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<h2>作成されたアニメーション</h2>
<canvas id="canvas" width="200" height="200"></canvas>
<button onclick="gotoPlay()">再生する</button>
<h2>生成されたスプライトシート</h2>
<div id="box"></div>
#canvas{
/* display: none; */
}
init = ->
canvas = document.getElementById("canvas")
stage = new createjs.Stage(canvas)
createjs.Ticker.setFPS(2)
###
# 1つ目の円
###
circle = new createjs.Shape()
circle.graphics.beginFill("red").drawCircle(40, 40, 40)
circle.setBounds(0,0,80,80) # Spriteは領域を登録しておく必要がある
###
# 画像
###
chara1 = new createjs.Bitmap("https://s3-us-west-2.amazonaws.com/s.cdpn.io/944/slime.png")
###
# テキスト
###
txt1 = new createjs.Text("A", "20px Arial", "#565656")
txt2 = new createjs.Text("B", "20px Arial", "#565656")
txt3 = new createjs.Text("C", "20px Arial", "#565656")
###
# SpriteSheetBuilderクラスのインスタンスを作成
###
builder = new createjs.SpriteSheetBuilder()
###
# addFrame で オブジェクトを追加していく
###
builder.addFrame circle
builder.addFrame chara1
builder.addFrame txt1
builder.addFrame txt2
builder.addFrame txt3
###
# addAnimation で アニメーションを登録する "アニメーション名",再生するフレーム番号,
# 再生終了後に再生するアニメーションを登録する
###
builder.addAnimation "anim",[0..5],null
###
# SpriteSheetBuilder を build して SpriteSheet クラスのインスタンスを生成する
###
spriteSheet = builder.build()
sprite = new createjs.Sprite(spriteSheet)
stage.addChild sprite
sprite.gotoAndStop("anim")
###
# body へ SpriteSheet で使われている Canvas要素を追加
###
box = document.getElementById("box")
box.appendChild(sprite.spriteSheet._images[0])
createjs.Ticker.addEventListener "tick",=>
stage.update()
return
preload = new createjs.LoadQueue(false)
preload.loadManifest([
id: "chara",
src: "https://s3-us-west-2.amazonaws.com/s.cdpn.io/944/slime.png"
])
preload.on("complete", init, this)
Also see: Tab Triggers