Pen Settings

HTML

CSS

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URLs added here will be added as <link>s in order, and before the CSS in the editor. You can use the CSS from another Pen by using its URL and the proper URL extension.

+ add another resource

JavaScript

Babel includes JSX processing.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Packages

Add Packages

Search for and use JavaScript packages from npm here. By selecting a package, an import statement will be added to the top of the JavaScript editor for this package.

Behavior

Auto Save

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

Format on Save

If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.

Editor Settings

Code Indentation

Want to change your Syntax Highlighting theme, Fonts and more?

Visit your global Editor Settings.

HTML

              
                <canvas id="gol" width="1000" height="1000"></canvas>

<div class="content">
  <form onchange="changeMode(this.mode.value)">
    <h3>Mode:</h3>
    <label for="classic">
      <input type="radio" name="mode" id="classic" value="classic">
      Classic
    </label>
    <label for="smooth">
      <input type="radio" name="mode" id="smooth" value="smooth">
      Smooth
    </label>
    <label for="shiny">
      <input type="radio" name="mode" id="shiny" value="shiny">
      Shinny
    </label>
    <label for="blob">
      <input type="radio" name="mode" id="blob" value="blob" checked>
      Blob
    </label>
  </form>
  <h1>
    <small id="conway">Conway's</small><br/>
    Game <small>Of</small> Life
  </h1>
              
            
!

CSS

              
                body {
  margin: 0;
  background-color: #000;
  color: #fff;
  font-family: sans-serif;
}
small {
  font-size: 0.65em;
}

#gol {
  display: block;
  margin: 0 0 0 auto;
  max-width: 100%;
  max-height: 100vh;
  width: auto;
  height: auto;
  border-radius: 50%;
}

.content {
  position: fixed;
  bottom: 4vw;
  left: 4vw;
}

h1 {
  margin: 0;
  z-index: 1;
  font-size: 10vh;
  transform-origin: left;
  text-shadow: 2px 2px 10px rgba(0,0,0,0.3);
}

label {
  padding: 0.25em 0.5em 0.25em 0.25em;
  margin-right: 0.5em;
  font-size: .75em;
  border-radius: 2em;
  border: 1px solid #777;
  background-color: rgba(0,0,0,0.5);
  cursor: pointer;
}
label:hover {
  border-color: #fff;
}

              
            
!

JS

              
                FRAME_RATE = 30; // fps interger
HAZARD = 100; // integer for ms, 0 for inactive

var canvas = document.getElementById("gol");
var ctx = canvas.getContext("2d");


function newMap() {
  map = []
  for (var i = 0; i < 100; i++) {
    var suBmap = [];
    for (var j = 0; j < 100; j++) {
      suBmap.push(Math.random() > 0.5);
    }
    map.push(suBmap)
  }
  // console.log('map generated')
  return map;
}

dataArray = newMap();

// // Change GoL String into an Array of Arrays
// var dataArray = data.split('\n').reduce((acc, cur) => {
//   return acc = [
//     ...acc,
//     Array.from(cur).map(cell => parseInt(cell))
//   ]
// }, [])

function random_rgba() {
  var o = Math.round, r = Math.random, s = 255;
  return 'rgba(' + o(r()*s) + ',' + o(r()*s) + ',' + o(r()*s) + ',' + r().toFixed(1) + ')';
}


function draw() {
  dataArray.forEach((line, y) => {
    line.forEach((cell, x) => {
      ctx.fillStyle = cell ? "#fff" : "#000";
      if (MODE === 'shiny') {
        ctx.fillStyle = cell ? random_rgba() : "rgba(0,0,0,0.05)";
      }
      if (MODE === 'smooth' || MODE === 'blob') {
        ctx.fillStyle = cell ? "rgba(255,255,255,0.5)" : "rgba(0,0,0,0.05)";
      }
      ctx.fillRect((x-1)*10, (y-1)*10, 10, 10);
    })
  })
  // console.log('map drawn')
}

function newCycle() {
  dataArray = dataArray.reduce((res, line, y) => {
    return res = [
      ...res,
      line.map((cell, x) => {
        if (x > 0 && y > 0 && x < 99 && y < 99) { // prevent to process the edge
          let suroundings = [
            dataArray[y-1][x], // top
            dataArray[y-1][x-1], // top-left
            dataArray[y-1][x+1], // top-right
            dataArray[y][x-1], // left
            dataArray[y][x+1], // right
            dataArray[y+1][x], // bottom
            dataArray[y+1][x-1], // bottom-left
            dataArray[y+1][x+1] // bottom-right
          ]
          suroundings = suroundings.reduce((acc, cur) => acc += cur , 0);
          if (cell) {
            return cell = suroundings === 2 || suroundings === 3  ? 1 : 0;
          } else {
            return cell = suroundings === 3 ? 1 : 0;
          }
        }
      })
    ]
  }, [])

  // console.log('new cycle')
}

function toggleCell(x, y, big){
  dataArray[x][y] = !dataArray[x][y];
  if (dataArray && big) {
    dataArray[x+1][y] = !dataArray[x+1][y];//right
    dataArray[x-3][y] = !dataArray[x-3][y];//left
    dataArray[x-1][y] = !dataArray[x-1][y];//top
    dataArray[x][y+1] = !dataArray[x-1][y+1];//bottom
    dataArray[x+3][y] = !dataArray[x+3][y];//right
    dataArray[x-5][y] = !dataArray[x-5][y];//left
    dataArray[x-3][y] = !dataArray[x-3][y];//top
    dataArray[x][y+3] = !dataArray[x-3][y+3];//bottom
    // wtf
    dataArray[x+3][y] = !dataArray[x+3][y];//right
    dataArray[x-5][y] = !dataArray[x-5][y];//left
    dataArray[x-3][y] = !dataArray[x-3][y];//top
    dataArray[x-3][y+3] = !dataArray[x-3][y+3];//bottom
    dataArray[x+5][y] = !dataArray[x+5][y];//right
    dataArray[x-7][y] = !dataArray[x-7][y];//left
    dataArray[x-5][y] = !dataArray[x-5][y];//top
    dataArray[x-5][y+5] = !dataArray[x-5][y+5];//bottom
  }
}

function changeMode(mode) {
  MODE = mode ? mode : 'blob';
  switch (MODE) {
    case 'classic':
      return canvas.style = "";
    case 'smooth':
      return canvas.style = "";
    case 'shiny':
      return canvas.style = "filter: blur(1px) contrast(10)";
    case 'blob':
      return canvas.style = "filter: blur(7px) contrast(50)";
    default:
      return false;
  }
}

document.addEventListener('DOMContentLoaded', function() {

  changeMode();

  // hover to generate life forms
  canvas.addEventListener('mousemove', function(e){
    const x = parseInt((e.clientX - canvas.getBoundingClientRect().left) * 100 / canvas.offsetWidth)
    const y = parseInt((e.clientY - canvas.getBoundingClientRect().top) * 100 / canvas.offsetHeight)
    toggleCell(y, x, true)
  })

  // generated random life forms
  if (HAZARD) {
    const loopRand = window.setInterval(function(){
      toggleCell(parseInt(Math.random()*100), parseInt(Math.random()*100), true)
    }, HAZARD)
  }

  // main loop
  const loop = window.setInterval(function(){
    newCycle();
    draw();
  }, 1000/FRAME_RATE)

})

              
            
!
999px

Console