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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              <script id="fragShader" type="shader-code">
		uniform sampler2D tex;
		uniform vec2 res;
		void main() {
        vec2 pixel = gl_FragCoord.xy / res.xy;
        vec4 color = texture2D(tex,pixel);
        gl_FragColor = color;
		 }
	</script>
            
          
!
            
              //@author Omar Shehata. 2015.
//We are loading the Three.js library from the cdn here: https://cdnjs.com/libraries/three.js/
var scene;
var camera;
var renderer;

function scene_setup(){
  //This is all code needed to set up a basic ThreeJS scene

  //First we initialize the scene and our camera
  scene = new THREE.Scene();
  camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );

  //We create the WebGL renderer and add it to the document
  renderer = new THREE.WebGLRenderer();
  renderer.setSize( window.innerWidth, window.innerHeight );
  document.body.appendChild( renderer.domElement );
}

//Initialize the Threejs scene
scene_setup();

//Pull the shader code from the html
var shaderCode = document.getElementById("fragShader").innerHTML;

var textureURL = "https://raw.githubusercontent.com/tutsplus/Beginners-Guide-to-Shaders/master/Part3/images/blocks.JPG"
THREE.ImageUtils.crossOrigin = '';//Allows us to load an external image

//Load in the texture 
var texture = THREE.ImageUtils.loadTexture(textureURL);

//Set up the uniforms we'll send to our share
//More info on uniform types: https://threejs.org/docs/#Reference/Materials/ShaderMaterial
var uniforms = {
  tex : {type:'t',value:texture},//The texture
  res : {type: 'v2',value:new THREE.Vector2(window.innerWidth,window.innerHeight)}//Keeps the resolution
}
//We stick our shader onto a 2d plane big enough to fill the screen
var material = new THREE.ShaderMaterial({uniforms:uniforms,fragmentShader:shaderCode})
var geometry = new THREE.PlaneGeometry( 10, 10 );
var sprite = new THREE.Mesh( geometry,material );
//Add it to the scene
scene.add( sprite );
//Move the camera back so we can see it
camera.position.z = 2;

//Render everything!
function render() {
  requestAnimationFrame( render );
  renderer.render( scene, camera );
}
render();
            
          
!
999px
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