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                /* We want our scene to span the entire window */
body { margin: 0; }


                //@author Omar Shehata. 2015.
//We are loading the Three.js library from the cdn here:

///////////////////This is the basic scene setup
var scene = new THREE.Scene();
var width = window.innerWidth;
var height = window.innerHeight;
var camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );

var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );

//////////////Create some arbitrary objects in our scence
//Let's create a red box
var redMaterial = new THREE.MeshBasicMaterial({color:0xF06565});
var boxGeometry = new THREE.BoxGeometry( 5, 5, 5 );
var boxObject = new THREE.Mesh( boxGeometry, redMaterial );
boxObject.position.z = -10; 

///And a blue plane behind it
var blueMaterial = new THREE.MeshBasicMaterial({color:0x7074FF})
var plane = new THREE.PlaneBufferGeometry( window.innerWidth, window.innerHeight );
var planeObject = new THREE.Mesh(plane,blueMaterial);
planeObject.position.z = -15;

//Render everything!
function render() {

  requestAnimationFrame( render );

  //Make the box rotate on box axises
  boxObject.rotation.y += 0.01;
  boxObject.rotation.x += 0.01;

  //Finally, draw to the screen
  renderer.render( scene, camera );