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HTML

              
                <FORM NAME="tic" method="post">
<INPUT TYPE="button" NAME="sqr1" class="tictac" value="     " onClick="if(document.tic.sqr1.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 1; vari(); check();} else if(document.tic.sqr1.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr1.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr1.value = ' O '; sqr1T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr2" class="tictac" value="     " onClick="if(document.tic.sqr2.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 1; vari(); check();} else if(document.tic.sqr2.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr2.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr2.value = ' O '; sqr2T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr3" class="tictac" value="     " onClick="if(document.tic.sqr3.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 1; vari(); check();} else if(document.tic.sqr3.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr3.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr3.value = ' O '; sqr3T = 1; turn = 1; vari(); player1Check()} drawCheck()"><br />
<INPUT TYPE="button" NAME="sqr4" class="tictac" value="     " onClick="if(document.tic.sqr4.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 1; vari(); check();} else if(document.tic.sqr4.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr4.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr4.value = ' O '; sqr4T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr5" class="tictac" value="     " onClick="if(document.tic.sqr5.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 1; vari(); check();} else if(document.tic.sqr5.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr5.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr5.value = ' O '; sqr5T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr6" class="tictac" value="     " onClick="if(document.tic.sqr6.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 1; vari(); check();} else if(document.tic.sqr6.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr6.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr6.value = ' O '; sqr6T = 1; turn = 1; vari(); player1Check()} drawCheck()"><br />
<INPUT TYPE="button" NAME="sqr7" class="tictac" value="     " onClick="if(document.tic.sqr7.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 1; vari(); check();} else if(document.tic.sqr7.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr7.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr7.value = ' O '; sqr7T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr8" class="tictac" value="     " onClick="if(document.tic.sqr8.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 1; vari(); check();} else if(document.tic.sqr8.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr8.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr8.value = ' O '; sqr8T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr9" class="tictac" value="     " onClick="if(document.tic.sqr9.value == '     ' && turn == 0 && mode == 1) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 1; vari(); check();} else if(document.tic.sqr9.value == '     ' && turn == 1 && mode == 2) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr9.value == '     ' && turn == 0 && mode == 2) {document.tic.sqr9.value = ' O '; sqr9T = 1; turn = 1; vari(); player1Check()} drawCheck()">
</form>
              
            
!

CSS

              
                .board{
  position: relative;
  height:800px;
  width:800px;
  background-color:yellow;
  margin:auto;
  margin-top:150px;
  left:150px;
  top:150px;
}

.one p{
  margin-top:35px;
  font-size:30px;
}

.row{
  width:100%;
  height:101px;
  background-color:white;
}

.one{
  position: absolute;
  background-color:black;
  width:100px;
  height:100px;
  display:inline-block;
  margin:0;
  color: #fff;
	text-align:center;
}
.one:nth-of-type(2),
.one:nth-of-type(5),
.one:nth-of-type(8) {
  left: 102px;
}.one:nth-of-type(3),
.one:nth-of-type(6),
.one:nth-of-type(9) {
  right: 0;
}

.prompt{
  z-index=5;
  background-color:white;
  width:50%;
  position:absolute;
  left:25%;
  top:170px;
  height:150px;
  text-align:center;
  padding-top:20px;
  border-radius:2%;
  border:black solid 1px;
}

.prompt button{
  margin:20px;
}

button{
  height:100px;
  width:100px;
}
              
            
!

JS

              
                var sqr1
var sqr2
var sqr3
var sqr4
var sqr5
var sqr6
var sqr7
var sqr8
var sqr9
var sqr1T = 0
var sqr2T = 0
var sqr3T = 0
var sqr4T = 0
var sqr5T = 0
var sqr6T = 0
var sqr7T = 0
var sqr8T = 0
var sqr9T = 0
var moveCount = 0
var turn = 0
var mode = 1

function vari()
{
sqr1 = document.tic.sqr1.value
sqr2 = document.tic.sqr2.value
sqr3 = document.tic.sqr3.value
sqr4 = document.tic.sqr4.value
sqr5 = document.tic.sqr5.value
sqr6 = document.tic.sqr6.value
sqr7 = document.tic.sqr7.value
sqr8 = document.tic.sqr8.value
sqr9 = document.tic.sqr9.value
}
function check()
{
  if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ")
  {
    alert("You Win!")
    reset()
  } 
  else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ")
  {
    alert("You Win!")
    reset()
  } 
  else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ")
  {
    alert("You Win!")
    reset()
  }
  else
  {
    winCheck()
    check2()
    drawCheck()  
  } 
}

function check2()
{
  vari()
  drawCheck()
  if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ")
  {
    alert("You Lose!")
    reset()
  } 
  else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ")
  {
    alert("You Lose!")
    reset()
  } 
  else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
  {
    alert("You Lose!")
    reset()
  }
  else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ")
  {
    alert("You Lose!")
    reset()
  }
}

function player1Check()
{
  if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  } 
  else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  } 
  else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ")
  {
    alert("Player 1 wins!")
    reset()
  }
  else
  {
    player2Check()
    drawCheck()  
  } 
}

function player2Check()
{
  vari()
  drawCheck()
  if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  } 
  else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  } 
  else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
  else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ")
  {
    alert("Player 2 wins!")
    reset()
  }
}

function drawCheck()
{
  vari()
  moveCount = sqr1T + sqr2T + sqr3T + sqr4T + sqr5T + sqr6T + sqr7T + sqr8T + sqr9T 
  if(moveCount == 9)
  {
    reset()
    alert("Draw") 
  }
}

function winCheck()
{
  check2()
  if(sqr1 == " O " && sqr2 == " O " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr2 == " O " && sqr3 == " O " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr4 == " O " && sqr5 == " O " && sqr6T == 0 && turn == 1)
  {
    document.tic.sqr6.value = " O "
    sqr6T = 1;
    turn = 0;
  }
  else if(sqr5 == " O " && sqr6 == " O " && sqr4T == 0 && turn == 1)
  {
    document.tic.sqr4.value = " O "
    sqr4T = 1;
    turn = 0;
  }
  else if(sqr7 == " O " && sqr8 == " O " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr8 == " O " && sqr9 == " O " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr5 == " O " && sqr9 == " O " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr3 == " O " && sqr5 == " O " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr7 == " O " && sqr5 == " O " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr3 == " O " && sqr2T == 0 && turn == 1)
  {
    document.tic.sqr2.value = " O "
    sqr2T = 1;
    turn = 0;
  }
  else if(sqr4 == " O " && sqr6 == " O " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr7 == " O " && sqr9 == " O " && sqr8T == 0 && turn == 1)
  {
    document.tic.sqr8.value = " O "
    sqr8T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr7 == " O " && sqr4T == 0 && turn == 1)
  {
    document.tic.sqr4.value = " O "
    sqr4T = 1;
    turn = 0;
  }
  else if(sqr2 == " O " && sqr8 == " O " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr3 == " O " && sqr9 == " O " && sqr6T == 0 && turn == 1)
  {
    document.tic.sqr6.value = " O "
    sqr6T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr4 == " O " && sqr7 == " O " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr5 == " O " && sqr8 == " O " && sqr2T == 0 && turn == 1)
  {
    document.tic.sqr2.value = " O "
    sqr2T = 1;
    turn = 0;
  }
  else if(sqr6 == " O " && sqr9 == " O " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr4 == " O " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr2 == " O " && sqr5 == " O " && sqr8T == 0 && turn == 1)
  {
    document.tic.sqr8.value = " O "
    sqr8T = 1;
    turn = 0;
  }
  else if(sqr3 == " O " && sqr6 == " O " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr1 == " O " && sqr9 == " O " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr3 == " O " && sqr7 == " O " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else
  {
    computer()
  }
  check2()
}
function computer()
{
  check2()
  if(sqr1 == " X " && sqr2 == " X " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr2 == " X " && sqr3 == " X " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr4 == " X " && sqr5 == " X " && sqr6T == 0 && turn == 1)
  {
    document.tic.sqr6.value = " O "
    sqr6T = 1;
    turn = 0;
  }
  else if(sqr5 == " X " && sqr6 == " X " && sqr4T == 0 && turn == 1)
  {
    document.tic.sqr4.value = " O "
    sqr4T = 1;
    turn = 0;
  }
  else if(sqr7 == " X " && sqr8 == " X " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr8 == " X " && sqr9 == " X " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr5 == " X " && sqr9 == " X " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr3 == " X " && sqr5 == " X " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr7 == " X " && sqr5 == " X " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr3 == " X " && sqr2T == 0 && turn == 1)
  {
    document.tic.sqr2.value = " O "
    sqr2T = 1;
    turn = 0;
  }
  else if(sqr4 == " X " && sqr6 == " X " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr7 == " X " && sqr9 == " X " && sqr8T == 0 && turn == 1)
  {
    document.tic.sqr8.value = " O "
    sqr8T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr7 == " X " && sqr4T == 0 && turn == 1)
  {
    document.tic.sqr4.value = " O "
    sqr4T = 1;
    turn = 0;
  }
  else if(sqr2 == " X " && sqr8 == " X " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr3 == " X " && sqr9 == " X " && sqr6T == 0 && turn == 1)
  {
    document.tic.sqr6.value = " O "
    sqr6T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr4 == " X " && sqr7 == " X " && sqr1T == 0 && turn == 1)
  {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
  }
  else if(sqr5 == " X " && sqr8 == " X " && sqr2T == 0 && turn == 1)
  {
    document.tic.sqr2.value = " O "
    sqr2T = 1;
    turn = 0;
  }
  else if(sqr6 == " X " && sqr9 == " X " && sqr3T == 0 && turn == 1)
  {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr4 == " X " && sqr7T == 0 && turn == 1)
  {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
  }
  else if(sqr2 == " X " && sqr5 == " X " && sqr8T == 0 && turn == 1)
  {
    document.tic.sqr8.value = " O "
    sqr8T = 1;
    turn = 0;
  }
  else if(sqr3 == " X " && sqr6 == " X " && sqr9T == 0 && turn == 1)
  {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
  }
  else if(sqr1 == " X " && sqr9 == " X " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else if(sqr3 == " X " && sqr7 == " X " && sqr5T == 0 && turn == 1)
  {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
  }
  else
  {
    AI()
  }
  check2()
}

function AI()
{
  vari()
  if(document.tic.sqr5.value == "     " && turn == 1)
  {
    document.tic.sqr5.value = " O "
    turn = 0
    sqr5T = 1
  }
  else if(document.tic.sqr1.value == "     " && turn == 1)
  {
    document.tic.sqr1.value = " O "
    turn = 0
    sqr1T = 1
  }
  else if(document.tic.sqr9.value == "     " && turn == 1)
  {
    document.tic.sqr9.value = " O "
    turn = 0
    sqr9T = 1
  }
  else if(document.tic.sqr6.value == "     " && turn == 1)
  {
    document.tic.sqr6.value = " O "
    turn = 0
    sqr6T = 1
  }
  else if(document.tic.sqr2.value == "     " && turn == 1)
  {
    document.tic.sqr2.value = " O "
    turn = 0
    sqr2T = 1
  }
  else if(document.tic.sqr8.value == "     " && turn == 1)
  {
    document.tic.sqr8.value = " O "
    turn = 0
    sqr8T = 1
  }
  else if(document.tic.sqr3.value == "     " && turn == 1)
  {
    document.tic.sqr3.value = " O "
    turn = 0
    sqr3T = 1
  }
  else if(document.tic.sqr7.value == "     " && turn == 1)
  {
    document.tic.sqr7.value = " O "
    turn = 0
    sqr7T = 1
  }
  else if(document.tic.sqr4.value == "     " && turn == 1)
  {
    document.tic.sqr4.value = " O "
    turn = 0
    sqr4T = 1
  }
  check2()
}

function reset()
{
  document.tic.sqr1.value = "     "
  document.tic.sqr2.value = "     "
  document.tic.sqr3.value = "     "
  document.tic.sqr4.value = "     "
  document.tic.sqr5.value = "     "
  document.tic.sqr6.value = "     "
  document.tic.sqr7.value = "     "
  document.tic.sqr8.value = "     "
  document.tic.sqr9.value = "     "
  sqr1T = 0
  sqr2T = 0
  sqr3T = 0
  sqr4T = 0
  sqr5T = 0
  sqr6T = 0
  sqr7T = 0
  sqr8T = 0
  sqr9T = 0
  vari()
  turn = 0
  moveCount = 0
}

function resetter()
{
  reset()
}
              
            
!
999px

Console