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HTML

              
                <div id="myCanvas"></div>
              
            
!

CSS

              
                    body {
      margin: 0;
      background-image: radial-gradient(#800080, #000000);
    }
              
            
!

JS

              
                'use strict';

/**
* default
**/
let scene    = null,
    camera   = null,
    renderer = null,
    controls = null,
    pumpkin  = null,
    moon     = null, 
    floor    = null,
    cross    = null,
    branch   = null,
    coffin   = null,
    bat      = null,
    width    = 0,
    height   = 0;

/**
* init
**/
function init() {
  width = window.innerWidth,
  height = window.innerHeight;
  
  scene = new THREE.Scene();

  camera = new THREE.PerspectiveCamera(45, width / height);
  camera.position.set(0, 160, 1100);

  renderer = new THREE.WebGLRenderer({
    alpha: true
  });
  renderer.setPixelRatio(
    window.devicePixelRatio
  );
  renderer.setSize(width, height);
  renderer.shadowMap.enabled = true;
  renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  
  controls = new THREE.OrbitControls(camera, renderer.domElement);
  
  addLights();
  drawPumpkin();
  drawCross();
  drawBranch();
  drawCoffin();
  drawFloor();
  drawMoon();
  drawBat();
  document.getElementById('myCanvas').appendChild(renderer.domElement);
  window.addEventListener('resize',onResize,false);
}

/**
* lights
**/
function addLights() {
  const directLight1 = new THREE.DirectionalLight(0xffffff);
  directLight1.castShadow = true;
  directLight1.position.set(0, 1, 1);
  scene.add(directLight1);
  const pointLight = new THREE.PointLight(0xffffff, 2, 1000);
  scene.add(pointLight);
}

/**
* draw
**/
function drawPumpkin() {
  pumpkin = new Pumpkin();
  scene.add(pumpkin.group);
}

function drawCross() {
  cross = new Cross();
  scene.add(cross.group);
}

function drawBranch() {
  branch = new Branch();
  scene.add(branch.group);
}

function drawCoffin() {
  coffin = new Coffin();
  scene.add(coffin.group);
}

function drawFloor() {
  floor = new Floor();
  scene.add(floor.group);
}

function drawMoon() {
  moon = new Moon();
  scene.add(moon.group);
}

function drawBat() {
  bat = new Bat();
  scene.add(bat.group);
}

/**
* resize
**/
function onResize() {
  width = window.innerWidth;
  height = window.innerHeight;
  camera.aspect = width / height;
  camera.updateProjectionMatrix();
  renderer.setSize(width, height);
}

/**
* degree
**/
function degree(degrees) {
  return degrees * (Math.PI / 180);
}

/**
* animate
**/
function animate() {
  requestAnimationFrame(animate);
  render();
}

/**
* render
**/
function render() {
  scene.rotation.y += 0.01;
  pumpkin.moveBody();
  bat.moveBody();
  bat.moveWings();
  renderer.render(scene, camera);
}

/**
* Pumpkin
**/
class Pumpkin {
  constructor() {
    this.group = new THREE.Group();
    this.bodyangle = 0;
    this.group.position.set(0, 0, 0);
    this.group.rotation.set(0, 0, 0);
    this.drawHead();
    this.drawBody(0,0,0, 0,0,0);
    this.drawBody(0,0,0, 0,degree(90),0);
    this.drawBody(0,0,0, 0,degree(45),0);
    this.drawBody(0,0,0, 0,degree(-45),0);
    this.draweye(60,80, 20,-30,-20, -30,-20, 20, 70, 70, 190, degree(-30), degree(30), 0);
    this.draweye(80,60, -20,30,-20, -30,20,-20, -70, 70, 190, degree(-30), degree(-30), degree(90));
    this.drawmouth(0, 100, 0, -50, -50, -50, 0, 40,  90, -10, 210, 0, degree(20), degree(-30));
    this.drawmouth_mdl(30, -10, 225, 0, 0, -.5);
    this.drawmouth_mdl(-23, -10, 225, 0, 0, .5);
    this.drawmouth(100, 0, -50, 0, -50, -50, 40, 0, -80, -10, 210, 0, degree(-20), degree(120));
  }
  
  drawHead() {
    const head_geometry = new THREE.CylinderGeometry(10,10,40,50)
        , head_material = new THREE.MeshPhongMaterial({color: 648035})
        , head_box = new THREE.Mesh(head_geometry,head_material);
    head_box.position.set(0, 180, 0);
    head_box.rotation.set(0, 0, 0);
    this.group.add(head_box);
  }
  
  drawBody(a,b,c,d,e,f) {
    const pumpkin_geometry =  new THREE.ParametricGeometry(
                                    function( u, v, target ) {
                                      u = u * Math.PI;
                                      v = v * 2 * Math.PI;
                                      var x = 140 * Math.sin(u) * Math.cos(v);
                                      var y = 170 * Math.sin(u) * Math.sin(v); 
                                      var z = 220 * Math.cos(u);
                                      target.set( x, y, z );
                                    }, 500, 500, true
                                  );
    const pumpkin_material = new THREE.MeshPhongMaterial({color: 0xF68636});
    const pumpkin_box = new THREE.Mesh(pumpkin_geometry,pumpkin_material);
    pumpkin_box.position.set(a, b, c);
    pumpkin_box.rotation.set(d, e, f);
    this.group.add(pumpkin_box);
  }
  
  draweye(a,b,c,d,e,f,g,h,i,j,k,l,m,n){
    const eye_material = new THREE.MeshBasicMaterial({color: 0xd80202})
        , eye = new THREE.Shape();
    eye.moveTo(a,b);
    eye.bezierCurveTo(c,d,e,f,g,h);

    const eye_geometry = new THREE.ShapeGeometry(eye)
        , eye_box = new THREE.Mesh(eye_geometry,eye_material);
    eye_box.position.set(i, j, k);
    eye_box.rotation.set(l, m, n);
    this.group.add(eye_box);
  }
  
  drawmouth(a,b,c,d,e,f,g,h,i,j,k,l,m,n) {
    const mouth_material = new THREE.MeshBasicMaterial({color: 0xd80202})
        , shape = new THREE.Shape();
          shape.moveTo(a, b);
          shape.lineTo(c, d);
          shape.lineTo(e, f);
          shape.lineTo(g, h);
    const mouth_geometry = new THREE.ShapeGeometry( shape )
        , mouth_box = new THREE.Mesh(mouth_geometry, mouth_material);
    mouth_box.position.set(i, j, k);
    mouth_box.rotation.set(l, m, n);
    this.group.add( mouth_box );
  }
  
  drawmouth_mdl(a,b,c,d,e,f) {
    const mouth_geometry = new THREE.BoxGeometry(80, 40, 1)
        , mouth_material = new THREE.MeshBasicMaterial({color: 0xd80202})
        , mouth_box = new THREE.Mesh(mouth_geometry, mouth_material);
    mouth_box.position.set(a, b, c);
    mouth_box.rotation.set(d, e, f);
    this.group.add(mouth_box);
  }
  
  moveBody() {
    this.bodyangle += 0.05;
    const bodyamplitude = 30;
    this.group.position.y = 30 - (Math.cos(this.bodyangle) * bodyamplitude);
  }  
}

/**
* Cross
**/
class Cross {
  constructor() {
    this.group = new THREE.Group();
    this.group.position.set(-500, 50, 300);
    this.wingangle = 0;
    this.beside();
    this.vertical();
    this.crossfloor();
    this.crossfloor2();
  }
  
  beside() {
    const corss_beside_geometry = new THREE.BoxGeometry( 50, 350, 50 );
    const corss_beside_material = new THREE.MeshPhongMaterial({color: 0x797979});
    const corss_beside = new THREE.Mesh(corss_beside_geometry, corss_beside_material);
    corss_beside.position.set(0, 50, 0);
    this.group.add(corss_beside);
  }
  
  vertical() {
    const corss_beside_geometry = new THREE.BoxGeometry( 200, 50, 50 );
    const corss_beside_material = new THREE.MeshPhongMaterial({color: 0x797979});
    const corss_beside = new THREE.Mesh(corss_beside_geometry, corss_beside_material);
    corss_beside.position.set(0, 100, 0);
    this.group.add(corss_beside);
  }
  
  crossfloor() {
    const corss_beside_geometry = new THREE.BoxGeometry( 200, 100, 200);
    const corss_beside_material = new THREE.MeshPhongMaterial({color: 0x363636});
    const corss_beside = new THREE.Mesh(corss_beside_geometry, corss_beside_material);
    corss_beside.position.set(0, -150, 0);
    this.group.add(corss_beside);
  }
  
  crossfloor2() {
    const corss_beside_geometry = new THREE.BoxGeometry( 300, 50, 300);
    const corss_beside_material = new THREE.MeshPhongMaterial( {color: 0x363636} );
    const corss_beside = new THREE.Mesh(corss_beside_geometry, corss_beside_material);
    corss_beside.position.set(0, -175, 0);
    this.group.add(corss_beside);
  }
}

/**
* Branch
**/
class Branch {
  constructor() {
    this.group = new THREE.Group();
    this.group.position.set(-500, 100, -200);
    this.wingangle = 0;
    this.vertical();
    this.branch();
    this.branch2();
    this.branch3();
    this.branch4();
  }
  
  vertical() {
    const corss_beside_geometry = new THREE.CylinderGeometry( 1, 20, 600, 100);
    const corss_beside_material = new THREE.MeshPhongMaterial( {color: 0x443020} );
    const corss_beside = new THREE.Mesh(corss_beside_geometry, corss_beside_material);
    corss_beside.position.set(0, 0, 0);
    this.group.add(corss_beside);
  }
  
  branch() {
   const branch_geometry = new THREE.TorusGeometry( 300, 5, 100, 100, degree(30) )
   const branch_material = new THREE.MeshPhongMaterial( {color: 0x443020} );
   const branch_mesh = new THREE.Mesh( branch_geometry, branch_material );
   branch_mesh.position.set(0, 300, 0);
   branch_mesh.rotation.set(0, 0, degree(-90));
   this.group.add( branch_mesh );
  }
  branch2() {
   const branch_geometry = new THREE.TorusGeometry( 300, 3, 100, 100, degree(30) )
   const branch_material = new THREE.MeshPhongMaterial( {color: 0x443020} );
   const branch_mesh = new THREE.Mesh( branch_geometry, branch_material );
   branch_mesh.position.set(0, 500, 0);
   branch_mesh.rotation.set(0, 0, degree(-120));
   this.group.add( branch_mesh );
  }
  
  branch3() {
   const branch_geometry = new THREE.TorusGeometry( 400, 5, 100, 100, degree(30) )
   const branch_material = new THREE.MeshPhongMaterial( {color: 0x443020} );
   const branch_mesh = new THREE.Mesh( branch_geometry, branch_material );
   branch_mesh.position.set(0, 450, 0);
   branch_mesh.rotation.set(0, degree(-45), degree(-120));
   this.group.add( branch_mesh );
  }
  
  branch4() {
   const branch_geometry = new THREE.TorusGeometry( 300, 4, 100, 100, degree(30) )
   const branch_material = new THREE.MeshPhongMaterial( {color: 0x443020} );
   const branch_mesh = new THREE.Mesh( branch_geometry, branch_material );
   branch_mesh.position.set(0, 450, 0);
   branch_mesh.rotation.set(0, degree(150), degree(-120));
   this.group.add( branch_mesh );
  }
}

/**
* Coffin
**/
class Coffin {
  constructor() {
    this.group = new THREE.Group();
    this.group.position.set(-100, -50, 350);
    this.drawBody();
    this.drawBody2();
    this.drawBody3();
    this.drawBody4();
    this.drawBody5();
    this.drawBody6();
  }
  
  drawBody() {
    const ciffin_material = new THREE.MeshPhongMaterial({color: 0x000000})
        , ciffines = new THREE.Shape();
          ciffines.moveTo(0, 500)
        , ciffines.lineTo(200, 700)
        , ciffines.lineTo(400, 500)
        , ciffines.lineTo(300, -200)
        , ciffines.lineTo(100, -200)
        , ciffines.lineTo(0, 500)
    const ciffin_geometry = new THREE.ShapeGeometry( ciffines )
        , ciffines_box = new THREE.Mesh( ciffin_geometry, ciffin_material );
    ciffines_box.position.set(400, 0, 0);
    ciffines_box.rotation.set(degree(-90), 0, 0);
    this.group.add(ciffines_box);
  }
  
  drawBody2() {
    const ciffin_material = new THREE.MeshPhongMaterial({color: 0x000000})
        , ciffines = new THREE.Shape();
          ciffines.moveTo(0, -100)
        , ciffines.lineTo(200, -100)
        , ciffines.lineTo(200, 0)
        , ciffines.lineTo(0, 0)
    const ciffin_geometry = new THREE.ShapeGeometry( ciffines )
        , ciffines_box = new THREE.Mesh( ciffin_geometry, ciffin_material );
    ciffines_box.position.set(500, 0, 200);
    ciffines_box.rotation.set(0, 0, 0);
    this.group.add(ciffines_box);
  }
  
  drawBody3() {
    const ciffin_material = new THREE.MeshPhongMaterial({color: 0x000000})
        , ciffines = new THREE.Shape();
          ciffines.moveTo(0, -100)
        , ciffines.lineTo(-705, -100)
        , ciffines.lineTo(-705, 0)
        , ciffines.lineTo(0, 0)
    const ciffin_geometry = new THREE.ShapeGeometry( ciffines )
        , ciffines_box = new THREE.Mesh( ciffin_geometry, ciffin_material );
    ciffines_box.position.set(500, 0, 200);
    ciffines_box.rotation.set(0, degree(-82), 0);
    this.group.add(ciffines_box);
  }
  
  drawBody4() {
    const ciffin_material = new THREE.MeshPhongMaterial({color: 0x000000})
        , ciffines = new THREE.Shape();
          ciffines.moveTo(0, -100)
        , ciffines.lineTo(705, -100)
        , ciffines.lineTo(705, 0)
        , ciffines.lineTo(0, 0)
    const ciffin_geometry = new THREE.ShapeGeometry( ciffines )
        , ciffines_box = new THREE.Mesh( ciffin_geometry, ciffin_material );
    ciffines_box.position.set(700, 0, 200);
    ciffines_box.rotation.set(0, degree(82), 0);
    this.group.add(ciffines_box);
  }
  
  drawBody5() {
    const ciffin_material = new THREE.MeshPhongMaterial({color: 0x000000})
        , ciffines = new THREE.Shape();
          ciffines.moveTo(0, -100)
        , ciffines.lineTo(285, -100)
        , ciffines.lineTo(285, 0)
        , ciffines.lineTo(0, 0)
    const ciffin_geometry = new THREE.ShapeGeometry( ciffines )
        , ciffines_box = new THREE.Mesh( ciffin_geometry, ciffin_material );
    ciffines_box.position.set(600, 0, -700);
    ciffines_box.rotation.set(0, degree(-135), 0);
    this.group.add(ciffines_box);
  }
  
  drawBody6() {
    const ciffin_material = new THREE.MeshPhongMaterial({color: 0x000000})
        , ciffines = new THREE.Shape();
          ciffines.moveTo(0, -100)
        , ciffines.lineTo(-285, -100)
        , ciffines.lineTo(-285, 0)
        , ciffines.lineTo(0, 0)
    const ciffin_geometry = new THREE.ShapeGeometry( ciffines )
        , ciffines_box = new THREE.Mesh( ciffin_geometry, ciffin_material );
    ciffines_box.position.set(600, 0, -700);
    ciffines_box.rotation.set(0, degree(135), 0);
    this.group.add(ciffines_box);
  }
}

/**
* Floor
**/
class Floor {
  constructor() {
    this.group = new THREE.Group();
    this.group.position.set(0, -150, 0);
    this.group.rotation.set(degree(-90), 0, 0);
    this.wingangle = 0;
    this.drawBody();
  }
  
  drawBody() {
    const plane = new THREE.PlaneGeometry(3000, 3000, 64, 64);
    const material = new THREE.MeshStandardMaterial( {color: 0x582C1D, side: THREE.DoubleSide} );
    const plane_box =  new THREE.Mesh( plane, material);
    this.group.add(plane_box);
  }
}

/**
* Moon
**/
class Moon {
  constructor() {
    this.group = new THREE.Group();
    this.group.position.set(100, 400, 900);
    this.wingangle = 0;
    this.drawBody();
  }
  
  drawBody() {
    const moon = new THREE.SphereBufferGeometry(50, 50, 50);
    const moon_texture = new THREE.TextureLoader().load('https://threejs-plactice.vercel.app/earth/img/moon.jpg');
    const moon_materials = new THREE.MeshStandardMaterial( { color: 0xffffff, map:moon_texture } );
    const moon_box_mesh = new THREE.Mesh( moon, moon_materials );
    this.group.add(moon_box_mesh);
  }
}

/**
* Bat
**/
class Bat {
  constructor() {
    this.group = new THREE.Group();
    this.group.position.set(300, 300, 100);
    this.group.rotation.set(0, degree(-90), 0);
    this.wingangle = 0;
    this.bodyangle = 0;
    this.drawBody();
    this.drawWings();
    this.drawWings_back();
  }
  
  drawear(a,b,c,d,e,f) {
    let ear_material = new THREE.MeshLambertMaterial({color: 0x000000,wireframe:false});
    let ear = new THREE.Mesh(new THREE.TetrahedronGeometry(20), ear_material);
    ear.position.set(a, b, c);
    ear.rotation.set(d, degree(e), f);
    this.group.add( ear );
  }
  
  drawBody() {
    /**
    * bat_body
    **/
    const batGeometry = new THREE.ParametricGeometry(
                              function( u, v, target ) {
                                u = u * Math.PI;
                                v = v * 2 * Math.PI;
                                var x = 60 * Math.sin(u) * Math.cos(v);
                                var y = 25 * Math.sin(u) * Math.sin(v); 
                                var z = 25 * Math.cos(u);
                                target.set( x, y, z );
                              }, 80, 80, true
                            );

    const batmaterial = new THREE.MeshPhongMaterial({color: 0x000000});
    const bat = new THREE.Mesh(batGeometry,batmaterial);
    bat.position.set( -30, 0, 0 );
    this.group.add(bat);

    /**
    * ear_right
    **/
    this.drawear(10, 5, -20, 0, 115, 0);

    /**
    * ear_left
    **/
    this.drawear(10, 5, 20, 0, -15, 0);
  }
  
  drawWings() {
    const splash_material = new THREE.MeshPhongMaterial({color: 0x000000})
        , shape = new THREE.Shape();
          shape.moveTo(0, 0);
          shape.lineTo(20, -70);
          shape.lineTo(0, -150);
          shape.lineTo(-80, -100);
          shape.lineTo(-40, -40);
          shape.lineTo(-40, 0);
    const splash_geometry = new THREE.ShapeGeometry(shape),
          splash_box = new THREE.Mesh(splash_geometry, splash_material);

    /**
    * rightwing
    **/
    this.rightWing = splash_box;
    this.rightWing.position.set(0, 0, 20);
    this.rightWing.rotation.set(0, 0, 0);
    this.group.add(this.rightWing);

    /**
    * leftwing
    **/
    this.leftWing = this.rightWing.clone();
    this.leftWing.position.z = -this.rightWing.position.z;
    this.group.add(this.leftWing);
  }
  
  drawWings_back() {
    const splash_material = new THREE.MeshPhongMaterial({color: 0x000000})
    const shape_back = new THREE.Shape();
          shape_back.moveTo(40, 0 );
          shape_back.lineTo(40, -40 );
          shape_back.lineTo(80, -100);
          shape_back.lineTo(0, -150 );
          shape_back.lineTo(-20, -70 );
          shape_back.lineTo(0, 0 );
    const splash_geometry_back = new THREE.ShapeGeometry( shape_back ),
          splash_box_back = new THREE.Mesh( splash_geometry_back, splash_material );

    /**
    * rightwing
    **/
    this.rightWing_back = splash_box_back;
    this.rightWing_back.position.set(0, 0, 20);
    this.rightWing_back.rotation.set(0, degree(-180), 0);
    this.group.add(this.rightWing_back);

    /**
    * leftwing
    **/
    this.leftWing_back = this.rightWing_back.clone();
    this.leftWing_back.position.z = -this.rightWing_back.position.z;
    this.group.add(this.leftWing_back);
  }
  
  moveBody() {
    const bodyamplitude = 30;
    this.bodyangle += 0.05;
    this.group.position.y = 300 - (Math.cos(this.bodyangle) * bodyamplitude);
  }  
  
  moveWings() {
    this.wingangle += .5;
    const wingamplitude            = degree(20);
    this.rightWing.rotation.x      = degree(-90) - (Math.cos(this.wingangle) * wingamplitude);
    this.leftWing.rotation.x       = degree(90)  + (Math.cos(this.wingangle) * wingamplitude);
    this.rightWing_back.rotation.x = degree(-90) - (Math.cos(this.wingangle) * wingamplitude);
    this.leftWing_back.rotation.x  = degree(-90) + (Math.cos(this.wingangle) * wingamplitude);
  }
}

init();
animate();
              
            
!
999px

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