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<div class="infordisplay ">
<div class="toprow">
<img src="http://victordibia.com/skyfall/icon.png" class="icon floatleft " />
<div class="scorebox iblock ">
<div class="scorevalue inscore"> 0 </div>
<div class="scorelabel inscore"> pts </div>
<div class="scoreadded inscore"> </div>
</div>
<div class="clear"></div>
</div>
<div class="settingsswitches">
<div class=" ">
<div class="iblock floatleft">
<label class="switch">
<input type="checkbox" id="sound">
<span class="slider round"></span>
</label>
</div>
<div class=" iblock soundofftext"> sound off</div>
<div class="clear"></div>
</div>
</div>
<div class="pausetext">
<div>Sound (s) </div>
<div>Pause (space bar) </div>
</div>
<div id="updatenote" class="updatenote mt10"> loading model ..</div>
<button id="trackbutton" class="bx--btn bx--btn--secondary mt10 trackbutton" type="button" disabled>
Toggle Video Control ..
</button>
</div>
<video class="videobox canvasbox" autoplay="autoplay" id="myvideo"></video>
<canvas id="canvas" class="border canvasbox"></canvas>
<div class="pauseoverlay">
<div class="overlaycenter">
Loading Handtrack.js Model ..
</div>
</div>
body {
font-family: Verdana, Geneva, Tahoma, sans-serif;
}
.infordisplay {
position: absolute;
margin: 2vw;
top: 0.0vw;
color: #fff;
}
.floatleft {
float: left;
}
.clear {
clear: both;
}
.dispblock {
display: block;
}
.scorebox {
height: 100%;
border-bottom: 0.1vw solid #ff8800;
padding: 1vw;
font-size: 1.3vw;
font-family: Verdana, Geneva, Tahoma, sans-serif;
color: #fff;
margin: 0vw 0vw 0vw 0vw;
}
.iblock {
display: inline-block;
}
.inscore {
display: inline-block;
}
.scorevalue {
font-size: 2vw;
font-weight: bold;
}
.scoreadded {
position: absolute;
font-size: 2vw;
font-weight: bold;
padding: 0vw 0vw 0vw 1vw
}
.scoreanimate {
transform: scale(3);
transition: all 2s;
}
.icon {
font-family: Verdana, Geneva, Tahoma, sans-serif;
width: 4.2vw;
margin: 0vw;
}
.border {
border: 2px solid #fff;
}
.settingsswitches {
margin: 1vw 0vw 0vw 0vw;
}
.soundofftext {
padding: 0.1vw 1vw 0vw 0.5vw;
height: 100%;
font-size: 1.2vw;
}
.pausetext {
padding: 1vw 0vw 0vw 0vw;
font-size: 1vw;
}
.pauseoverlay {
position: fixed;
/* Sit on top of the page content */
/* display: none; */
/* Hidden by default */
width: 100%;
/* Full width (cover the whole page) */
height: 100%;
/* Full height (cover the whole page) */
top: 0;
left: 0;
right: 0;
bottom: 0;
background-color: rgba(0, 0, 0, 0.5);
/* Black background with opacity */
z-index: 2;
/* Specify a stack order in case you're using a different order for other elements */
cursor: pointer;
/* Add a pointer on hover */
}
.overlaycenter {
position: absolute;
top: 50%;
left: 50%;
margin-top: -3vw;
margin-left: -15vw;
font-size: 0.1vw;
color: #ff8800;
opacity: 0;
font-weight: bold;
}
/* ============= switches ================== */
/* The switch - the box around the slider */
.switch {
position: relative;
display: inline-block;
width: 4vw;
height: 1.8vw;
}
/* Hide default HTML checkbox */
.switch input {
display: none;
}
/* The slider */
.slider {
position: absolute;
cursor: pointer;
top: 0;
left: 0;
right: 0;
bottom: 0;
background-color: #ccc;
-webkit-transition: .4s;
transition: .4s;
}
.slider:before {
position: absolute;
content: "";
height: 1.2vw;
width: 1.2vw;
left: 0.4vw;
bottom: 0.3vw;
background-color: white;
-webkit-transition: .4s;
transition: .4s;
}
input:checked+.slider {
background-color: #ff8800;
}
input:focus+.slider {
box-shadow: 0 0 1px #ff8800;
}
input:checked+.slider:before {
-webkit-transform: translateX(2vw);
-ms-transform: translateX(2vw);
transform: translateX(2vw);
}
/* Rounded sliders */
.slider.round {
border-radius: 2vw;
}
.slider.round:before {
border-radius: 50%;
}
.mt10 {
margin-top: 10px;
}
.canvasbox {
position: absolute;
right: 10px;
top: 10px;
border-radius: 3px;
margin-right: 10px;
width: 215px;
height: 162px;
border-bottom: 3px solid #0063FF;
box-shadow: 0 2px 3px 0 rgba(0, 0, 0, 0.2), 0 4px 10px 0 #00000030;
}
.updatenote{
padding: 12px;
background: #ff8800;
color: #fff;
display: inline-block;
/* font-weight: bold; */
}
.trackbutton{
/* background: #ff8800;
color: #fff; */
}
const video = document.getElementById("myvideo");
const canvas = document.getElementById("canvas");
const context = canvas.getContext("2d");
let trackButton = document.getElementById("trackbutton");
let updateNote = document.getElementById("updatenote");
let imgindex = 1
let isVideo = false;
let model = null;
let videoInterval = 100
// video.width = 500
// video.height = 400
$(".pauseoverlay").show()
// $(".overlaycenter").text("Game Paused")
$(".overlaycenter").animate({
opacity: 1,
fontSize: "4vw"
}, pauseGameAnimationDuration, function () {});
const modelParams = {
flipHorizontal: true, // flip e.g for video
maxNumBoxes: 1, // maximum number of boxes to detect
iouThreshold: 0.5, // ioU threshold for non-max suppression
scoreThreshold: 0.6, // confidence threshold for predictions.
}
function startVideo() {
handTrack.startVideo(video).then(function (status) {
console.log("video started", status);
if (status) {
updateNote.innerText = "Now tracking"
isVideo = true
runDetection()
} else {
updateNote.innerText = "Please enable video"
}
});
}
function toggleVideo() {
if (!isVideo) {
updateNote.innerText = "Starting video"
startVideo();
} else {
updateNote.innerText = "Stopping video"
handTrack.stopVideo(video)
isVideo = false;
updateNote.innerText = "Video stopped"
}
}
trackButton.addEventListener("click", function () {
toggleVideo();
});
function runDetection() {
model.detect(video).then(predictions => {
// console.log("Predictions: ", predictions);
// get the middle x value of the bounding box and map to paddle location
model.renderPredictions(predictions, canvas, context, video);
if (predictions[0]) {
let midval = predictions[0].bbox[0] + (predictions[0].bbox[2] / 2)
gamex = document.body.clientWidth * (midval / video.width)
updatePaddleControl(gamex)
console.log('Predictions: ', gamex);
}
if (isVideo) {
setTimeout(() => {
runDetection(video)
}, videoInterval);
}
});
}
// Load the model.
handTrack.load(modelParams).then(lmodel => {
// detect objects in the image.
model = lmodel
updateNote.innerText = "Loaded Model!"
trackButton.disabled = false
$(".overlaycenter").animate({
opacity: 0,
fontSize: "0vw"
}, pauseGameAnimationDuration, function () {
$(".pauseoverlay").hide()
});
});
// ===============================
var colors = ["#69d2e7", "#a7dbd8", "#e0e4cc", "#f38630", "#fa6900", "#fe4365", "#fc9d9a", "#f9cdad", "#c8c8a9", "#83af9b", "#ecd078", "#d95b43", "#c02942", "#542437", "#53777a", "#556270", "#4ecdc4", "#c7f464", "#ff6b6b", "#c44d58", "#774f38", "#e08e79", "#f1d4af", "#ece5ce", "#c5e0dc", "#e8ddcb", "#cdb380", "#036564", "#033649", "#031634", "#490a3d", "#bd1550", "#e97f02", "#f8ca00", "#8a9b0f", "#594f4f", "#547980", "#45ada8", "#9de0ad", "#e5fcc2", "#00a0b0", "#6a4a3c", "#cc333f", "#eb6841", "#edc951", "#e94e77", "#d68189", "#c6a49a", "#c6e5d9", "#f4ead5", "#3fb8af", "#7fc7af", "#dad8a7", "#ff9e9d", "#ff3d7f", "#d9ceb2", "#948c75", "#d5ded9", "#7a6a53", "#99b2b7", "#ffffff", "#cbe86b", "#f2e9e1", "#1c140d", "#cbe86b", "#efffcd", "#dce9be", "#555152", "#2e2633", "#99173c", "#343838", "#005f6b", "#008c9e", "#00b4cc", "#00dffc", "#413e4a", "#73626e", "#b38184", "#f0b49e", "#f7e4be", "#ff4e50", "#fc913a", "#f9d423", "#ede574", "#e1f5c4", "#99b898", "#fecea8", "#ff847c", "#e84a5f", "#2a363b", "#655643", "#80bca3", "#f6f7bd", "#e6ac27", "#bf4d28", "#00a8c6", "#40c0cb", "#f9f2e7", "#aee239", "#8fbe00", "#351330", "#424254", "#64908a", "#e8caa4", "#cc2a41", "#554236", "#f77825", "#d3ce3d", "#f1efa5", "#60b99a", "#ff9900", "#424242", "#e9e9e9", "#bcbcbc", "#3299bb", "#5d4157", "#838689", "#a8caba", "#cad7b2", "#ebe3aa", "#8c2318", "#5e8c6a", "#88a65e", "#bfb35a", "#f2c45a", "#fad089", "#ff9c5b", "#f5634a", "#ed303c", "#3b8183", "#ff4242", "#f4fad2", "#d4ee5e", "#e1edb9", "#f0f2eb", "#d1e751", "#ffffff", "#000000", "#4dbce9", "#26ade4", "#f8b195", "#f67280", "#c06c84", "#6c5b7b", "#355c7d", "#1b676b", "#519548", "#88c425", "#bef202", "#eafde6", "#bcbdac", "#cfbe27", "#f27435", "#f02475", "#3b2d38", "#5e412f", "#fcebb6", "#78c0a8", "#f07818", "#f0a830", "#452632", "#91204d", "#e4844a", "#e8bf56", "#e2f7ce", "#eee6ab", "#c5bc8e", "#696758", "#45484b", "#36393b", "#f0d8a8", "#3d1c00", "#86b8b1", "#f2d694", "#fa2a00", "#f04155", "#ff823a", "#f2f26f", "#fff7bd", "#95cfb7", "#2a044a", "#0b2e59", "#0d6759", "#7ab317", "#a0c55f", "#bbbb88", "#ccc68d", "#eedd99", "#eec290", "#eeaa88", "#b9d7d9", "#668284", "#2a2829", "#493736", "#7b3b3b", "#b3cc57", "#ecf081", "#ffbe40", "#ef746f", "#ab3e5b", "#a3a948", "#edb92e", "#f85931", "#ce1836", "#009989", "#67917a", "#170409", "#b8af03", "#ccbf82", "#e33258", "#e8d5b7", "#0e2430", "#fc3a51", "#f5b349", "#e8d5b9", "#aab3ab", "#c4cbb7", "#ebefc9", "#eee0b7", "#e8caaf", "#300030", "#480048", "#601848", "#c04848", "#f07241", "#ab526b", "#bca297", "#c5ceae", "#f0e2a4", "#f4ebc3", "#607848", "#789048", "#c0d860", "#f0f0d8", "#604848", "#a8e6ce", "#dcedc2", "#ffd3b5", "#ffaaa6", "#ff8c94", "#3e4147", "#fffedf", "#dfba69", "#5a2e2e", "#2a2c31", "#b6d8c0", "#c8d9bf", "#dadabd", "#ecdbbc", "#fedcba", "#fc354c", "#29221f", "#13747d", "#0abfbc", "#fcf7c5", "#1c2130", "#028f76", "#b3e099", "#ffeaad", "#d14334", "#edebe6", "#d6e1c7", "#94c7b6", "#403b33", "#d3643b", "#cc0c39", "#e6781e", "#c8cf02", "#f8fcc1", "#1693a7", "#dad6ca", "#1bb0ce", "#4f8699", "#6a5e72", "#563444", "#a7c5bd", "#e5ddcb", "#eb7b59", "#cf4647", "#524656", "#fdf1cc", "#c6d6b8", "#987f69", "#e3ad40", "#fcd036", "#5c323e", "#a82743", "#e15e32", "#c0d23e", "#e5f04c", "#230f2b", "#f21d41", "#ebebbc", "#bce3c5", "#82b3ae", "#b9d3b0", "#81bda4", "#b28774", "#f88f79", "#f6aa93", "#3a111c", "#574951", "#83988e", "#bcdea5", "#e6f9bc", "#5e3929", "#cd8c52", "#b7d1a3", "#dee8be", "#fcf7d3", "#1c0113", "#6b0103", "#a30006", "#c21a01", "#f03c02", "#382f32", "#ffeaf2", "#fcd9e5", "#fbc5d8", "#f1396d", "#e3dfba", "#c8d6bf", "#93ccc6", "#6cbdb5", "#1a1f1e", "#000000", "#9f111b", "#b11623", "#292c37", "#cccccc", "#c1b398", "#605951", "#fbeec2", "#61a6ab", "#accec0", "#8dccad", "#988864", "#fea6a2", "#f9d6ac", "#ffe9af", "#f6f6f6", "#e8e8e8", "#333333", "#990100", "#b90504", "#1b325f", "#9cc4e4", "#e9f2f9", "#3a89c9", "#f26c4f", "#5e9fa3", "#dcd1b4", "#fab87f", "#f87e7b", "#b05574", "#951f2b", "#f5f4d7", "#e0dfb1", "#a5a36c", "#535233", "#413d3d", "#040004", "#c8ff00", "#fa023c", "#4b000f", "#eff3cd", "#b2d5ba", "#61ada0", "#248f8d", "#605063", "#2d2d29", "#215a6d", "#3ca2a2", "#92c7a3", "#dfece6", "#cfffdd", "#b4dec1", "#5c5863", "#a85163", "#ff1f4c", "#4e395d", "#827085", "#8ebe94", "#ccfc8e", "#dc5b3e", "#9dc9ac", "#fffec7", "#f56218", "#ff9d2e", "#919167", "#a1dbb2", "#fee5ad", "#faca66", "#f7a541", "#f45d4c", "#ffefd3", "#fffee4", "#d0ecea", "#9fd6d2", "#8b7a5e", "#a8a7a7", "#cc527a", "#e8175d", "#474747", "#363636", "#ffedbf", "#f7803c", "#f54828", "#2e0d23", "#f8e4c1", "#f8edd1", "#d88a8a", "#474843", "#9d9d93", "#c5cfc6", "#f38a8a", "#55443d", "#a0cab5", "#cde9ca", "#f1edd0", "#4e4d4a", "#353432", "#94ba65", "#2790b0", "#2b4e72", "#0ca5b0", "#4e3f30", "#fefeeb", "#f8f4e4", "#a5b3aa", "#a70267", "#f10c49", "#fb6b41", "#f6d86b", "#339194", "#9d7e79", "#ccac95", "#9a947c", "#748b83", "#5b756c", "#edf6ee", "#d1c089", "#b3204d", "#412e28", "#151101", "#046d8b", "#309292", "#2fb8ac", "#93a42a", "#ecbe13", "#4d3b3b", "#de6262", "#ffb88c", "#ffd0b3", "#f5e0d3", "#fffbb7", "#a6f6af", "#66b6ab", "#5b7c8d", "#4f2958", "#ff003c", "#ff8a00", "#fabe28", "#88c100", "#00c176", "#fcfef5", "#e9ffe1", "#cdcfb7", "#d6e6c3", "#fafbe3", "#9cddc8", "#bfd8ad", "#ddd9ab", "#f7af63", "#633d2e", "#30261c", "#403831", "#36544f", "#1f5f61", "#0b8185", "#d1313d", "#e5625c", "#f9bf76", "#8eb2c5", "#615375", "#ffe181", "#eee9e5", "#fad3b2", "#ffba7f", "#ff9c97", "#aaff00", "#ffaa00", "#ff00aa", "#aa00ff", "#00aaff"]
var colorindex = 0;
let windowXRange, worldXRange = 0
let paddle
let Vec2
let accelFactor
// TestBed Details
windowHeight = $(document).height()
windowWidth = document.body.clientWidth
console.log(windowHeight, windowWidth);
var scale_factor = 10
var SPACE_WIDTH = windowWidth / scale_factor;
var SPACE_HEIGHT = windowHeight / scale_factor;
// Bead Details
var NUM_BEADS = 6
var BEAD_RESTITUTION = 0.7
// Paddle Details
accelFactor = 0.042 * SPACE_WIDTH;
var paddleMap = new Map();
var maxNumberPaddles = 10;
windowHeight = window.innerHeight
windowWidth = window.innerWidth
var bounceClip = new Audio('http://victordibia.com/skyfall/bounce.wav');
bounceClip.type = 'audio/wav';
var enableAudio = false;
var pauseGame = false;
var pauseGameAnimationDuration = 500;
$("input#sound").click(function () {
enableAudio = $(this).is(':checked')
soundtext = enableAudio ? "sound on" : "sound off";
$(".soundofftext").text(soundtext)
});
function updatePaddleControl(x) {
// gamex = x;
let mouseX = convertToRange(x, windowXRange, worldXRange);
let lineaVeloctiy = Vec2((mouseX - paddle.getPosition().x) * accelFactor, 0)
// paddle.setLinearVelocity(lineaVeloctiy)
// paddle.setLinearVelocity(lineaVeloctiy)
lineaVeloctiy.x = isNaN(lineaVeloctiy.x) ? 0 : lineaVeloctiy.x
paddle.setLinearVelocity(lineaVeloctiy)
console.log("linear velocity", lineaVeloctiy.x, lineaVeloctiy.y)
}
planck.testbed(function (testbed) {
var pl = planck;
Vec2 = pl.Vec2;
var world = pl.World(Vec2(0, -30));
var BEAD = 4
var PADDLE = 5
var beadFixedDef = {
density: 1.0,
restitution: BEAD_RESTITUTION,
userData: {
name: "bead",
points: 3
}
};
var paddleFixedDef = {
// density : 1.0,
// restitution : BEAD_RESTITUTION,
userData: {
name: "paddle"
}
};
var self;
testbed.step = tick;
testbed.width = SPACE_WIDTH;
testbed.height = SPACE_HEIGHT;
var playerScore = 0;
windowXRange = [0, windowWidth]
worldXRange = [-(SPACE_WIDTH / 2), SPACE_WIDTH / 2]
var characterBodies = [];
var paddleBodies = new Map();
var globalTime = 0;
var CHARACTER_LIFETIME = 6000
start()
$(function () {
console.log("ready!");
scoreDiv = document.createElement('div');
$(scoreDiv).addClass("classname")
.text("bingo")
.appendTo($("body")) //main div
});
function start() {
addUI()
}
// Remove paddles that are no longer in frame.
function refreshMap(currentMap) {
paddleBodies.forEach(function (item, key, mapObj) {
if (!currentMap.has(key)) {
world.destroyBody(paddleBodies.get(key).paddle);
paddleBodies.delete(key)
}
});
}
world.on('pre-solve', function (contact) {
var fixtureA = contact.getFixtureA();
var fixtureB = contact.getFixtureB();
var bodyA = contact.getFixtureA().getBody();
var bodyB = contact.getFixtureB().getBody();
var apaddle = bpaddle = false
if (fixtureA.getUserData()) {
apaddle = fixtureA.getUserData().name == paddleFixedDef.userData.name;
}
if (fixtureB.getUserData()) {
bpaddle = fixtureB.getUserData().name == paddleFixedDef.userData.name;
}
if (apaddle || bpaddle) {
// Paddle collided with something
var paddle = apaddle ? fixtureA : fixtureB;
var bead = !apaddle ? fixtureA : fixtureB;
// console.log(paddle, bead);
setTimeout(function () {
paddleBeadHit(paddle, bead);
}, 1);
}
})
function paddleBeadHit(paddle, bead) {
// console.log("attempting stroke change", bead.getUserData());
//console.log("bead points ",bead.getUserData().points);
playClip(bounceClip)
updateScoreBox(bead.getUserData().points);
}
function playClip(clip) {
if (enableAudio) {
clip.play()
}
}
function updateScoreBox(points) {
if (!pauseGame) {
playerScore += points;
$(".scorevalue").text(playerScore)
pointsAdded = points > 0 ? "+" + points : points
$(".scoreadded").text(pointsAdded)
$(".scoreadded").show().animate({
opacity: 0,
fontSize: "4vw",
color: "#ff8800"
}, 500, function () {
$(this).css({
fontSize: "2vw",
opacity: 1
}).hide()
});
}
}
function pauseGamePlay() {
pauseGame = !pauseGame
if (pauseGame) {
paddle.setLinearVelocity(Vec2(0, 0))
$(".pauseoverlay").show()
$(".overlaycenter").text("Game Paused")
$(".overlaycenter").animate({
opacity: 1,
fontSize: "4vw"
}, pauseGameAnimationDuration, function () {});
} else {
paddle.setLinearVelocity(Vec2(3, 0))
$(".overlaycenter").animate({
opacity: 0,
fontSize: "0vw"
}, pauseGameAnimationDuration, function () {
$(".pauseoverlay").hide()
});
}
}
// process mouse move and touch events
function mouseMoveHandler(event) {
if (!pauseGame) {
mouseX = convertToRange(event.clientX, windowXRange, worldXRange);
if (!isNaN(mouseX)) {
lineaVeloctiy = Vec2((mouseX - paddle.getPosition().x) * accelFactor, 0)
paddle.setLinearVelocity(lineaVeloctiy)
// xdiff = mouseX - paddle.getPosition().x > 0 ? 100 : -100
// paddle.setPosition(Vec2(mouseX,0))
}
} else {
}
}
function addUI() {
addPaddle()
// Add mouse movement listener to move paddle
// Add mouse movement listener to move paddle
$(document).bind('touchmove touchstart mousemove', function (e) {
e.preventDefault();
var touch
if (e.type == "touchmove") {
touch = e.originalEvent.touches[0] || e.originalEvent.changedTouches[0];
} else if (e.type == "touchstart") {
touch = e.targetTouches[0]
} else if (e.type == "mousemove") {
touch = e
}
mouseMoveHandler(touch)
});
// Add keypress event listener to pause game
document.onkeyup = function (e) {
var key = e.keyCode ? e.keyCode : e.which;
if (key == 32) {
console.log("spacebar pressed")
pauseGamePlay()
}
if (key == 83) {
$("input#sound").click()
}
}
var ground = world.createBody();
var groundY = -(0.3 * SPACE_HEIGHT)
// ground.createFixture(pl.Edge(Vec2(-(0.95 * SPACE_WIDTH / 2), groundY), Vec2((0.95 * SPACE_WIDTH / 2), groundY)), 0.0);
}
function addPaddle() {
paddle = world.createBody({
type: "kinematic",
filterCategoryBits: PADDLE,
filterMaskBits: BEAD,
position: Vec2(-(0.4 * SPACE_WIDTH / 2), -(0.25 * SPACE_HEIGHT))
})
paddleLines = [
[1.8, -0.1],
[1.8, 0.1],
[1.2, 0.4],
[0.4, 0.6],
[-2.4, 0.6],
[-3.2, 0.4],
[-3.8, 0.1],
[-3.8, -0.1]
]
n = 10, radius = SPACE_WIDTH * 0.03, paddlePath = [], paddlePath = []
paddleLines.forEach(function (each) {
paddlePath.push(Vec2(radius * each[0], radius * each[1]))
})
paddle.createFixture(pl.Polygon(paddlePath), paddleFixedDef)
paddle.render = {
fill: '#ff8800',
stroke: '#000000'
}
}
// Generate Beeds falling from sky
function generateBeads(numCharacters) {
for (var i = 0; i < numCharacters; ++i) {
var characterBody = world.createBody({
type: 'dynamic',
filterCategoryBits: BEAD,
filterMaskBits: PADDLE,
position: Vec2(pl.Math.random(-(SPACE_WIDTH / 2), (SPACE_WIDTH / 2)), pl.Math.random((0.5 * SPACE_HEIGHT), 0.9 * SPACE_HEIGHT))
});
var beadWidthFactor = 0.005
var beadColor = {
fill: '#fff',
stroke: '#000000'
};
var fd = {
density: beadFixedDef.density,
restitution: BEAD_RESTITUTION,
userData: {
name: beadFixedDef.userData.name,
points: 3
}
};
var randVal = Math.random();
if (randVal > 0.8) {
// green ball, + 20
beadColor.fill = '#32CD32'
beadWidthFactor = 0.007
fd.userData.points = 20;
} else if (randVal < 0.2) {
// Red Ball, - 10
beadWidthFactor = 0.007
beadColor.fill = '#ff0000'
fd.userData.points = -10;
} else {
// White ball +10
beadColor.fill = '#fff'
beadWidthFactor = 0.007
fd.userData.points = 10;
}
var shape = pl.Circle(SPACE_WIDTH * beadWidthFactor);
characterBody.createFixture(shape, fd);
characterBody.render = beadColor
characterBody.dieTime = globalTime + CHARACTER_LIFETIME
characterBodies.push(characterBody);
}
}
function tick(dt) {
globalTime += dt;
if (world.m_stepCount % 80 == 0) {
if (!pauseGame) {
generateBeads(NUM_BEADS);
//console.log("car size", characterBodies.length);
for (var i = 0; i !== characterBodies.length; i++) {
var characterBody = characterBodies[i];
//If the character is old, delete it
if (characterBody.dieTime <= globalTime) {
characterBodies.splice(i, 1);
world.destroyBody(characterBody);
i--;
continue;
}
}
}
}
// wrap(box)
wrap(paddle)
paddleBodies.forEach(function (item, key, mapObj) {
stayPaddle(item.paddle)
});
}
function stayPaddle(paddle) {
var p = paddle.getPosition()
if (p.x < -SPACE_WIDTH / 2) {
p.x = -SPACE_WIDTH / 2
paddle.setPosition(p)
} else if (p.x > SPACE_WIDTH / 2) {
p.x = SPACE_WIDTH / 2
paddle.setPosition(p)
}
}
// Returns a random number between -0.5 and 0.5
function rand(value) {
return (Math.random() - 0.5) * (value || 1);
}
// If the body is out of space bounds, wrap it to the other side
function wrap(body) {
var p = body.getPosition();
p.x = wrapNumber(p.x, -SPACE_WIDTH / 2, SPACE_WIDTH / 2);
p.y = wrapNumber(p.y, -SPACE_HEIGHT / 2, SPACE_HEIGHT / 2);
body.setPosition(p);
}
function wrapNumber(num, min, max) {
if (typeof min === 'undefined') {
max = 1, min = 0;
} else if (typeof max === 'undefined') {
max = min, min = 0;
}
if (max > min) {
num = (num - min) % (max - min);
return num + (num < 0 ? max : min);
} else {
num = (num - max) % (min - max);
return num + (num <= 0 ? min : max);
}
}
// rest of your code
return world; // make sure you return the world
});
function convertToRange(value, srcRange, dstRange) {
// value is outside source range return
if (value < srcRange[0] || value > srcRange[1]) {
return NaN;
}
var srcMax = srcRange[1] - srcRange[0],
dstMax = dstRange[1] - dstRange[0],
adjValue = value - srcRange[0];
return (adjValue * dstMax / srcMax) + dstRange[0];
}
Also see: Tab Triggers