<script src="//unpkg.com/three@0.99.0/build/three.js"></script>
<script src="//unpkg.com/three@0.99.0/examples/js/controls/OrbitControls.js"></script>
<script src="//unpkg.com/three@0.99.0/examples/js/renderers/CSS3DRenderer.js"></script>
<div id="css"></div>
<div id="webgl"></div>
body {
background-color: #ffffff;
margin: 0;
overflow: hidden;
}
#css, #webgl {
width: 100%;
height: 100%;
position: absolute;
top: 0; left: 0;
}
#css {
background: #252525;
}
#webgl {
pointer-events: none;
}
var camera, scene, renderer, renderer2, windowHalfX, windowHalfY;
var mouseX = 0, mouseY = 0;
var controls;
var sphere;
var light;
var lookAt = new THREE.Vector3(0, 0, 0);
var lightMovementAmplitude = 200
init();
animate(performance.now());
function init() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera = new THREE.PerspectiveCamera(
45, window.innerWidth / window.innerHeight, 1, 2000
);
camera.position.set( 0, 0, 500 );
scene = new THREE.Scene();
for ( var i = 0; i < 50; i ++ ) {
var elementObj = makeElementObject( 'div', 100, 100 );
elementObj.css3dObject.element.textContent = "I am a <div> element! Edit me!"
elementObj.css3dObject.element.setAttribute('contenteditable', '')
elementObj.position.x = Math.random() * 600 - 300;
elementObj.position.y = Math.random() * 600 - 300;
elementObj.position.z = Math.random() * 800 - 600;
elementObj.rotation.x = Math.random();
elementObj.rotation.y = Math.random();
elementObj.rotation.z = Math.random();
scene.add( elementObj );
}
// make a geometry to see if we can clip it with the DOM elememt.
~function() {
var material = new THREE.MeshPhongMaterial({
color: 0x156289,
emissive: 0x000000,
specular: 0x111111,
//side: THREE.DoubleSide,
flatShading: false,
shininess: 30,
})
var geometry = new THREE.SphereGeometry( 70, 32, 32 );
sphere = new THREE.Mesh( geometry, material );
sphere.position.z = 50;
sphere.castShadow = true;
sphere.receiveShadow = false;
scene.add( sphere );
}()
// light
~function() {
var ambientLight = new THREE.AmbientLight( 0x999999 );
scene.add( ambientLight );
light = new THREE.PointLight( 0xffffff, 1, 0 );
light.castShadow = true;
light.position.z = 150;
light.shadow.mapSize.width = 512; // default
light.shadow.mapSize.height = 512; // default
light.shadow.camera.near = 1; // default
light.shadow.camera.far = 10000; // default
light.shadow.bias = -0.001 // default
scene.add( new THREE.PointLightHelper( light, 5 ) )
scene.add( light );
}()
renderer2 = new THREE.CSS3DRenderer();
renderer2.setSize( window.innerWidth, window.innerHeight );
renderer2.domElement.style.position = 'absolute';
renderer2.domElement.style.top = 0;
document.querySelector('#css').appendChild( renderer2.domElement );
renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true });
renderer.setClearColor( 0x000000, 0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap
document.querySelector('#webgl').appendChild( renderer.domElement );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
}
function onDocumentMouseMove( event ) {
mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY;
}
function animate(time) {
sphere.position.x += ( mouseX - sphere.position.x ) * .02;
sphere.position.y += ( -mouseY - sphere.position.y ) * 0.02;
light.position.x = 30 * Math.sin(time * 0.003);
light.position.y = 30 * Math.cos(time * 0.002);
scene.updateMatrixWorld()
lookAt.setFromMatrixPosition(sphere.matrixWorld)
camera.lookAt(lookAt);
renderer.render( scene, camera );
renderer2.render( scene, camera );
requestAnimationFrame( animate );
}
function makeElementObject(type, width, height) {
const obj = new THREE.Object3D
const color = new THREE.Color(
Math.random() * 0.21568627451 + 0.462745098039,
Math.random() * 0.21568627451 + 0.462745098039,
Math.random() * 0.21568627451 + 0.462745098039,
)
const element = document.createElement( type );
element.style.width = width+'px';
element.style.height = height+'px';
element.style.opacity = 0.999;
element.style.background = color.getStyle();
var css3dObject = new THREE.CSS3DObject( element );
obj.css3dObject = css3dObject
obj.add(css3dObject)
// make an invisible plane for the DOM element to chop
// clip a WebGL geometry with it.
var material = new THREE.MeshPhongMaterial({
opacity : 0.15,
color : new THREE.Color( /*color*/ 0x111111 ),
blending: THREE.NoBlending,
side : THREE.DoubleSide,
});
var geometry = new THREE.BoxGeometry( width, height, 0.1 );
var mesh = new THREE.Mesh( geometry, material );
mesh.castShadow = true;
mesh.receiveShadow = true;
obj.lightShadowMesh = mesh
obj.add( mesh );
return obj
}
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