, tJ]);
} else {
index++;
}
} else if(index === 1) { //First line
if( ((color === 'black' && j === 1) ||
(color === 'white' && j === 6)) &&
!box.hasClass('placed')) {
nextMoves.push([tI, tJ]);
}
} else if(index > 1) { //Other lines
if(box.attr('piece') !== '' && box.attr('piece').indexOf(color) < 0) {
nextMoves.push([tI, tJ]);
}
}
}
}
return nextMoves;
}
//Calculate next move of rook, bishop and queen pieces
var getQueenMoves = function(i, j, color, moves) {
var nextMoves = [];
for(var move of moves) {
var tI = i + move[0];
var tJ = j + move[1];
var sugg = true;
while(sugg && !outOfBounds(tI, tJ)) {
var box = $('#box-' + tI + '-' + tJ);
if(box.hasClass('placed')) {
if(box.attr('piece').indexOf(color) >= 0) {
sugg = false;
} else {
nextMoves.push([tI, tJ]);
sugg = false;
}
}
if(sugg) {
nextMoves.push([tI, tJ]);
tI += move[0];
tJ += move[1];
}
}
}
return nextMoves;
}
//Calculate next moves for knight or king pieces
var getKnightMoves = function(i, j, color, moves) {
var nextMoves = [];
for(var move of moves) {
var tI = i + move[0];
var tJ = j + move[1];
if( !outOfBounds(tI, tJ) ) {
var box = $('#box-' + tI + '-' + tJ);
if(!box.hasClass('placed') || box.attr('piece').indexOf(color) < 0) {
nextMoves.push([tI, tJ]);
}
}
}
return nextMoves;
}
//Check if position i, j is in the board game
var outOfBounds = function(i, j) {
return ( i < 0 || i >= 8 || j < 0 || j >= 8 );
}
//Show possible moves by add suggestion to boxes
var suggestNextMoves = function(nextMoves) {
for(var move of nextMoves) {
var box = $('#box-' + move[0] + '-' + move[1]);
box.addClass('suggest');
}
}
//=============================================//
//Set up piece for clicked box
var setPiece = function(box, color, type) {
//Check end game (if king is defeated)
if(box.attr('piece').indexOf('king') >= 0) {
showWinner(player);
box.html(chessPieces[color][type]);
box.addClass('placed');
box.attr('piece', color + '-' + type);
return;
}
//Check if pawn reached the last line
var j = parseInt(box.attr('id').charAt(6));
if(type === 'pawn') {
if( (player === 'black' && j === 7) ||
(player === 'white' && j === 0)) {
$('#game').css('opacity', '0.5');
var option = $('#pawn-promotion-option');
option.removeClass('hide');
option.find('#queen').html(chessPieces[player].queen);
option.find('#rook').html(chessPieces[player].rook);
option.find('#knight').html(chessPieces[player].knight);
option.find('#bishop').html(chessPieces[player].bishop);
promotion = { box: box, color: color };
return;
}
}
box.html(chessPieces[color][type]);
box.addClass('placed');
box.attr('piece', color + '-' + type);
}
//Delete selected element
var deleteBox = function(box) {
box.removeClass('placed');
box.removeClass('selected');
box.removeClass('suggest');
box.html('');
box.attr('piece', '');
}
//Default board state
var setNewBoard = function(box, i, j) {
if(j === 7) {
if(i === 0 || i === 7) {
setPiece(box, 'white', 'rook');
} else if(i === 1 || i === 6) {
setPiece(box, 'white', 'knight');
} else if(i === 2 || i === 5) {
setPiece(box, 'white', 'bishop');
} else if(i === 3) {
setPiece(box, 'white', 'queen');
} else if(i === 4) {
setPiece(box, 'white', 'king');
}
} else if(j === 6) {
setPiece(box, 'white', 'pawn');
} else if(j === 1) {
setPiece(box, 'black', 'pawn');
} else if(j === 0) {
if(i === 0 || i === 7) {
setPiece(box, 'black', 'rook');
} else if(i === 1 || i === 6) {
setPiece(box, 'black', 'knight');
} else if(i === 2 || i === 5) {
setPiece(box, 'black', 'bishop');
} else if(i === 3) {
setPiece(box, 'black', 'queen');
} else if(i === 4) {
setPiece(box, 'black', 'king');
}
}
}
//Switch player
var switchPlayer = function() {
if(player === 'black') {
$('#player').html(chessPieces.white.king);
player = 'white';
} else {
$('#player').html(chessPieces.black.king);
player = 'black';
}
}
//Restart game
var resetGame = function() {
deleteBox($('.box'));
$('#player').html(chessPieces.black.king);
$('#result').addClass('hide');
$('#option-menu').addClass('hide');
$('#game').css('opacity', '1');
//Set up color for boxes, chess pieces
for(var i = 0; i < 8; i++) {
for(var j = 0; j < 8; j++) {
var box = $('#box-' + i + '-' + j);
setNewBoard(box, i, j);
}
}
//Set global variables to default
player = 'black';
select = {
canMove: false,
piece: '',
box: ''
};
historyMoves = [];
promotion = {};
}
//Announce the winner
var showWinner = function(winner) {
historyMoves = [];
promotion = {};
setTimeout(function() {
if(winner === 'DRAW') { //Game is draw
$('#result').css('color', '#000');
$('#result').html(winner);
} else { //There is a winner
$('#result').css('color', winner + '');
$('#result').html(chessPieces[winner].king + ' wins!');
}
$('#result').removeClass('hide');
$('#game').css('opacity', '0.5');
}, 1000);
}
});
Also see: Tab Triggers