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HTML

              
                <h2>作成されたアニメーション</h2>
<canvas id="canvas" width="200" height="200"></canvas>

<button onclick="gotoPlay()">再生する</button>

<h2>生成されたスプライトシート</h2>

<div id="box"></div>
              
            
!

CSS

              
                #canvas{
  /* display: none; */
}
              
            
!

JS

              
                init = ->
  canvas = document.getElementById("canvas")
  stage = new createjs.Stage(canvas)
  createjs.Ticker.setFPS(2)

  ###
  # 1つ目の円
  ###
  circle = new createjs.Shape()
  circle.graphics.beginFill("red").drawCircle(40, 40, 40)
  circle.setBounds(0,0,80,80) # Spriteは領域を登録しておく必要がある

  ###
  # 画像
  ###
  chara1 = new createjs.Bitmap("https://s3-us-west-2.amazonaws.com/s.cdpn.io/944/slime.png")

  ###
  # テキスト
  ###
  txt1 = new createjs.Text("A", "20px Arial", "#565656")
  txt2 = new createjs.Text("B", "20px Arial", "#565656")
  txt3 = new createjs.Text("C", "20px Arial", "#565656")

  ###
  # SpriteSheetBuilderクラスのインスタンスを作成
  ###
  builder = new createjs.SpriteSheetBuilder()

  ###
  # addFrame で オブジェクトを追加していく
  ###
  builder.addFrame circle
  builder.addFrame chara1
  builder.addFrame txt1
  builder.addFrame txt2
  builder.addFrame txt3

  ###
  # addAnimation で アニメーションを登録する "アニメーション名",再生するフレーム番号,
  # 再生終了後に再生するアニメーションを登録する
  ###
  builder.addAnimation "anim",[0..5],null

  ###
  # SpriteSheetBuilder を build して SpriteSheet クラスのインスタンスを生成する
  ###
  spriteSheet = builder.build()
  sprite = new createjs.Sprite(spriteSheet)
  stage.addChild sprite
  sprite.gotoAndStop("anim")

  ###
  # body へ SpriteSheet で使われている Canvas要素を追加
  ###
  box = document.getElementById("box")
  box.appendChild(sprite.spriteSheet._images[0])
  
  createjs.Ticker.addEventListener "tick",=>
    stage.update()
    return

preload = new createjs.LoadQueue(false)
preload.loadManifest([
  id: "chara",
  src: "https://s3-us-west-2.amazonaws.com/s.cdpn.io/944/slime.png" 
])
preload.on("complete", init, this)
              
            
!
999px

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