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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              <canvas class="zdog-canvas" width="600" height="600"></canvas>

<div class='credit'>
    <p>Created by <a class='credit--link' href='https://codepen.io/travis_john'>Travis John</a></p>
  </div>
            
          
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              body {
  display: flex;
  justify-content: center;
  align-items: center;
  height: 100vh;
}

canvas {
  border-radius: 1em;
  // border: .25rem solid black;
}

.credit {
  position: fixed;
  bottom: 2%;
  right: 2%;
  font-family: 'Roboto', sans-serif;
  text-transform: uppercase;
  font-size: 1.125em;
  color: black;
  
  .credit--link {
    color: #1565C0;
    text-decoration: none;
    cursor: pointer;
    
    &:hover {
      text-decoration: underline;
    }
  }
}
            
          
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              //ToDo: use copy or copyGraph to generate second stars and stripes

//declaring colors
var colors = {
  red: '#c2002f',
  blue: '#212844',
  gold: '#D3A925'
}

//rendering to canvas
let illo = new Zdog.Illustration({
  element: '.zdog-canvas',
  dragRotate: true
});

//shield outline
new Zdog.Shape({
  addTo: illo,
  path: [
    {x: -120, y: -140}, // start point
    {x: 120, y: -140 },
    {x: 120, y: 45},
    {bezier: [
      { x:  120, y: 45 }, // start control point
      { x:  120, y:  150 }, // end control point
      { x:  0, y:  190 },
    ]},
    {bezier: [
      { x:  0, y: 190 }, // start control point
      { x:  -120, y:  150 }, // end control point
      { x:  -120, y:  45 },
    ]},
  ],
  translate: {z: 5},
  stroke: 5,
  fill: false,
  color: colors.blue,
});

//declaring star group
var crown = new Zdog.Group({
  addTo: illo,
  translate: { y: -180},
});
var topCrown = new Zdog.Group({
  addTo: illo,
  translate: { y: -240},
});

//declaring anchor groups
let firstStar = new Zdog.Anchor({
  addTo: crown,
  rotate: { z: Zdog.TAU/2 },
  scale: .15,
  translate: { x: -100 }
});
let secondStar = new Zdog.Anchor({
  addTo: crown,
  rotate: { z: Zdog.TAU/2 },
  scale: .15,
  translate: { x: -0 }
});
let thirdStar = new Zdog.Anchor({
  addTo: crown,
  rotate: { z: Zdog.TAU/2 },
  scale: .15,
  translate: { x: 100 }
});
let fourthStar = new Zdog.Anchor({
  addTo: topCrown,
  rotate: { z: Zdog.TAU/2 },
  scale: .15,
  translate: { x: 0 }
});

//pentagons
let pentagon = new Zdog.Polygon({
  addTo: firstStar,
  radius: 60,
  sides: 5,
  stroke: 4,
  color: colors.blue,
  fill: true,
});
let pentagon2 = new Zdog.Polygon({
  addTo: secondStar,
  radius: 60,
  sides: 5,
  stroke: 4,
  color: colors.blue,
  fill: true,
});
let pentagon3 = new Zdog.Polygon({
  addTo: thirdStar,
  radius: 60,
  sides: 5,
  stroke: 4,
  color: colors.blue,
  fill: true,
});
let pentagon4 = new Zdog.Polygon({
  addTo: fourthStar,
  radius: 60,
  sides: 5,
  stroke: 4,
  color: colors.gold,
  fill: true,
});

//triangles
let triangle = new Zdog.Shape({
  addTo: firstStar,
  path: [
    { x:   0, y: 125 },
    { x:  40, y:  50 },
    { x: -40, y:  50 },
  ],
  color: colors.blue,
  stroke: 2,
  fill: true,
});
let triangle2 = new Zdog.Shape({
  addTo: firstStar,
  path: [
    { x:   0, y: 125 },
    { x:  40, y:  50 },
    { x: -40, y:  50 },
  ],
  color: colors.blue,
  rotate: { z: Zdog.TAU/5 },
  stroke: 2,
  fill: true,
});
let triangle3 = new Zdog.Shape({
  addTo: firstStar,
  path: [
    { x:   0, y: 125 },
    { x:  40, y:  50 },
    { x: -40, y:  50 },
  ],
  color: colors.blue,
  rotate: { z: Zdog.TAU/2.5 },
  stroke: 2,
  fill: true,
});
let triangle4 = new Zdog.Shape({
  addTo: firstStar,
  path: [
    { x:   125, y: 40 },
    { x:  40, y:  50 },
    { x: 61, y:  -20 },
  ],
  color: colors.blue,
  stroke: 2,
  fill: true,
});
let triangle5 = new Zdog.Shape({
  addTo: firstStar,
  path: [
    { x:   125, y: 40 },
    { x:  40, y:  50 },
    { x: 61, y:  -20 },
  ],
  rotate: { z: Zdog.TAU/1.25 },
  color: colors.blue,
  stroke: 2,
  fill: true,
});
let triangle6 = new Zdog.Shape({
  addTo: secondStar,
  path: [
    { x:   0, y: 125 },
    { x:  40, y:  50 },
    { x: -40, y:  50 },
  ],
  color: colors.blue,
  stroke: 2,
  fill: true,
});
let triangle7 = new Zdog.Shape({
  addTo: secondStar,
  path: [
    { x:   0, y: 125 },
    { x:  40, y:  50 },
    { x: -40, y:  50 },
  ],
  color: colors.blue,
  rotate: { z: Zdog.TAU/5 },
  stroke: 2,
  fill: true,
});
let triangle8 = new Zdog.Shape({
  addTo: secondStar,
  path: [
    { x:   0, y: 125 },
    { x:  40, y:  50 },
    { x: -40, y:  50 },
  ],
  color: colors.blue,
  rotate: { z: Zdog.TAU/2.5 },
  stroke: 2,
  fill: true,
});
let triangle9 = new Zdog.Shape({
  addTo: secondStar,
  path: [
    { x:   125, y: 40 },
    { x:  40, y:  50 },
    { x: 61, y:  -20 },
  ],
  color: colors.blue,
  stroke: 2,
  fill: true,
});
let triangle10 = new Zdog.Shape({
  addTo: secondStar,
  path: [
    { x:   125, y: 40 },
    { x:  40, y:  50 },
    { x: 61, y:  -20 },
  ],
  rotate: { z: Zdog.TAU/1.25 },
  color: colors.blue,
  stroke: 2,
  fill: true,
});
let triangle11 = new Zdog.Shape({
  addTo: thirdStar,
  path: [
    { x:   0, y: 125 },
    { x:  40, y:  50 },
    { x: -40, y:  50 },
  ],
  color: colors.blue,
  stroke: 2,
  fill: true,
});
let triangle12 = new Zdog.Shape({
  addTo: thirdStar,
  path: [
    { x:   0, y: 125 },
    { x:  40, y:  50 },
    { x: -40, y:  50 },
  ],
  color: colors.blue,
  rotate: { z: Zdog.TAU/5 },
  stroke: 2,
  fill: true,
});
let triangle13 = new Zdog.Shape({
  addTo: thirdStar,
  path: [
    { x:   0, y: 125 },
    { x:  40, y:  50 },
    { x: -40, y:  50 },
  ],
  color: colors.blue,
  rotate: { z: Zdog.TAU/2.5 },
  stroke: 2,
  fill: true,
});
let triangle14 = new Zdog.Shape({
  addTo: thirdStar,
  path: [
    { x:   125, y: 40 },
    { x:  40, y:  50 },
    { x: 61, y:  -20 },
  ],
  color: colors.blue,
  stroke: 2,
  fill: true,
});
let triangle15 = new Zdog.Shape({
  addTo: thirdStar,
  path: [
    { x:   125, y: 40 },
    { x:  40, y:  50 },
    { x: 61, y:  -20 },
  ],
  rotate: { z: Zdog.TAU/1.25 },
  color: colors.blue,
  stroke: 2,
  fill: true,
});
let triangle16 = new Zdog.Shape({
  addTo: fourthStar,
  path: [
    { x:   0, y: 125 },
    { x:  40, y:  50 },
    { x: -40, y:  50 },
  ],
  color: colors.gold,
  stroke: 2,
  fill: true,
});
let triangle17 = new Zdog.Shape({
  addTo: fourthStar,
  path: [
    { x:   0, y: 125 },
    { x:  40, y:  50 },
    { x: -40, y:  50 },
  ],
  color: colors.gold,
  rotate: { z: Zdog.TAU/5 },
  stroke: 2,
  fill: true,
});
let triangle18 = new Zdog.Shape({
  addTo: fourthStar,
  path: [
    { x:   0, y: 125 },
    { x:  40, y:  50 },
    { x: -40, y:  50 },
  ],
  color: colors.gold,
  rotate: { z: Zdog.TAU/2.5 },
  stroke: 2,
  fill: true,
});
let triangle19 = new Zdog.Shape({
  addTo: fourthStar,
  path: [
    { x:   125, y: 40 },
    { x:  40, y:  50 },
    { x: 61, y:  -20 },
  ],
  color: colors.gold,
  stroke: 2,
  fill: true,
});
let triangle20 = new Zdog.Shape({
  addTo: fourthStar,
  path: [
    { x:   125, y: 40 },
    { x:  40, y:  50 },
    { x: 61, y:  -20 },
  ],
  rotate: { z: Zdog.TAU/1.25 },
  color: colors.gold,
  stroke: 2,
  fill: true,
});

//declaring stripe group
var stripes = new Zdog.Group({
  addTo: illo,
  // translate: { y: -40, z: 10 },
});

//indvidual stripes
new Zdog.Shape({
  addTo: stripes,
  path: [
    { y: -20 }, // start at 1st point
    { y: 80 }, // line to 2nd point
  ],
  translate: {x: -90, y: 0},
  stroke: 15,
  color: colors.red,
});
new Zdog.Shape({
  addTo: stripes,
  path: [
    { y: -5 }, // start at 1st point
    { y: 130 }, // line to 2nd point
  ],
  translate: {x: -60, y: 0},
  stroke: 15,
  color: colors.red,
});
new Zdog.Shape({
  addTo: stripes,
  path: [
    { y: 10 }, // start at 1st point
    { y: 150 }, // line to 2nd point
  ],
  translate: {x: -30, y: 0},
  stroke: 15,
  color: colors.red,
});
new Zdog.Shape({
  addTo: stripes,
  path: [
    { y: 25 }, // start at 1st point
    { y: 170 }, // line to 2nd point
  ],
  translate: {x: 0, y: 0},
  stroke: 15,
  color: colors.red,
});
new Zdog.Shape({
  addTo: stripes,
  path: [
    { y: 10 }, // start at 1st point
    { y: 150 }, // line to 2nd point
  ],
  translate: {x: 30, y: 0},
  stroke: 15,
  color: colors.red,
});
new Zdog.Shape({
  addTo: stripes,
  path: [
    { y: -5 }, // start at 1st point
    { y: 130 }, // line to 2nd point
  ],
  translate: {x: 60, y: 0},
  stroke: 15,
  color: colors.red,
});
new Zdog.Shape({
  addTo: stripes,
  path: [
    { y: -20 }, // start at 1st point
    { y: 80 }, // line to 2nd point
  ],
  translate: {x: 90, y: 0},
  stroke: 15,
  color: colors.red,
});

//declaring words group
var USA = new Zdog.Group({
  addTo: illo,
  translate: { x: -80, y: -120 },
});

//individual letters
let letterU = new Zdog.Shape({
  addTo: USA,
  path: [
    { x: -100, y: 0 }, // start at 1st point
    { x: -100, y: 60 }, // line to 2nd point
    { x: -70,  y: 85},
    { x: -70,  y: 0},
  ],
  translate: {x: 90, y: 0},
  stroke: 15,
  color: colors.blue,
  closed: false
});
let letterS = new Zdog.Shape({
  addTo: USA,
  path: [
    { x: 20, y: 20 }, // start at 1st point
    { x: 20, y:0},
    { x: -40, y: 0},
    {x: -40, y: 35},
    {x: 20, y: 65},
    {x: 20, y: 95},
    {x: -10, y: 120},
    {x: -40, y: 95},
    {x: -40, y: 75}
  ],
  translate: {x: 90, y: 0},
  stroke: 15,
  color: colors.blue,
  closed: false
});
let letterA = new Zdog.Shape({
  addTo: USA,
  path: [
    { x: 50, y: 85 }, // start at 1st point
    { x: 50, y: 0},
    { x: 80, y:  0},
    { x: 80, y: 65},
    { x: 80, y: 35},
    { x: 50, y: 50}
    
  ],
  translate: {x: 90, y: 0},
  stroke: 15,
  color: colors.blue,
  closed: false
});


//rotate function
function animate() {
  illo.rotate.y -= 0.01;
  illo.updateRenderGraph();
  requestAnimationFrame(animate);
}

animate();
            
          
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