cssAudio - Activefile-genericCSS - ActiveGeneric - ActiveHTML - ActiveImage - ActiveJS - ActiveSVG - ActiveText - Activefile-genericVideo - Activehtmlicon-personicon-teamoctocatpop-outspinnerstartv

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              <div class="visualizr">
  <div class="controls">
    <div class="field">
      <label for="width">Width</label>
      <input type="range" name="width" value="20">
    </div>
    <div class="field">
      <label for="height">Height</label>
      <input type="range" name="height" value="50">
    </div>
    <div class="field">
      <label for="gap">Gap</label>
      <input type="range" name="gap" value="25">
    </div>
    <div class="field">
      <label for="delay">Delay</label>
      <input type="range" name="delay" value="8">
    </div>
    <div class="field">
      <label for="hue">Hue Offset</label>
      <input type="range" name="hue" value="0">
    </div>
    <div class="field">
      <label style="margin-right:1em">Animate</label>
      <input type="radio" name="animate" value="out" checked> <span>Out</span>
      <input type="radio" name="animate" value="in"> <span>In</span>
      <input type="radio" name="animate" value="auto"> <span>Auto</span>
    </div>
    <div class="field">
      <label>Delay</label>
      <input type="range" name="auto-delay" value="50">
    </div>
  </div>
  <button class="playpause"></button>
  <canvas></canvas>
</div>
            
          
!
            
              html {
  box-sizing: border-box;
  color: white;
  font-family: 'source-sans-pro', sans-serif;
}

.controls {
  z-index: 1;
  position: absolute;
  top: 50px;
  right: 50px;
  text-align: right;
}

.controls.hide {
  display: none;
}

* {
  box-sizing: inherit;
}

html, body {
  height: 100%;
}

body {
  margin: 0;
  background: #111;
}

canvas {
  display: block;
  background: #111;
  position: absolute;
  top: 50%;
  transform: translateY(-50%);
  -webkit-transform: translateY(-50%);
}

.visualizr {
  position: relative;
  height: 100%;
}

.playpause {
  z-index: 1;
  position: absolute;
  top: 50px;
  left: 35px;
  /* width: 35px; */
  width: 48px;
  height: 48px;
  background-size: 100% 100%;
  background-repeat: no-repeat;
  background-position: center center;
  background-image: url(https://s3.amazonaws.com/tybenz.assets/spinner.png);
  -webkit-appearance: none;
  background-color: transparent;
  border: none;
  outline: none;
  cursor: pointer;
  -webkit-animation: rotate .75s infinite linear;
  -moz-animation: rotate .75s infinite linear;
  animation: rotate .75s infinite linear;
}

.small .playpause {
  width: 24px;
  height: 24px;
}

@-webkit-keyframes rotate {
    from {-webkit-transform: rotate(0deg);}
    to {-webkit-transform: rotate(-360deg);}
}

@-moz-keyframes rotate {
    from {-moz-transform: rotate(0deg);}
    to {-moz-transform: rotate(-360deg);}
}

@keyframes rotate {
    from {transform: rotate(0deg);}
    to {transform: rotate(-360deg);}
}

.playing .playpause {
  background-image: url(https://s3.amazonaws.com/tybenz.assets/pause.png) !important;
}

.loaded .playpause {
  width: 35px;
  height: 48px;
  background-image: url(https://s3.amazonaws.com/tybenz.assets/play.png);
  background-position: center center;
  color: transparent;
  -webkit-animation: none;
  -moz-animation: none;
  animation: none;
  top: 50px;
  left: 50px;
}

.small.loaded .playpause {
  width: 17px;
  height: 24px;
}

.controls {
  font-size: 0.8em;
  font-weight: 100;
}

input[type=range] {
  position: relative;
  top: 4px;
}

.field {
  margin-bottom: 0.4em;
}
            
          
!
            
              window.addEventListener( 'load', init, false );

var context;
var $body = $( 'body' );
var playing = false;
var songSource = null;
var songBuffer = null;
var startOffset = 0;
var startTime = 0;
var analyser;
var canvas = $( 'canvas' )[ 0 ];
var ctx = canvas.getContext( '2d' );
var bars = Array( 300 );
var forward = true;

// Settings
var globalHash;
var hash = globalHash = getHash();
if ( hash.hide_controls ) {
    $( '.controls' ).addClass( 'hide' );
}
if ( hash.small ) {
    $body.addClass( 'small' );
}
console.log( hash );
var barCount = 60;
var lineWidth = hash.width || 10;
var lineGap = hash.gap || 10;
var heightFactor = hash.height || 5;
var delay = hash.delay || 10;
var animate = hash.animate || 'out';
var animateSwitch = hash.auto_delay || 5 * 1000;
var hue = hash.hue || 0;
var songUrl = hash.song ?
    'https://s3.amazonaws.com/tybenz.assets/visualizr/' + hash.song + '.mp3' :
    'https://s3.amazonaws.com/tybenz.assets/visualizr/do_it_like.mp3';
var songName = hash.song || 'do_it_like';

var $out = $( '[name=animate][value=out]' );
var $in = $( '[name=animate][value=in]' );
var $auto = $( '[name=animate][value=auto]' );
var $hue = $( '[name=hue]' );
var $delay = $( '[name=delay]' );
var $width = $( '[name=width]' );
var $height = $( '[name=height]' );
var $gap = $( '[name=gap]' );
var $autoDelay = $( '[name=auto-delay]' );

function init() {
    try {
        window.AudioContext = window.AudioContext || window.webkitAudioContext;
        context = new AudioContext();

        resize();
        $( window ).on( 'resize', resize );

        flip();
        loadSong( songUrl );
    } catch ( err ) {
        console.error( 'Web Audio API is not supported in this browser' );
    }
}

function flip() {
    if ( animate == 'auto' ) {
        if ( forward ) {
            forward = false;
        } else {
            forward = true;
        }
    }
    setTimeout( flip, animateSwitch );
}

function loadSong( url ) {
    var request = new XMLHttpRequest();
    request.open( 'GET', url, true );
    request.responseType = 'arraybuffer';

    request.onload = function() {
        context.decodeAudioData( request.response, function( buffer ) {
            songBuffer = buffer;

            analyser = context.createAnalyser();
            analyser.smoothingTimeConstant = 0.3;
            analyser.fftSize = 1024;

            $body.addClass( 'loaded' );

            update();
            
            play();

        }, onError );
    }
    request.send();
}

function resize( evt ) {
    var $win = $( window );
    var winWidth = $win.width();
    var winHeight = $win.height();
    barCount = ( winWidth / ( lineWidth * 2 ) ) / 2;
    canvas.width = winWidth;
    canvas.height = winHeight;
}

function update() {
   // get the average, bincount is fftsize / 2
    var array =  new Uint8Array( analyser.frequencyBinCount );
    analyser.getByteFrequencyData( array );
    var average = getAverageVolume( array );
    var average = average * heightFactor;

    bars[ 0 ] = average;
    average *= 0.8;
    if ( playing ) {
        var reduce = 0;
        for ( var i = 1; i < barCount; i++ ) {
            average = average - Math.sqrt( average ) + 1;
            if ( average < 0 ) {
                average = 0;
            }
            (function( i, average ) {
                setTimeout( function() {
                    bars[ i ] = average;
                }, delay * ( forward ? i : 60 - i ) );
            })( i, average );
        }
    }

    draw();

    updateHash();

    requestAnimationFrame( update );
}

function draw() {
    var canvasWidth = canvas.width;
    var canvasHeight = canvas.height;

    // clear the current state
    ctx.clearRect( 0, 0, canvasWidth, canvasHeight );

    // set the fill style

    var average = bars[ 0 ];
    var color = getColor( average );
    rect( ( canvasWidth / 2 ) - ( lineWidth / 2 ), ( canvasHeight / 2 ) - ( average / 2 ), lineWidth, average, color );
    for ( var i = 1; i < barCount; i++ ) {
        var average = bars[ i ];
        color = getColor( average );

        if ( average === undefined || average <= 0 ) {
            average = 0;
        } else {
            rect( ( canvasWidth / 2 ) - ( lineWidth / 2 ) + ( ( lineWidth + lineGap ) * i ), ( canvasHeight / 2 ) - ( average / 2 ), lineWidth, average, color );
            rect( ( canvasWidth / 2 ) - ( lineWidth / 2 ) - ( ( lineWidth + lineGap ) * i ), ( canvasHeight / 2 ) - ( average / 2 ), lineWidth, average, color );
        }
    }
}

var originalColors = [
    '#333',
    'purple',
    'magenta',
    'pink',
    'red',
    'orange',
    'yellow',
    'green',
    'cyan',
    'blue'
];
var colors = _.extend( [], originalColors );

function getColor( val ) {
    // account for hue index
    if ( hue == 0 ) {
        colors = _.extend( [], originalColors );
        for ( var i = 0; i < hue; i++ ) {
            colors.unshift( colors.pop() );
        }
        var whiteIndex = colors.indexOf( '#333' );
        colors.splice( whiteIndex, 1 );
        colors.unshift( '#333' );
    } else {
        colors = Array( 10 );
        colors[ 0 ] = '#333';
        var lightness = 49;
        for ( var i = 9; i >= 1; i-- ) {
            colors[ i ] = 'hsl(' + hue + ', 100%, ' + lightness + '%)'
            lightness -= 5;
        }
    }

    var colorIndex = Math.floor( val / ( 10 * heightFactor ) );
    if ( colorIndex > 9 ) {
        colorIndex = 9;
    } else if ( colorIndex < 0 ) {
        colorIndex = 0;
    }
    return colors[ colorIndex ];
}

function rect( x, y, width, height, color ) {
    ctx.save();
    ctx.beginPath();
    ctx.rect( x, y, width, height );
    ctx.stroke();
    ctx.clip();

    ctx.fillStyle = color;
    ctx.fillRect( 0,0,canvas.width,canvas.height );
    ctx.restore();
}

function getAverageVolume( array ) {
    var values = 0;
    var average;

    var length = array.length;

    // get all the frequency amplitudes
    for ( var i = 0; i < length; i++ ) {
        values += array[ i ];
    }

    average = values / length;
    return average;
}

function play() {
    startTime = context.currentTime;
    songSource = context.createBufferSource();
    songSource.connect( analyser );
    songSource.buffer = songBuffer;
    songSource.connect( context.destination );
    songSource.loop = true;
    songSource.start( 0, startOffset % songBuffer.duration );
    togglePlaying();
}

function stop() {
    songSource.stop( 0 );
    startOffset += context.currentTime - startTime;
    togglePlaying();
}

function togglePlaying() {
    if ( playing ) {
        $body.removeClass( 'playing' );
        playing = false;
    } else {
        $body.addClass( 'playing' );
        playing = true;
    }
}

function updateHash() {
    var props = [];
    var hash = '';
    hash = 'width=' + lineWidth + '&' +
        'height=' + heightFactor + '&' +
        'gap=' + lineGap + '&' +
        'delay=' + delay + '&' +
        'hue=' + hue + '&' +
        'animate=' + animate + '&' +
        'auto_delay=' + animateSwitch + '&' +
        'song=' + songName + '&' +
        'hide_controls=' + ( globalHash.hide_controls || 0 ) + '&' +
        'small=' + ( globalHash.small || 0 );

    if ( window.location.hash != hash ) {
        window.location.hash = hash;
    }
}

function getHash() {
    return window.location.hash
    .replace( /^\#/, '' )
    .split( '&' )
    .reduce( function( memo, keyVal ) {
        var key = keyVal.split( '=' )[ 0 ];
        var val = keyVal.split( '=' )[ 1 ];

        if ( key != 'animate' && key != 'song' ) {
            val = parseInt( val );
        }

        memo[ key ] = val;
        return memo;
    }, {} );
}

function onError( err ) {
    console.error( err );
}

$( '.playpause' ).on( 'click', function() {
    if ( playing ) {
        stop();
    } else {
        play();
    }
});

$out.on( 'click', function( evt ) {
    if ( evt.currentTarget.checked ) {
        forward = true;
        animate = 'out';
    }
});

$in.on( 'click', function( evt ) {
    if ( evt.currentTarget.checked ) {
        forward = false;
        animate = 'in';
    }
});

$auto.on( 'click', function( evt ) {
    if ( evt.currentTarget.checked ) {
        animate = 'auto';
    }
})

$delay.on( 'input', function() {
    var val = $delay.val();
    // console.log( val * 1.2 );
    delay = Math.floor( val * 1.2 );
});

$width.on( 'input', function() {
    var winWidth = $( window ).width();
    barCount = ( winWidth / ( lineWidth + lineGap ) ) / 2;
    lineWidth = 1 + Math.floor( ( $width.val() / 2 ) );
});

$gap.on( 'input', function() {
    lineGap = Math.floor( ( $gap.val() / 2.5 ) );
});

$height.on( 'input', function() {
    heightFactor = 1 + ( $height.val() / 10 );
});

$autoDelay.on( 'input', function() {
    animateSwitch = Math.floor( $autoDelay.val() / 10 ) * 1000;
})

$hue.on( 'input', function() {
    // hue = Math.floor( $hue.val() / 10 );
    hue = Math.floor( ( 361 * ( $hue.val() / 100 ) ) );
});
            
          
!
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