class Example extends Phaser.Scene {
"https://assets.codepen.io/9367036/kenneyaveccouleur.png",
this.load.image("bg", "https://assets.codepen.io/9367036/forest4.jpg");
let background = this.add.image(0, 0, "bg").setOrigin(0, 0);
background.displayWidth = config.width;
background.displayHeight = config.height;
this.emitter = this.add.particles(0, 0, "particlesTexture", {
scale: { start: 0.2, end: 0 },
rotate: { start: 0, end: 360 * 4 },
speed: { min: 200, max: 2000 },
this.input.on("pointerdown", (pointer) => {
this.emitter.explode(1000, pointer.x, pointer.y);
const game = new Phaser.Game(config);
activateControls(["LMB"]);