class Example extends Phaser.Scene {
this.hudContainer = this.add.container(0, 0);
this.healthBarContainer = this.add.container(20, 20);
this.healthBarBg = this.add
.fillRoundedRect(0, 0, 200, 20, 10)
.strokeRoundedRect(0, 0, 200, 20);
this.healthBar = this.add
.fillRoundedRect(1, 1, 160, 18, 10);
this.healthBarLabel = this.add.text(9, 3, "HP");
this.healthBarContainer.add([
this.hudContainer.add(this.healthBarContainer);
this.scoreText = this.add
.text(config.width - 20, 20, "Score: 420")
this.hudContainer.add(this.scoreText);
this.timerText = this.add
.text(config.width / 2, 20, "01:23")
this.hudContainer.add(this.timerText);
const game = new Phaser.Game(config);