/* We want our scene to span the entire window */
body { margin: 0; }
//@author Omar Shehata. 2015.
//We are loading the Three.js library from the cdn here: https://cdnjs.com/libraries/three.js/
///////////////////This is the basic scene setup
var scene = new THREE.Scene();
var width = window.innerWidth;
var height = window.innerHeight;
var camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
//////////////Create some arbitrary objects in our scence
//Let's create a red box
var redMaterial = new THREE.MeshBasicMaterial({color:0xF06565});
var boxGeometry = new THREE.BoxGeometry( 5, 5, 5 );
var boxObject = new THREE.Mesh( boxGeometry, redMaterial );
boxObject.position.z = -10;
scene.add(boxObject);
///And a blue plane behind it
var blueMaterial = new THREE.MeshBasicMaterial({color:0x7074FF})
var plane = new THREE.PlaneBufferGeometry( window.innerWidth, window.innerHeight );
var planeObject = new THREE.Mesh(plane,blueMaterial);
planeObject.position.z = -15;
scene.add(planeObject);
//Render everything!
function render() {
requestAnimationFrame( render );
//Make the box rotate on box axises
boxObject.rotation.y += 0.01;
boxObject.rotation.x += 0.01;
//Finally, draw to the screen
renderer.render( scene, camera );
}
render();
This Pen doesn't use any external CSS resources.