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HTML

              
                <canvas id="canvas"></canvas>

<div id="reMenu">
	<h1 id="snake2">Snake</h1>
	<p id="info2">Game Over</p>
	<a href="javascript: void(0)" id="restart" onclick="reset()" >Restart</a> 	
	<a href="#" id="tweet" target="_blank" rel="nofollow">Tweet My Score</a> 
</div>

<div id="menu">
	<h1 id="snake">Snake</h1>
	<p id="info">by <a target="_blank" rel="nofollow" href="https://twitter.com/SolitaryDesigns">Kushagra Agarwal</a></p>
	<a href="javascript: void(0)" id="start" onclick="init()" >Start</a>
	<p id="loading">Loading...</p>
</div>

<p id="score">Score: 0</p>

<!-- Audio -->
<audio id="main_music" loop>
	<source src="https://dl.dropbox.com/u/26141789/canvas/snake/main.mp3" type="audio/mp3" />
	<source src="https://dl.dropbox.com/u/26141789/canvas/snake/main.ogg" type="audio/ogg"/>
</audio>

<audio id="gameOver">
	<source src="https://dl.dropbox.com/u/26141789/canvas/snake/go.mp3" type="audio/mp3" />
	<source src="https://dl.dropbox.com/u/26141789/canvas/snake/go.ogg" type="audio/ogg"/>
</audio>

<audio id="food">
	<source src="https://dl.dropbox.com/u/26141789/canvas/snake/food.mp3" type="audio/mp3" />
	<source src="https://dl.dropbox.com/u/26141789/canvas/snake/food.ogg" type="audio/ogg"/>
</audio>
              
            
!

CSS

              
                @import url("https://fonts.googleapis.com/css?family=Press+Start+2P");

body {padding: 0; margin: 0; overflow: hidden;}
#canvas {background: black;}

#menu, #reMenu {
	position: absolute;
	z-index: 1;
	top: 0;
	left: 0;
	width: 100%;
	height: 100%;
	background: black;
}

#reMenu {background: transparent;}

h1, p, a {
	position: relative;  
	z-index: 1; 
	font: 72px "Press Start 2P", cursive;
	color: white;
	text-align: center;
	margin: 0;
}

a{
	font-size : 16px; 
	margin: 0;
	display: inline-block;
	position: relative;
	left: 0;
}

h1 {margin-top: 5%;}

p {
	font-size: 16px;
	margin-top: 10px;
	padding-left: 200px;
}

a#start, a#restart, a#tweet, p#loading {
	font-size: 24px;
	display: block;
	width: 120px;
	top: 30%;	
	left: 0; 
	border-top: 5px solid white;
	border-bottom: 5px solid white;
	padding: 10px;
	text-decoration: none;
	margin: 0 auto; 
}

a#restart {width: 165px; top: 20%}

a#tweet {top: 25%; width: 342px;}

#score {
	bottom: 10px;
	position: absolute;
	z-index: 1;
	padding-left: 10px;
	font-size: 16px;
}

p#loading {
	border: none;
	font-size: 16px;
	top: 20%;
	width: 200px;
}

a#start{top: 100%;}

#info2 {padding : 0;}
              
            
!

JS

              
                //Preloading audio stuff
var mainMusic = document.getElementById("main_music"),
		foodMusic = document.getElementById("food"), 
		goMusic = document.getElementById("gameOver");

var files = [mainMusic, foodMusic, goMusic];
var counter = 0;

var start = document.getElementById("start"),
		loading = document.getElementById("loading");

for(var i = 0; i < files.length; i++) {
	var file = files[i];
	file.addEventListener("loadeddata", function() {
		counter++;
		var percent = Math.floor((counter/files.length)*100);
		loading.innerHTML = "Loading " + percent + "%";
		if(percent == 100) showButton();
	});
}

function showButton() {
	start.style.top = "30%";
	loading.style.top = "100%";
}

//Initializing Canvas
var canvas = document.getElementById("canvas"),
		ctx = canvas.getContext("2d"),
		
		//Full width and height
		w = window.innerWidth,
		h = window.innerHeight;
	
canvas.height = h;
canvas.width = w;

var reset, scoreText,menu, reMenu, score = 0;

function init() {
	mainMusic.play();
	menu.style.zIndex = "-1";
	
	var snake,
			size = 10,
			speed = 25,
			dir,
			game_loop,
			over = 0,
			hitType;
	
	//Custom funny gameover messages
	var msgsSelf = [];
	msgsSelf[0] = "There's plenty of food. Don't eat yourself!";
	msgsSelf[1] = "Is your body tastier than the food?";
	msgsSelf[2] = "AArrgghhh!! I bit myself!!";	
	msgsSelf[3] = "Do you have Autophagia?";	
	
	var msgsWall = [];
	msgsWall[0] = "You broke your head!";
	msgsWall[1] = "The wall is stronger than it seems!";
	msgsWall[2] = "There's no way to escape the game...";
	msgsWall[3] = "LOOK MA! NO HEAD..!!";
	msgsWall[4] = "Can't see the wall? Huh?";
	
	function paintCanvas() {
		ctx.fillStyle = "black";
		ctx.fillRect(0, 0, w, h);
	}
	
	var Food = function(){
		this.x = Math.round(Math.random() * (w - size) / size);
		this.y = Math.round(Math.random() * (h - size) / size);
		
		this.draw = function() {
			ctx.fillStyle = "white";
			ctx.fillRect(this.x*size, this.y*size, size, size);
		}
	}
			
			var f = new Food();
	
	//Initialize the snake
	function initSnake() {
		var length = 10;
		snake = [];
		for(var i = length - 1; i >= 0; i--) {
			snake.push({x: i, y: 0});
		}
	}
	
	function paintSnake() {
		for(var i = 0; i < snake.length; i++) {
			var s = snake[i];
			
			ctx.fillStyle = "white";
			ctx.fillRect(s.x*size, s.y*size, size, size);
		}
	}
	
	function updateSnake() {
		//Update the position of the snake
		var head_x = snake[0].x;
		var head_y = snake[0].y;
		
		//Get the directions
		document.onkeydown = function(e) {
			var key = e.keyCode;
			//console.log(key);
			
			if(key == 37 && dir != "right") setTimeout(function() {dir = "left"; }, 30);
			else if(key == 38 && dir != "down") setTimeout(function() {dir = "up"; }, 30);
			else if(key == 39 && dir != "left") setTimeout(function() {dir = "right"; }, 30);
			else if(key == 40 && dir != "up") setTimeout(function() {dir = "down"; }, 30);

			if(key) e.preventDefault();

		}
			
			//Directions
			if(dir == "right") head_x++;
		else if(dir == "left") head_x--;
		else if(dir == "up") head_y--;
		else if(dir == "down") head_y++;
		
		//Move snake
		var tail = snake.pop();
		tail.x = head_x;
		tail.y = head_y;
		snake.unshift(tail);
		 
		//Wall Collision
		if(head_x >= w/size || head_x <= -1 || head_y >= h/size || head_y <= -1) {					
			if(over == 0) {
				hitType = "wall";
				gameover();
			}
			over++
		}
		
		//Food collision
		if(head_x == f.x && head_y == f.y) {
			coll = 1;
			f = new Food();
			var tail = {x: head_x, y:head_y};
			snake.unshift(tail);	
			score += 10;
			scoreText.innerHTML = "Score: "+score;
			foodMusic.pause();
			foodMusic.currentTime = 0;
			foodMusic.play();
			
			//Increase speed
			if(speed <= 45) speed ++;
			clearInterval(game_loop);
			game_loop = setInterval(draw, 1000/speed);
		}
		
		else {
			//Check collision between snake parts
			for(var j = 1; j < snake.length; j++) {
				var s = snake[j];
				if(head_x == s.x && head_y == s.y) {
					if(over == 0) {
						hitType = "self";
						gameover(); 
					}
					over++;
				}
			} 
		}
	}
	
	function draw() {
		paintCanvas();
		paintSnake();
		updateSnake();
		
		//Draw food
		f.draw();
	}
	
	reset = function() {
		initSnake();
		f = new Food();
		reMenu.style.zIndex = "-1"
		dir = "right";
		over = 0;
		speed = 30;
		if(typeof game_loop != "undefined")  clearInterval(game_loop); 
		game_loop = setInterval(draw, 1000/speed);
		

		score = 0;
		scoreText.innerHTML = "Score: "+score;
		mainMusic.currentTime = 0;
		mainMusic.play();
		
		return;
	}
		
		function gameover() {
			clearInterval(game_loop);
			mainMusic.pause();
			goMusic.play();
			
			var tweet = document.getElementById("tweet");
			tweet.href='https://twitter.com/share?url=http://bit.ly/SnakeHTML5&text=I scored ' +score+ ' points in the classic HTML5 Snake game&count=horiztonal&via=cssdeck';
			
			//Get the gameover text
			var goText = document.getElementById("info2");
			
			//Show the messages
			if(hitType == "wall") {
				goText.innerHTML = msgsWall[Math.floor(Math.random() * msgsWall.length)];
			}
			else if(hitType == "self") {
				goText.innerHTML = msgsSelf[Math.floor(Math.random() * msgsSelf.length)];
			}
			
			reMenu.style.zIndex = "1";
		}
	
	reset();
}

//Menus
function startMenu() {
	menu = document.getElementById("menu");
	reMenu = document.getElementById("reMenu");
	
	scoreText = document.getElementById("score");
	reMenu.style.zIndex = "-1"
}

startMenu();
              
            
!
999px

Console