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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              <body>
  <div class="full text-center">
    <div id="tittle">TIC-TAC-TOE</div>
    <div id="main">
      <input class="space" id="pos0" pos="0" readonly>
      <input class="space" id="pos1" pos="1" readonly>
      <input class="space" id="pos2" pos="2" readonly>
      <input class="space" id="pos3" pos="3" readonly>
      <input class="space" id="pos4" pos="4" readonly>
      <input class="space" id="pos5" pos="5" readonly>
      <input class="space" id="pos6" pos="6" readonly>
      <input class="space" id="pos7" pos="7" readonly>
      <input class="space" id="pos8" pos="8" readonly>
    </div>
    <div id="score">
      <input id="result" readonly><button class="boton" id="again">🔃</button>
    </div>
    <div id="choose">
      <span>which player do you want to be</span></br>
      <button class="boton welcome" id="playx">X</button><span>or</span><button class="boton  welcome" id="playo">O</button>
    </div>
  
  <div class="row text-center">
  <span class="mama">You: <input class="marca" id="personScore" value="0" readonly></span>
  <span class="mama">Computer: <input class="marca" id="aiScore" value="0"  readonly></span>
 </div>
  </div>



</body>
            
          
!
            
              
.space {
  border: solid 2px;
  margin-bottom: 4px;
  text-align: center;
  animation-duration: 0.3;
  width: 90px;
  height: 90px;
  font-size: 5em;
  font-weight: bold;
  background-color: #EF5350;
  border-radius: 8px;
  color: #F5F5F5;
}


#main {
  position: static;
  width: 288px;
  height: 288px;
  padding: 5px;
  border-radius: 8px;
  background-color: #F5F5F5;
}

body {
  padding-top: 60px;
  height: 100%;
  display: flex;
  justify-content: center;
  align-items: center;
  background-color: #EF5350;
}

#tittle {
  font-family: Century Gothic;
  font-size: 3.5em;
  color: #F5F5F5;
  margin-bottom: 30px;
  font-weight: bold;
}

#result {
  font-weight: bold;
  text-align: center;
  color: #F5F5F5;
  border: none;
  background-color: transparent;
   font-family: Century Gothic;
  font-size: 1.5em;
  width: 150px;
}

.boton {
  text-align: center;
  border: none;
  color:  #EF5350;
  width: 30px;
  height: 30px;
  font-weight: bold;
  border-radius: 8px;
  margin: 8px;
  background-color: #F5F5F5;
}

span {
  font-size: 1.5em;
  color: #F5F5F5;
}

.welcome {
  font-size: 2em;
  border-radius: 15px;
  width: 50px;
  height: 50px;
}

.row {
  font-weight: bold;
  color: #F5F5F5;
}
.marca{
  margin-top:10px;
   width: 26px;
   font-family: Century Gothic;
  margin-right:20px;
   background-color: transparent;
  border:none;
}

            
          
!
            
              var positionsav = [0, 0, 0, 0, 0, 0, 0, 0, 0],
  minimax = [0, 0, 0, 0, 0, 0, 0, 0],
  pause = false,
  winai = 0,
  win = false,
  winperson = 0,
  move = 0;

$(document).ready(function() {
  $("#main").hide();
  $("#score").hide();
  $(".row").hide();
});

//gives user the icon they want
$("#playx").click(function() {
  user = "X";
  ai = "O";
  $("#main").show();
  $("#choose").hide();
  $(".row").show();
});

$("#playo").click(function() {
  user = "O";
  ai = "X";
  $("#main").show();
  $("#choose").hide();
  $(".row").show();
});

//when a space is clicked
$(".space").click(function() {

  //pause ===true means the game is over, and its waiting for the again button, so it wont keep filling the board
  if (pause === false) {
    pos = $(this).attr("pos");
    pos = parseInt(pos);
    pos = available(pos, user);
    //if space is not taken, then ai will do his turn
    if (enemy === true) {
      //while the posicion is empty or the board is not full    

      while (positionsav[pos] !== 0 && minimax.indexOf(0) !== -1) {
        pos = Math.floor(Math.random() * 9);
      }
      available(pos, ai);
    }
  }
});

function terminator(pos, player) {
  if (enemy === true) {
    if (player === ai) {
      var point = -5;
    } else {
      point = 5;
    }
    switch (pos) {
      case 0:
        minimax[0] += point;
        minimax[3] += point;
        minimax[6] += point;
        break;
      case 1:
        minimax[0] += point;
        minimax[4] += point;
        break;
      case 2:
        minimax[0] += point;
        minimax[5] += point;
        minimax[7] += point;
        break;
      case 3:
        minimax[1] += point;
        minimax[3] += point;
        break;
      case 4:
        minimax[1] += point;
        minimax[4] += point;
        minimax[6] += point;
        minimax[7] += point;
        break;
      case 5:
        minimax[1] += point;
        minimax[5] += point;
        break;
      case 6:
        minimax[2] += point;
        minimax[3] += point;
        minimax[7] += point;
        break;
      case 7:
        minimax[2] += point;
        minimax[4] += point;
        break;
      case 8:
        minimax[2] += point;
        minimax[5] += point;
        minimax[6] += point;
        break;
    }

    move = -1;
    enter = -1;
    //here where i give the idea to the ai, i return a sugestion

    switch (move !== "a") {
      case minimax.indexOf(-10) !== -1:
        move = minimax.indexOf(-10);
        break;
      case minimax.indexOf(10) !== -1:
        move = minimax.indexOf(10);
        break;
      case minimax.indexOf(-5) !== -1:
        move = minimax.indexOf(-5);
    }

    if (move >= 0) {
      switch (move) {
        case 0:
          for (i = 0; i < 3; i++) {
            move = positionsav[i];
            if (move === 0) {
              enter = i;
            }
          }
          break;
        case 1:
          for (i = 3; i < 6; i++) {
            move = positionsav[i];
            if (move === 0) {
              enter = i;
            }
          }
          break;
        case 2:
          for (i = 6; i < 9; i++) {
            move = positionsav[i];
            if (move === 0) {
              enter = i;
            }
          }
          break;
        case 3:
          for (i = 0; i <= 6; i = i + 3) {
            move = positionsav[i];
            if (move === 0) {
              enter = i;
            }
          }
          break;
        case 4:
          for (i = 1; i <= 7; i = i + 3) {
            move = positionsav[i];
            if (move === 0) {
              enter = i;
            }
          }
          break;
        case 5:
          for (i = 2; i <= 8; i = i + 3) {
            move = positionsav[i];
            if (move === 0) {
              enter = i;
            }
          }
          break;
        case 6:
          for (i = 0; i <= 8; i = i + 4) {
            move = positionsav[i];
            if (move === 0) {
              enter = i;
            }
          }
          break;
        case 7:
          for (i = 2; i <= 6; i = i + 2) {
            move = positionsav[i];
            if (move === 0) {
              enter = i;
            }
          }
          break;
      }
    }
    return enter;
  }
}

function available(pos, player) {
  if (positionsav[pos] === 0) {
    enemy = true;
    positionsav[pos] = player;
  } else {
    enemy = false;
  }

  //marks the screen with x or o
  if (positionsav[pos] === player) {
    var recomend = terminator(pos, player);
    document.getElementById("pos" + pos).value = player;
  }
  //call function that check if that was a winning move
  winner();
  return recomend;
}

//waits for click to start again
$("#again").click(function() {
  $("#score").hide();
  positionsav = [0, 0, 0, 0, 0, 0, 0, 0, 0];
  minimax = [0, 0, 0, 0, 0, 0, 0, 0];
  $("#pos0,#pos1,#pos2,#pos3,#pos4,#pos5,#pos6,#pos7,#pos8").removeClass("animated flash");
  pause = false;
  $(".row").show();
  win = false;
  for (var i = 0; i < 9; i++) {
    document.getElementById("pos" + i).value = "";
  }
});

function winner() {

  //check if a line won 
  if (minimax.indexOf(-15) !== -1 || minimax.indexOf(15) !== -1) {
    win = true;
  }

  if (win === true) {
    if (positionsav[pos] === ai) {
      document.getElementById("result").value = "Ai Won";
      winai++;
      document.getElementById("aiScore").value = winai;
    } else {
      document.getElementById("result").value = "You Won";
      winperson++;
      document.getElementById("personScore").value = winperson;
    }
    enemy = false;
    $("#score").show();
    pause = true;
    $(".row").hide();
    if (minimax.indexOf(-15) !== -1) {
      line = minimax.indexOf(-15);
    } else {
      line = minimax.indexOf(15);
    }

    switch (line) {
      case 0:
        $("#pos0,#pos1,#pos2").addClass("animated flash");
        break;
      case 1:
        $("#pos3,#pos4,#pos5").addClass("animated flash");
        break;
      case 2:
        $("#pos6,#pos7,#pos8").addClass("animated flash");
        break;
      case 3:
        $("#pos0,#pos3,#pos6").addClass("animated flash");
        break;
      case 4:
        $("#pos1,#pos4,#pos7").addClass("animated flash");
        break;
      case 5:
        $("#pos2,#pos5,#pos8").addClass("animated flash");
        break;
      case 6:
        $("#pos0,#pos4,#pos8").addClass("animated flash");
        break;
      case 7:
        $("#pos2,#pos6,#pos4").addClass("animated flash");
        break;
    }

  } else {
    //check for empty spaces in the board, if they are not then its draw
    if (positionsav.indexOf(0) === -1) {
      document.getElementById("result").value = "Draw";
      $("#score").show();
      $(".row").hide();
      enemy = false;
      pause = true;
    }
  }
}
            
          
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