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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

              <!-- CODED BY valmassoi -->

<link rel="stylesheet" href="//maxcdn.bootstrapcdn.com/font-awesome/4.5.0/css/font-awesome.min.css"/>

  <h1>Conway's Game of Life using ReactJS</h1>
  <div id="app"></div>
 <div class = "well">
    <a href="https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life" target="_blank"><i class="fa fa-info-circle" aria-hidden="true"></i> Read about the Game of Life</a><br>
    <a href="https://www.youtube.com/watch?v=E8kUJL04ELA" target="_blank"><i class="fa fa-youtube-play" aria-hidden="true"></i> Watch John Conway explain his Game of Life</a>
      <li>Any live cell with fewer than two live neighbours dies, as if caused by under-population.</li>
      <li>Any live cell with two or three live neighbours lives on to the next generation.</li>
      <li>Any live cell with more than three live neighbours dies, as if by over-population.</li>
      <li>Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.</li>
I choose to use svg, I used a 2d array then had a setItervale function that checks the output, figure out the next state of the 2d array and updates it.
              $lt-grey: #E8E8E8

  margin: 20px
  background: grey
  margin: 0px 5px 5px 0px
  background: steelblue
  vertical-align: top
  padding: 5px 15px
  color: white
  text-align: center
  background: #2980b9
  border: 0
  cursor: pointer
  -webkit-box-shadow: inset 0 -2px #2475ab
  box-shadow: inset 0 -2px #2475ab
  fill: white
  // cursor:pointer why not working?
  fill: steelblue
  // stroke: white
  fill: grey
  width: 840px
  margin-top: 10px
  box-shadow: 0px 0px 20px #000
  color: steelblue
  margin-bottom: 15px
              //0 dead  //1 alive

const columns = 70, rows = 50, box=12, speed=50;
const width=box*columns, height=box*rows;
let run = 0;
class Layout extends React.Component {
  constructor(props) {
    this.state = {
      cells: [[]],
      gen: 0,
      running: false
  // -- Init Populate -- //
  componentWillMount() {
    let twoDee = [], tempArr = [];
    for(let i=0; i<rows; i++){
      for(let j=0; j<columns; j++){
        let num = _.random(0,1);
    this.setState({ cells: twoDee, gen: 0 });
  // -- Controlls -- //
  Run() {
      this.setState({ running: true }); //gen: 0
      run = setInterval(function(){this.checkNeighbor();}.bind(this), speed);
  Pause() {
      this.setState({ running: false });
  Clear() {
    this.setState({ running: false });
    let twoDee = [], tempArr = [];
    for(let i=0; i<rows; i++){
      for(let j=0; j<columns; j++){
    this.setState({ cells: twoDee, gen: 0 });
  // -- Neighbors -- //
 //   if(this.state.running){
      let nextLife = JSON.parse(JSON.stringify(this.state.cells));//initialize nextLife  IMMUTABLE
      for(let i=0; i<rows; i++){//y
        for(let j=0; j<columns; j++){//x
          this.theHood(j,i, nextLife);//not best to pass variable this way
 //   }
  theHood(x,y, nextLife){
    let neighbor = 0;//reset count each iteration
    //count alive neighbors
    if(y>0 && x>0 && this.state.cells[y-1][x-1]===1){neighbor++;};//TL    // check for edges
    if(y>0 && this.state.cells[y-1][x]===1){neighbor++;};//TM
    if(y>0 && x+1<columns && this.state.cells[y-1][x+1]===1){neighbor++;};//TR
    if(x>0 && this.state.cells[y][x-1]===1){neighbor++;};//L
    if(x+1<columns && this.state.cells[y][x+1]===1){neighbor++;};//R
    if(y+1<rows && x>0 && this.state.cells[y+1][x-1]===1){neighbor++;};//BL
    if(y+1<rows && this.state.cells[y+1][x]===1){neighbor++;};//BM
    if(y+1<rows && x+1<columns && this.state.cells[y+1][x+1]===1){neighbor++;};//BR
    //check rules
    if (this.state.cells[y][x] === 1){//alive rules
      if (neighbor <2){
      if (neighbor === 2 || neighbor === 3){
      if (neighbor > 3){
      if (neighbor === 3){
        //becomes alive
    if(x==columns-1 && y==rows-1){
      console.log("go to next Gen");
      this.setState({ cells: nextLife, gen: ++this.state.gen});
    }//update state after last
  manual(x, y){
    let tempArr = this.state.cells;
    (tempArr[y][x])===0 ? tempArr[y][x]=1 : tempArr[y][x]=0;
    this.setState({ cells: tempArr });
  render() {
    return (
        <button onClick={this.Run.bind(this)}>Run</button>
        <button onClick={this.Pause.bind(this)}>Pause</button>
        <button onClick={this.Clear.bind(this)}>Clear</button>
        <button onClick={this.setRandos.bind(this)}>New Random</button>
        <h4>Generation: {this.state.gen}</h4>

         <svg width={width} height={height}>
          {this.state.cells.map(function(row, y) {
            return row.map(function(life, x) {
              return (
                <rect key={`${x},${y}`} x={x*box} y={y*box} width={box} height={box} className={(life===1) ? 'alive':'dead'} stroke='grey' strokeWidth={.25} onClick={this.manual.bind(this, x, y)}/>

const app = document.getElementById('app');
ReactDOM.render(<Layout/>, app);

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