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HTML Settings

Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              <script id="fragShader" type="shader-code">
  uniform vec2 resolution;//Uniform variables must be declared here first
void main() {
    //Now we can normalize our coordinate
	vec2 pos = gl_FragCoord.xy / resolution.xy;
    //And create a gradient!
    //You can play around with these numbers to create different gradients! 
    gl_FragColor = vec4(1.0,pos.x,pos.y,1.0);
}
</script>
            
          
!
            
              /* We want our scene to span the entire window */
body { margin: 0; }
            
          
!
            
              //@author Omar Shehata. 2015.
		//We are loading the Three.js library from the cdn here: https://cdnjs.com/libraries/three.js/

		var scene;
		var camera;
		var renderer;

		function scene_setup(){
			//This is all code needed to set up a basic ThreeJS scene

			//First we initialize the scene and our camera
			scene = new THREE.Scene();
			camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );

			//We create the WebGL renderer and add it to the document
			renderer = new THREE.WebGLRenderer();
			renderer.setSize( window.innerWidth, window.innerHeight );
			document.body.appendChild( renderer.domElement );
		}

		scene_setup();

		//Add your code here!
		var geometry = new THREE.BoxGeometry( 1, 1, 1 );
		var material = new THREE.MeshBasicMaterial( { color: 0x00ff00} );//We make it green
		var cube = new THREE.Mesh( geometry, material );
		//Add it to the screen
		scene.add( cube );
		cube.position.z = -3;//Shift the cube back so we can see it
		
    //Load the GLSL code from the HTML as a string
    var shaderCode = document.getElementById("fragShader").innerHTML; 

    //Our data to be sent to the shader
    var uniforms = {};
    uniforms.resolution = {type:'v2',value:new THREE.Vector2(window.innerWidth,window.innerHeight)};

    //Create an object to apply the shaders to
    var material = new THREE.ShaderMaterial({uniforms:uniforms,fragmentShader:shaderCode})
    var geometry = new THREE.PlaneGeometry( 10, 10 );
    var sprite = new THREE.Mesh( geometry,material );
    scene.add( sprite );
    sprite.position.z = -1;//Move it back so we can see it

		//Render everything!
		function render() {
      cube.rotation.y += 0.05;
      
			requestAnimationFrame( render );
			renderer.render( scene, camera );
		}
		render();
            
          
!
999px
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