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div.spinner
div.window#controlpanel
span Parameters
div.window
span Rendered preview
span.winTitlebarInfo.wavelength
div.octave_warning.warning
a(href='https://github.com/minetest/minetest/pull/9394') Disallowed by Minetest - too many octaves
div.noisepoints_warning.warning Disallowed by Minetest - lacunarity too low
div
canvas.content.main
div.window
span Zoomed view of top left corner
span.winTitlebarInfo.zoomfactor
div
canvas.zoom.content
$border: hsl(0, 0,10);
body {
background: $border;
}
.warning, .warning:visited, .warning:link {
display: none;
background: red;
font-weight: bold;
text-shadow: none;
margin-bottom: 8px;
padding: 2px;
line-height: 1;
text-align: center;
}
.spinner {
position: absolute;
visibility: visible;
left: 50%;
right: 50%;
top: 40%;
width: 60px;
height: 60px;
border: 4px solid #777;
border-radius: 50%;
border-top-color: #fff;
animation: spin 1s ease-in-out infinite;
-webkit-animation: spin 1s ease-in-out infinite;
}
@keyframes spin {
to { -webkit-transform: rotate(360deg); }
}
@-webkit-keyframes spin {
to { -webkit-transform: rotate(360deg); }
}
.window {
display: inline-block;
vertical-align: top;
padding: 8px;
margin: 0;
background: $border;
font-family: 'Lato', 'Lucida Grande', 'Lucida Sans Unicode', Tahoma, Sans-Serif;
white-space: nowrap;
font-weight: bold;
color: #aaaebc;
font-size: 1.1em;
}
.window span {
display: inline-block;
margin-bottom: 8px;
padding-left: 2px;
}
.window .content {
background: white;
border: 2px solid hsl(0, 0,70);
}
.window div {
//line-height: 0; // shouldn't be needed - must have some whitespace getting inserted somewhere
}
.window2 {
display: inline-block;
//position: absolute;
//left: 150px;
//top: 75px;
//width: 400px;
vertical-align: top;
padding: 7px;
//height: 400px;
border: 1px solid rgba(255,255,255,0.6);
background: rgba(178,215,255,0.75);
border-radius: 8px;
-webkit-border-radius: 8px;
-moz-border-radius: 8px;
box-shadow: 0 2px 16px #000, 0 0 1px #000, 0 0 1px #000;
-o-box-shadow: 0 2px 16px #000, 0 0 1px #000, 0 0 1px #000;
-webkit-box-shadow: 0 2px 16px #000, 0 0 1px #000, 0 0 1px #000;
-moz-box-shadow: 0 2px 16px #000, 0 0 1px #000, 0 0 1px #000;
text-shadow: 0 0 15px #fff, 0 0 15px #fff;
}
.window2 span {
display: inline-block;
margin-bottom: 8px;
}
.winCaption {
background: hsl(0, 0%, 10%);
color: hsl(0, 0%, 70%);
margin-top: 8px;
padding: 4px 8px;
text-shadow: none;
margin-bottom: 0px;
background: hsl(0, 0%, 10%);
color: hsl(0, 0%, 70%);
border-radius: 2px;
-webkit-border-radius: 2px;
-moz-border-radius: 2px;
}
.winTitlebarInfo {
float: right;
text-shadow: none;
font-size: 75%;
font-weight: normal;
margin: 4px;
}
.window .winField {
font-size: 1em;
//display: inline-block;
margin: 8px 0 8px 0;
border: 1px solid rgba(0,0,0,0.5);
padding: 4px 8px;
border-radius: 2px;
-webkit-border-radius: 2px;
-moz-border-radius: 2px;
background: rgba(255,255,255,0.75);
width: 44%;
/*
box-shadow: 0 0 2px #fff, 0 0 1px #fff, inset 0 0 3px #fff;
-o-box-shadow: 0 0 2px #fff, 0 0 1px #fff, inset 0 0 3px #fff;
-webkit-box-shadow: 0 0 2px #fff, 0 0 1px #fff, inset 0 0 3px #fff;
-moz-box-shadow: 0 0 2px #fff, 0 0 1px #fff, inset 0 0 3px #fff;
*/
}
.window .winField + .winField {
margin-left: 12px;
}
.window2 .content {
background: #fff;
border: 1px solid #000;
border-radius: 2px;
-webkit-border-radius: 2px;
-moz-border-radius: 2px;
//padding: 10px;
//height: 279px;
box-shadow: 0 0 5px #fff, 0 0 1px #fff, inset 0 1px 2px #aaa;
-o-box-shadow: 0 0 5px #fff, 0 0 1px #fff, inset 0 1px 2px #aaa;
-webkit-box-shadow: 0 0 5px #fff, 0 0 1px #fff, inset 0 1px 2px #aaa;
-moz-box-shadow: 0 0 5px #fff, 0 0 1px #fff, inset 0 1px 2px #aaa;
text-shadow: none;
}
// Noise parameters are explained here:
// https://minetest.gitlab.io/minetest/perlin-noise/#noise-parameters
// Perlin values below minDisplayedNoiseValue are
// drawn blue, values above maxDisplayedNoiseValue
// are cyan, and values within the range are greyscale.
// Due to precision of javascript's number type, this
// emulator may get it wrong in extreme cases. The BigInts
// option can correct for that, but is slow and rarely needed.
function postprocess_perlinValue(value) {
// if you want to make a programatic adjustment
// to the value before it's displayed then that
// can be done here.
return value;
}
const MAGIC_X = 1619;
const MAGIC_Y = 31337;
const MAGIC_Z = 52591;
const MAGIC_SEED = 1013;
const NOISE_MAGIC_X = 1619n;
const NOISE_MAGIC_Y = 31337n;
const NOISE_MAGIC_Z = 52591n;
const NOISE_MAGIC_SEED = 1013n;
var opts;
var Options = function() {
this.imageSize = 528;
this.minDisplayedNoiseValue = -1;
this.maxDisplayedNoiseValue = 1;
this.colorizeClippedValues = true;
this.offset = 0.0;
this.scale = 1;
this.spread_x = 64;
this.spread_y = 64;
this.octaves = 6;
this.persistence = 0.5;
this.lacunarity = 2;
this.eased = true;
this.absvalue = false;
this.absFinalValue = false;
this.useBigInts = false;
this.zoomFactor = 10;
this.seed = 1;
this.newSeed = () => {
newSeed(Math.random());
drawCanvas();
};
};
function minetest_noise2d(x, y, seed)
{
// Due to Javascript lacking good integer types, this result will
// tend toward 1 as y becomes large.
// minetest_noise2d_BigInts() fixes this problem but is ridiculously slow.
//var n = (MAGIC_X * x + MAGIC_Y * y + MAGIC_SEED * seed) & 0x7fffffff;
var n = (
((
((MAGIC_X * x) & 0x7fffffff) +
((MAGIC_Y * y) & 0x7fffffff)
) & 0x7fffffff) +
((MAGIC_SEED * seed) & 0x7fffffff)
) & 0x7fffffff;
n = (n >>> 13) ^ n;
/*
n = (
((
n * (
((
((
((
n * n
) & 0x7fffffff) *
60493
) & 0x7fffffff) +
19990303
) & 0x7fffffff)
)) & 0x7fffffff) +
1376312589) & 0x7fffffff;
*/
n = ( ((n * ( (( (( ((n * n) & 0x7fffffff) * 60493) & 0x7fffffff) + 19990303) & 0x7fffffff) )) & 0x7fffffff) + 1376312589) & 0x7fffffff;
//n = (n * (n * n * 60493 + 19990303) + 1376312589) & 0x7fffffff;
return 1 - (Math.floor(n) / 0x40000000);
}
function minetest_noise2d_BigInts(x, y, seed)
{
// In Minetest, n is an unsigned int, which Javascript does not possess, so
// divide and shift operations on it must be performed unsigned.
// (Before a bitwise operation is performed, JavaScript converts numbers to
// 32 bits signed integers)
//
// Note that in two's complement arithmetic, the arithmetic operations of
// add, subtract, and multiply are bit-wise identical if the two operands
// are regarded as both being signed or both being unsigned.
//var n = (NOISE_MAGIC_X * BigInt(x) + NOISE_MAGIC_Y * BigInt(y) + NOISE_MAGIC_SEED * BigInt(seed)) & 0x7fffffffn;
//n = (n >> 13n) ^ n;
var n = (
((MAGIC_X * x) & 0x7fffffff) +
((MAGIC_Y * y) & 0x7fffffff) +
((MAGIC_SEED * seed) & 0x7fffffff)
) & 0x7fffffff;
var nn = BigInt((n >>> 13) ^ n);
nn = (nn * (nn * nn * 60493n + 19990303n) + 1376312589n) & 0x7fffffffn;
return 1 - Number(nn) / 0x40000000;
}
const UINT32_MAGIC_X = UINT32(1619);
const UINT32_MAGIC_Y = UINT32(31337);
const UINT32_MAGIC_SEED = UINT32(1013);
const UINT32_RNG_PRIME1 = UINT32(60493);
const UINT32_RNG_PRIME2 = UINT32(19990303);
const UINT32_RNG_PRIME3 = UINT32(1376312589);
const UINT32_MASK31 = UINT32(0x7fffffff);
function minetest_noise2d_jscuint(x, y, seed)
{
// In Minetest, n is an unsigned int, which Javascript does not possess, so
// divide and shift operations on it must be performed unsigned.
// (Before a bitwise operation is performed, JavaScript converts numbers to
// 32 bits signed integers)
//
// Note that in two's complement arithmetic, the arithmetic operations of
// add, subtract, and multiply are bit-wise identical if the two operands
// are regarded as both being signed or both being unsigned.
//var n = (NOISE_MAGIC_X * BigInt(x) + NOISE_MAGIC_Y * BigInt(y) + NOISE_MAGIC_SEED * BigInt(seed)) & 0x7fffffffn;
//n = (n >> 13n) ^ n;
var n = UINT32(x).multiply(UINT32_MAGIC_X)
.add(UINT32(y).multiply(UINT32_MAGIC_Y))
.add(UINT32(seed).multiply(UINT32_MAGIC_SEED))
.and(UINT32_MASK31)
var nn = n.clone().shiftRight(13).xor(n)
nn = nn.clone().multiply(
nn.clone().multiply(nn).multiply(UINT32_RNG_PRIME1).add(UINT32_RNG_PRIME2)
).add(UINT32_RNG_PRIME3).and(UINT32_MASK31)
//nn = (nn * (nn * nn * 60493n + 19990303n) + 1376312589n) & 0x7fffffffn;
return 1 - nn.toNumber() / 0x40000000;
}
function minetest_noise2d_gradient(x, y, seed, eased)
{
seed = Math.floor(seed);
// Calculate the integer coordinates
var x0 = Math.floor(x);
var y0 = Math.floor(y);
// Calculate the remaining part of the coordinates
var x1 = x - x0;
var y1 = y - y0;
// Get values for corners of square
var v00, v10, v01, v11
if (opts.useBigInts) {
// slooooow
/*
v00 = minetest_noise2d_BigInts(x0, y0, seed);
v10 = minetest_noise2d_BigInts(x0+1, y0, seed);
v01 = minetest_noise2d_BigInts(x0, y0+1, seed);
v11 = minetest_noise2d_BigInts(x0+1, y0+1, seed);
//*/
v00 = minetest_noise2d_jscuint(x0, y0, seed);
v10 = minetest_noise2d_jscuint(x0+1, y0, seed);
v01 = minetest_noise2d_jscuint(x0, y0+1, seed);
v11 = minetest_noise2d_jscuint(x0+1, y0+1, seed);
//*/
} else {
v00 = minetest_noise2d(x0, y0, seed);
v10 = minetest_noise2d(x0+1, y0, seed);
v01 = minetest_noise2d(x0, y0+1, seed);
v11 = minetest_noise2d(x0+1, y0+1, seed);
}
// Interpolate
return eased ?
biLinearInterpolation(v00, v10, v01, v11, x1, y1) :
biLinearInterpolationNoEase(v00, v10, v01, v11, x1, y1);
}
/*
* Ease function used by Minetest
*/
function biLinearInterpolation(v00, v10,v01, v11, x, y)
{
var tx = x * x * x * (x * (6.0 * x - 15.0) + 10.0); // easeCurve(x);
var ty = y * y * y * (y * (6.0 * y - 15.0) + 10.0); // easeCurve(y);
var u = v00 + (v10 - v00) * tx; // linearInterpolation(v00, v10, tx);
var v = v01 + (v11 - v01) * tx; // linearInterpolation(v01, v11, tx);
return u + (v - u) * ty; // linearInterpolation(u, v, ty);
}
/*
* NoEase interp function used by Minetest
*/
function biLinearInterpolationNoEase(v00, v10,v01, v11, x, y)
{
var u = v00 + (v10 - v00) * x; // linearInterpolation(v00, v10, x);
var v = v01 + (v11 - v01) * x; // linearInterpolation(v01, v11, x);
return u + (v - u) * y; // linearInterpolation(u, v, y);
}
function showSpinner(visible) {
var spinner = document.querySelector('div.spinner');
spinner.style.visibility = visible ? 'visible' : 'hidden';
}
/*
* Draw on canvas
*/
// renders perlin noise on canvas with given ease function applied to value
function updatePreview() {
//drawCanvas();
showSpinner(true);
setTimeout(
function() {
drawCanvas();
showSpinner(false);
},
1
);
}
function drawCanvas() {
var canvas = document.querySelector('canvas.main');
canvas.width = opts.imageSize;
canvas.height = opts.imageSize;
var ctx = canvas.getContext('2d');
var image = ctx.createImageData(canvas.width, canvas.height);
var data = image.data;
if (opts.maxDisplayedNoiseValue < opts.minDisplayedNoiseValue) {
var temp = opts.maxDisplayedNoiseValue;
opts.maxDisplayedNoiseValue = opts.minDisplayedNoiseValue;
opts.minDisplayedNoiseValue = temp;
}
// Minetest Protects against an octave having a spread < 1
// Maximum possible spread value factor
var octacve_warning = document.querySelector('div.octave_warning');
var noisepoints_warning = document.querySelector('div.noisepoints_warning');
var wavelength = document.querySelector('.wavelength');
var ofactor = (opts.lacunarity > 1.0) ?
Math.pow(opts.lacunarity, opts.octaves - 1) :
opts.lacunarity;
wavelength.textContent = " wavelength " +
(Math.round(Math.max(opts.spread_x / ofactor,opts.spread_y / ofactor) * 100) / 100)
octacve_warning.style.display =
(opts.spread_x / ofactor < 1.0 || opts.spread_y / ofactor < 1.0) ?
"block" : "none";
/*
noisepoints_warning.style.display =
(opts.imageSize * ofactor / Math.min(opts.spread_x, opts.spread_y) > 1000000000) ?
"block" : "none";*/
var seed = opts.seed
for (var px_x = 0; px_x < canvas.width; px_x++) {
for (var px_y = 0; px_y < canvas.height; px_y++) {
var a = 0;
var f = 1;
var g = 1;
var x = px_x / opts.spread_x;
var y = px_y / opts.spread_y;
for (var i = 0; i < opts.octaves; i++) {
var noiseval = minetest_noise2d_gradient(x * f, y * f, seed + i, opts.eased);
if (opts.absvalue) {
noiseval = Math.abs(noiseval);
}
a += g * noiseval;
f *= opts.lacunarity;
g *= opts.persistence;
}
var value = opts.offset + a * opts.scale
if (opts.absFinalValue) {
// absFinalValue is something the lua mod might do with the perlin noise value
// it's not a Minetest engine flag like absvalue which applies the abs to each octave.
value = Math.abs(value);
}
value = postprocess_perlinValue(value);
// set the canvas color based on where noiseval falls between
// minDisplayedNoiseValue and maxDisplayedNoiseValue
var clipped = opts.colorizeClippedValues && (value > opts.maxDisplayedNoiseValue || value < opts.minDisplayedNoiseValue);
value = Math.min(opts.maxDisplayedNoiseValue, Math.max(opts.minDisplayedNoiseValue, value));
value = 255 * (value - opts.minDisplayedNoiseValue) / (opts.maxDisplayedNoiseValue - opts.minDisplayedNoiseValue);
var cell = (px_x + px_y * canvas.width) * 4;
data[cell] = data[cell + 1] = data[cell + 2] = Math.floor(value);
if (clipped) {
data[cell + 0] = 0;
data[cell + 2] = 255;
}
data[cell + 3] = 255; // alpha
}
}
ctx.putImageData(image, 0, 0);
drawZoomed(image, opts.zoomFactor);
showSpinner(false);
}
function drawZoomed(image, factor) {
document.querySelector(".zoomfactor").textContent = "zoom ×" + factor;
var sourceSize = Math.floor(opts.imageSize / factor);
var tempCanvas = document.createElement("canvas");
var tempCtx = tempCanvas.getContext("2d");
tempCanvas.width = tempCanvas.height = sourceSize;
tempCtx.putImageData(image, 0, 0);
var canvas = document.querySelector('canvas.zoom');
canvas.width = canvas.height = sourceSize * factor;
var ctx = canvas.getContext('2d');
ctx.scale(factor, factor);
ctx.imageSmoothingEnabled = false;
ctx.drawImage(tempCanvas, 0, 0);
}
function maxLacunarity() {
var minSpread = Math.min(opts.spread_x, opts.spread_y);
var result = Math.pow(minSpread, 1.0 / (opts.octaves - 1))
return Math.trunc((result) * 100) / 100
}
/*
var ofactor = (opts.lacunarity > 1.0) ?
Math.pow(opts.lacunarity, opts.octaves - 1) :
opts.lacunarity;
if (opts.spread_x / ofactor < 1.0 ||
opts.spread_y / ofactor < 1.0) {
octacve_warning.style.visibility = "visible";
} else {
octacve_warning.style.visibility = "hidden";
}
*/
function init() {
opts = new Options();
const pane = new Tweakpane({
//title: 'Parameters',
container: document.getElementById('controlpanel'),
});
pane.element.parentElement.style.width = '400px';
pane.element.style.fontSize = "12px";
const pane_noise = pane.addFolder({ expanded: true, title: 'Noise params' });
pane_noise.addInput(opts, 'offset');
pane_noise.addInput(opts, 'scale');
pane_noise.addInput(opts, 'spread_x', {label: 'spread.x'});
pane_noise.addInput(opts, 'spread_y', {label: 'spread.y'});
pane_noise.addInput(opts, 'octaves', {min: 1, max: 16, step: 1});
pane_noise.addInput(opts, 'persistence', {min: 0, max: 10, step: 0.01});
const control_lacunarity = pane_noise.addInput(opts, 'lacunarity', {min: 0, max: 10, step: 0.01});
pane_noise.addButton({ title: 'Find maximum lacunarity (but 2.0 is better)' }).on('click', () => {
opts.lacunarity = maxLacunarity();
control_lacunarity.refresh();
});
pane_noise.addInput(opts, 'eased', {label: 'Flags: eased'});
pane_noise.addInput(opts, 'absvalue', {label: 'Flags: absvalue'});
pane_noise.addInput(opts, 'absFinalValue', {label: 'Apply abs() to final value'});
pane_noise.addSeparator();
const control_seed = pane_noise.addInput(opts, 'seed', {label: "Seed", step: 1});
pane_noise.addButton({ title: 'New seed' }).on('click', () => {
opts.seed = Math.floor(Math.random() * 0xFFFFFFFF);
control_seed.refresh();
});
pane.addSeparator();
const pane_preview = pane.addFolder({ expanded: true, title: 'Preview rendering options' });
pane_preview.addInput(opts, 'imageSize', {label: 'Image size', min: 16, max: 1000, step: 1});
pane_preview.addInput(opts, 'zoomFactor', {label: 'Zoom factor', min: 1, max: 30, step: 1});
pane_preview.addInput(opts, 'minDisplayedNoiseValue', {label: 'Min. displayed noise value'});
pane_preview.addInput(opts, 'maxDisplayedNoiseValue', {label: 'Max. displayed noise value'});
pane_preview.addInput(opts, 'colorizeClippedValues', {label: 'Colorize clipped values'});
pane_preview.addInput(opts, 'useBigInts', {label: 'Use BigInts (slooow)'});
pane.on('change', (value) => {
updatePreview();
});
updatePreview();
}
init();
//window.addEventListener('load',init);
Also see: Tab Triggers