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HTML

              
                
              
            
!

CSS

              
                body {
	background-image: linear-gradient(6deg, #214, #000);
	background-size: 100% 100%;
}

canvas { display: block; }
              
            
!

JS

              
                class Vector2 {
	constructor(x = 0, y = 0) {
		this.x = x;
		this.y = y;
	}
	
	add(v) {
		this.x += v.x;
		this.y += v.y;
		return this;
	}
	
	multiplyScalar(s) {
		this.x *= s;
		this.y *= s;
		return this;
	}
	
	clone() {
		return new Vector2(this.x, this.y);
	}
}

class Time {
	constructor() {
		const now = Time.now();
		
		this.delta = 0;
		this.elapsed = 0;
		this.start = now;
		this.previous = now;
	}
	
	update() {
		const now = Time.now();
		
		this.delta = now - this.previous;
		this.elapsed = now - this.start;
		this.previous = now;
	}
	
	static now() {
		return Date.now() / 1000;
	}
}

class Particle {
	constructor(position, velocity = new Vector2, color = 'white', radius = 1, lifetime = 1, mass = 1) {
		this.position = position;
		this.velocity = velocity;
		this.color = color;
		this.radius = radius;
		this.lifetime = lifetime;
		this.mass = mass;
		
		this.isInCanvas = true;
		this.createdOn = Time.now();
	}
	
	update(time) {
		if (!this.getRemainingLifetime()) {
			return;
		}
		
		this.velocity.add(Particle.GRAVITATION.clone().multiplyScalar(this.mass));
		this.position.add(this.velocity.clone().multiplyScalar(time.delta));
	}
	
	render(canvas, context) {
		const remainingLifetime = this.getRemainingLifetime();
		
		if (!remainingLifetime) return;
		
		const radius = this.radius * remainingLifetime;
		
		context.globalAlpha = remainingLifetime;
		context.globalCompositeOperation = 'lighter';
		context.fillStyle = this.color;
		
		context.beginPath();
		context.arc(this.position.x, this.position.y, radius, 0, Math.PI * 2);
		context.fill();
	}
	
	getRemainingLifetime() {
		const elapsedLifetime = Time.now() - this.createdOn;
		return Math.max(0, this.lifetime - elapsedLifetime) / this.lifetime;
	}
}

Particle.GRAVITATION = new Vector2(0, 9.81);

class Trail extends Particle {
	constructor(childFactory, position, velocity = new Vector2, lifetime = 1, mass = 1) {
		super(position, velocity);
		
		this.childFactory = childFactory;
		this.children = [];
		this.lifetime = lifetime;
		this.mass = mass;
		
		this.isAlive = true;
	}
	
	update(time) {
		super.update(time);
		
		// Add a new child on every frame
		if (this.isAlive && this.getRemainingLifetime()) {
			this.children.push(this.childFactory(this));
		}
		
		// Remove particles that are dead
		this.children = this.children.filter(function(child) {
			if (child instanceof Trail) {
				return child.isAlive;
			}
			
			return child.getRemainingLifetime();
		});
		
		// Kill trail if all particles fade away
		if (!this.children.length) {
			this.isAlive = false;
		}
		
		// Update particles
		this.children.forEach(function(child) {
			child.update(time);
		});
	}
	
	render(canvas, context) {
		// Render all children
		this.children.forEach(function(child) {
			child.render(canvas, context);
		});
	}
}

class Rocket extends Trail {
	constructor(childFactory, explosionFactory, position, velocity = new Vector2) {
		super(childFactory, position, velocity);
		
		this.explosionFactory = explosionFactory;
		this.lifetime = 10;
	}
	
	update(time) {
		if (this.getRemainingLifetime() && this.velocity.y > 0) {
			this.explosionFactory(this);
			this.lifetime = 0;
		}
		
		super.update(time);
	}
}

const canvas = document.createElement('canvas');
const context = canvas.getContext('2d');
const time = new Time;
let rockets = [];

const getTrustParticleFactory = function(baseHue) {
	function getColor() {
		const hue = Math.floor(Math.random() * 15 + 30);
		return `hsl(${hue}, 100%, 75%`;
	}
	
	return function(parent) {
		const position = this.position.clone();
		const velocity = this.velocity.clone().multiplyScalar(-.1);
		velocity.x += (Math.random() - .5) * 8;
		const color = getColor();
		const radius = 1 + Math.random();
		const lifetime = .5 + Math.random() * .5;
		const mass = .01;
		
		return new Particle(position, velocity, color, radius, lifetime, mass);
	};
};

const getExplosionFactory = function(baseHue) {
	function getColor() {
		const hue = Math.floor(baseHue + Math.random() * 15) % 360;
		const lightness = Math.floor(Math.pow(Math.random(), 2) * 50 + 50);
		return `hsl(${hue}, 100%, ${lightness}%`;
	}
	
	function getChildFactory() {
		return function(parent) {
			const direction = Math.random() * Math.PI * 2;
			const force = 8;
			const velocity = new Vector2(Math.cos(direction) * force, Math.sin(direction) * force);
			const color = getColor();
			const radius = 1 + Math.random();
			const lifetime = 1;
			const mass = .1;

			return new Particle(parent.position.clone(), velocity, color, radius, lifetime, mass);
		};
	}
	
	function getTrail(position) {
		const direction = Math.random() * Math.PI * 2;
		const force = Math.random() * 128;
		const velocity = new Vector2(Math.cos(direction) * force, Math.sin(direction) * force);
		const lifetime = .5 + Math.random();
		const mass = .075;

		return new Trail(getChildFactory(), position, velocity, lifetime, mass);
	}
	
	return function(parent) {
		let trails = 32;
		while (trails--) {
			parent.children.push(getTrail(parent.position.clone()));
		}
	};
};

const addRocket = function() {
	const trustParticleFactory = getTrustParticleFactory();
	const explosionFactory = getExplosionFactory(Math.random() * 360);
	
	const position = new Vector2(Math.random() * canvas.width, canvas.height);
	const thrust = window.innerHeight * .75;
	const angle = Math.PI / -2 + (Math.random() - .5) * Math.PI / 8;
	const velocity = new Vector2(Math.cos(angle) * thrust, Math.sin(angle) * thrust);
	const lifetime = 3;
	
	rockets.push(new Rocket(trustParticleFactory, explosionFactory, position, velocity, lifetime));
	
	rockets = rockets.filter(function(rocket) {
		return rocket.isAlive;
	});
};

const render = function() {
	requestAnimationFrame(render);
	
	time.update();
	context.clearRect(0, 0, canvas.width, canvas.height);
	
	rockets.forEach(function(rocket) {
		rocket.update(time);
		rocket.render(canvas, context);
	});
};

const resize = function() {
	canvas.height = window.innerHeight;
	canvas.width = window.innerWidth;
};

canvas.onclick = addRocket;
document.body.appendChild(canvas);

window.onresize = resize;
resize();

setInterval(addRocket, 2000);
render();
              
            
!
999px

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